JumpStationZ

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Files posted by JumpStationZ

  1. Colja's Khan PC Skin A.K.A "Serpent Sith"

    Part of the...
     

     
    Colja's Khan PC Skin A.K.A "Serpent Sith"
    ...................................................................................
    Install: Just put all files from the zip into override
    Uninstall: Take em' out
    ...................................................................................
    A very special thank you to T7nowhere for his help!

    182 downloads

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  2. Colja's Monk PC Skin

    Part of the...

    Colja's Monk PC Skin
    _________________________
    Install: Just drop files into override
    Uninstall: Remove
    _________________________
    Adds a new selectable PC head at the start of the game.
    This mod also works with my Serpent Sith PC skin.
    _________________________
    Again, Thanks T7Nowhere for your help!

    140 downloads

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  3. Colja's Twi'lek Female PC Head

    Part of the...

    Colja's Twi'lek Female PC Head
    ------------------------------
    Install:Place files into override.
    uninstall:Remove
    ------------------------------
    This mod adds a female Twi'lek head at the start of the game.
    Included are dark side transitions and portraits.
    This mod works with all my previous head mods.
    ------------------------------
    !WARNING!
    DO NOT dance for the Hutt on Nar Shaddaa or equip the dancer's outfit on the PC.
    Unfortunately, I do not know how to make this possible but maybe I will update in the future.
    -----------------------------
    Big thanks to the Holowan Labs mod squad!

    214 downloads

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  4. The Lightsaber Pack

    The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers.
     
    ++ INSTALLATION ++
    1. If this is your first saber mod than extract all the files into your Override directory and you are free to go.
    2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com.
    3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file:

    ## Darksaber    g_w_drkcrstl01     ****                 g_w_drksbr01          ****
    ## JadenKorr    g_w_cataliststar   ****                   ****              g_w_jadenkorr001
    ## LordSith     sith_lordcrstl01   ****                 lord_of_sith01        ****
    ## DarthBane    g_w_banecrstl01    ****                 g_w_banesbr01         ****
    ## Everlast     everlastcrstl01    ****                 g_w_everlast01        ****
    ## StarLS       g_w_jedicrstl01    ****                 g_w_starsbr01         ****
    ## StarDS       g_w_darkstar01     ****                 g_w_starsbr02         ****
    &&
    rhwke_sbrcrstl1   - Hawke's Talisman Lightsaber Color Crystal
    rhwke_lghtsbr1    - RedHawke's Lightsaber
    rhwke_shortsbr1   - RedHawke's Short Lightsaber
    rhwke_dblsbr01    - RedHawke's Double Lightsaber
    Acknowledgements:
    ------------------------------------------------
    0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
    1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game.
    2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband  which made some testing a bit easier.
    3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods.
    4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi.
    5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible.

    647 downloads

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    Updated

  5. Colja's Twi'lek Male PC Head Mod

    Part of the...

    Colja's Twi'lek Male PC Head Mod

    --------------------------
    Install:
    Just place files into Override folder
     
    Uninstall:
    Remove them
    --------------------------
    This mods adds a new Twi'lek selectable PC head at the start of the game. Included are new Dark Side transitions and portraits.
    The mod also works with all my other PC head mods.
    -------------------------
    ENJOY!

    111 downloads

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  6. Female Scoundrel 2-Piece Undies

    Part of the...

    Author : RedHawke 04/08/04
    ============================================================================
    This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit.
    I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
    My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
    Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it.
    Un-Installation : Just delete the aforementioned .tga files from your override directory.
    And have fun with the new female scoundrel underwear. ;^)
    My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, 
    it gives them a nicer two-piece style outfit. 
    I really disliked the original female scoundrels one piece underwear,
    so I modified these, I hope you enjoy them
    Credits:
    RedHawke
    Holowan labs
    chainz.2da 

    184 downloads

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  7. Recruitable Redhawke

    Part of the...
     

    Author : RedHawke 08/05/04 V1.4
    Updated: Deadlystream 2/25/2020 V1.4i
    ============================================================================
    This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party.
    This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. 
    I hope you all enjoy the Mod!

    ------------------------------
    Updated Installation Instructions (updated😞
    Run Tslpatcher to install:
    No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files.

    ------------------------------
    Incompatibilities (updated) :
    upcrystals.2da (causes issues with other lightsaber mods)
    global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl)
    Any mods that edit the following files:
    PMBJ09.tga
    P_RH01.tga
    w_dblsbr_093.mdx/mdl
    w_lghtsbr_093.mdx/mdl
    w_shortsbr_093.mdx/mdl
    unk44_sparty.dlg
    man26_selport.dlg
    ------------------------
    Adknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture!
    And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
    And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
    Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
     

    236 downloads

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    1 comment

    Updated

  8. Redhawke White/Star Forge Booster Pack

    Part of the...

