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Files posted by WildKarrde
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TSL Expanded Ending
By WildKarrde in Mods
Knights of the Old Republic 2 infamously has a rather abrupt ending: The player fights the final boss, there is some final dialog with said boss, and the game ends. The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps. This mod attempts to make the ending a bit more complete with the following changes:
A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment. (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk. If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM. The Visas/Handmaiden conversation is now available even if Malachor is destroyed, as long as the player freed the party from the academy's prison. Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run "INSTALL.exe" and follow the prompts. When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9. It is normal to see a warning that modulesave.2da already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option. The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you. To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
For best results, I recommend using a saved game from before arriving on Malachor. However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
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TRANSPARENT COCKPIT WINDOWS
Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
"OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior. Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). It is also incompatible with any other mods which edit the Trayus Core area layout.
This mod has not been tested with the Steam version of the game, and it is possible that it might interfere with Steam achievements related to the ending of the game. Use at your own risk.
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CREDITS
KotorBlender by seedhartha
MDLedit by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
SithCodec by JCarter426
2DA Editor by VarsityPuppet
AniCam by JdNoa
Lipsynch Editor by JdNoa
TSL Loadscreen Template by JCarter426
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes. The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
The modified Ebon Hawk room models incorporate fixes developed by PapaZinos. Thank you to him for allowing me to use his fixes in my work.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
178 downloads
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Transparent Environment Suit Faceplates for K1
By WildKarrde in Mods
IMPORTANT: The K1CP 1.10+ compatible version of v1.3.0 had a critical bug which completely broke how the star map global variables update when opening the Star Map on Manaan, which would eventually softlock the game. If you are using v1.3.0 of this mod with K1CP 1.10, download the attached hotfix to patch your installation.
This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits. There is also an option to install only the diving suits, if you prefer the spacesuits to keep their mirrored vanilla faceplates (similar to real spacesuits). I have also made the following edits to the suit models:
- Adjusted texture UVs to hide texture regions that appear unfinished.
- Added a bright texture to the squares on either side of the faceplate (which were apparently intended to look like lights but instead appeared reflective in the vanilla game).
- Added light beams and in-game light sources to the diving suit to simulate helmet-mounted floodlights. (I have also included an option that does not have these lights if you prefer.)
- Added a new environment map for the spacesuit which approximates the surroundings during the spacewalk.
I have also included two optional variations:
- No Diving Suit Floodlights - Omits the diving suit's new floodlights
- Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you prefer a more mirrored look but would still like some transparency. The diving suit is not affected by this option.
Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style mirrored faceplates. See the "Compatibility" section below for further information.
IMPORTANT: A save from before exploring the Manaan seafloor for the first time is required.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select the install directory for your game. Select which version of the mod you would like to install from the drop-down menu at the top of the window, and click the "Install" button. The "Full Install" options make changes to both the space suits and the diving suits, while the "Diving Suits Only" options only affect the diving suits.
IMPORTANT:
- Select one of the "K1CP 1.10+" options if you are using KOTOR 1 Community Patch (K1CP) version 1.10
or higher. If you are using K1CP 1.9.2 or lower, use one of the "General" options.
- Select one of the "K1R" options if you are using the KOTOR 1 Restoration (K1R) with the option "Party on
the Sea Floor". If you are using K1R without "Party on the Sea Floor", use one of the "General" options.
If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
This mod includes the Windows version of HoloPatcher for installation. If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version: https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher of HoloPatcher.
If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
- appearance.2da
- heads.2da
- lev40ad.mod
- manm28aa.mod
- manm28ab.mod
- manm28ac.mod
- manm28ad.mod
Selecting the "Diving Suits Only" option will still install the UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from Override:
- UV Fixes: spacesuit01.mdl, spacesuit01.mdx
- Environment Map: P_WaterSuit02.txi
If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation. Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP) and the KOTOR 1 Restoration (K1R). Note that if you are using K1CP 1.10 or higher or K1R with the "Party on the Sea Floor" option, you must install the appropriate option as described in the "Installation" section above. It is not compatible with any mods that alter the following files:
- k_plev_airouopn2.ncs
- k_pman_airlock02.ncs
- k_pman_airlock03.ncs
- k_pman_airlock11.ncs
- k_pman_starmap05.nss
- k_pman_starmap02.nss (K1CP 1.10+ installation option only. K1CP itself is, of course, the exception that is compatible.)
