Hassat Hunter

Administrators
  • Content Count

    4,753
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by Hassat Hunter

  1. Sadly, that's KOTOR2 on Windows 7 for you... I get the same. Also have to do it once when the game is started and I loaded my save, you too? .
  2. 167. Already fixed for 1.8 169. No content for this... 172 & 173. Already fixed for 1.8... already stated in this thread. We go circles?
  3. Why? They've already been notified someone should come to assist. How would they know you're not that person?
  4. That fix was for 1.6, not 1.7, so it's not needed here. Did you install 1.7, then used a 1.6 save of Nar Shaddaa?
  5. Nope, no changing character stats. It's a restoration mod after all... (although be careful with Kreia... since a modified version of her is used in several modules for cutscenes)
  6. Not sure what you mean. Dialogue HAS to be in the override folder, can't think we changed anything else about teammates.
  7. 162. You mean Vogga, right? 163. Yeah, that's how giving rewards and quest updates work, sadly enough. Since talking again gives the exact same reply, no harm though. Unlike, say, some stuff during the tutorial. 164. The healing script of Remote does exist. Not quite sure how the heck it decides when to heal though, it's a bit too complicated for me to understand... Can't say about the laser...
  8. You're using 1.6. Either update to 1.7, or use 1.6's Red Eclipse Fix.
  9. Well, be glad I didn't do that then. But a name can be misleading. At Havoker, all's fine as long as those .utc's are 1) based on TSLRCM's (incase we modified them) 2) Integrated into .mod or .rim files, since many modules share the same name but with different stats... and... crash (see Nihius-Visas movie)
  10. For future users which might have the same problem, what was the issue and solution?
  11. Or just waiting till it becomes Free2Play like the rest of us...
  12. Ebon Hawk; What could it mean???
  13. Why would it load Malachor V after Nar Shadddaa? It shouldn't. Are you using a mod that adds the Sion/Nihilus scene at that point ("I go to the smuggler's moon myself)? If so, that's the probable culprit.
  14. Depends what name it looks for. Might actual result in "FirstPC" being listed than the PC's actual chosen name...
  15. Nuthin' there...

    Too early?

  16. 153 & 154; Already fixed for 1.8 155. That's how merchants work in KOTOR2. 156. Not sure what you mean here. What airlock? 159. Mod stuff, not restoration. Also, there are alternative dialogues, one having Goto know the player unconscious. Maybe you want that? Not going to be in TSLRCM though 160. "Sugar Tongs"??? What???
  17. Because she, like everyone, want "the biggest claim ever"...
  18. 1.03 is for KOTOR1. If you mean "1.0C", that's a mod compiliation of mostly stolen mods which is incompatible with TSLRCM. Stick to official 'patches' And yes, for mods... what are you looking for?
  19. You'll miss out Kaevee though. And yeah, the original patches are advised, not required. Don't install them *after* TSLRCM though. That will be bad. As for invisible Gerevick, all I can think off is restore to the original appearance.2da from TSLRCM and use a savegame from before entering the Academy Sublevel... ever.
  20. While it would be nice to have a dialog.tlk for each language (although this will definitely give a few MB's extra to the installer) I don't really think we got people of non-English or non-French doing stuff like that. It's definitely nice to prevent the KSE breaking in the quest section, which is fixed for us english players through use of .tlk entries, but would still be an issue for players with other languages. You can actually add lines to the TLK, no need to replace any. That's why when people install TSLRCM over, say, Coruscant they suddenly get the HK-Factory description for that planet. Still, adding a line just for "her" in TLK is pretty counter-intuitive. And it's not like there are that many instances. "selected" dialogue never appears anywhere written anyways. So unless the VO is also wrong, nothing bad there. I do read what you say. So I ask the same of you. As stated that issue no longer appears for 1.8 already. The -1 line has already been replaced while doing other fixes.
  21. @ Supernova; Those are engine-related issues. They have no specific dialogue. Same with the soundless movies. Restart the application, and everything is fine again. Engine-issues we cannot fix, specific dialogue issues we can. These aren't. As for Jorran, remove jorran.dlg from the override. You see how extremely gamebreaking it can be to put a file similarly named in several modules in override. What mod did THAT? Probably same for the Gerevick and Laigrek issues. They are not from TSLRCM, so I would look at the mods you have installed as well. @ Ttlan; That's cause in the past, typo's were fixed by adding -1 lines with fixes to .dlg. As you noticed, that can be problematic when translating to other languages, making Zbyl's life miserable. Going to the .tlk file instead in 1.6 added lots of benefits. Of course by then many -1 additions to .dlg files have already been made. We reverted several to their tlk-entry (and fixed it there if not already) between 1.6 and 1.8, but with so many .dlg files in the game, it's easy for many to slip by. So if you notice any, please do mention. Hope that explains that. It's not like we do it to annoy you... Good point on Jeedai by Vossk, I will restore those for 1.8. But the Zhug definitely don't say "Jeedai". You can see because everytime they say Jedi in vanilla, actual ingame scenes. So it would be odd for us to suddenly reverse that based on cut content. It's more appropriate to fix the cut content to be inline with what actually made the game. There is a line for "him". Obviously we cannot use that for female exiles. No "her" in the .tlk though. So we just had to create that. The thugs that you can force down the hole in the middle had the same for one line, same there. Easy since it's alien speak, no line-splitting needed. Although, yes, we could re-write lines to remove such a mention of gender, I rather not modify OE's content without good reason. And with this resolution that's not done, the original remains, a female version is added for female PC's. Everyone wins .