    Author : RedHawke 12/21/05 V1.1 (06/05/04 V1.0)
    Mod: The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
    Mod: "Redhawke Booster Pack1a"
    New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
    Install order for my 3 Item Packs is; 
    1. The Revan/Sith/Bastila Item Pack (Will be updated to use Patcher too)
    2. The Blasters/Armor/Droid Item Pack (Patcher Not necessary no 2da files)
    3. The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
    ============================================================================
    You MUST have both of my Revan/Sith/Bastila and Blasters/Armor/Droid Upgrades item packs installed to your override directory for this Mod to work.
    This enhances my 2 item packs by better scripting the items into the game, modifying some vendors, as well as adding some additional new items into the game. The New or Modified Items are listed below.
    This Mod also allows your character, when wearing the Revan's or Star Forge lines of robes, to appear as Revan without the mask does, though sometimes your hair or head will clip through the hood and the darn cape has no animations but you still look cool. (Big thanks to Mono-Giganto for figuring out how to do this)
    Installation Instructions:
    -----------------------------
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
    Be sure to delete the file dan13_nemobody.utp from your override directory after installing this mod, or keep the file there for double the items on Nemos corpse. It won't hurt the game if you don't delete the file. :^)
    Uninstallation Instructions:
    -----------------------------
    Simply delete all these files from your override directory, and restore any files from the backup directory made by the patcher program when you installed the mod.
    ---------------------------------------------------
    New Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    g_a_class5006     - Ulric Quel-Droma's Mesh Suit
    g_a_mstrrobe07a   - Star Forge Robes I (Full Masked Revan Appearance)
    revan_whiterobe1  - Revan The White's Robes I (Full Masked Revan Appearance)
    revan_whiterobe   - Revan The White's Robes (Normal Appearance)
    revan_sbrcrstlw   - Revan's Heart Lightsaber Color Crystal
    revan_lghtsbrw    - Revan The White's Lightsaber
    revan_dblsbrw     - Revan The White's Double Lightsaber
    revan_shortsbrw   - Revan The White's Short Lightsaber
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    A Big thanks to Mono-Giganto for figuring out how to have the PC wear Revans Robes without the mask!
    And A Big...Big Thanks to Svosh, The Photoshop Master, for the Revan Model Map!
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Other Possible Bugs And Model Notes
    ---------------------------------------
    The Revan model was not fully completed by Bioware that is why the cape as well as some of the animations are not complete, you'll notice other things like force lightning erupts from Revans feet instead of the hands this is due to the incomplete Revan model and not by any of us modders. As soon as the KOTOR model format is fully cracked you can sure bet Revan will have a flowing cape and shoot force lightning correctly.
    The Modder Kristykristic has fixed this Force Power problem on the Revan Model get the corrected Models here... http://www.pcgamemods.com/mod/16834.html
    Also before the confrentation with Malak on the Leviathan you should switch to the Revan Robes, or any other robes, that does not have the mask as the cutscene that plays when Malak talks to you won't load your PC's head properly if the Revan Robes that have the discuise ability is worn. When Revan's mask is removed you will not see your PC's face. This is why I created the Dark Ones' Robes specifically for the leviathan.
    And lastly, Enjoy!

    421 downloads

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    1 comment

    Updated

  9. Colja's Zaalbar Reskin Version 1

    Part of the...

    No read-me was provided but it follows the same details as his other reskins...
    Install:
    Just place files into Override folder
     
    Uninstall:
    Remove them
     

    46 downloads

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    1 comment

    Submitted

  10. Colja's Zaalbar Reskin Version 2

    Part of the...

    Look what happens when you put a poncho on Zaalbar to protect him from the elements.  Sheesh!  At least he is still wearing it.  Well, what is left anyway.
    This is a reskin of Zaalbar based on the darker reskin by Colja.  I wanted to just get rid of the suspenders and belt, but they are actually part of the model. 
    So, I had to come up with an idea that is somewhat believable.  
    Install:
    Just unzip the P_Zaalbar02.tga file and place in the Override file of KotOR. 
    Uninstall:
    Remove it.

    58 downloads

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  11. Colma Adawin’s Single & Double-Bladed Sabres

    Part of the...

    THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course )
    --------------------------------------------------------------------------------
    Authors name:
    ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen

    Mod Name:
    ==========
    Colma Adawin Sabers

    Length of time to make:
    ====================
    Off & on, approximately 1-2 weeks
     
    Description of Mod:
    =====================================
    Colma Adawin’s Single & Double-Bladed Sabres
    Original Concept by Colma Adawin (formally MattColejk)
    Original Design by Greg Allen
    Nebulous Designs
    nebulous@nebulosity.net
    http://www.nebulousdesigns.com
    Created & Ported for TSL by ChAiNz.2da
    Sabre Descriptions:
    ----------------------
    "This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side.
    Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force.
    When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin."

    Crystal Description:
    ------------------------------
    "Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals.
    It glows with a piercing bright light."

    STATS:
    ---------
    - Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS)
    - Bonus Feat(s) (Inspire Followers) I - V
    - Damage Bonus (unstoppable) 2d10
    - Regeneration +5
    - Attack Bonus +5
    - Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus)
    - Regenerate Force Points +5
    - Blaster Bolt Deflection +3
    - Door Sabering
    - Bonus Feat(s) (Superior 2-weapon Fighting) I - III
    - Alignment Limitaion (100% Light / Dark)
    Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well
    Files included:
    =====================================
    upcrystals.2da
    Itemcreate.2da
    Itemcreatemira.2da
    ca_dblsbr053.uti
    ca_dblsbr054.uti
    ca_lghtsbr53.uti
    ca_lghtsbr54.uti
    cadawin_crstl.uti
    cadawin_dkcrstl.uti
    CAdouble-dkHilt.tga
    CAdouble-dkHilt.txi
    CAdouble-Hilt.tga
    CAdouble-Hilt.txi
    CAsingle-dkHilt.tga
    CAsingle-dkHilt.txi
    CAsingle-Hilt.tga
    CAsingle-Hilt.txi
    iw_Dblsbr_053.tga
    iw_Dblsbr_054.tga
    iw_Lghtsbr_053.tga
    iw_Lghtsbr_054.tga
    iw_SbrCrstl_053.tga
    iw_SbrCrstl_054.tga
    w_dblsbr_053.mdl
    w_dblsbr_053.mdx
    w_dblsbr_054.mdl
    w_dblsbr_054.mdx
    w_lghtsbr_053.mdl
    w_lghtsbr_053.mdx
    w_lghtsbr_054.mdl
    w_lghtsbr_054.mdx

    =====================================
    Installation:
    -------------
    If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
    Just extract all files in the "For Override" folder into your KotOR II override directory.