This mod's edits to m28ad_01a.wok are sufficiently minor that overwriting this mod's version with one from another mod will not cause any significant issues.
For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to:
- The walk speed of the space/diving suits
- The module with the Leviathan spacewalk
- The Manaan seafloor or undersea base modules
This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Similarly, due to the nature of a work-around used by this mod, any mods that edit the Star Map MDL/MDX will not affect the Manaan Star Map. Mods that reskin the Star Map are compatible.
Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod. For further information, please see "Instructions to Add New Heads.pdf".
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LIMITATIONS AND KNOWN BUGS
The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations.
If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience.
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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
HoloPatcher by Cortisol and th3w1zard1
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits. Thanks also to Salk for suggesting an option with intermediate transparency.
A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). This mod makes use of the script function CP_RemoveForceSpeed developed by the K1CP team.
The K1R-compatible version of k_pman_airlock11.ncs/nss includes edits originally developed by the K1R team. Similarly, the K1CP-compatible version of k_pman_starmap02.nss includes edits developed by the K1CP team.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added option to install only the diving suits (suggested by Nehua).
1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk).
- Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility
with mods that reskin or upscale the original texture (also suggested by Salk).
1.3 - Added work-around for the Star Map to render properly when seen through the diving suit faceplate
- Revised suit bubbles to more closely match vanilla behavior
- Revised inner suit geometry around neck
- Adjusted head motion during walking and running animations
- Added code to Manaan airlock scripts to clear Force Speed before going out to the seafloor
(vanilla issue originally documented by the K1CP team)
- Streamlined the K1R installation process
- Switched installer to HoloPatcher to improve cross-platform installability. Special thanks to th3w1zard1
and Cortisol for their substantial efforts to improve HoloPatcher's script compiling ability.
1.3.1 - Fixed a game-breaking bug with the K1CP 1.10 compatible version where the Star Map global variables
did not update after opening the Manaan Star Map. Thank you to Romin for tracing the issue to this mod.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
657 downloads
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Mira's Vanilla Escape for TSLRCM
By WildKarrde in Mods
WARNING: Moderate spoilers below for the Nar Shaddaa plotline of KotOR 2.
One of the many scenes restored by The Sith Lords Restored Content Mod (TSLRCM) involves Atton rescuing Mira at the end of the sequence in Visquis' base after she is recaptured and locked up. In the process, it replaces a vanilla scene where Mira, not having been recaptured, has a brief encounter with a mysterious figure with an oddly familiar mustache. (This vanilla scene also parallels a similar scene which occurs if Hanharr joins the party, albeit with a less violent outcome in Mira's case.) This mod removes the TSLRCM rescue scene and returns the vanilla scene to its original place. To keep as much of the cut dialog as possible, I have also included an optional additional scene where Mira intercepts Atton on his way to rescue the Exile, which reuses most of the lines from the restored rescue scene.
I have also included some minor fixes and enhancements to the dialogs before and after this scene (the followings section contains a full list). If you would like these fixes but not the rest of this mod, I have provided an option which installs only those fixes but leaves the TSLRCM rescue scene as-is.
Thank you for downloading, and I hope you enjoy this mod!
