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	I have permission now from both previous authors to make my darkside/lightside Bastila mod for Kotor I. I have a version for Kotor 2 as well. I already have it mostly done but it needs packaged up, polished, and released. I made it a while back. I use both mods in my game. 2 different mods really with several variations but they all go together. It's been a minute since I have touched it but I need help with one thing which involves adding a new line to to the 2da and the way I did it before works but causes some problems with other mods because i have it in spot 0 where nothing should be so I need some help with that. I forgot some of the terms, but will relearn them. I can post a picture of what I'm talking about if anyone decides to try to help. Thanks for reading! Edit: I added a picture. row 0 is my problem. That row adds a second head for bastila if she is darkside so she can have sith eye while darkside and blue eyes while lightside. I need to move that row to be somewhere other than 0 because it causes her head to show up in some strange places where it shouldn't. Then I need to change 0 back how it should be. idk how appearance 2da rows work very well. posted pictures of bug. head being in slot 0 causes these 2 mods which are 4 force powers and the sith ghost mod to have the floating head. without these mods there seems to be no problem but still i want to move it someone where it would work better. - Show previous comments 5 more
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		  Yes, you can add a new line in heads.2da as long as you add corresponding lines in appearance.2da and portraits.2da. There should be tutorials on that still available in some form here. 
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