evilmark443

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About evilmark443

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    Jedi Initiate
  1. I have another problem that I can't figure out, close-ups of her in cutscenes as well as her character select screen are focused on her waist instead of her head. Anyone know what would cause that? EDIT: Redid my model deletions, this time being careful and actually paying attention to the names of the geometry I was deleting, and now it's fixed. Must have deleted a hook or something that tells the game where to point the camera.
  2. Yeah that's what I had until I edited the clothing model, it actually has her entire head built into it in addition to the hood.
  3. Hmm, in my new playthrough I just got to Telos and in the cutscene where the Handmaiden walks up to the Ebon Hawk after you're detained she had no head at all. Kinda creepy, lol! I guess I should rename the modified model and edit appearance.2da accordingly. EDIT: I think I fixed that by filling in the normalhead and backuphead fields. Putting that info here incase another novice like me wants to try something similar one day without actually knowing what they're doing, again just like me lol.
  4. Ok I figured it all out and got it working. Now, the reason I'm not releasing it is because the model and textures I was working with weren't the vanilla versions but from a mod called Final Touch because I couldn't get KOTOR Tool to see my KOTOR 2 directory, but I figured that out as well and considered releasing at least the body model without the hood, but editing the vanilla model the way I did leaves big gaps that are above my skill level to fix. So I redid the Final Touch version of it and it works perfectly, but the readme for that mod doesn't say anything about permission to redistribute modified versions or anything so this will just be for personal use unfortunately. Since it was based on someone else's work I don't deserve the credit, I would've mentioned in the earlier post that the model was from another mod but I had no idea what the differences were from the vanilla model, the screenshot was just to demonstrate that the animations weren't working.
  5. Well, I downloaded a free trial of 3DS Max and gave it a shot myself, all I did was import, select and delete the head and hood geometry, and export it, the model looks perfect but I seem to have lost all of the animations in the process. MDLedit did give me an error about not finding the binary supermodel, whatever that means, so I'm assuming that's where the animations were lost? Note: I do not intend to release this, only use it for my own playthrough. The way I'm using the Jaesa head wouldn't be compatible with the player version of that mod anyway I don't think.
  6. When I click saber console it just exits the workbench, any idea what could be causing that?
  7. Is there any way to get these to replace the knight and master robes as well? I personally hate hate hate robes that include cloaks so the movie style jedi master robes mod wouldn't be what I'm looking for, I tried editing appearance.2da to just have my character use the padawan model and textures with master robes but I can't seem to get the textures to load properly, the character has the prequel robe model but the texture is solid black. EDIT: loaded the game up today without making any other changes and suddenly what I was trying to do worked, lol, no idea why it didn't work yesterday.
  8. Does anyone have a Handmaiden clothing model with the hood removed? Or is anyone able to create one? Getting ready to replay TSL for the first time in years and plan to edit appearance.2da so that she uses her clothing model in place of various armor, but for it to work right I kinda need it without the hood because I've replaced her head with the Jaesa head that was ported from TOR (though I photoshopped the hair to be white). I don't know the first thing about modeling or I'd try to do it myself.