Untold Prophecy

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Posts posted by Untold Prophecy


  1. 4 minutes ago, 90SK said:

    You'd have to strategically replace stuff already listed in the item code list. There are ways to interface with the system, but adding custom codes, like DarthParametric said, isn't possible. Familiarity with the KotOR Tool Templates.bif, Item section. Look at a_light /a_medium  / a_heavy / a_robe items. I wrote a Nexus Article about how those items are sectioned, by letter C through K, referring to model in the appeareance.2da

    I'll take a look! Thank you!

    I already released a mod that replaced the Ultima Pearl with the Krayt Dragon Pearl, but there aren't a whole lot of other items I'd want to outright replace. 


  2. So I recently discovered the Holocron Toolset (I'm pretty late to the party I guess) and I've been playing around with it to make some small adjustments to items and NPCs. I would like to know how I can make a completely custom item and have it be able to spawn in a container as a random drop? 

    I'd like to make 3-4 Jedi robes that are lore friendly and could spawn between levels 14-24. I've already learned how to create them (using Crado and Aleema's robes as the base) but need to know how they can be implemented as drops without manually adding them to a container or NPC's inventory. 


  3. Krayt Dragon Pearl Replacer for Ultima Pearl


    A simple mod that I have requested a few times over the years but eventually took the initiative to  try and make myself.

    What this does is replace the name, item description, and the icon for the Ultima Pearl to make it into the Krayt Dragon Pearl from the first Kotor. Stats have not been altered on the crystal in any way as the Ultima Pearl is identical to the Krayt Dragon Pearl, with the added bonus of the Massive Criticals +1-6.

    Why did I feel this was needed? Well, while I appreciate Obsidian incorporating additional lore from the Expanded Universe in various areas of the sequel title, I always felt like the Krayt Dragon Pearl was a more interesting concept for a Lightsaber upgrade and made for a much better role playing device. Plus, with you being able to find various Solari and Ankarres Sapphires in a playthrough (if you're lucky), perhaps another Krayt Dragon Pearl could make it's way into your inventory without you being the one to slay the beast.

     

    Bugs:
    I've tested this a few times and it seems to work as expected. The one time where this didn't work was due to installing TSLRCM after installing this. As always, make sure that TSLRCM is the first mod you install when putting together an Override folder.

    Special Thanks:

    Due to some issues getting the icon replacement to work, I needed to steal an icon from Pramod Marlon's AI Upscaled Icon Overhaul to get the authentic look in-game. A link to his mod is provided below and is highly recommended. 

     


     


  4. Are the icons from Kotor able to be dragged and dropped with a rename into Kotor 2?

    For example: I'm working on a mod that renames the Ultima Pearl and changes it's description to that of the K1 Dragon Pearl. I want to bring over the icon from K1 as well and replace the Ultima Pearl's icon so it's a more "authentic" replacer. 

    I tried already but couldn't get it to show up in game (name change and description worked at least). Do I need to do something else or would someone be willing to provide an icon replacement for me? 


  5. I'm wondering if it would be possible/if someone would have interest in creating and publishing an edit to Crazy 34's new lightsaber blade modders' resource?

    While everything about this mod is phenomenal, it would be nice if there was an option that altered the colors of the lightsabers to more closely resemble the vanilla blade colors. For example: blue and purple are so much darker in this mod vs how they originally look in vanilla Kotor. At the same time, silver almost looks white and cyan looks more like a light blue than actual cyan. 

    Colors like red, orange, and viridian look much better than their originals, but many of the other colors I feel divert too far from their originals. In some cases, I feel like it takes away from Kotor 2's art style with colors being too saturated compared to the beaten down and drained backdrop that the game crafts for the setting. 

