Rictus
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That would be the general idea. Her dialogue will reflect that Davik provided some necessary parts which is why she is releuctant to sell T3 to anyone else. I was thinking of level-gating it to lvl 12, and initiating a cutscene the first time you return to the Ebon Hawk afterwards. This isn't something I have really looked into yet, and I have a vague recollection that scripting on the Ebon Hawk can be tricky, so we'll see how it goes. Since all of HK's can be unlocked as soon as you reach the necessary skill points I would probably to the same for T3. I haven't used the mod but making it compatible should be straightforward. Technically T3 doesn't really have any dialogue, it is all the players reaction to T3, and since there is no VO for the PC adding a variety of responses is basically just a bit of extra typing. T3's personality won't really change over the course of the game. Early dialogue with T3 will remark on the fact that T3 has more personality than the PC expected from a brand new droid, helping to set up the partition later on, rather than coming completely out of the blue. Some of this will be triggered just before entering the Sith base, a sort of mandatory introduction to the mod and T3 as a character, not a plot device.
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Make T3 An Actual Character I was actually thinking of doing something like this after my next K2 playthrough, to make sure it's (his?) character remains consistent. My full idea would include a potential retcon for T3, to help develop a backstory their character in a KotOR-like manor. In KotOR T3 is supposed to be a brand new droid, and this could easily be used to explain it's non-existent personality, since it hasn't developed a distinct personality yet. The retcon would change that somewhat. It is explicitly stated in the game that Davik commissioned T3 so this opens up some options. In my idea T3's memory core was a stolen Republic code breaking droids core that was partitioned, rather than memory-wiped, to preserve it's high level code breaking capabilities, while suppressing any undesirable memories or loyalties. Revan could use Computer Use to unlock new memories and abilities in much the same way as using Repair on HK. This would also be a good excuse to give T3 it's quirky personality rather than a fresh-off-the-production-line default. Like many characters T3's backstory would involve the Mandalorian Wars and tangentially Revan, to help create a connection between the two, rather than just "I own you, do what I say". Of course that would all be optional dialogue. Just giving T3 some more dialogue and interactions independent of that would also be part of the mod, assuming I can wrap my head around the scripting necessary. Since the level-up unlocking of dialogue is used for the other characters I think I could basically just copy-paste simple scripts like that, and adding T3 interjections to dialogue based on whether they are in the party or not is mostly just finding the right dialogues in the first place. Inter-party dialogue is a different matter, as it would largely necessitate unused or forgettable dialogue from the other party members to avoid repetition. But there isn't a lot of this in the first place, and if I remember correctly I think it only takes place on Taris. Although it was years ago, I have worked on building dialogue trees before, so I am sure I can do that. If you have any specific requests or concerns let me know, and I'll keep them in mind while working on this.
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I was hoping to get some feedback on a model tweak I am working on and figured I may as well start a WIP thread. (At the very least I am a work-in-progress as a modder😁) First up (and so far only) my take on the female mandalorian. Let me just preface this by saying I have no idea what I am doing. This is the first time I am trying anything like this. In my first attempt I narrowed the shoulders of the model which caused weapons to float alongside the hands, and really mangled the offhand when trying to hold a melee weapon. Since I have no idea how to fix this I ended up just keeping the shoulders the same width and tried to create the illusion of narrower shoulders. Any tips, suggestions or critiques would be appreciated. Thanks.
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The basic idea for this mod request is pretty simple. Upon becoming a Jedi on Dantooine; reset the PC to a level 1 as Jedi class, removing all feats/skills/attributes gained from their original class and levelling, then restore their experience points and allow them to level up completely as a Jedi. Essentially this would remove the need to restrict your level to 2 to max your Jedi levels, and the need to radically change your playstyle to do so. Instead you could level up normally as a Soldier/Scout/Scoundrel, while still becoming the best possible Jedi. One issue I can see with this is the Force Sensitive feat. Removing the Force Sensitive feat might be better for balance, but I am unsure if it is used in scripts etc. so being a little OP isn't too big of a deal. I think this would actually be a fairly simple mod, I assume all of this could be done with a script, probably just replacing the same one that allows you to become a Jedi normally? But I just can't wrap my head around scripting. So I thought I would place a mod request. P.S. I am aware of this mod. However I would like to follow the normal path and actually become a Jedi on Dantooine
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