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File Comments posted by Untold Prophecy
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4 hours ago, GearHead said:It is the same as the Ultima-pearl just weaker.
So it is! I thought it added a keen modifier and only added the criticals.
Thank you!
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You should add in the Krayt Dragon pearl too!
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@djh269Would you be interested in doing a version of this mod for TSL?
Brining over the missing Crystal(s) from K1 and some of the Armor's that didn't make the cut? -
1 hour ago, OMGitsJoemo123 said:I have an issue, its very minor but sometimes, from certain angles, the lightsaber hilt textures disappear and it just because fully chrome coloured, then it might switch back at certain points and from certain angles
This is a bug introduced from Aspyr and it affects all lightsaber hilt mods. You need to disable the vertex buffer in the .ini file.
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Awesome! Plasma's work is always great!
Would you have any interest in doing a version with the hilts as standalone models instead of replacements?
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How does it change their stats though? What are the value differences?
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Fantastic work!
Would you be willing to do something similar for Luke's saber with compatibility for Crazy34's blades?
Obi-Wan, the Graflex, and others would be additional options that would be awesome to see!
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It does not appear that the Viridian double or short sabers are working correctly.
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On 4/3/2022 at 8:21 PM, 90SK said:I don't know offhand, but I inspected the UTP Placables in Loot and Immersion Upgrade.
^ These won't interfere with your glitched placeable, but I don't know, it might be a replaced .UTI file that somehow appears elsewhere.
If you have specific details about where else the placeable appeared, when it first appeared, where it was appropriately displayed vs. where it was displayed as a glitch, PM me the deets and I'll continue to do research about what exactly is happening there.
I'm going to try and do a fresh install of my Override (once I get bored of Lego Star Wars) and see if I can dodge the issue. I can't think of any other mod I have that messes with placeables, but I'm currently running my slimmest mod folder and still hitting the issue.
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Hey @90SK,
I've run into this glitch in two different playthroughs now, and it has only been when I have Loot & Immersion downloaded. I keep having the Medical Supplies Cylinder in the beginning of the game load in with Revan's Robes inside, then having it clone itself in various other sections of the game where it only contains a medpac and the robes. Is this a bug you are aware of?
I am running other mods, but I have no idea what would be causing this if there is a conflict. -
6.4 thousand downloads already! Congratulations!
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Why does the male PC use the female combat stance when using a saber?
I've tried reinstalling this multiple times,but it always uses the incorrect stance.
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Hey JC, would you be willing to update the blades with an optional flicker or pulse? These look gorgeous, but they're missing some sort of animation like what you'd see in other versions or in the films. Kind of like what you see here:
Update: I didn't realize I had commented here back in 2018, lol. Finally saw your follow up response on texture sizes and model editing. My bad, man! If you do ever end up doing another version though, or overcome the size limitations for the file, I'll leave this up as I think the gifs are good references for blade animations.
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I'm running this heavily modded, but I'm not sure what would be causing these conflicts. The saber not spawning could be something in my Override folder, but I can't think of what mod would change the PC's Lightsaber script with Atris. Especially because most of my mods I've used in previous playthroughs. L&IU is the only *new* override addition I've made that would have any drastic changes.
I'll list some of the problems I've encountered below and update as I encounter more:
A LOT of the Jedi and Sith robes don't have stats. They can be upgraded, but they offer no greater benefit than clothes. There's also quite a few items that do not have descriptions set.
*Update* there's a lot of robes that don't have a proper ingame model. Basically anything with "tunic" in the name, or things such as the custscene robes. These revert into s standard armor model, and cannot be spawned in with SGE.
**Update** The player's lightsaber is missing from the cutscene where Atris wields it, and also from the cutscene in the council chamber. The player character also changes into the cutscene robes right as Atris goes to pull out your Lightsaber.
***Update*** certain items will show up in the lootpool, but aren't equitable items. Sith Tunics, one or two sets of robes, and armor weave items spawn but can't be equipped and have a white null icon. They are also lacking stats and have placeholder text.
****Update**** Revan's Robes keep spawning in various containers. They don't sell for anything, and are only worth 1 component for breaking down. I got 3 pairs in the Tells Academy, and another set in the Enclave.
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Any chance of a K1 version? I like having things uniform between the two games.
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I've had a few ideas for stat modifiers for Djem So, if you want any suggestions.
Sorry, I used passive form interchangeably with the non medical item. As for timescale, don't worry about it! I'm only able to really play Kotor over the holidays, so I understand the time constraints. I hope we'll see more mods like this in the future!
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I LOVE the idea for this mod, and I'm absolutely going to pick it up once I finish my Kotor 1 Playthrough.
Out of curiosity, would you be able to add in Djem So as a passive Saber form as well in an update to this? Would love to see it finally get recognized in the game, as Shien is kind of meh.
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I might finally replace my blades from Marius Fett's color pack, these look really nice!
I'm going to have to take a look at the green in game though, I'm more of a fan of a lime green color than just standard green.
Are the blades animated though? Do they flicker slightly?
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Still having issues with the Steam Version. It would be nice if this could be patched to work with the most current version of TSL, or if it could make it's way to the workshop and have it's own patch there.
One of my favorite mods, it's sad that it won't work properly now.
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Are you planning on bringing the Jaesa head over to Kotor 1 as well once you get it to a 1.0 state like you said yesterday? (My apologies if I sound like a broken record!)
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34 minutes ago, DarthParametric said:I need to make some adjustments to the Jaesa head. I'll release it in due course.
What kind of adjustments? You'll have to PM me when it's up, because I'm really hyped for these Swtor conversions!
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Wow, I wasn't expecting to see another one of these from you for a little while! What a happy surprise!
Are you going to put the Jaesa head up for download too?
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Thank you, Kaidon Jorn! I'm the one who made the request on YouTube.
As I said on there, I've been a fan of your saber mods since I started modding Kotor 2 back in 2013. I'm looking forward to playing through with a classic resident of my Override folder once again!
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Simple Reskin - The Ravager
in Skins
Posted
I really like it! Especially the rusted areas near the point of entry. Going to grab this for my current playthrough for sure!