MotleyNerd

Members
  • Content Count

    49
  • Joined

  • Last visited

File Comments posted by MotleyNerd


  1. This is an excellent idea, and one I've wanted for a long time. However, it could- and should- be expanded. To each of the other trainable party members. Kriea can be left alone due to her backstory, but Atton, Handmaiden, Disciple, Bao-Dur, and Mira should all be able to get the chance. The level requirement in a Jedi class doesn't need to be changed, though if you want the opportunity to do them all in one save, it's probably necessary (even if you start off your first world on Nar Shaddaa for some reason, then go to Dantooine), at which point they could probably have the requirement taken down to 10-7 levels. Getting all the needed levels may be easier with an XP system alteration or throwing in the Droid Planet or some other extra content to fill it out.

    Atton and Mira would likely gravitate toward Watchmen, Bao-Dur and Handmaiden toward Battlemaster, and Disciple toward Master. Thematically, this idea would also work with Visas starting as a Sith Assassin.

  2. KotOR2 - Improved AI

       1,299    5

      On 4/4/2025 at 10:53 AM, GearHead said:

    Technically you can install Stoffe's Improved AI first, then replace the k_ai_master.ncs file with the one from my mod. But i have no ide what will be the endresult. Make sure you backup the k_ai_master.ncs file from Stoffe's mod.

    Stoffe's mod uses the TSLPatcher, so wouldn't installing that one second patch together overwrite just that which was conflicting? Or might it be possible to use TLSPatcher or HoloPatcher to write over the conflicting parts in Stoffe's with yours?


  3. Is it possible to use this alongside other mods that alter the blades? So I keep the hilts, but use the blades from JC's Lightsaber Visual Effects or CJP Original Trilogy Lightsaber Blades?

  4. Heart of Beskar

       793    26

      On 8/29/2024 at 6:34 AM, DarthParametric said:

    It's a problem with HoloPatcher being falsely flagged as malicious. MS Defender and some other AV packages will tend to do this. You can try swapping the HP exe for a more recent one, but for now it continues to be a crap shoot because of the way packaged Python installers trigger AV heuristics. There's no real long term solution to prevent this currently.

    I've gathered as much from other posts. What's interesting is that it isn't consistent, at least with my antivirus. I have Webroot, so maybe that has something to do with it, but I have between 5-10 mods that use HoloPatcher for KotOR, and the only two that set off any issues are for the Community Patch and WildKarrde's Transparent Environment Suit Faceplates for K1. Only thing I can see about them that differentiates them from the others is that they're renamed to INSTALL.exe. Webroot has no issues with any other instances of HoloPatcher.

  5. Heart of Beskar

       793    26

      On 8/18/2024 at 1:22 PM, N-DReW25 said:

    I do intend to release an update to fix the installer soon.

    Sorry, forgot to mention I figured out the problem. Apparently my antivirus is so freakin' concerned with the installer for the Community Patch that even when it's listed as allowed, it doesn't let it finish the install of the patch, so I have to turn off my antivirus temporarily when installing it and keep the installer in a .zip file while it's on. I have another mod it does that with, too. Basically, g_jagi.utc was one of the files not getting installed.

    That problem was solved, and entirely on my end. I apologize if I caused any trouble. Now that that's done, though, I have to figure out another issue lol

    My mod build is massive, so I'm not sure what's causing it, but something is making the little dialogue cutscene where Trask sacrifices himself bug out. Darth Bandon spawns in completely frozen, unable to move, Trask finishes his line, and then the camera locks and he never moves forward. I have to completely close out the game from the outside. Again, not sure what's causing it, as it's a massive build (well in excess of 100 mods) and some of the smaller drag 'n' drop mods and textures are all thrown into packages together for convenience, so they're no longer labeled. I have to figure out what all the unlabeled mods are and pretty much start testing for the bug one mod at a time.

    Though I'm sure if I posted something about it in the forums, I'd be able to get some assistance on making the build work. Again, though, I need to figure out all the unlabeled mods. And that's because I'm a big dumb idiot who already got rid of the .zip/.rar packages to save storage space.