     

     

    • Like 1

  6. 10 hours ago, JCarter426 said:

    K1

    • Speaker's Charisma modifier is added to Persuade skill checks
    • Jedi's Charisma modifier is added to the amount of Force Points gained each level (minimum 1 per level)
    • Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw
    • Caster's Charisma modifier is added to the amount of Vitality Points healed with the Cure and Heal Force powers

    K2

    • Speaker's Charisma modifier is added to Persuade skill checks
    • Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw
    • Caster's Charisma modifier is added to the amount of Vitality Points healed with the Heal Force powers
    • Caster's Charisma bonus reduces the cost of Force powers
    • Party leader's Charisma modifier is added to attack rolls made by other party members
    • Player's Charisma modifier affects alignment shifts of party members (except Kreia).

    Not really. Persuade rolls are not typical d20 skill rolls in K1 (StrategyWiki) has a good explanation) and there are no Persuade rolls in K2.

    This is only in K2.

    All Force powers which involve a saving throw add the caster's Wisdom and Charisma modifiers to the Difficulty Class. This is mentioned in the description of each Force power. For example, in Whirlwind's description:

     

    Thank you so much! 


  7. I've been reading Reddit posts, Gamefaq posts, and others over the last few days trying to get a good idea of what exactly the Charisma stat does in both K1 and K2. 

    I know it modifies your persuasion rolls, increases companions' combat performance, increases force point pool in K1, and reduces the cost of alignment opposite force powers in K2. But how does it affect force power potency? How is that different from the Force power susceptibility that Wisdom increases? Does Charisma even matter in Kotor 2 since your main character becomes so overpowered by level 25? 

    Someone posted a very good video on YouTube a few years ago breaking down the Strength vs Dexterity lightsaber bonus in K1 using the combat log, so I'm hopeful someone can provide an explanation similar to that. 

    Thanks guys! 


  8. Would someone be willing to replace Bastila's head with DarthParametric's Jaesa Willsaam head. I can do the swap with KSE, but was hoping to have something that covers the instances where she isn't a party member and will swap Sith Apprentice Bastila with Darkside Jaesa as well. 

    Thanks!

     

     


  9. Hello,

    I recently downloaded Kotor 2 on my new laptop and have run into multiple runtimes errors that have stifled my playthrough. The error I am getting specifically has to do with a C++ Runtime Error forcing the game to terminate in an unusual way. This started to occur when I would try to leave Citadel Station for the first time (which I resolved initially by removing the Movies folder) and now has me stonewalled whenever I try to travel to a new planet after leaving the Telos Academy (the issue is not tied to any Movies trying to play now). I have read almost every Reddit and Steam forum post and watched multiple fix videos on YouTube that have not resolved my problem. 

    I have already tried the major fixes of updating/reinstalling drivers, repairing and reinstalling all relevant C++ downloads, downloading All In One Runtimes, uninstalling and reinstalling Kotor 2, and playing with various graphical settings in-game and in the EXE. I am completely stumped and am hoping that someone on here may have the one fix that I have not tried or some sort of file download that will fix everything.

    Please help me if you can!

    Processor    AMD Ryzen 9 7940HS w/ Radeon 780M Graphics        4.00 GHz
    Installed RAM    16.0 GB (15.2 GB usable)
    Edition    Windows 11 Home
    Version    23H2
    Installed on    ‎4/‎24/‎2024
    OS build    22631.3527
    Experience    Windows Feature Experience Pack 1000.22700.1003.0

     

    image.png.7fceb7db3c20364a52caf921b5d268fc.png


  10. Would anyone be willing to add some Darkside heavy armor variants to Kotor 2?

    I'm thinking a few lore friendly heavy armor versions that don't restrict force powers but have some balanced weaknesses that set the apart from the Jal Shey robes?

    Darth Vader, Warb Null, and other Darksides wear heavy armor without force restrictions, so I believe this could be something expanded upon to spice up gameplay a little.


  11. Would anyone have any interest in implementing the Krayt Dragon Pearl into Kotor 2? 

    I understand why it was cut, but it seems odd being the only missing crystal from the first game. 

