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Everything posted by MrPhil
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Right, forgot this detail, forget I said anything but this little part "You know, you also have the option to loose against Sion, at which point the game should continue..." ... ... ... (Or else)
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Hey, I'm level 9 now . Saw a level 9 jack-off running around with a lightsaber this evening. Know where I can get one?
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For compatibility's sake as well as for role playing, I also support letting the player choose whether or not Kreia will be using a particular sabre or another...
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True on the skin colour, though it is likely that with the Zeltron propension to mate with *anything*, Zeltron offspring might loose a bit of their tint. Also, aren't the Zeltron on top of their colour when using their pheromones, like the Falleen? At any rate, I guess players might prefer this particular colour as a personal preference and would like to suggest that this skin be alas included as an alternative skin should the author choose to "pinkify" their skin.
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You should check Quannon's maps, selfInducedComa, they are great and with the kind of skill you say you possess, it would be just great to add new content in them (better than adding content in re-used areas, at any rate...), plus you would not have to start from scratch. There's also a great Jedi Temple map that would be great to get content on... http://lucasforums.com/showthread.php?t=208042&highlight=Jedi+Temple
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Simple, un-equip the exile's uber saber (unless of course you used the exiles cristal on this one, if there's only one) and then equip-it on Atton. Unequip right before you finish your fight with Sion. You know, you also have the option to loose against Sion, at which point the game should continue...
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I made sure I got a real graphic card on my laptop, not one of these cheap phoney internal graphic card, so I don't know what the problem seems to be, hell, I run MAss Effect 3 at full hi def without any trouble, but TSL, that bugger eludes me...
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LOL with nippy feeling Looks quite better. Nightqueen would hate your work sir I love-it! I do not know if this has been asked to you yet, but are you planning on doing a big downloadable pack or a few small ones?
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So here's my idea: we have been plagued by multiple trouble regarding shaders, particularly the shiny metal being transparent. I've grown quite tired of these issues. I've had Nvidia cards with these problems, Radeon too. so what the hell, what can we do to resolve this plaguing issue? I like my HK's to be shiny, not ghostly. I'll post a few screenshots sometimes, you'll see what I mean if you don't already know. I know a few workaround to this situation, mind you. One of em being that I had to take the modified tga and remove the Alphachannel through photoshop, but that just make the characters mate and even if you can't see through, no more shiny droids (actually, that is not entirely acurate, some light entities do some weird issues too. I'll post a shot of this too...). So guys what are your solutions to these issues? Can you get to see the shiny, or do you need to "make everything mate"?
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I took Jedi Knight build on the Jedi Covenant. Didn't begin yet though... Can't quite get used to the controls: can't I modify the pan camera A and D buttons to make "walk towards" left and right, as I did in TSL? What about not needing to press right click to "pan the view? Also, how can I enable full subtitles?
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Oooooh that looks brilliant! I sure hope my graphic card will be able to handle the TXI, this time, because this is sweet! (It does have trouble with those, making textures transparent at times...)
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Using KSE to add Wisdom stat, wouldn't that help with the drain?
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Can you change the lightning "around the characters"? Right now, everything looks crazy hi-def and then we see the white-ish/blue-ish blob around the NPC's. Kind of breaks the spell...
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How about svösh? http://www.lucasforums.com/showthread.php?t=136679
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K2 Compatibility Thread - 2nd try
MrPhil replied to MrPhil's topic in Knights of the Old Republic General
Okay thanks, I'll let you know. I'm still at Peragus just yet... Yeah, I was just being lazy, you know. But thanks anyway -
From the installlog: • Installation started 2013-08-25 10:05:44... • Modifying file "spells.2da" found in Override folder... • Updated 2DA file C:\Program Files (x86)\LucasArts\SWKotOR2\override\spells.2da. • Done. All changes have been applied. Basically, all powers within spells.2da have had their condition modified to work with heavy armors.