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LIST OF MINOR FIXES/ENHANCEMENTS
The Exile's lightsaber remains activated once it is turned on when confronting Visquis, rather than repeatedly activating and deactivating. The Exile no longer freezes while objecting (or not) to Visquis' death. The Ubese guard remains in ready position on the Exile's dialog after flourishing his sword (may not be visible depending on the camera angle). Visquis groans in pain after being stabbed. If Hanharr joins the party, there are no longer duplicate Ubese corpses during the Kreia/Hanharr cutscene. Hanharr swipes at Kreia rather than slashing at her with invisible swords. Mira's animations during her conversation with Atton now properly activate. The Mira/Atton dialog before the warehouse sequence fades out as part of the end of the dialog, rather than after the dialog ends. -------------------------------------------------------------------
INSTALLATION
Run "INSTALL.exe" and follow the prompts. Select one of the following options:
"Vanilla Sequence (No Added Scene) - Strictly follows the vanilla scene sequence without the additional Mira/Atton scene. "With Additional Scene" - Includes an additional scene where Mira intercepts Atton at the docks. "Minor Fixes Only" - Leaves the TSLRCM sequence in place and installs only the minor fixes to the surrounding dialogs. The "Additional Scene" version requires a save from before arriving on Nar Shaddaa (specifically before entering the Docks area for the first time). If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).
For best results, install this mod after any mods which make hard overwrites to 305alarm.dlg, 305kreia.dlg, visquis.dlg, miraapt.dlg, or 303nar.git. This mod is not compatible with mods which edit the same scripts as this one.
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CREDITS
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
60 downloads
- mira
- nar shaddaa
- (and 2 more)
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Ebon Hawk Transparent Cockpit Windows for K1
By WildKarrde in Mods
This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game.
This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements:
- Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh.
- Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights.
- Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space.
Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked.
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COMPATIBILITY
Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below.
I have included additional compatibility patches for the following mods:
- K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/)
- High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/)
- Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/)
As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield.
This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang".
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CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
Kotor Tool by Fred Tetra
Special thanks to:
- DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad.
- Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod
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VERSION HISTORY
1.0 - Initial Release
1.1 - Updated Dantooine to include fixes from K1CP
1.1.1 - Updated Yavin Station Hangar compatibility patch to incorporate edits from version 1.5
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
1,397 downloads
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Yavin Station Hangar
By WildKarrde in Mods
In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties. You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan. I can only assume that the same architect worked on both projects.
The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance. By default, the forcefield is invisible. To change to a visible forcefield, see the INSTALLATION instructions below.
Aside from adding the new hangar, I have also made a few additional edits to the station:
- Changed the stars to use a different, less-repetitive vanilla star texture.
- Fixed some questionable geometry at the main observation window.
- Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP). (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.)
- Added a proper load screen for the station. (New for version 1.4)
- Added corridor geometry behind the various locked doors, in place of the original 2D backdrop. (New for version 1.4)
IMPORTANT: To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe, and follow the prompts. If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped. If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
By default, the forcefield at the hangar entrance is invisible. To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".
Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors. If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override.
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COMPATIBILITY
This mod is incompatible with other mods that edit the area geometry of Yavin Station. Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod. If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
This mod is compatible with the Kotor 1 Community Patch (K1CP). It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues. For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
If you are using a mod that changes the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install it after this one, and overwrite "load_liv_m99aa.tpc" if prompted. If the loadscreens use .tga files, you will need to manually delete this mod's version of "load_liv_m99aa.tpc" from Override.
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HIGH QUALITY COCKPIT SKYBOXES
If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar. After installing the cockpit skyboxes, perform the following steps:
1. Open the folder "HQ Cockpit Skybox Textures" from this mod.
2. Copy the TPC files corresponding to the desired quality into your Override folder.
3. If present, delete the following files from Override:
- ebo_yab.tga
- ebo_yaf.tga
- ebo_yal.tga
- ebo_yar.tga
- ebo_yat.tga
If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked.
"High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
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EBON HAWK RESKINS
To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
3. Copy both files into your Override folder.
4. Delete "yvh_ehawk.tpc" from your Override folder.
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CREDITS
MDLedit and KOTORmax by bead-v
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
NormalMap Online by Christian Petry (https://cpetry.github.io/NormalMap-Online/)
New textures and models were based on existing KOTOR material by Bioware.
Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/).
Bump map created following DarthParametric's tutorial here: https://deadlystream.com/topic/9353-bump-mapping-tutorial-request-for-novices/
Special thanks to:
- DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result, as well as for providing feedback on the new corridor extensions for version 1.4.
- muitafruita for reporting that the Ebon Hawk was missing its venting sound.
- Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added an option for a visible forcefield effect
1.2 - Added particle emitters at the ends of the visible forcefield
1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar
1.4 - Created a new texture for the airlock doors
- Added a new load screen for Yavin Station
- Added corridor geometry behind the various locked doors
- Edited airlock door frames to improve seal
- Revised particle emitter settings and UV mapping for the visible forcefield option
- Consolidated and rearranged lightmaps
- Made various minor walkmesh and model improvements
- Edited module .vis file to optimize performance
- Added scripting code to prevent party members from being accidentally locked outside the airlock
1.5 - Reduced the pixelation of the Ebon Hawk's environment map
- Revised the install process to edit the module's GIT, ARE, and module.ifo instead of overwriting them
- Changed the ceiling beams' environment map to match the hangar space
- Added a bump map to the ceiling beams
- Coordinated mesh bumpmapping flags with the presence/absence of bumpmapped textures
- Adjusted walkmesh properties over hangar door
- Adjusted texture UVs for the fins on the shelf at the back of the hangar
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
1,481 downloads
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Transparent Cockpit Windows for TSL
By WildKarrde in Mods
This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game. It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.
This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission. I have also made the following area model improvements:
- Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side). Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
- Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
- Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
- Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
- Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1 ("Enhanced Reflections" version only).
Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information.
**IMPORTANT**: There are two versions of this mod:
- Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior. Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible)
- Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflections.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Run "INSTALL.exe" and follow the prompts. It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped. When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time. However, this is not required. If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.
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COMPATIBILITY
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.
Except as noted below, this mod is incompatible with any other mods that edit the same files. The main installation is compatible with following mods:
- Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
- Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
I have also included compatibility patches for the following mods:
- KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
- M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
- High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
- Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
- Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
- Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
- Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
- Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)
This mod is compatible with most reskins and texture mods. If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.
USING RESKIN MODS WITH ENHANCED REFLECTIONS
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If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
1. Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
2. Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
3. Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.
Texture Name EnvMap Notes:
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wk_dan_eh1 WK_CM_DanPad
wk_dxn_eh1 WK_CM_DxnHawk
wk_nar_eh1 WK_CM_NarPad
wk_per_eh1 WK_CM_PerHang
wk_telac_eh1 WK_CM_TelAcad
wk_telcit_eh1 WK_CM_TelHang
wk_cor_eh1 WK_CM_CorPad Only needed if using with Coruscant Jedi Temple by deathdisco
wk_m478_eh1 WK_CM_M478Pad Only needed if using with M4-78
If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows. Also delete the conflicting TPC file from this mod.
Texture Name EnvMap
------------- -------------
002_ebo_main1 WK_CM_PerSpace
002_ebo_main3 WK_CM_PerSpace
mal_ebo_main2 WK_CM_MalHawk
If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
1. Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
2. Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
3. Delete the version of wk_telacadmtl.tpc from this mod.
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CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
TSL Patcher by stoffe
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.
Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.
Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.
Thanks to Thor110 for reporting a render order issue with the placeable Telos shuttle.
The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file. Thanks to both of them for putting that together. The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.
This mod includes material ported from Knights of the Old Republic 1 by Bioware.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Corrected an issue where the placeable shuttle did not render properly behind the forcefield doors in the Telos military base
- Patched a small vanilla hole by the statue over Ajunta Pall's tomb on Korriban
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
713 downloads
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Party Conversations on Ebon Hawk
By WildKarrde in Mods
KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations.
By default, conversations will also still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed. I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version. If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION: Ebon Hawk/Hideout Only". If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg.
For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout.
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CREDITS
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team.
This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Revised installation process and options
- Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation
- Adjusted the camera angles the Mission/Bastila conversation
- Adjusted the conditions for determining when conversations play before and after the Leviathan sequence
- Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment
- Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file
(i.e. K1CP 1.10).
- Cleaned up and clarified comments in the script source files
1.2 - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after
"rescuing" Bastila did not occur. Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix.
1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing
on Dantooine for the first time did not occur and the game softlocked. Thanks to CapitaineSpoque for reporting the issue and
testing the fix.