    **- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite):
    ()- compatible .2da mods:
    - Darkkender's Guardian Saber
    - RedHawke & Maverick187's Prestiege Class
    - RedHawke's Exile Item Pack
    - Xcom's SH Crystal Pack
    - Shadow's Saber Pack
    - Shadow's Odyssey Saber
    - Jetstorm's & Darkkender's Lightsaber Crystal Expansion
    - Maverick187's Megido & Avenger Sabers
    - Maverick187's Jedi W.M. Mav Model
    - ChAiNz.2da's Darksword
    - The Ossus Keeper's Black Beam Sabers
    - Prydeless' Pink Lightsaber
    - USM
    =====================================
    Usage:
    1- with cheats enabled, type "~" (without quotes) and enter:
    Lightside Sabres
    giveitem ca_lghtsbr53  <-- Blue Single
    giveitem ca_dblsbr053  <-- Green Double
    Darkside Sabres
    giveitem ca_lghtsbr54  <-- Violet Single
    giveitem ca_dblsbr054  <-- Red Double
    or
    JUST USE THE WORKBENCH!!!
    =====================================
    Removal:
    Just delete all the files associated with this mod. (not that you'd want to
    =====================================
    Super-Special thanks to:
    [] Greg Allen - http://www.nebulousdesigns.com
    Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much!
    [] Colma Adawin (formally MattColejk)
    For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for!
    *** AND Chainz.2da
    for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour.
    THANK YOU CHAINZ.2DA ! ! ! !

    Special Thanks to:
    - Holowan Laboratories for all the great resources!
    http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324
    - Fred Tetra for the Kotor Tool app, outstanding!
    http://kotortool.home.comcast.net/index.html
    - tk102 for the dialogue editor
    - Darth333 for the wherami armband
    http://www.geocities.com/d333mods/index.html
    - cchargin for MDLOps & the KMM mod manager progs, definite musts!
    http://home.comcast.net/~cchargin/kotor/index.html
    - Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
    http://nwvault.ign.com/Files/other/data/roboius2.shtml
    - Jackel for this 'readme' template!
    http://www.lucasforums.com/showthread.php?s=&threadid=132089
    - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you!
    ~~~~~~~~~~~~~~~~
    This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
    --------------------------------------------------------------------------------

    136 downloads

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    Submitted

  12. Commas' Exile Robes Mod

    Part of the...

    Modder:
    Commas
    ==============================
    Changes in v1.1:
    ==============================
    Updates to the armor texture
    Minor color tweaks to all textures
    Female textures now have belts
    ==============================
    Description:
    ==============================
    This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe.
    ***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
    svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
    -------------------------------
    Stats:
    -------------------------------
    Restricted to: The Exile
    Defense Bonus: 4
    CON +2
    Damage Immunity: Piercing, Slashing Bludgeoning 10%
    Force Resistance: +10
    Damage Vulnerability: Fire 25% for 2 Rounds
    Description:
    While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection.
    As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
    Dark Side Description:
    While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry.
    While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
    ---------------------------------
    Further Explanation of the Stats:
    ---------------------------------
    ok, so i feel like i should explain the stats just a little more.
     
    •Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile.
    •Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense.
    •CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him.
    •Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off.
    •Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs.
    •Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway.
    ======================================
    This Mod contains the following items:
    ======================================
    ------------
    Scripts:
    ------------
    1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script
    2) 152_har_enter.ncs - the real OnEnter script
    3) exfootlckr.ncs - the script that spawns the robes
    the nss files for these scripts can be found in the "Source" directory.
    ------------
    Exile:
    ------------
    1) ex_robe_99.uti - robe parameters
    2) PMBI99.tga - Male Texture
    3) PFBI99.tga - Female Texture
    4) ia_JediRobe_99.tga - Icon
    ------------
    Dark Exile:
    ------------
    1) ex_robe_98.uti - robe parameters
    2) PMBI98.tga - Male Texture
    3) PFBI98.tga - Female Texture
    4) ia_JediRobe_98.tga - Icon
    ------------
    and also some screen shots, might as well see what you're getting
    ------------

    ======================
    Installation:
    ======================
    1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire.
    2) Unzip all the files into Override (or a subdirectory within Override).
    3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
    svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
    4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit.
    4) Enjoy!
    =======================
    Uninstall:
    =======================
    Just delete the files from override
    =======================
    Known Issues:
    =======================
    This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me].
    =======================
    Acknowledgements:
    =======================
    First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible.
    Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work
    Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place.
    And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done.
    And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun!
    ========================
    Conditions:
    ========================
    You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas"
    Thanks for Downloading and ENJOY THE MOD!

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Darth Nihilus' Mask by D.J.

    Part of the...

    ----------------------------------------------
    Darth Nihilus' Mask
    ----------------------------------------------
    by D.J.
        
    Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else
    that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot.
     
    Installation Instructions:
    After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one.
    After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing.

