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Everything posted by Hassat Hunter
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// DJS-OEI 3/25/2004 // The Ancient Lightsaber Form provides bonuses to saves, // which we handle as decreases to the DC. if( IsFormActive( oTarget, FORM_LIGHTSABER_ANCIENT_I ) || IsFormActive( oTarget, FORM_LIGHTSABER_ANCIENT_II ) ) { // +1 bonus to save. nMod -= 1; } else if( IsFormActive( oTarget, FORM_LIGHTSABER_ANCIENT_III ) ) { // +2 bonus to save. nMod -= 2; }
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Not sure how much clearer I can make it. Now all encounters give 8. With this minor (set to 1) encounters give 2. medium (set with 2) encounters give 6 INF. high (set with 3) encounters give 12 INF. I am not sure what happens for the many encounters which have 0 though (probably influence's made after it was decided to make it all 8, so there was no second variable needed anymore). Anything unclear?
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Little rough indeed . Didn't even re-wrote some of the stuff I said in PM's, which are pretty WTF-worthy if taken out of context. And some are missing, true. Although I see one (leaving Dantooine through the back door) which isn't fixed yet...
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Which cut lines? *interested*
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Her lightning storming T3 for showing the Hologram shows otherwise. ("{Disgusted at player, speaking to herself}") -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Kreia working together with T3? You do realise that she HATES droids, and can't manipulate them like others since she cannot read them at all. Unlike, say, Revan, Bao-Dur and the Exile. -
"Instead of 8 INF for all encounters, the second number (set with the influence in a .dlg file) will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no aplied number. They should default to regular, but it's not tested wheter that really works." Not clear enough???
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The files in override are a minority (10%? Probably even less) of the modified files...
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From the album: Preview of 1.8
Even though it's already guessed xD -
Not sure how to interpretate that. So a few possibly answers; * By dropping 2 files in override. * Instead of 8 INF for all encounters, the second number (set with the influence in a .dlg file) will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works. * It overwrites the original influence hit files by these ones.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
I've piled enough work on him already... I rather have that finished first (since by far that's pretty much the only thing holding 1.8 up). Because that's where the exile is??? -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
You still don't get it, do you Both on the EH items, and Daraala... -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
The items in that one trunk (where you get the computer spikes to proceed to the console to free the exile) are already "fixed"... no randomness. As is the droid where you find the mines, and the body next to it. There's plenty of that on Peragus since they want you to start of with the items they devised for you, not random stuff (although you will find some...) -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
You know, you can just give the bodies to Zherron and claim the will for yourself. And the "bounty" isn't all that plentiful... although a Lightsaber is always useful . -
File Name: Modified Influence System File Submitter: Hassat Hunter File Submitted: 02 Jul 2011 File Category: Mods TSLRCM Compatible: Yes ====Modified Influence System by Hassat Hunter==== This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod. These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally. Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works. The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed. As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light... ==Install Instructions== * Drop the files from "Override" in the override folder. Simply remove them to return to the existing system anytime (but when in 305NAR obviously). ==Uninstall== * Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder. ==Known Issues== None known. Many could exist though!!! USE AT YOUR OWN RISK!!! ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Click here to download this file
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Version 1.0
1,255 downloads
====Modified Influence System by Hassat Hunter==== This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod. These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally. Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works. The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed. As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light... ==Install Instructions== * Drop the files from "Override" in the override folder. Simply remove them to return to the existing system anytime (but when in 305NAR obviously). ==Uninstall== * Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder. ==Known Issues== None known. Many could exist though!!! USE AT YOUR OWN RISK!!! ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting . * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. -
Use the downtime to train and fix Corrun?
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I find your lack of faith disturbing... About 5000 seems closer to thruth.
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No. But modding that in is easy. Unless you really want it to be random, then it's just plain impossible.
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According to KOTORTool it contains Pazaak +-'s cards with value 1-5 and some credits. It's also not placed anywhere in the module...
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
As I already stated many times, ingame evidence suggest otherwise. And HK-50 is much to vain NOT to take credit if indeed he did such an action. However other forces (T3? Kreia?) took the Exile to the EH... You do realise when she returns she does so without spawning a new, second, inventory right? You only have what was there before she ran off... -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
"A lot of" != All. It's the mines and computer spikes, which are needed to continue. Think if they planned that they would give them the to PC at start (as the bug allowed)? Yeeeees... but what is wrong with it? @ 12; E71 is {Special cutscene for PC version to prevent Kreia from not joining party.} Handmaiden E314 is; {doing jumping and moving of party here} There is no devkill in 209TEL Must be errors with the french version Right, the missing 005EBO, my bad... fixed by not included 0_0. Will be in 1.8 That's just weird. Maybe I can make them assist though... No promises though. After taking transit, it's not too odd to take the elevator to your platform for flight. It happens at our airport. But it's probably too boring to let the player first take the elevator, then the shuttle (not to mention more map is needed). Ehm, we fix infinite XP-exploits... not ADD them... Even though we 2 are the only ones so far having tried it, probably criticizing. As he has done fixing of the "reset inventory" all along...