1.3 - Adjusted camera angles and walk timing for the Mission/Bastila conversation on the Ebon Hawk to improve camera behavior.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
3,380 downloads
-
Peragus Medical Bay Enhancement
By WildKarrde in Mods
This mod makes some improvements to the Peragus medical bay and the opening cutscene where the player wakes up:
- The player now wears a breathing mask inside the kolto tank, similar to the dead miners in the other tanks.
- The hose on the breathing mask has been replaced with a higher polygon version. It also now runs behind the user's neck
(primarily so that it works with the player's "waking up" animations).
- The kolto tank bubbles have been adjusted slightly based on the parameters for the bubbles on the diving suit in KotOR 1.
- A water column mesh has been added inside each kolto tank. The water level in the player's tank drops as the player slumps down in
the opening cutscene, as described in developer notes in the original DLG. After the opening cutscene, the kolto tank
remains empty with no fluid.
- The dead miners have been replaced with placeable models which bob up and down slightly in the water and use higher-resolution head
textures ported from KotOR 1. Upscaled textures, courtesy of Sith Holocron, are also available as an option for the miner heads and
the vanilla-style uniform.
- The leftmost miner, which was originally identical to one of the others, has been replaced with a new female miner based on a
ported KotOR 1 player head and DarthParametric's "Female Czerka Officer's Uniform" modder's resource.
- A few clothing options are available for the dead miners:
a) Vanilla-Style Uniforms: The same uniforms which they wear in vanilla, which are slightly different than the ones later worn by the
player and the miners in the holologs
b) Player-Style Uniforms: Uniforms based on the combat suit model, which match the ones worn by the player and shown in the holologs
c) Underwear: Underwear similar to the wounded soldiers on Taris in KotOR 1
d) Kainzorus Prime's Mining Gear: Mining gear matching "Peragus Mining Gear" by Kainzorus Prime
(https://deadlystream.com/files/file/401-peragus-mining-gear/). Requires "Peragus Mining Gear" to be installed.
- Also available are alternative head and underwear textures with burned skin, based on textures by DarthParametric. Note that if you
use them with options (a), (b), or (d), only the heads will be burned, and the uniforms will remain undamaged.
If you would also like the miners in the holologs to wear the type (a) uniform, you may be interested in the mod "Beta Peragus Miner Pack" by N-DReW25 (https://deadlystream.com/files/file/2018-beta-peragus-miner-pack/)
Thank you for downloading, and I hope you enjoy this mod!
Opening Cutscene:
Med Bay Enhancement - Opening Cutscene.mp4 -------------------------------------------------------------------
INSTALLATION
Run "INSTALL.exe" and follow the prompts. When asked, select your preferred option for the dead miners' clothing. If you are using the option for Kainzorus Prime's "Peragus Mining Gear", you must install that mod first. It is normal to see warnings that 101per.mod and placeables.2da already exist and have been skipped.
To use the burned skin textures, copy the files from the folder "OPTION - Burned Skin Textures" into your game's Override folder after the main installation is complete. To use the upscaled head and uniform textures, copy the files from "OPTION - Upscaled Textures" into Override. Upscaled versions of the burned heads are in "OPTION - Burned Skin Textures\Upscaled".
This mod requires a new playthrough and is not compatible with existing saves. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also known to be compatible with the following mods:
- The KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
- Peragus Tweak by VarsityPuppet (https://deadlystream.com/files/file/8-peragus-tweak/)
- Ultimate Peragus Models Repair by PapaZinos (https://deadlystream.com/files/file/2010-ultimate-peragus-models-repair/)
- Peragus Medical Monitors and Computer Panel by Sith Holocron (https://deadlystream.com/files/file/
1375-peragus-medical-monitors-and-computer-panel/)
- Peragus Mining Gear by Kainzorus Prime (https://deadlystream.com/files/file/401-peragus-mining-gear/)
This mod is compatible with texture-only reskin mods. It is incompatible with any other mods which edit 101per2a.mdl/mdx or use mask/helmet variation 43. For best results, install this mod after any of the mods listed above and any other mods which make significant changes to Peragus.