    Uninstall Instructions:
    Simply delete these files from your Override directory;
    i_mask_015.tga
    i_mask_015.mdl
    i_mask_015.mdx
    ii_mask_015.tga
    a_nihilus.uti
     
    Enjoy!
    ----------------------------------------------
    For any questions,
    you can contact me on Holowan Labs at:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    or you can send me an e-mail: [See Read -Me for e-mail]
    ----------------------------------------------
     

    255 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Dak Vesser's Holo-Droid Emitter

    Part of the...

    All Source scripts are included...
    There are some things you need to know about this mod:
    For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine.
    Just activate its dialog, like you would when you need a healing.
    For the PC user, You can either use the kolto tank or just use the "Get item cheat".
    The item name is "holo_dr_emitr"
    Installing:
    Either Take everything from "Override_new" and place it all in your Override folder or
    Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one.

    Uninstall:
    Just take it all out... Uh HUh!
    This Mod Was created by Dak Vesser
    [See Read-Me for email address]
    Email me if you spot any bugs of have any suggestions...
    Credits got to all the modders at Holowan labs:
    Darth333
    tk102
    Xcom
    StormAngel
    Darkkender
    Thank you guys for helping me out with the Puppet scripts
    Thanks for all you help and lessons to everyone there at Holowan Laboratories
    This Mod is not supported by Lucasarts, Bioware, Obsidian..
    Star Wars Knights of the old Republic II - The Sith Lords
    Version 1.1
    03/04/05 Fixed an Issue where the Handmaiden was not being added to the party..

    "Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid
    will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone!
    Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added..
    I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again...

    For Comments, Ideas and suggestions, Email me at:
    [See Read-Me for email address]

    77 downloads

       (0 reviews)

    0 comments

    Updated

  15. DARTHMOELLER's TSL Exile's Item Pack

    Part of the...

    Description:

    --------------------------------------------------------------------------

    This mod adds new items to the beginning of the game that are specially made for the exile.  The items can be found in a metal crate inside the medical room on Peragus.  The items you find include the Exile's armband, shield, belt, gauntlets, and implant.  I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.


     
    List of Files:


     
    dm_shield.uti - shield properties file

    dm_band.uti - armband properties file

    dm_belt.uti - belt properties file

    dm_gloves.uti - gauntlets properties file

    dm_implant.uti - implant properties file


     
    ii_belt_050.tga - belt icon

    ii_FrArmBnds_050.tga - armband icon

    ii_FrArmBnds_049.tga - shield icon

    ii_Gauntlet_050.tga - gauntlets icon

    ii_Implant3_050.tga - implant icon


     
    metalbox080.utp - metal crate file


     
    dm_byebox.ncs - script

    a_doormor.ncs - script

    dm_bmedbox80.ncs - script


     
    NOTE: The source scripts are included in this mod in a folder called "source."


     

     
    Installation:

    --------------------------------------------------------------------------

    1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.


     
    2. Next, extract the contents of the .rar file into your TSL override

    folder.


     
    3. Use the giveitem cheat (optional!!)

    This way of getting the robes will add the items directly to the player's inventory.  To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes.  Then in game, press the ~ button to open the console, which will be invisible.  Type "giveitem <item name>" without the quotes.  The item names are below.

    NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.


     
    Cheat Names:

    dm_shield - exiles shield

    dm_band - exiles armband

    dm_belt - exiles belt

    dm_gloves - exiles gauntlets

    dm_implant - exiles implant


     
    Uninstall:

    ---------------------------------------------------------------------------

    Simply remove all files included in this mod from your override directory.


     

     
    Known Issues:

    ---------------------------------------------------------------------------

    There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.


     

     

     
    Acknowledgements:

    ---------------------------------------------------------------------------

    Thanks to Fred Tetra for his amazing Kotor Tool.  Without it, none of this would be possible.

    http://kotortool.home.comcast.net/


     
    Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.


     
    Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way.  You guys rule!

    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324


     

     
    Conditions of Use:

    ---------------------------------------------------------------------------

    You are free to use this mod for your own personal use.  You may use the source scripts included however you like, even in a public mod.  However, I must grant proper permission in order to use anything else from this mod for a public mod.  If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.

    488 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Darkkender's TSL Holowan Plugin

    Part of the...

    The TSL Holowan Plugin v1.05
    ============================
     
     
     
    Authors:   Darkkender
     
     
     
    Description:
    ============================
     
     
    The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs.  One of its main purposes was to provide compatibility for other mods out there.  
     
     
     
    Installation Instructions:
    ============================
    You will find 4 folders within this mod.  Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section.  
     
     
    Launcher -> launcher folder
    Overwrite the existing files
    (PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.)
    StreamSounds -> StreamSounds folder
    If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin.
     
     
     
    Override -> Override folder
    You already know the story here - but - please refer to compatibilities before adding these files.
    You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there.  Once you've backed up the original then overwrite it with the one included in the Plugin.
     
     
     
    Compatibilities:
    ============================
    The "TSL Holowan Plugin" is compatible with "The USM."  Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too.  Do not install the Plugin first and then overwrite its files with those from other mods.
    Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods.
     
     
     
    V1.03/v1.04/v1.05 notes:
    ============================
     
     
     
    I fixed some bugs from the original release archive that hadn't gotten uploaded yet.        
     
