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Everything posted by MrPhil
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Official KotOR1 Restoration Recruitment Thread
MrPhil replied to ZM90's topic in KotOR1 Restoration (K1R)
What I think is that if he is done with his maps, maybe he could give a shot at scripting... But I'm just going off topic so I'll stop rambling on. I just wish I could see this mod of his some time as I loved each of the 3 versions he did of Sleheyron... -
Did you go in the cave with all the nasty critter? You say he wasn't there uh? Using any other mods than TSL RCM 1.7 (and relative fix...), perhaps?
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Official KotOR1 Restoration Recruitment Thread
MrPhil replied to ZM90's topic in KotOR1 Restoration (K1R)
So if I understand well, Disbeliever is basically a mapper, modeller and skinner. But he has difficulties when it comes to scripting. That about right? And if he needs a scripter, it means he basically has finished his map. Don't you think? -
Even with a mod that makes it more hard, it would not take that much time no? You'd just die more often.
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Official KotOR1 Restoration Recruitment Thread
MrPhil replied to ZM90's topic in KotOR1 Restoration (K1R)
I wonder if he stills work on Sleheyron though. He used to send an update every few day or so. Then he just decided to make a completely new area. Then he did the same again. Then pffft. No news... -
Mind you, I'm the 1st one that would use the "thing that shouldn't be named", as my laptop makes a kind of grinding noise whenever TSL'S cd's in. However, I did encounter the swoop bug, that is getting in the air forever. Removing the faulty .exe and replacing-it with my backup exe plus playing with the CD DID fix-it... oh well. However, I am using the .exe (JUST the .exe) from the unofficial and fully reprehensible 1.0c patch and this no cd patch is working with the swoop races... oh well.
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What HH said was about a modification zbyl2 is attempting at a cutscene, not TSL RCM related
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Was that a crack at us? Anyway, that would explain why some of the "things that shalln't be named anymore" aren't working.
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Nice, I also had this problem. Didn't tought you'd get rid of this restriction "just like that"! Thank you doc! And nice to see one of the most accomplished modeller/skinner join the forum and host its files there too!
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Perhaps the carbon no-cd patch does work with swoops, but nope, there IS an issue with no-cd patches and swoop racing, joe. I've tested-it and it really does...
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My HK's also have this transparency issue. Mine are reskins, however. TimBob's, in fact. http://knightsoftheoldrepublic.filefront.com/file/K2_HK_Reskin_Pack;118217
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Will zbyl2's Malachor Core Kreia Betrayal cutscene be added to RCM 1.8?
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Yet...
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Anyone can edit the title of this thread to "Remove Restrictions to Force Powers by Armors for K1"? Here are some screenshots I did to promote the mod I'll try to upload them to the file part of the website too Tried to upload the mod to filesfront too. Maybe they won't refuse-it this time
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For a minute, I got setback by the "almost" 17
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Maybe you could use those on the landing pad on Dantooine too?
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Yup, but I believe this is not related with the global.jrl issue.
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Uh? Could you point me in the right direction? Or is it the discussion at lucasfiles? By the way, the conflict between these 2 mods (at lucasfiles that is) has been resolved with a patch that did not involve global.jrl...
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Well, I did not switch anything I think. Let me tell you what I did: installed TSL, patched to 1.0b, installed TSL RCM 1.7, installed your unofficial fix, installed Newbiemodder's Korriban Expansion mod, installed Qui Don Jorn's Hotor 1.4, patched-it to 1.5 with his patch 1.5. The only time I switched anything is when I sent the aforementionned file (global.jrl) to the version Newbiemodder's modified for me to be able to see the objectives (which did not work...). Anyway, these are the 3 mods (yours, NM's, Qui Don's) I have that modifies global.jrl, the only ones. So there has to be some kind of uncompatibilities between them... Yup, empty journal is a clash, but I also think NM's expansion mod is bugged for me and I got blocked in the mod, without being able to keep pressing on. Been trying to progress ever since, but couldn't. I think there ought to be a way to get your fixes to work with both of these great mods, but I can't figure-it out by myself and it seems Newbiemodder couldn't too. If you could gather together what modifications you did, maybe a compatible global.jrl could be realeased in order to work with all these mods? Or am I the only one that uses these 3 mods with problems?
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I'll send you my global.jrl for you to try to assess something then, that is if you have the time... Before he modified-it: http://www.2shared.com/file/sG8poTrt/global.html The one modified that still does not work (probably issues with dialog.tlk, says he): http://www.2shared.com/file/I055Hmmi/global.html There's the install log for his mod. http://www.2shared.com/document/CUPsPyck/installlog.html
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Yeah, but Mira's ability with mines are well worth anything Hanharr can come up with, in my opinion. In the arena where Mira battles against Hanhar, I always love to run trough them only to see Hanharr follow like an idiot right trough them...