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Well folks, I know that now there is a thread that list compatibility with TSL RCM 1.8.2. Also, you guys may not all know about this, because there has been a big loss of data on these boards, but there was a time when I was the one that initiated an effort to know which mods were compatible with TSL RCM. My attempt was slightly misguided and this one still might, the reason was because of my knowledge of modding that was less than adequate and still might be. What I'm trying to say here is that my method is basically this: brute force. That is finding which mods are compatible with the latest version of TSL RCM (1.8.2) and within each other. So last playthrough I did was with all matter of mods supposedly compatible with RCM. Problem is they might not have been compatible with each others. Which is why I want to start another thread centred around individual playthrough. So last playthrough being too far for me (I cannot remember which mods I have installed), I am starting a new one. (Could not finish last one, because I had a strange issue with G0-T0: the part where G0-T0 is supposed to attack the Remote on Malachor V would not fire-up for me, G0-T0 just stands there and the remote cannot interact with him...) Here's what I have installed this time: -Animus' MiraRevision1.1 -DeadMan's Movie Mandalorians 4.2 (Possible issue: using mando outfit for females, including Mira...) -Hassat Hunter's: Nihilus Zombie Death, Peragus Sith Troops To Sith Assassins, Visas Marr's Lightsaber Drop, Kinrath Egg Bash Crystal Drop -Sith Holocron's: Animated Galaxy Map 2.0, Citadel Station Signage 1.1, Replacement for Malachor V Lightning 1.0, Peragus Large Monitor Adjustment 0.1, New Texture of Holocrons in the Telos Secret Academy 1.0 -VasiliiZaytsev's (aka RenegadeSniper7):Improved Peragus Asteroid Fields 1.1 -VarsityPuppet: Peragus Tweaks (all 4 sections), visasunmaskedfinal, High Poly Tin Can's saber mod (Without the Nihilus part and the other optional parts) -Captain Hair's weapon overhaul preview (original discussion of mod - but no download - can be found here) -Darth Insidious' Holographic Pannels, Hi-Res Beam effects -Jonathan7's Fixed Mandalorians Banners -e-varmint's: Hold-Out Blaster, K2 Sonic Pistol Pack V1.1 , tsl_blaster_pack_1 -Inyri Forge's ME weapon's Widow, Avenger, Carniflex -Marius Fett's Quello to Watto -Winternoise's: Revamped grenades -Jesse1066's High-Res FootLockers -RedRob41's "Female - Two Piece with briefs" From this pack: http://knightsoftheoldrepublic.filefront.com/file/Player_and_Party_Underwear_Mod;108305 -I am using of course, my own restriction removing mod for force powers, plus a cantina music mod that I cannot share because of the fact it is Star Wars music and as such, is copyrighted. Basically, it means I get the first Mos Esley Cantina Band song in Telos, the second in Onderon Cantina, Jedi Rocks in Jekk Jekk Tar and Lapti Nek in Nar Shadaa's cantina. -Of course, I installed the 1.0b patch, all the Hi-Res patches (for movies and music alike), TSL RCM 1.8.2, M4-78EP. I'll keep you posted on if there is a bug and try to find what the fix might be. I might installs new mods too, which I'll list here if I do.
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The reason I ask is because it has been challenging to me to get them to "hate me", as you put-it. Especially for Atton, who seems to gain influence with you all the time and can't seem to loose any. Oh well. Guess I'll keep trying then...
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Caped at 50's fine for me. I'll see if I buy stuff, but I don't plan to. 855 XP's fine. Just a little more challenge. So what is the dynamic like for this game? I plan on being a very casual gamer, not a hardcore type, so not much availability. They take just about anyone?
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I ain't too sure that this could be the problem, but in my experience, you are always better to just scrap any saves you have from previous versions... in order to be sure no such conflict could happen. And yes, I am pretty sure it has happened to others before to get something game-breaking only at Malachor. Other mods I see that could be potential buggers are anything that modifies appearance.2da, Crazy Dustil and maybe the Admiralty mod, provided the patch could have been made for 1.8.1 instead of 1.8.2...?
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Aren't f2p players caped at level 20 though?
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So it has taken a long time, but I finally downloaded this bugger. I have not opened this yet, but for when I will, is there a class/build that's easier when playing free to play?
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Is there a way for you to make TSL "run offline" from steam or something?
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"Now running 1.8.2". Should we assume you started your game with 1.8.1 and somewhere along your game, installed 1.8.2 (using a save from previous version)?
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That could be the source of your problem me thinks. I think steam might be doing a check of your game settings and restoring 'em. Maybe there's a way to prevent steam from "checking" the update state of your game??
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