     
     
     
     
     
    Special Thanks:
    ============================
    Fred Tetra -- Wherever you are, you are missed.
    TK102 -- All of your recent tools have been extra handy.
    Cchargin -- What can I say but MDLOPs & KMM.
    Darth333 -- Whereami? Oh there I am.
    Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband>
    T7Nowhere -- Phenomenal Moderator Powers.
    Prime -- Optimus doesn't hold a candle to you, man.
    Darth Melignous -- For all of your extra work you put into this mod for me.
    Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are.  FYI, That makes me older.
    Cate Kroft -- You better not have left the party at Holowan yet.
    Mono -- Guess what?  Tach butt.
    Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man.
    Stoffe -mkb- -- I've really got to get the one up that you finished.
     
     
     
    To anybody else out there, watch out - you may be thanked next.
    Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem.
     
     
     
    ********************************************  
    ***    Complete Mod Listing    ***
    ********************************************
    Achilles:
    Robes Mod 1.3
    Lab Bench Implant Mod
    "Disciple, Would You Please SHUT UP!"
    "I prefer my bounty hunters without saddlebags" Mod
    Bao-Dur & Handmaiden Default Clothing Mod
    Twi'lek Female Texture Fixes v1.1
     
     
     
    beancounter:
    Hardcore mod--Insane setting
     
     
     
    bhanlon7:
    LANDO CALRISSIAN HEAD
    OBI-WAN HEAD
    Mira's Swoop Biker Leather
     
     
     
    boinga1:
    force Explosion
     
     
     
    Captivus:
    Anakin
    Scarface
     
     
     
    Cate Kroft:
    Mira Upgrade
    Floating Lightsabers Upgrade
    Maia PC
    Vision Revan Upgrade
    Vision Kreia Upgrade
     
    ChAiNz.2da:
    [TSL] Darksword
     
     
     
    colja:
    Serpent Sith Gloves
    Devaronian and Weequay Gauntlets
    Beast Gauntlet
    DS 3-Pack
    Chiss Luxa
    Twi'lek Female PC Head
    Khan PC Skin A.K.A "Serpent Sith"
    Monk PC Skin
    Adare PC Head Mod
    Devaronian PC Head Mod
    Twilek PC Head Mod
     
     
     
    Darkkender: (author of this mod):
    TSL Segan Wyndth armor
    TSL Expanded Lightsaber Crystal pack
    Painted Droid Armor Mod
    Guardian Saber mod
    Guardian of the Force Segan hilt
    Guardian of the Force Hilt crafted by Mav
     
    ** There are also a variety of Darkkender Easter Eggs nested within the mod!
     
     
     
    General Kenobi (Darth Melignous):
    sunriderd
    sunrider
    obirobes
    mirarobes
    mira_robes
    Mira Tattoo Edit
    malignouss
    lightknight
    knightrobef
    hk-47
    EchaniHead
    EchaniAtton
    Atris Hair Color & Face Edit
    DarthMelignous
    Headshop 2
    Headshop 3
    WonderBlaster
    Exile Item PaC
    Melignous Lightsaber
     
     
     
    Drakonnen:
    JabbaDancerOutfits
    JedivSithArmorPack
    TSL Male Head Reskin
    TSL Male Head Reskin LH
     
     
     
    Drazin:
    Bao_Maul
    Hanharr_Refined
    HK47_Red
    Hssiss_Robe
    Male_Goatee
    Mandalore_Knight
    Mobs_Pack
    Monster_Pack_2
    Red_Black_JS
    Shiny_HK47
    Sith_Armor
    Visas_Dark
     
     
     
    envida:
    envidas_complete_mods_1.3
    ev_female_dark_skin_tattoo_1.0
     
     
     
    GSCCC:
    VADERS SABER HILT TSL
    LUKES LIGHTSABER HILT A NEW HOPE TSL
    Vader's Helmet
    Chrome Vader Fix
     
     
     
    Hefe:
    Anakins Episode 3 Hilt v1.0
    Luke Skywalker's ROTJ Hilt v1.0
    Mace Windu's Saber Hilt v1.0
     
     
     
    Commas:
    TSL: Purple Female Twi'lek Selectable PC Head
     
     
     
    jmac7142:
    New Female Head
     
     
     
    kampher:
    Black Haired PC
     
    MacLeodCorp:
    DrkSdModelHD2.0
    HothPack20
    LostBastPackB
    MandPack10
    MinerUni20
    TelosPack10
    TheModel1.0
    VisasEmpire
    VisasHybrd
    VisasInfinite
    VisasScndr20
     
     
     
    maverick187:
    Edited Head model
    Mav-IonHoldBlaster
    Mav-Megido&Avenger
    Mav-Shop&BenchV1.1
    MavSword
     
    Mono Giganto:
    GunModels
     
     
     
    Nequam:
    MilSpecHKSeries_1.0
    NewFemPC_2.6
     
     
     
    Prime:
    clonetrooper_tsl
    dark_jedi_conversion_mod
    jedi_robes_tsl_1.1
    stormtrooper_tsl
     
     
     
     
    RedHawke:
    MavRH_PrClsItemsPackV1
    RHCorrectionArmband
    RHExileItemPack1
    RHExilesGeneralUniformPack
    RHPCBeginningItems1
    RHPrClBonus1
    RHTSLRevanCSRobes1
     
     
     
    Shadow Blaze:
    OdysseySaber
    SSaberPack
     
     
     
    Shimaon:
    TSL-HK-47PartBin10
    TSL-ImpulseCrystal10
    TSL-MandaloreHelmetMod20
    TSL-ShimaonsHeadMod11
     
     
     
    stoffe -mkb-:
    Visas Marr’s Robe
    Handmaiden Party Member Option for Female Exiles
     
     
     
    T7nowhere:
    Aliens
    Shiny_Mandalorians
     
     
     
    The_Maker:
    Ice Armor of the Handmaidens
     
     
     
    TheGreatXL:
    Atris Reskin
    AttonsRobes
    DiscipleReskin
    G0T0Reskin
    HandmaidenReskin
    HanharrReskin
    HK-47Reskin
    Total Darkside Kreia Reskin
    MiraReskin
    T3-M4Reskin
    VisasReskin
    LightsideReskinPack

    139 downloads

       (0 reviews)

    0 comments

    Updated

  17. Darkkender's Segan Wyndh Armor Expanded

    Part of the...

