Hassat Hunter

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Everything posted by Hassat Hunter

  1. @ Yuri; Other mods? @ Atton; Already fixed.
  2. Little snag; I have to recompile all loot scripts again... Oh joy (not). Apparently an issue snuck in which meant no lightsaber drops. And I am sure people don't want the one from Bao-Dur to be the only one they ever get in the game, right? It's already fixed, as I compiled one script to check it out and there it was, a lightsaber drop ...
  3. And the price for oddest way to solve an issue goes to... Hassat Hunter. Or there must be more modders who have no clue about the tags of the ones they have to delete, so just run around spamming the wereami armband to gather tags...
  4. I just spend waaaaaay too much time to make the "Droid Controller" (Goto's Yacht) feedback show up properly on the consoles. For something most people probably wouldn't even bother with 0_0
  5. Yup. Exile007 is making a mod to add the GenoHaradan in. In order to make it fit he has to freely interpretate the content though, and add more. Hence why it's not in TSLRCM itself. http://deadlystream.com/forum/topic/1212-the-genoharadan/
  6. No harm asking questions or making comments... don't let a few posts prevent one from doing so... Thanks! Take a look in the stickied compatability list. If it's there, we know. If it's not... well, ask in the discussion thread. I am pretty sure the most common ones are listed though. As stated, M4-78EP (Enhancement Project) is actually TSLRCM-requiring. You probably confuse it with the bare M4-78 mod already released. No clue. However as far as "all content restored" that will never happen. Some of it (GenoHaradan, Atris as Traya, amongst others) just doesn't make sense to include and would only make the final game less coherent. Which is exactly the opposite of the goal of TSLRCM. As stated, once M4-78EP is done, check it out. Any other mods currently already beinv available are uncompatible though...
  7. You can use it though... to shoot!
  8. You also get LS from giving him work for Vogga, so it´s not really a bonus...
  9. Also in the SE, better known as TSLRCM... Or should we change that? :GeorgeLucas: Well, actually the quest never was in the original, so... who knows?
  10. Were those 2 spare sabers of the singe-hilt variety? Also, they could not be from a mod. It can't detect custom lightsabers after all... EDIT: * The skill lesson bonus, instead of being fixed to give the proper boost, got completely broken (maybe my fault... maybe not). Anyways, it is working now as intended, giving bonus of 1 to both the lowest and highest! Yes, testing proves it's worth once again. Also around 20 .tlk fixes...
  11. Another "fun" issue... we fixed a small issue with player HP when lightsaber training (so you're never in a stuck loop having to fight Visas full HP at 1HP). Though apparently, the same script is used for the confrontation with Visas when she enters the ship to kill me... meaning my Jedi couldn't die and got healed over and over. Helped my crappy build Jedi defeat her, but obviously not the intention. So added a clausule only to heal the player only when training... and indeed, he promptly dropped dead very soon in the fight. And that's why we need to test the full picture
  12. Testing isn't really going fast, what we me getting distracted all the time. But well, these distractions generally give improvements. For example a convo drop with Bao-Dur got only now noticed and fixed... together with several other Bao-Dur related fixes.
  13. Some quests are locked though... specifically the 2 that require you to enter the JJT (Naming the Gand and the pilot in the bar one... Shadow something. Even if you can get them another pilot (from the refugee sector) they will just be gone and the quest closed.)
  14. It says "yes" now... And indeed, the original uploader had stated 'no'...
  15. You're tring to place them where you installed the game/mod, not on the disk right???
  16. Well, should be easy enough to test both, and whether one works or both... But I am too occupied with other things right now, obviously.
  17. Heh, funny it's there. I always thought it was done in the .are file. It has "ChanceLightning" and "ChanceRain", both set to 100. Pretty sure that's the real one, not environments.2da (because it's *always* thundering).
  18. Yes. Have you also installed the unofficial fix and ravager blackscreen fix? You probably want to do so...
  19. Probably. The low-item issue has always been there, vanilla too. By the time most loot is really random and frequent, your pretty much higher than level 12, locking you out of a lot of lower items to be dropped. Most are still vendor sold. But why buy them if you got better loot already? It's more a result of the leveling (rapid at start, stagnating near the end, and there you get massive lootdrops) than the system being broken. Aaaaanyways, first rather major bug detected. Despite my explicit warning it was for 209TEL, that onenter file made it to 203TEL. I assume zbyl downloaded it, than later modded it into a module based on the name (203_enter), and on his PC, no warning mail from me not to do so. Potential gamebreaking if following Corrun Falt (Ithorian Path) and broke a few side-quest. Surely it will get fixed for the full release though.
  20. Yes. Though that module is never EVER loaded in the game again (and cheating there just messes up the game)...
  21. Not *all* of them... some couldn't be de-compiled (about 5 in the whole game though, most in the Onderon Palace section)...
  22. Well, as was expected it's good that I do a test-run before 1.8 is released in the wild. Found several things missing already, suddenly got a french line in there as well (playing english). Game hasn't been broken yet though... The Random Loot Generator is going funky on me. No robes till almost the end, then I got a Jedi Robe, one of those Jedi Armors and a proper armor in 3 sequetive containers. Also no armor or headgear for T3 until reaching the Ebon Hawk, unlike previous time. That's what it's random for, right? Peragus unique setup for loot and the high level when you leave do screw you over concerning most low-level items though. Checked with KSE and most is already around lvl 6... Aaaaaanyways, here's some statistical data about the Sith Boarding Party at the End of Peragus. Of course if you think you get no XP from the turret game or I am just messing with you feel free to ignore the data. I think the rest would find it interesting. Also the indoor Sith dropped no loot for me this time. Damn cheapskate Sith. Should just be bad luck though, they were pretty unlikely to drop anything in vanilla too. XP Before; 29370 After gunning; 35445 After indoor; 34745
  23. There is canon lore for a timeline and story and events and people BioWare themselves created?