AxConsortium

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Files posted by AxConsortium

  1. AxC's Hound of Mandalore

    Give the Mand'alor a companion worthy of his station.
    This mod adds a unique Maalraas, named Galaar (Mando'a for "Hawk"), as a permanent and interactive companion for Mandalore.
    I've always loved Mandalore as a character but felt he was lacking compared to other party members. This mod helps him stand out by giving him Galaar, a personal Maalraas that will follow him much like Bao-Dur's Remote, and one that will hopefully prove its worth in battle.
    But Galaar is more than just a follower; he's a character in his own right. His loyalty isn't given freely, it's earned through your actions and, most importantly, your relationship with Mandalore himself.
    To acquire Galaar, you must head to the Western Square on Onderon. There, you will find a Sullustan merchant named Kobbegg standing near a cage containing the beast. Speak to him, but be prepared to spend a considerable amount of credits for such a rare creature... or find another way to negotiate the price. Kobbegg's attitude and your options will change based on a choice you made long ago on Peragus.

    Features:
    A Deeply Reactive Companion: Galaar is a fully interactive party member. You can speak with him aboard the Ebon Hawk and in the field. His demeanor and dialogue are not static; they are a direct reflection of your Influence with Mandalore, shifting from hostile wariness to absolute devotion.
    A Unique Judge of Character: Galaar forms his own opinions! Ask him what he thinks, and he'll give you his instinctual, animal-level read on every member of your crew. This includes everyone from Atton to HK-47, and even recognizes the GONK droid from my other mod, GONK and Loaded!
    He Senses Who You Are: Galaar's opinion of you is complex. He will comment on your chosen path, whether you are a Guardian, Sentinel, or Consular, and even recognize your Prestige Class. Furthermore, he intuitively senses your alignment, offering a unique perspective on your journey to the Light Side, Dark Side, or somewhere in between.
    Planetary Instincts: Galaar can sense the nature of each world you visit. Ask him how he feels on planets from the jungles of Dxun to the tombs of Korriban, and get a creature's-eye view of the galaxy.
    Lore-Friendly & Interactive Acquisition: The quest to get Galaar is a multi-layered conversation with the merchant Kobbegg, featuring persuasion, intimidation, and even Force-based solutions.
    Additional Merchant: Kobbegg also operates as a general merchant, selling armor, weapons, and implants.
    Seamless Integration: If you have my Customizing Droids mod installed, Kobbegg will also sell Droid Customization Kits.

    Notes:
    The mod can be installed at any time, but the encounter will only trigger before your first visit to the Western Square.
    TSLRCM is not required, but is always recommended.

    Credits:
    Princess Artemis, for Cati (inspiration)
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    26 downloads

       (0 reviews)

    7 comments

    Updated

  2. AxC's Skip Remote Sequence

    This simple mod does exactly one thing: it lets you skip the Remote flying sequence on Malachor V without losing any content. Now you don't have to go through this notorious chapter if you don't want to.


    How it works:
     
    Adds a skip option when the Remote sequence begins All cutscenes and dialogue play normally like nothing was skipped Works with or without TSLRCM Completely optional every time (play it normally when you want to)


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    45 downloads

       (0 reviews)

    0 comments

    Submitted

  3. AxC's Customizing Droids

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors:
     
    Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits.


    Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with:

    giveitem d_c_kit 1


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    50 downloads

       (0 reviews)

    3 comments

    Submitted

  4. AxC's Prestige Classes for Visas

    This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey.
    To offer her a prestige class, the following conditions must be met:
     
    Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk.
      Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment.
    Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side).

    Alternatively, you can let her find her own path—but this will permanently lock the training option.

    TSLRCM is required.
     
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  

    201 downloads

       (1 review)

    5 comments

    Updated

  5. AxC's GONK and Loaded

    Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid?

    This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
    The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue.

    Requirements:
    None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod.


    Bugs:
    The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random.

    Credits:
    newbiemodder, for Modder's Tool: Power/Gonk Droid
    zbyl2, for M4-78 Enhancement Project
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    101 downloads

       (0 reviews)

    10 comments

    Updated

  6. AxC's Kreia's Canonical Lightsaber

    Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords.

    Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand.

    However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats:

    w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her.
    w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone.


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset
    bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)

    239 downloads

       (0 reviews)

    6 comments

    Updated

  7. AxC's Kavar's Extended Choices

    Convince, push the blame, or gaslight your favorite Jedi Master to spare him… Or be the one swayed in return!
     
    Description:
    This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment.

    In newest update, you also have the option to imprison Talia instead of outright executing her.
     
    Key Features:
    Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon. Change sides after sparring with Master Kavar, keeping Queen Talia on the throne. End Kavar’s life prematurely, skipping his third-phase fight. Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways. Regardless of how you dealt with Kavar, you can now convince Vaklu to spare Talia.  
    Notes:
    The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices. If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all! Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail.  
    Bugs:
    There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated. The Lost Jedi quest will not be updated, and the Master of the Palace quest will still state Kavar died alongside Talia, even if your spared them on Vaklu's path. Will be fixed in the future.  
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  
    Mods on Screenshots:
    Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar

    279 downloads

       (1 review)

    5 comments

    Updated

  8. AxC's Shape Your Padawans

    Shape Your Padawans allows you to take full control over your Force-sensitive companions' Jedi training in KOTOR 2. Unlike the original game, where each companion's Jedi class is pre-determined, this mod grants you the power to choose their path. Normally, Padawans select their own path, but these are unusual times, and as their mentor, you can guide them to become a Jedi Guardian, Sentinel, or Consular.
    With this mod, your companions are truly your Padawans, and their destiny lies in your hands.

     
    Key Features:
    Choose the Jedi class for each Force-sensitive companion as they become your Padawans. Tailor their growth to complement your party's needs, roleplay your vision of their Jedi path, or just experiment with different builds. See which Jedi class each companion would have originally become before making your choice.  
     
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  
    Mods on Screenshots:
    Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar  

    342 downloads

       (0 reviews)

    3 comments

    Updated