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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
The vanilla-style female miner uniform is based on the "Female Czerka Officer's Uniform" modder's resource by DarthParametric (https://deadlystream.com/files/file/1955-female-czerka-officers-uniform-modders-resource/). It is used here in accordance with the permissions stated on its download page.
Thank you to DarthParametric for suggesting that the moving water column could be made with a placeable, which sidestepped some visibility issues I was having with moving emitters in the area model. Thank you also to him for suggesting that I use his burned head/underwear textures and for providing his original Photoshop files as a resource.
Thank you to Dark Hope and DarthParametric for identifying that KotOR 1's kolto tank bubbles look better with the settings from the diving suit bubbles, which prompted me to do the same here. (See https://deadlystream.com/topic/10826-dark-hope-wip/page/4/)
Thank you to Sith Holocron for providing the upscaled textures for the miner heads and vanilla uniform.
Thanks to N-DReW25 for pointing out in his "Beta Peragus Miner Pack" mod that the original Peragus uniform was based on the Czerka uniform and for demonstrating that DarthParametric's female Czerka uniform resource could be handily used for the same purpose. Thank you also for suggesting that I create an option for Kainzorus Prime's "Peragus Mining Gear" mod and that I offer both the original and upscaled versions of the textures as options.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added burned skin textures, suggested by DarthParametric.
1.2 - Added upscaled head and vanilla uniform textures, provided by Sith Holocron.
- Adjusted texture mapping of the right arm on the female vanilla-style miner
- Added script source code to the download package
1.2.1 - Made additional adjustments to the texture mapping for the vanilla-style female miner
- Adjusted the leftmost miner's head position to be more similar to vanilla
1.3 - Added option for Kainzorus Prime's "Peragus Mining Gear", suggested by N-DReW25
- Moved the upscaled textures into a separate option, suggested by N-DReW25
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
"Miners, not minors!"
"...You lost me."
543 downloads
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Leviathan Interrogation Clothes
By WildKarrde in Mods
When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
There are two basic installation options:
Option A: Basic Clothes - Everyone wears their basic starting clothes.
Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless.
If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
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COMPATIBILITY
This mod is compatible with:
- KOTOR 1 Community Patch (K1CP)
- KOTOR 1 Restoration (K1R)
- "Party on the Leviathan!" by Fair Strides
- "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
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CREDITS
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_plev_transfrm1.ncs which were developed by the K1CP team. Thank you also to the K1CP team for manually reconstructing the source code of k_plev_escsetup.ncs.
Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Revised k_plev_escsetup.ncs to be based on the K1CP team's reconstruction of the vanilla script source.
- Revised k_plev_transfrm1.ncs to incorporate edits made for K1CP version 1.10.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
644 downloads
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Transparent Spacesuit Faceplates for TSL
By WildKarrde in Mods
This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit. I have also made the following edits to the suit model:
- Adjusted texture UVs to hide texture regions that appear unfinished.
- Added a bright texture to the bright white squares on either side of the faceplate.
For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
This mod requires The Sith Lords Restored Content Mod (TSLRCM). It has not been tested with an unaltered version of the game without TSLRCM. Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet. See the "Compatibility" section below for further information.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select the install directory for your game. Select "Main Installation" from the drop-down at the top, and click the "Install" button. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
This mod includes the Windows version of HoloPatcher for installation. If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version: https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
- appearance.2da
- heads.2da
- 201TEL.mod
If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation. Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM). It is not compatible with any other mods which edit a_104per_enter.ncs. For best results, install this mod after TSLRCM and any other mods that make significant edits to:
- The walk speed of the spacesuit
- The Peragus spacewalk module
- The Citadel Station dock module
This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod. For further information, please see the file "Instructions to Add New Heads.pdf".
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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
Holopatcher by Cortisol and th3w1zard1
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
This mod contains material ported from Knights of the Old Republic 1 by Bioware.
a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
- Added an edited version of the spacesuit placeable to make its faceplate transparent.
1.2 - Adjusted inner suit geometry around neck
- Adjusted head motion during walking and running animations
- Correctly assigned texture to the helmet lights
- Switched installer to Holopatcher to improve cross-platform installability. Special thanks to th3w1zard1
and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
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