Pope_Duwang_I

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File Comments posted by Pope_Duwang_I

  1. Honest Merchant (TSLRCM)

       8,271    6

    While I like this mod and that it revert him back to what it should be, I wish they made the character inherit some of the products from his brothers shop and add it to his inventory so then we'd be somewhat more willing to help him.

  2. TRASK ULGO HD

       2,294    5

    The Republic Armor looks amazing.  Would you evert consider doing Republic Helmets and Sith Armor so both Armies look as sexy as Trask?

    • Like 4
  3. Ten Minute Force Auras

       1,151    3

    On 7/18/2019 at 7:53 PM, Obi Wan Pere said:

    From 20 seconds (more or less) to 10 minutes? is it not too much excessive?

    I like the idea to extend the time for these Force Powers but I'm a single Jedi, not Leonidas against the armys of Xerxes at the Thermopylae.

    What about the chain power by leveling up? all the stages with the same time?

    And, as says dvada191, what about make the MOD most compatible with a most standar installer?

    Anyway I like the idea but with some improvements, IMO

    I feel the same way. 60 Seconds seems reasonable at best but 10 Minutes?!? It basically sets the game to Very Easy Mode.

  4. Unused K1 Tunics for TSL

       2,044    8

    On 3/9/2021 at 4:14 PM, 90SK said:

    It looks like in this case your female is using the male texture, which isn't supposed to be like that. I need to do some more research and redownload the mod to see, so it will take me a little while.

    I'll figure out precisely what's happening and get back to you soon.

     

    Edit: I'll update the mod but if the glitch continues, the glitch possibly means that another mod changed your appearance.2da. You will have to reset the appearance.2da file to default settings.

    TSLRCM could also potentially have done this, although it definitely looks like it's an appearance.2da issue not related directly to the mod, just what it replaces (the Jedi/Padawan robe model).

    I have updated the mod and my new version was working fine. My idea about your glitch there is that a mod changed appearance.2da somehow to look for the male skin instead of the female on the 'I Class' Jedi robe model. How that happened though, I don't know. Possibly another appearance mod that you uninstalled?

    You were right about the Appearance issue.  For some reason all of mine were set correctly, except the one for Texture J.  That was the only one set under PMBJ instead of PFBJ for some reason.  Thank you.

     

    Edit: I'm thinking it might have been TSLRCM update that made the change since I've been having some issues with several things ever since the update. 

    • Like 1
  5. Extended Enclave Tweaks

       4,727    25

    15 hours ago, LoneWanderer said:

    I also encountered this bug. Have you seen Disciple on the Ebon Hawk when Kreia knocks everyone out? I think the scene breaks, because Disciple does not spawn properly there. This bug appeared after installation of PartySwap and Extended Enclave Compatibility Patch.

    No I haven't.  After the knock out Mira pops up and says "If we don't stop this everyone will die......everyone will die, like my family at Malachor V". and then right after that line I spawn inside the side entrance. 

    @Leilukin @N-DReW25 BTW, would there be a way to remove the second "Everyone will die" line from Mira or would that not be possible?

  6. Extended Enclave Tweaks

       4,727    25

    23 hours ago, Leilukin said:

    My PartySwap and Extended Enclave Compatibility Patch has been updated to add an installation option to make PartySwap compatible with both Extended Enclave and Extended Enclave Patch.

    @Leilukin @N-DReW25 I encountered a game breaking bug just now.  All went through without much issue, however; after Kreia reveals herself, knocks everyone out and everyone begins to wake up Mira delivers her line and then I am suddenly awake at the Ships entrance with my body also in the Med bay.  The game won't progress from there. The only mods I have that touch on this area in the game are the Extended Enclave, Party Swap, this Patch and the Recently release Patch for the Three.

  7. Extended Enclave Tweaks

       4,727    25

    How does this work with the other Extended Enclave Patch?

    Edit: Nevermind, I missed that part on the top.

    New Question: Have you tested this with Party Swap? I'm curious as to how this works with that mod.

  8. Prestige Class Bundles

       1,142    6

    Not Game Breaking but whenever I board the Ebon Hawk, these keep respawning even after I've already collected them.  Free Breakdown Material, but was curious if anyone else had this happen to them?

  9. Blasters Reloaded

       1,248    50

    Looking forward to the Update.  I'm actually just starting a Blasters Only Run right now.  Can't wait to use this when it gets updated.  The K1 version really spiced things up for me when I used it on there.

  10. High Quality Skyboxes II

       22,179    26

    I'm trying to figure out if it's this mod that causing it since all of my other mods are for Weapons and Outfits, but for some reason when I try to leave Paragus I keep looping the Turret Scene from Defeated Everyone --> Defeat Sith Attackers --- Blast Sith Attackers --> I defeated them --> Defeat Sith Attackers.   Has anyone else had any issues like mine?  I had another issue with the Cantina in my other save and now that one is fixed, so I figured maybe the update also messed up this section.


  11. Curious Question: Would there be any way to implement a means to have certain Classes automatically acquire certain (appropriate) Feats by Level Up?

    For example:

    • Scoundrel: Have a Scoundrel automatically learn "Payday" or "Flashbang Series" at certain Levels.
    • Scout: Auto Learns "Designated Medic Series" or "Applied Knowledge" at certain Levels.
    • Soldier: Auto Learns "Killer Instinct Series" or "Last Stand" at certain Levels.

    The ones I picked in my example list felt the most appropriate based on their Class System. A Soldier would have a Strong Killer Instinct and Drive to Survive, a Scout would be the Perfect Medical Support Unit and would take all knowledge they've learned into their skills, and a Scoundrel would Desire Money by any means and have plenty of Tricks such as beefed up Grenades.

    If this would break the game (make characters too OP) then I understand if this wouldn't work, but was just curious what you might think about this.


  12. 8 hours ago, TamerBill said:

    Very well, thank you

    Any time you get a kill while someone with Payday is in your active party an amount of credits is added to your secure account.

    The base formula is 10 credits per level of the target. Beasts are only worth half as much, force users are worth twice as much. Droids aren't worth anything.

    Talk to T3 to move the credits from your secure account to your regular inventory. You can do it on the Ebon Hawk or while he's an active party member.

    That's what I figured, however; the option doesn't come up when I talk to T3.