    Author: Darkkender


     
    Contact: [check read-me file for contact information]

    (Please put 'Kotor' somewhere in the subject)


     
    Mod Name: [TSL] Segan Wyndh Armor Expanded

     
    ==================================================

     
    Description:


     
    This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL.  This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system.  It also includes

    the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1.  You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay.  However, the
    Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique.


    ===================================================

     
    Installation:


     
    Extract all files into your KOTOR 2 Override directory.  If you don't have an Override directory, all you need to do is make one.


     
    This mod also makes use of KMM and includes a KMM file.


     
    If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten.


    ==================================================


    Compatible mods:

    Redhawke's Exile items

    Redhawke's Workbench robes

    Envida's complete mods package

    Darkkender's Lightsaber Workbench and Guardian sabers


     
    Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files.

    upgrade.2da

    itemcreate.2da

    baseitems.2da

    itemcreatemira.2da


    ====================================================


    Bugs: 

    There are none known of.

    202 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Darkkender's Patch for the [TSL]Holowan Plugin

    Part of the...

    Patch for the TSL Holowan Plugin v1.05
    ============================
    Authors:   Darkkender
     
    Description:
    ============================
    This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05
    This patch fixes various bugs that have arisen from the first release.  The bugs are listed below.
      * Spells.2da dominate mind spell was causing foul ups with other force powers.  Removed this power due to this fact.
      * Items were only in the one build menu for the Holowan Items workbench.
      * The exile general uniforms were missing there entries in appearance.2da.
      * The dlt19 rifle was not priced properly.  Replaced with the more up to date versions in the upgrading dl44 mod.
      * Fixed the Uthar & Bandon photo mix-up.
      * Fixed the photo mixup for one of the female heads that was also occurring.
      * Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix)
      * Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod.
      * Fixed visas robes so that they can now be upgradeable.
      * Updated GK's Tai Pei selectable PC skin and photo.
      * Fixed a texture glitch with Mav's Katana.
      * Fixed the Disciple's dialogue files.
      * Removed the Sith battle simulation conversation options from the security console dialogues.

    86 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Darkkender's Tomb of Jesset Dal'Kest (and patch)

    Part of the...

    Mod Name:  Tomb of Jesset Dal'Kest

    Author:    Darkkender

    Supporting Mods & Authors:

    Chainz.2da & his Segan Wyndh Sabers & Jedi Armor,

    Maverick187 & his White Double Saber,

    Mono Giganto & his DL44 & E15 weapons.


     
    Installation:        This Mod includes a KMM, if you use this system.  Otherwise, just add everything to override folder.  If you have the mods mentioned above, just go ahead and override everything.  The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that.


     
    What this mod includes:              

    This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod.  Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment.


     
    This Mod features 2 new areas available on Korriban.  If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge.  Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest!


     
    2da mentions:

     
    This mod includes 3 2da files baseitems, spells, and upcrystals.  At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber.


     
    Warning:



    You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.)

     
    Spoiler: 


     
    Take your time and explore the illusion of the Ebon Hawk before leaving.  If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod.


     
    Special thanks goes out to the following for various reasons told above and untold;


     
    Chainz.2da

    Darth333

    T7nowhere

    Cchargrin

    Fred Tetra

    Maverick187

    Mono Giganto


     

     
    Contact:

    Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail].


    Note: The patch has its own separate read me, folks.  Read that additional read-me for more information.

    462 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Darkkender's Lightsaber Crystal Expansion

    Part of the...

    Mod: Lightsaber Crystal Expansion Read-me


     
    Authors:

    Jetstorm: New saber icons and colors

    Maverick187: New Single and Double saber hilts

    Darkkender: Mod assembly and in game placement.


     

     
    OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together.


     
    Aquamarine

    Bronze

    Chartuse

    Sky Blue

    Magenta

    Garnet

    Pink

    Lavender

    Navy

    Beige


     
    And an Updated version of Darkkender's Guardian Saber with new hilts as well.



    Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench.

     
    Compatibility:

    Darkkender's Painted Droid Armor Mod

    Maverick & Redhawk's Prestige Pack

    Shadow Blazes Saber Pack and Odyssey saber

    Envida's Ebon Hawk Storage compartments mod

    X-com's saber mod

    Darkkender's Guardian Saber Mod


     
    There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible.


     
    Consider this the read-me as after uploading this I realized the read-me is blank.


     
    Just extract install to override folder as standard.

    593 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Dragoon ZERO's Vaklu as PC

    Part of the...

    Read-me follows in it's entirety.
    Adds Vaklu as a PC choice

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  22. ORSAN's Boba Fett Helmet

    Part of the...

    Description:
    Adds Boba Fett helmet to KotOR.
    Installation:
    Drop items into Override folder.
    How to acquire item in game:
    Use console command "giveitem g_i_mask25" to grant the item to the player.