    I have two ideas for locations where it should spawn:

    1- Geeda's shop after completing Dantooine for 2500 credits.

    2- Looting Ahrnell's corpse after killing him in the Crystal cave (similar to killing Komad Fortuna for it in Kotor 1). 

    Thanks! 

     


  12. Mantle of the Force was created by Exar Kun during his experiments with Sith Alchemy. It was one of the items kept in his laboratory on Yavin 4 and was rediscovered by Suvam Tan. (Originally I think the devs wanted it to be Exar Kun's lightsaber crystal, but this was changed in a comic)

    Heart of the Guardian was one of the Jedi artifacts that Exar Kun and the Massassi plundered from Ossus during the Great Sith War. 

    • Like 1

  13. I've had a few fun ideas and "this would be cool" style moments over the year of replaying both Knights of the Old Republic games, but I've never really had anyone to share them with. I thought it might be fun to start a thread sharing these bits of "head canon" to see if anyone else found them interesting and see who else might have something similarly detailed or minor that would a fun little enhancement to the world of Kotor.

    Here are a few I can name off at the moment, though I may come back and share others as I think of them.

     

    -Juhani is one of the Jedi who is wiped out during the gathering on Katarr, which is why she doesn't have any unique items or mention in Kotor 2. Her death also adds to the threat of Nihilus and adds some "personal loss" for the player.

    -Jolee Bindo is either hunted down and killed by Darth Sion (something that makes Sion feel even more like a threat and adversary to the player), or loses badly to Sion and is able to fake his death to survive the purge (Newbiemodder's Korriban expansion gave me this idea a few years ago).

    -The SIth Ritual Master on Dxun in Freedon Nadd's tomb is a former Jedi Knight from the Mandalorian Wars, specifically Talvon Esan from the vision on Korriban.

    -*Some* of the other SIth Warships that make up Nihilus' assault fleet when he attacks Telos were salvaged from the wreckage of Lehon following the Battle of the Star Forge.

    -Darth Sion's Sith Assassins are immune to the effects of Battle Meditation on both the positive and negative ends of influence due to how they "feed" on their prey and due to the conditioning they are put through during training (not an actual effect in game but a cool thought). They are also unable to use force powers that provide inwardly directed stat increases due to them relying entirely on pulling strength from the Jedi they prey upon. Like a Battle Meld, but unconsciously linked to the force signature of their target.

    -Darth Bandon's master was Zez-Kai Ell (he mentions having a padawan who joined Revan during his meeting on Nar Shaddaa). Bandon left to join Revan later in the Mandalorian wars, he was not one of the first to join up and leave. Bandon leaves at the tail end of the conflict, partially due to listening to Zez-Kai Ell's beliefs that the council was partly wrong in condemning those who left to fight. Malak chose him as his apprentice partly due to him directly witnessing the hypocrisy of the Jedi Council.  They're also both bald guys with double bladed lightsabers. 🤷‍♂️

     

    • Like 3

  14. A while ago I received permission from Evasto to upload his Luke Skywalker hilt pack to Deadlystream to help preserve the mod. Evasto gave me permission to really do whatever with it, due to him moving away from Kotor modding in favor of other games.

    I was wondering if anyone would be willing to update this mod for me in a few areas to make it a little more modern with the times.

    Specifically, I had three requests for the hilt pack:

    1. Split each hilt into it's own separate unique lightsaber instead of replacing the vanilla Green lightsaber.

    2. Make each saber compatible with Crazy34's New_Lightsaber_Blade_Model_TSL replacer as an additional install option with TSL patcher.

    3. Throw each saber's crystal into a unique location to obtain without SGE or cheats (one hilt's crystal in Daraala's inventory on Dantooine, one hilt's crystal in Geeda's inventory on Nar Shaddaa, one hilt's crystal in Kex's inventory on Dxun).

    If anyone can help out, I would greatly appreciate it!