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Files posted by LoneWanderer
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Airtaxi speeders placeables Modder's Resource
By LoneWanderer in Modder's Resources
Description:
This modder's resource contains 6 air taxi speeders (5 from Star Wars: The Old Republic and 1 created by Viktor Trisjin), each with diffuse and normal map textures. It also contains an AI-voiced protocol taxi droid with a simple custom texture (taxi logo added) and an example dialogue file for him.
If you want to use Airtaxi_lp model in your mod, then you must mention that the model was created by Viktor Trisjin and is licensed under Creative Commons Attribution.
Acknowledgments:
Thanks to DarthParametric for his help and advices.
Airtaxi_lp model was created by Viktor Trisjin (https://skfb.ly/ozoLM) and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
12 downloads
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Force Affinity Form Fix + Overhaul mod
By LoneWanderer in Mods
The mod now uses HoloPatcher as installer.
1.Description
The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered.
This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time.
1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable.
New bonus of Force Channel:
FP Regeneration: +50% (non-combat), +100% (in combat)
Force Power Damage: +3
Saves vs Force Powers: +2
2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form).
New Bonus of Force Affinity:
Force Power Range: +100%
Opponents' Saves vs Force Powers: +3
Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect.
The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others.
3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received).
New Bonus for Force Affinity:
Restores 50% of HP from damage received at the expense of an equivalent amount of FP
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2.Installation
This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher.
1.Launch "HoloPatcher.exe".
2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu.
3.Select your game's folder (where "swkotor2.exe" is located) and click Install.
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3.Uninstallation
Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods.
Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher.
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4.Known issues
"Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round.
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5.Compatibilty
The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script.
Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them).
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6.Permissions
This mod may not be modified or distributed without the explicit permission of the author.
This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
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7.Credits
Fred Tetra - KOTOR Tool
Blue - KotOR Scripting Tool
Cortisol and th3w1zard1 - For HoloPatcher/PyKotor
Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration
TamerBill and Content Pack: Feats and Powers - for inspiration
Special Thanks to JCarter426
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8.Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
415 downloads
0 comments
Updated
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Leia's lightsaber (Ep.IX)
By LoneWanderer in Mods
"Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
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1.Description
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This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
The hilt model was created by gabriel.roig.
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2.Installation
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Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
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3.Uninstallation
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Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
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4.Known issues
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Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
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5.Compatibilty
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This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
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6.Permissions
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This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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7.Credits
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"Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Crazy34 - New_Lightsaber_Blades_Modder's_Res
Fred Tetra - KOTOR Tool
Stoffe and Fair Strides - TSLPatcher
Blue - KotOR Scripting Tool
VarsityPuppet - 2DA Editor Alpha
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8.Contact
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PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
120 downloads
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Animated Vibrodagger
By LoneWanderer in Mods
Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter.
While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture".
Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable.
CHEATS:
'giveitem vibrodagger_01' - for vibrodagger
'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM).
Installation
Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder.
Uninstallation
Delete the installed files from Override folder.
Compatibility
Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories).
Permissions
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer.
Credits
Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis.
KOTOR Tool - Fred Tetra
DeNCS - JdNoa and Dashus
KotOR Scripting Tool - Blue
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
224 downloads
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Droid special weapons fix for TSL
By LoneWanderer in Mods
Description
This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
New in v2.0:
The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
The descriptions were fixed for the following special weapons:
Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
Installation
Run "TSLPatcher.exe" installer and select your TSL folder.
Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
Uninstallation
Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.
Compatibility
This mod is compatible with TSLRCM.
This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
Distribution Notes
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
Credits
Tools used:
KotOR Tool by Fred Tetra
KotOR Scripting Tool by Blue
K-GFF by tk102
Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,218 downloads
0 comments
Updated
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Revan unmasked
By LoneWanderer in Mods
"Revan unmasked" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
==========================================================================
Version 1.0
Released 28.05.2022
Author LoneWanderer
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1.Description
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Since TSL doesn't support save transfer, the player chooses Revan's gender and alignment during the first dialogue with Atton. Regardless of the choice, Revan's face is hidden behind a mask in the game. This mod removes Revan's mask and gives him/her the actual face from KOTOR I. There are 2 options available: with hood and cape (has many clipping issues, but mostly independent from Revan's robe reskin mods) and without them. You can change default heads from this mod to other KOTOR heads (located in the 'Alternate Heads' folder of the mod).
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2.Installation
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Run "TSLPatcher.exe" installer, choose Option 1 (with hood and cape) or Option 2 (without hood and cape) and select your TSL folder.
Edit: You'll need a save before entering the Secret Cave on Korriban for the mod to work properly.
How to install a different head for Revan:
Additional heads are located in the "Alternate Heads" folder of the mod. pmhc04 and pfhc03 head models are installed for male and female Revan by default. If you want Revan to have a different head from KOTOR, then:
1.Open the page "https://deadlystream.com/blogs/entry/220-blog-56-the-k1-and-tsl-heads/" in your browser. Choose the head in k1 heads section on the picture and remember its name.
2.In the "Alternate Heads" folder, find this head model and 5 textures. Copy them and rename male head, textures as "n_revanmh" and female - "n_revanfh". For example, pmhc01.mdl -> n_revanmh.mdl, pmhc01.mdx -> n_revanmh.mdx, pmhc01.tpc -> n_revanmh.tpc, pmhc01d.tpc -> n_revanmhd.tpc, ... , pmhc01d3.tpc -> n_revanmhd3.tpc
3.Put the renamed files in Override folder of the game, replacing existing files.