    140 downloads

       (0 reviews)

    0 comments

    Submitted

  23. ORSAN's Boba Fett Chest Armor

    Part of the...

    Boba Fett Chest Armor
    --------------------------------------------------------------------------------
    Description:
    Adds Boba Fett chest armor to KOtOR.
    --------------------------------------------------------------------------------
    Installation:
    Drop items into Override folder.
    --------------------------------------------------------------------------------
    How to acquire item in game:
    Allows the user to complete the Override folder.
    Use console command "giveitem boba_fett" to grant the item to the player.
    --------------------------------------------------------------------------------

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  24. ORSAN's Jango Fett Chest Armor

    Part of the...

    Jango Fett Chest Armor
    --------------------------------------------------------------------------------

    Description:
    Adds Jango Fett chest armor to KOtOR.
    --------------------------------------------------------------------------------
    Installation:
    Drop items into Override folder.
    --------------------------------------------------------------------------------
    How to acquire item in game:
    Use console command "giveitem jango_fett" to grant the chest armor to the player.

    --------------------------------------------------------------------------------

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  25. JdNoa's AniCam (Beta 3)

    Part of the...

    AniCam
    Author: JdNoa - [contact info in read-me]
    Notes on dlg fields compiled from observations by Tupac Amaru, Dashus, and JdNoa.
    Tupac Amaru did most of the testing for this.  Thanks!
    Thanks also to tk102 for updating DlgEditor for us & Darth333 for passing it along quickly.  It made testing *much* less painful. 
    Thanks to several people for their notes/code about the mdl format: Torlack for notes on binary mdl and for NWNMdlComp, sorcerer for notes on ascii mdl, and cchargin for MDLOps.

    ---------------
    Version
    ---------------
    Beta 3 - Dec 1 2005
    History: beta 3 should fix the bug where cubic interpolation treats angles as numbers and so interpolates the wrong way across the 360 degree mark.
    ---------------
    Description.
    ---------------
    AniCam is an internal tool used by TSLRP (The Sith Lords Restoration Project).  It is being released to the public "as is".  There is no warranty, implicit or explicit, of any kind.
    AniCam is an animated camera editor for KotOR 2.
    Animated cameras are just models in a specific format.  AniCam lets you open & edit existing camera models or create your own.  You can then use the animated camera model in a .dlg.

    ---------------
    Installation
    ---------------
    Requirements:
        JRE 1.5 or newer.  (Developed with 1.5.0.04).
        AniCam will not run with JRE 1.4.
    Simply extract this zip to your preferred install location and run the jar file, AniCam.jar.

    ---------------
    Uninstallation
    ---------------
    Delete the files that came in the .zip, plus the configuration file anicam.conf (if it was created).

    ---------------
    1. How to use AniCam:
    ---------------
    --- 1a. Basics:
    Fill in your desired camera name and the length in seconds of the camera shot.
    Add entries for your camera.  An entry needs the time in seconds, position as x,y,z, and orientation as h,p,r.  (heading, pitch, roll).
    To add an entry, select "insert row" from the Edit menu or type ctrl-i.
    Orientation is done in degrees.  Straight ahead is (0,90,0).  Left is (90,90,0).  Right is (-90,90,0).  And so on.
    If you're getting position from WhereAmI, keep in mind that the Z location given is lower than what you see (I think it's the location of your feet).  You probably want to add 3 or 4 to get a shot at eye level.
    When you have all of your entries, select save from the file menu.  The files cameraname.mdl and cameraname.mdx (which is an empty file) will be created.  These can go in your override folder.
    To use the new model, set the camera model field in a dialog, then in the dialog entry/entries that will have the camera shot, set the CameraID to -1, use CameraAngle 4, and set CameraAnimation to a useful number (probably 1200 or 1000: see part 2 for details).
    An example:
    Entry  Time    x       y       z        h     p      r
    1          0.0    -70      20    3.5     0    90    0
    2          3.5    -70      30    3.5   70    90    0
    3          4.5    -70   31.5    3.5   50    45    0
    4          6.5    -72   31.5    3.0   30     0     0
    with animation length 7.5.
    This will (1) start looking straight ahead,
    (1)->(2) move along the y axis and rotate left,
    (2)->(3) rotate right and down while moving a little more along the y axis,
    (3)->(4) rotate right and point straight down while moving a little along the x axis,
    then (4) hold position for 1 second.

    -- 1b. Interpolation:
    If interpolation is selected, then when you save, extra intermediate entries will be generated to smooth out changes in position and orientation.  So, if your entries have the camera going straight forward, and then moving left, instead of an abrupt transition from forward to left, the camera will move in a curve.
    If interpolation is not selected, what you entered is what you get.  Sudden changes in direction will be abrupt.

    -- 1c. Importing:
    You can import from a binary model, an ascii model, or xml.
    For both binary and ascii models, I'm only looking for the data found in the standard animated camera models.  This means that there is a single node, called camerahook, with animations called CUT###W (where ### is a number, usually 001), which has positions and orientations.  The import routines can't handle anything else - no mesh nodes, no emitters, etc.
    (Note that, if you're looking at the original camera models, importing 003EBOcam.mdl will fail because they misspelled "camerahook" - the camera won't work in-game, either.)
    The XML import is *very* limited and has pretty much no error checking.  It was set up to import data from Excel.  If you enter your time, position, and orientation in Excel - like on the main screen for AniCam, but without the "entry" field - and then save as XML, you should be able to import into AniCam.