  6. Heart of Beskar

       793    26

    Error: Critical error: Unable to locate file to patch, "g_jagi.utc" file not found! (GEN-9)


    Couldn't finish instillation. Don't know what this file is or what it does, but it is not present anywhere.

  7. KotOR SaveGame Editor

       271,667    15

    Current versions are broken for me. I click on the save and it goes into an infinite not responding crisis. Available previous versions work up until I click to confirm and apply changes, at which point the app simply closes and does not apply and changes.


  8.   On 1/2/2021 at 5:19 PM, Obi Wan Pere said:

    PS: Have you tried "warping" to Coruscant?

    I haven't ever used warping, outside of the old warpbands from gamefront/filefront back when I still had the disk version of the game. Over 11 years ago, actually. I was a but a wee boy back then. But yeah, outside of other mods, I do not know how warping works or how to do it.

    Actually, bringing up ye old days of my early teenage years brings to mind an old mod that may still be compatible with current stuff. Another big Force power expansion mod, separate from High Level Force Powers. It had powers like Sith Alchemy, Spear of Midnight Black, and Deadly Glance. It disappeared when filefront went down years ago. Do you (or anyone else) know what mod I'm talking about or where to find it? It was one of my favorites.


  9. @Obi Wan Pere 

    I read through the whole journey. Very impressive. I don't use all the same mods, but a large chunk of them are the same. That said, order of installation is different, as well as when I install (all from the start, which I'll admit takes several hours). Also the number of mods. I have a fairly high-end computer, so everything runs pretty smoothly, so number of mods (outside of compatibility issues in the past) is not an issue. And if you're wondering the number of mods... including bugfixes that overwrite out of date fixes in the Community Patch, there are 147 separate mods currently installed.

    Yes, I'm truly a madman.

    The biggest difference is that my computer has no disk drive, and I lost my old disk copies long ago. I use the Steam version, though I install everything manually instead of using the Workshop. It's taken me a long time to get to this point, and there could still be issues, but so far I've only hit a couple noticeable graphical bugs, all of which are either negligible or have been fixed. There's also a random clone of my character with a different head that appeared after training Bao-Dur that is just permanently in the workbench room, just standing... watching... waiting... which is harmless and hilarious. Steam version with manual installations has also inspired spastic saving, as there are random errors every now and then and the game just crashes. Nothing really gamebreaking, as they don't seem to have a pattern; they just happen on occasion. This could be the number of mods, it could be the fact that I'm not using the Workshop, or the Steam version could just be like that (even without mods, I've has some recurring issues with the Steam version). Again, saving often has saved me great heartache, and it's probably a habit I should carry over to other games as well.

    The only major issue that I've had has been this Coruscant bug. Might be that is simply doesn't work with Steam version on manual install anymore. I could probably check out to see if the GOG version has similar issues (it's been on sale lately, only $2.43, just got it a couple days ago), as well as Steam using Workshop. It may not be an issue with these versions. That said, having tested it on Steam manual install, this mod, even with all the compatibility stuff done, simply does not work.

    Either way, even if it is just this version and method that presents an issue, there hasn't been an official update to this mod for a very long time. It absolutely deserves one, even if it means another mod author has to pick it up.


  10. There seem to be patches to get this mod to work with the new updated RCM and M4-78. There are mods and patches that make it appear in the galaxy map. I have done each. I have used every combination of them. Yet every time I have tried to use this mod for the past two years, it lets me select it on the galaxy map, does the first two bik film cutscenes for the transition, then it cuts out and plops me back into the Ebon Hawk cockpit without loading up the map or changing location. No matter which planet I try travelling from, I remain on that planet. It is impossible to go to Coruscant.

    I typically do very large, heavy modpacks. It's taken me a while to figure out the balance of what to put in and in what order to install. Everything else works fine. It is just this mod. Even when I just put it in with a couple base mods (RCM & M4-78), it still does this.

    I loved this mod when it still worked. But now it just doesn't. I'm sure there are others who are experiencing this and simply cannot get it to work, same as me. This mod has not been directly updated in any way since 2016, and it seems to be completely incompatible with other mods currently used and updated consistently. Even with only RCM and M4-78, with the current versions, even using compatibility patches, this mod does not work. It needs to be updated so that it works with the current modded content, as in its current state it is unusable.