Hassat Hunter

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Everything posted by Hassat Hunter

  1. 204. Should be easy enough to move HK-47... 205. Mandalorians can be badass when unarmed (See Dxun Battlering). 206. It could. It's been known to happen to modded armor/robes... 207. He's supposed to be moved to the Khoonda backdoor after the battle. With 1.8, he is! He doesn't participate in the Battle for Khoonda... 208. That's sadly how -1 works in globals.jrl. It's fixed for us english users by having the entries in the .tlk instead of the global.jrl, but since the .tlk is not installed for other languages, KSE will remain doing that... 211. Nope 212. Not in 1.8... 213. Nope... still just spelunking. 215. Not sure what you mean with the mines. All you planted ARE there for you to be used in the battle for Khoonda. 216. ??? Not sure what you mean... ? 217. They're both part of the Atton/Disciple rivalry, and can both still be triggered. So not sure what you're saying here... 218. I've always gotten that line, in vanilla and TSLRCM. (completionist, eh?) French version issue??? 219. No need for any of that. In 1.8 you can say "later" (well, not like that, but you get my meaning) and wander around the camp (not leave though), getting the kit, several unique dialogue strings about your coming battle on Onderon (varies for Talia and Vaklu too!)... much better than just having Kex run up, don't you say?
  2. 11. Power. And the only way to kill Goto was to deliver a Jedi, maybe then he would show himself instead of just a holo (unlock Goto's backstory to learn, Visquis plan would fail). 12. Because only they could preserve the Republic.
  3. Would have to be a mod, since there's no content there, and adding content is difficult here too! (VO)
  4. Just remember items have a "level", and the regal vision's quite high, so even using save/reloading, it wont appear till you're well leveled up...
  5. Just a little reminder the current version doesn't work with TSLRCM, so if you want to test, you probably don't want them combined...
  6. 1. They didn't. They just happened to use the same means (the Ebon Hawk) to reach the Exile. T3-M4 because it was his ship, Kreia got onboard... somehow 2. Because, yes, Jedi had a bounty on their head. Alive though. As Goto told, some bounty hunters didn't really grasp that and tried to kill you instead (like, say, other HK-50 groups). 3. To return to Republic space, lured out by Atris. 4. (S)He is starting to regain it... as made clear through the game 5. *Most probably* he's the pilot hired to fly the exile out 6. Cut content... Vash explains it...
  7. To be precise, Charisma. As for Atton, not much to do there... :/
  8. Nothing new since 1.4 Nope. That patch contains (by now) very outdated .dlg files and scripts, and should not be used for 1.8 E-mail to us, not you . So don't worry about your account settings. Don't worry, we got that (and so do you if you own KOTOR2). It's "v_imp_frcpush.wav" in sounds.bif if you're interested. Thanks. Don't worry about that either. Not sure when the youtube vid was made, but we already got the soundtrack for it which matches the movie (just like with Nihilus/Visas)
  9. I agree. As for the sound effects, I recently asked Zbyl and he should look at what was still needed...
  10. Well, the Red Eclipse Fix was only to prevent it from happening. If it happened, it happened. Then they only fix is to enable the cheats and warp to 003EBO (the proper Ebon Hawk module). You'll need to do that each time you want to leave Nar Shaddaa from now on, since the enter trigger will load 004EBO. There was also a global-numeric that could be changed with KSE, but it's been a while, I don't recall from the back of my head which global it was.
  11. And it's pretty much worked on since 1.7, so WELL over a year indeed. Not all the time spend working obviously, all mods have that though. Mainly still needing VP stuff ATM. As for an update, here's the most recent "temporary" readme file...
  12. Dessicus is already fully voiced. Not sure what you want, VP.
  13. Nope either. That power is just for gun/unarmed/melee builds. Very effective before you get a lightsaber too. Not too shabby with even due to the deflection bonus, passive, always present. I always take it for that (too many powers are gained, cluttering up your selection box anyway...)
  14. It's for neither... not sure why you think it was/is...
  15. Yeah, you should use MILES soundplayer for opening them... Not sure if it's still around though, so if you can't find it online just hit me up with your mailadress in PM so I can send it.
  16. 3 natural 20's in a row. I must be cheating with Pazaak! Oh well, the result was that I discovered my tiny Nikko fix worked fine for 1.8!

    1. HK-47

      HK-47

      Query: Did you make him play badly all the time?

    2. Ferc Kast

      Ferc Kast

      Are you sure he wasn't letting you win?

    3. Mandalore

      Mandalore

      Who was in your party at the time? I wouldn't put it past Atton to rig the deck.

  17. They are in the streamwaves folder. Good luck finding what you want though, while in KOTOR2 it's pretty clear what to find where, the map foldering in KOTOR1 seems mere gibberish...
  18. Yup, the only thing in 1.7 we voiced is Kaevee... so for "As well as I've gone through 1.7 I've found some of the vo to be good." you can blame it on Obsidian 0_0 So, there's just that. The voicelines should be playable with standard windows media player and can be heard in the folder StreamVoice/610/Kaevee.
  19. Don't worry and love the bomb? (or just play) Don't know about the droids, but yes, any unkilled droid by T3-M4 will be available for the exile to kill later. For pitiful XP though (since lvl 3 droid vs. level 8 or so exile).
  20. Sure... alternative dialogue for Kaevee is welcome. Though you have to realise we can't really pay... so for that reason we aren't using professional voice-actors.