    ---------------
    2. Indices, Multiple Animations, and your Dialog
    ---------------
    -- 2a. Multiple Animations and their Indices
    One camera model can have multiple animations.  As a .dlg file can only have one associated camera model, this lets you do multiple animated camera shots in one dialog.  (An example: kreiatch.dlg in 301NAR uses 2 of the 3 animations from 301narcam).
    Each animation has a name of the form CUT###W, where ### is a 3-digit number.  The number should be 001 or greater.  If there is only one animation, usually the single animation is called CUT001W.  This is not required (101percam uses CUT002W).
    When you add an animation to your camera model, the ### is what you're putting in the "New Index" box - so if you enter 5 and click New Animation, you'll get a new animation called CUT005W.

    -- 2b. Some general notes on using animated shots
    1. Once you start an animated camera shot running, it *keeps* running, in real-time, even if you've switched to static shots.  If you do 'start animation'->static shot->'continue animation', the second animated shot will probably be at a different position/orientation if the user clicked to skip one of the earlier nodes in your dialog, or if they had to choose a response.
    2. Only one animation will run at a time.  If you 'start animation' with CUT001W, then 'start animation' with CUT002W, then 'start animation' CUT001W again, the final call will start back at the beginning of CUT001W's camera shot... it won't pick up where it left off the first time.  And if you do 'start animation' CUT001W -> 'start animation' cut002W -> 'continue animation' cut001W, the 'continue animation' will continue with cut002w, not cut001w.  Once you start a given animation running, it's the only one you can use until you start another one.

    -- 2c. Your .dlg file:
    Useful fields are Camera Model in your dlg header, and CameraID, CameraAngle, CameraAnimation, Delay, and WaitFlags in your entries.

    -- 2c.1 Camera Model
    In the dialog header ("General Properties" in DLGEditor), set the Camera Model to your new camera's name.  

    -- 2c.2 CameraID and CameraAngle
    Every node that is animated uses CameraID -1 and CameraAngle 4.
    (Although all the Obsidian .dlg's use CameraAngle 4, other CameraAngle values will also work.)

    -- 2c.3 CameraAnimation
    You also need a CameraAnimation field in each entry using an animated camera shot.
    CameraAnimation is where you specify which animation to use if you have multiple animations.
    'start animation' is 1200, 1201, etc.
    To start CUT001W running, use CameraAnimation 1200.  To start CUT002W, CameraAnimation 1201.  And so on.
    'continue animation' is 1000.  Or 1001, 1002, but...
    ...in the official .dlg's, at the very least, 1000, 1001, 1002, and 1401 are used - but testing doesn't show any difference in using them.  If you start with 1200, then call 1001, it's not going to jump to the other animation.  If anybody sees a difference between these, please let me know!

    -- 2c.3a Start/Continue and the end of the animation
    Your animated shot is 20 seconds long, but you gave the user a choice of responses in between animated shots, and they took 30 seconds to pick a line.  What do animated .dlg entries do after the end of the animation?
    If the entry is set to 'continue animation', it will hold the last position/orientation from the animation.
    If the entry is set to 'start animation', it will re-start the animation.  You could probably do some looping with this.
    If you reach a 'start animation' entry and the current animation hasn't finished, the behaviour depends on which animation you specify.  If it's the same one that's already running, it won't restart - it'll continue, acting like a 'continue animation' entry.

    -- 2c.4 WaitFlags
    If you set WaitFlags to 1 and use 'start animation', the entire camera shot (or the remaining portion) will be used in one entry.  This won't work if you use 'continue animation'.
    If you leave WaitFlags at 0, the camera shot will run for as long as the entry does, so you can either have VO or set the Delay field.
    (WaitFlags = 3 is used in kreiatch.dlg, but I've seen no difference between WaitFlags=3 and WaitFlags=0 in my testing).
    Setting WaitFlags doesn't block the user from skipping the entry.

    -- 2c.5 Delay
    If WaitFlags is not 1, the animated shot in your entry will last as long as the VO lasts, or for the length of your Delay field if it's set.  If there's no VO, like the long animated shot of the ruined Dantooine enclave, then you'll want to set Delay to specify how long your camera shot lasts.  Delay is set in seconds.  Note that if you set Delay=0, it seems to override your VO length, so it may skip lines.  If you're not using Delay it should be -1, not 0.

    -- 2c.6 CamVidEffect doesn't work
    CamVidEffect will *not* be applied to animated camera shots, but you can use a script to turn video effects on and off.  Check out the first two nodes in intro.dlg in 001EBO: they call a_video_effect to turn T3M4's freelook on and off.  (Notice that the developers tried to use CamVidEffect!)  The a_video_effect script simply calls EnableVideoEffect(VIDEO_EFFECT_FREELOOK_T3M4) or DisableVideoEffect().  Don't forget to disable your video effect, or it will stay on forever.

    ---------------
    3. Some examples from the original files:
    ---------------
    These are a few places where camera models are used in different ways:
    kreia_kr.dlg in 701KOR has a camera shot that spans several entries.  Under "{Intro to 701KOR...", it starts at "{Animated camera begins}" and ends at "{Angry at end...".
    kreiatch.dlg in 301NAR has an animated camera that plays intermittently.  It has animated angles followed by static angles followed by animated angles.  It also uses two different animations, CUT001W and CUT003W.
    enc_ruin.dlg in 605DAN consists of one long animated shot.

    42 downloads

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