How to use reskins from other KOTOR I mods:
If mod only changes textures of an existing KOTOR I head (doesn't have .mdl and .mdx files), then to use it:
1.Rename textures from the reskin mod (files with .tga, .tpc extensions) as "n_revanmh", "n_revanmhd", "n_revanmhd1", "n_revanmhd2", "n_revanmhd3" - for male head, "n_revanfh", "n_revanfhd", "n_revanfhd1", "n_revanfhd2", "n_revanfhd3" - for female.
2.Place the renamed .tga/.tpc reskin files in Override folder of the game. If reskin had files with .tga extension, then don't forget to delete original .tpc files with the same names in the Override.
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3.Uninstallation
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Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
If you have installed other mods after this one that modify appearance.2da, heads.2da, then you should uninstall those mods first.
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4.Known issues
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The hood from Option 1 will clip with head and hairs in many animations, but this is a purely visual issue.
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5.Compatibilty
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Option 1 (with hood and cape) is not affected by most mods that change Darth Revan's/Star Forge robes. Install it if you want to use mods like "Jedi Journeyman Robes" (which replace Darth Revan's robe with something else) for player's character.
Option 2 (without hood and cape) is affected by mods that change Darth Revan's/Star Forge robes (model J). This means you can install various Darth Revan's robe reskins with it and they will appear on Revan.
"Revan's Hoodless/Maskless Flowing Robes For TSL 1.1" by DarthParametric is compatible, but most (or all) female variants won't have a flowing cape.
"Single bladed fake Revan 1.0.0" mod by Crimson Knight is incompatible.
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6.Permissions
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This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
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7.Credits
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Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Blue - KotOR Scripting Tool
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8.Contact
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PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
258 downloads
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Poison weapons and upgrades
By LoneWanderer in Mods
"Poison weapons and upgrades" mod for Star Wars Knights of the Old Republic II: The Sith Lords
VERSION: 1.0
RELEASE DATE: October 11, 2021
AUTHOR: LoneWanderer
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1.Description
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Adds 3 poison weapons (2 with new models) and 6 melee upgrades with custom icons.
KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons. The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades.
Weapons:
Naga Sadow's Poison Blade - inside Korriban's Academy
Poison Short Sword - can be bought from Samhan Dobo on Telos
Sith Poison Double-Bladed Spear - from Dark Jedi Apprentice inside Freedon Nadd's tomb
Upgrades (can be created using a workbench):
Mild Poisonious Edge - Poison, Mild Damage DC 15 (requres skill: Stealth 6)
Average Poisonious Edge - Poison, Average Damage DC 25 (requres skill: Stealth 14)
Severe Poisonious Edge - Poison, Virulent Damage DC 30 (requres skill: Stealth 22)
Deadly Poisonious Edge - Poison, Deadly Damage DC 50 (requres skill: Stealth 32)
Average Weakening Edge - Poison, Average Weakness DC 20 (requres skill: Awareness 10)
Deadly Weakening Edge - Poison, Deadly Weakness DC 40 (requres skill: Awareness 28)
Since level cap was raised from 20 to 50 in TSL and autobalance system increases the level of enemies to match the level of Main Character, this means that in the latter half of the game most enemies will have very high resistance to poison, which makes it ineffective. To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream.
As a bonus Poison Short Sword and Sith Poison Double-Bladed Spear have new models (see License information in section 6.Credits). The correct shadow models were kindly created by DarthParametric.
CHEATS.
'giveitem poisn_short_01' - Poison Short Sword
'giveitem poisn_spear_01' - Sith Poison Double-Bladed Spear
'giveitem sadow_blade_01' - Naga Sadow's Poison Blade
'giveitem u_m_psn_edge_01' - Mild Poisonious Edge
'giveitem u_m_psn_edge_02' - Average Poisonious Edge
'giveitem u_m_psn_edge_03' - Severe Poisonious Edge
'giveitem u_m_psn_edge_04' - Deadly Poisonious Edge
'giveitem u_m_wkn_edge_01' - Average Weakening Edge
'giveitem u_m_wkn_edge_02' - Deadly Weakening Edge
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2.Installation
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Run "TSLPatcher.exe" installer and select your TSL folder.
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3.Uninstallation
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Delete installed files of the mod from Override folder. Copy the files (except dialog.tlk) within the generated "backup" folder and place them in the Override folder, place dialog.tlk in your TSL folder.
If you installed other mods after this one that modify dialog.tlk, iprp_onhitdc.2da, itemcreate.2da, itemcreatemira.2da, poison.2da, upgrade.2da, then you should uninstall those mods first.
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4.Compatibilty
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This mod is compatible with TSLRCM.
New weapons use model variation 20 of short sword and double-bladed sword. New upgrades use item icon slots ip_pltuseitm_113 - ip_pltuseitm_118. If items from other mods use these model variations or slots, then they will overwrite each other appearance.
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5.Permissions
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This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
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6.Credits
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Poison Short Sword uses model "Modern Sword" (https://skfb.ly/669CC) by Vladimir that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Sith Poison Double-Bladed Spear uses model "Spear" (https://skfb.ly/6sWQT) by DafVader that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Blue - KotOR Scripting Tool
Special Thanks to DarthParametric for creating models used as weapons' shadows
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7.Contact
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PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
184 downloads
0 comments
Submitted