
Liserg
Members-
Content Count
39 -
Joined
-
Days Won
2
Liserg last won the day on January 5 2022
Liserg had the most liked content!
Community Reputation
14 Jedi PadawanAbout Liserg
-
Rank
Jedi Apprentice
Recent Profile Visitors
4,222 profile views
-
Given your awareness of this matter, it would be an unforgivable mistake on my part not to ask you about the readiness level at which the developers left the Vulkar Sublevel in the game. I'm interested in the topic related to the material that didn't make it into the game. It would be interesting to know what content you decided not to publish? And how do you determine the line where your decision doesn't deviate from the original intent of the developers, so that the content you remove or consider less significant won't help other players better understand the game's plot and the developers' initial vision for the game? In my opinion, there is a certain contradiction here. If you have done your job professionally and it aligns with the developers' original vision for the game, then this material should not be optimized or cut—it should definitely be added to the game. This way, synergy with the game's creators is achieved. I strongly disagree with you. If you have done your job well and the material aligns with the developers' vision for the game, then it should be mandatory to include it, at least out of respect for your work and the effort of the developers who created such an inspiring game Honestly, Taris has its flaws But if the game’s entire purpose is to get a lightsaber as quickly as possible, why buy it, deal with installation, and spend hours playing when you can just watch a gameplay walkthrough or the highlights on YouTube. If you were able to get in touch with the K1R developer, and if the reasons for abandoning the project weren’t personal, could you share why they decided to cease work on it? If you ask people what they know about Star Wars, most of them will answer that it's Darth Vader, Lightsabers, and the Force. Whether that's good or bad, this is the narrative that, for now, cannot be changed. By the way, Peragus II, like Taris, didn't appeal to everyone. It turns out there's a certain pattern here: most of the criticism was directed at the first planets in both games I won't hide that I wish the publisher hadn't interfered or rushed BioWare and Obsidian with the release of the games, so that the studios could have realized all their ideas and visions and presented them to us in all their glory. But unfortunately, this is just a dream. Thank you to the modders for your invaluable work—it's thanks to you that ordinary gamers can get as close as possible to the creators' original vision. I'm not saying it's specifically this mod, but I used a similar mod before, and it changed all of Revan's companions into Jedi classes, even T3-M4 and HK-47. In my opinion, it's more appropriate to use KSE for such purposes. It's not really about the mod, and if I understood @Salk thought correctly, the Star Wars universe is so multifaceted that it's not worth limiting your vision to just the Force and the Jedi.
-
Thank you for the link! As soon as I have some free time, I'll definitely try to install this mod. If I’m not mistaken, early versions of the Community Patch did not conflict with K1R. However, there were reports on forum about bugs related to the Pazaak tournament on Manaan. Hardly anyone would deny that Taris is more meticulously detailed compared to the other planets in KotOR. Moreover, one of the planets, Sleheyron, didn’t even make it into the game’s final release. I might be mistaken, but this was likely one of the main reasons for the criticism directed at Taris: a significant portion of the content was cut from the game to free up resources for the development of this planet. Perhaps the issue lies in the fact that both fans and casual lovers of Star Wars have become hostages to a certain concept. For them, the Star Wars Universe is primarily associated with the Force, Lightsabers, Jedi, Sith, the vast expanses of the galaxy, and an immense variety of planets. When they start playing the game, they find that their expectations are disappointed. If we step away from the main topic, wouldn’t you, as a content creator, want to use your work to complete what the developers didn’t have time to finish for various reasons, thereby bringing the game closer to their original vision? Perhaps I’m mistaken, but I have a feeling that this content is secondary for you Thank you very much for such a detailed and interesting response! I learned several facts that were previously unknown to me. From now on, instead of Rukil, I’ll be imagining Jolee And to conclude the topic of questions about the material that didn’t make it into the final release of the game: am I correct in understanding that, aside from the Lost Modules Pack, there is no mention of an additional level for Shadowlands in the game files?
-
When working with dialog.tlk, have you come across any mention of the Gamorrean Stronghold in the Undercity? I’d be curious to hear your thoughts on Rakghouls—do you have any plans to modify or port them from TOR? The harder the quest is to complete, the better, since most players already know the optimal gear setups, character builds, and the approximate locations and strengths of enemies. A more challenging quest will require players to spend more time and effort to complete it, which will at least partially distract them from mechanically going through the game and add an element of challenge You’re absolutely right about this. Talking to K1 fans, I’ve realized that one of their biggest complaints about Taris is how huge it is compared to other planets. Plus, you have to do tons of quests there without using the Force or a Lightsaber, which can get pretty boring after a while.
-
This is good news! It would be interesting to hear your vision for this location. Are you planning to remove anything from it or, on the contrary, add new elements?
-
If I understand you correctly, most of what you described can be done using the KSE program. Before you start, save your current game progress. This will allow you to delete the modified save and try again if the result is unsatisfactory. This way, you can experiment with KSE until you achieve the desired outcome.
-
That would be the right decision. If the Rakatan Temple on Tatooine is restored alongside the planet Sleheyron, the game will be as close as possible to the original vision of the developers. Apologies if this question has already been asked before, but do you have any plans to restore another level of the Black Vulkar Base (with the spice lab)?
-
Thank you for your work! Tell me, please, do you plan to restore the Rakata Temple on Tatooine as part of your project? And will you use any resources from the Lost Modules Pack mod?
-
Friends, I need your help. The Darth Nihilus model is one of my favorite game models. But while running, the Nihilus model loses part of its leg. Friends, if someone knows, how to fix this problem, please help.
-
If it's no secret, when you created the mod, did you work with the Mantle of Darth Malak? I mean, if you change the weapon, to a double sword/lightsaber or staff, then the necessary animations for this in the Malak model is missing.
-
In order not to clutter up the thread I replied in PM
-
I hope you succeed, because there are very few mods that use Malak/Nihilus' unique combat animation. When Malak uses dual swords, staff his mantle passes through him as if frozen. Malak has no mantle animation for double swords, staff, etc.
-
Thanks for the detailed answer I hope that you will be able to find a model that suits you in all parameters. Let's assume you found the right model and implemented everything you had in mind, how will it be different from the existing model? Thank you very much, after watching the Obi-Wan Kenobi series, I really wanted to play as Vader I like the model of Darth Malak and thanks to the talent of@Alvar007he almost completely animated it. But when playing with dual swords, staff, blasters, then the mantle of Malak is not animated, if you know, can you suggest, how to solve this problem?
-
Good afternoon, if possible, can you publish the Darth Vader model for K1?
-
Malak end-game model change: Is such a mod possible?
Liserg replied to Mephiles550's topic in General Kotor/TSL Modding
Am I correct in assuming that you have to create a separate animation for each type of weapon? -
Malak end-game model change: Is such a mod possible?
Liserg replied to Mephiles550's topic in General Kotor/TSL Modding
Hello this mod can be used for Singleplayer company? Were you able to solve the problem with Malak's mantle animation, when he uses a single/dual blaster, dual sword, staff?