AxConsortium

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AxConsortium last won the day on May 25

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About AxConsortium

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  1. View File AxC's Customizing Droids This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors: Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits. Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with: giveitem d_c_kit 1 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 07/18/2025 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    2 downloads

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors: Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits. Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with: giveitem d_c_kit 1 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  3. You have lots of valid points, but it's still more story vs. gameplay. Visas really is a Sith Assassin in all but name, just because every Force user is bound to have "Jedi" classes. The game would really benefit from having alignment-neutral base class names. It becomes more of a problem along the way. I still do not understand the original vision of making well-known titles like "Sith Lord" and "Jedi Master" into their own classes. Imagine a scene with the Disciple where you agree to teach him the ways of the Force, and a minute later you go "Poof, you're a Jedi Master now, have fun with your deep understanding of the Force my dude." Other classes don’t suffer from this, but having a base Force class still feels like a necessary step before prestige level. That being said, if the game allowed assigning a third class to a creature/NPC, it would’ve been an outstanding way to show character growth. Still not possible, though. As for other cases, I'm pretty sure there are already mods that let Mandalore wield a lightsaber and Hanharr become a Sith (I just really don’t want to steal someone’s original idea). Visas as a Sith Assassin is definitely here too! Same with the prestige classes for other companions.
  4. I'm glad you liked it! I would've liked to implement that as well, however kotor's engine doesn't seem to support multi-classing into third class (as far as I've tried to make Atton go Scoundrel → Sentinel → Watchman, it never worked). The only workaround would be granting them prestige classes after their base non-Jedi class, which feels like an odd progression to me. Visas at least is an already accomplished Force-user. And we actually do have a mod like that on Gamefront - SS Prestige Padawans.
  5. View File AxC's Prestige Classes for Visas This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey. To offer her a prestige class, the following conditions must be met: Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk. Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment. Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side). Alternatively, you can let her find her own path—but this will permanently lock the training option. TSLRCM is required. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 06/30/2025 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0.0

    58 downloads

    This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey. To offer her a prestige class, the following conditions must be met: Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk. Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment. Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side). Alternatively, you can let her find her own path—but this will permanently lock the training option. TSLRCM is required. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  7. It does with TSLRCM, I can tell that much. But I haven't tested it with Community Patch yet. And I plan to include HoloPatcher for this mod, to make it compatible with practically anything. Soon™
  8. I'm definitely planning to do that in the coming months. Always wanted to polish this mod to better match my vision, and learning to properly patch mods will help me tremendously in both improving this mod and creating new ones. I had some unexpected troubles with TSLPatcher anyway, so I might just try a new one.
  9. I'll take a look, when I have time. Shouldn't be too much of a problem.
  10. Didn't know that, nice to see mod policy is so open. I will keep this in mind for the future. Thanks again!
  11. Should've been more thorough, thank you I'll update description accordingly.
  12. View File AxC's GONK and Loaded Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid? This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue. Requirements: None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod. Bugs: The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random. Credits: newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 05/23/2025 Category Mods TSLRCM Compatible Yes  
  13. Version 1.1.0

    60 downloads

    Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid? This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue. Requirements: None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod. Bugs: The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random. Credits: newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  14. AxConsortium

    Revenge of Revan

    Glad to see the project I've been following since the demo has made so much progress. Simply beautiful. Thank you so much for your work, Logan and the team.
  15. Surely I know about the mod, and I just checked it's files and you're right. As of now, SLM will override my changes I've made for every companion but Mira (reason for that is that her class change happens in a specific scene outside of her usual companion dialogue, and SLM doesn't touch this part). It should be rather easy to patch them together with TSLPatcher, but I just can't really get it to work on my end. Or just redo my mod etirely upon Kaidon Jorn's files if I can get their permission.