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Everything posted by MrPhil
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Mod - attuning personal crystal without kreia
MrPhil replied to Markus Ramikin's topic in General Discussion
yup thanks -
Excerpt from my PM box on lucasforums: Heya Phil, Nice to hear from you, basically Shem has recently had a baby, DI has been very busy with work, and I work for Charity and often have to travel abroard; all of which has meant we haven't been around very much over the summer. Instead of being patient with us, one of the filefront admins, has twice on mass just uploaded every file in the upload que, which is why quite a few mods have appeared without reviews. Apologies for any inconvenience this has caused. Kind Regards, jonathan7
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What mods do you think are essential to TSL ( besides TSLRCM :) )
MrPhil replied to a topic in General Kotor/TSL Modding
Then unzip-it... and be sure to follow instructions, as this mod doesn't install as simply as any mod. However, the results are well worth the effort of reading a little. -
Mod - attuning personal crystal without kreia
MrPhil replied to Markus Ramikin's topic in General Discussion
Would you make a version without "1. [Learn about using the workbench.]"? -
I think there will be. I read somewhere that Zahboka (sorry if I miswrote your name) is going to do some voice-acting, but I ain't sure bout' that.
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They barely spoke about Revan and Malak...
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I've looked at it. However, one questions quickly came to my mind. So, here's to you: How is this going to help understand The Sith Lords, as written by Chris Avellone?
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Yup, sometime. Would you rather wait for it or enjoy something that is already very much playable and just about as bug free as the game itself if not better?
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Screenies, please!
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I'd reinstall the whole thing with 1.6a and restart from a save on peragus (the furthest that you have). That is the best thing to do to hope to get a bug free experience.
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That is not bad logic. If you've got a fruit that is at it's best, but don't know about that fruit and when when it begins to spoil, you may eat-it or wait. However, if you wait, it may not be good anymore. Of course, this example cannot translate to this case, but logically, it speaks what it has to: do what you will or don't, as long as you can live with the consequences. As for this very case, you may as well begin playtrough and get yourself to the end of Peragus, as there is no restoration on Peragus...
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That is a question only you can answer. It really depends on what you value: -Getting something good OR -Getting something better?
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Hi Level Force Power'S (+the updated 2.1 version) is working (as of yet, anyway...). Also, I want to note that I recommend that this one and Full Force Mod should not be used together as I can forsee that there might be clashing between both. Please prove me wrong if I am
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Yup, only during the assault.
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Of course they did. But this project is big, so there's a lot to monitor. Speaking of which, I found something that should be remanned. It is not a bug, but rather an inconsistency. Telos, while mercs are attacking the Ithorians. There are a lot of pannicked Ithorians (with good reason: the mercs are killing them ?en-masse?). But then, you gotta get to Moza which is still held hostage or about to be executed with another Ithorian, the one that takes care of the Bachani plants. If you talk to this one after having killed those mercs, he'll act as if you did not kill anyone and speaks with you matterfactly about the plants and blah blah blah. I say, since they have "Ithorian" VO's, let's give him the pannicked voice and have him say something like "Please, don't let them hurt any more of my kind." Or something like that, instead of his classic "Welcome to the botanic shop, please don't mind the bodies and take a look at the plants" thinghy. I know that would require to add a line, but that'd be worth-it and not too hard to do, in my opinion
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What mods do you think are essential to TSL ( besides TSLRCM :) )
MrPhil replied to a topic in General Kotor/TSL Modding
Well, VP's Peragus tweaks mod is next to essential too. -
I'm gonna give an option ya won't like but... Well, Malachor V is far in the game -and- the part that we don't do most often. So, if you could give a general comparison between what happens differently in 1.6 than in your mod, that'd do a lot to help us understand all that's change and all that can now be done...
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Is it just me or does the vpsection is unavailable?
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Tried-it without the fix and it seems to work fine.
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Was my part of the translation a total mess?
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"U" can wait that it become's available, as anybody else, or ask to beta test-it.
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How about 1360x768? Do you need this fix? And if so, how do you use-it?
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Lol, maybe there's a cutscene that's interresting, but I just love to uterly and completely destroy Sion, who's just a big chunk of flesh that beats the crap out of an old woman.
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Aye, you can defeat him. But then he'll "resurect" and Atton will flee.