A Future Pilot

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File Comments posted by A Future Pilot

  1. K1 Lite Upgrader

       1,280    14

    6 hours ago, JasonRyder said:

    Yes, just the lite commoner models. Also, I tried deleting all the N_comm files and putting the backup into override. Then, I installed the mod again, but this did nothing. 

    I just uploaded a new version that fixes the issue :) Just download it and run the installer again

  2. K1 Lite Upgrader

       1,280    14

    1 hour ago, JasonRyder said:
      Reveal hidden contents

     

    I installed K1R first before anything else. Oh and here's the appearanes.2da file: 

    appearance.2da

    I don't see anything out of the ordinary there. Do you have the N_CommXXX01.tga files in your Override? Also do you have any .mdl or .mdx files that start with N_Comm?

    Also, specifically which models have disappeared? All of them? Just the commoners?

  3. K1 Lite Upgrader

       1,280    14

    12 minutes ago, JasonRyder said:

    Something insane happened when I installed this mod. It didn't upgrade the lite models, it just made them all disappear! Wonder what could've caused that? I do use K1R and I have the KOTOR 1 Community Patch Installed, too. 

    What order did you install the mods in? Also, could you attach your appearance.2da file?

  4. K1 Lite Upgrader

       1,280    14

    7 minutes ago, GNihilus2 said:

    hi wonderful idea to improve even more this neverending game    ;)

    i dont see in tslpatchdata folder any new models, just tga textures. Or is there a change in modela, modelb and so on columns?

    so how are the hi-poly models changed i wonder??? or is it just textures?? great upload man 

    Thanks! This mod works by changing appearance.2da to make the lite models use the same textures and models as their non-lite versions. The textures that are in the tslpatchdata folder are renamed version of default textures to make the commoners use them without having to adjust their inventory.

    • Thanks 1
  5. Sith Soldier Texture Restoration

       33,285    12

    20 minutes ago, Wonder said:

    Nice work, but personally, I hope that somebody will make a big retex for sith and republic armors, to make them look more seriously. These sith and republic armors are just boring and should be refreshed.

    Have you seen: 

     

    • Like 1
  6. KOTOR 2 Community Patch

       70,893    40

    3 minutes ago, DarthParametric said:

    This can likely be solved by creating separate 47/50/51 models and adjusting appearance.2da to suit rather than using racetex. Summoning @ndix UR to dispense wisdom on the root cause of the issue.

    The issue is with C_HK50.txi/tga from the Texture Improvement Project. I've reported it to danil-ch :)

  7. KOTOR 2 Community Patch

       70,893    40

    Just now, Kandalorian said:

    Yes and yes. I'm using about half or so of the mods in Snigaroo's full build on Reddit. Not using many of the ones that change things like textures or such, though.

    Are you using any not on the mod list? I just played it this morning with the full mod build and didn't have any issues...hmm....

  8. KOTOR 2 Community Patch

       70,893    40

    1 minute ago, Kandalorian said:

    After a bit of troubleshooting, I've found that this is causing the HK-50 on Peragus to appear translucent in my game. Not sure which exact mod is causing it, and I haven't found if it affects any other HKs. (though i assume it does)

    Are you using v1.2, and are you using any other mods?

  9. KOTOR 1 Community Patch

       235,094    289

    1 hour ago, RLG said:

    If I may ask, what makes this mod incompatible with K1R?

     

    Edit:

    I would highly recommend getting into contact with LordDeathRay to see if you could incorporate some of his KOTOR Improvement mod into your patch (https://www.nexusmods.com/kotor/mods/562).

    It seems to cover a few of the bugs that you mention: (namely Shaardan with a sword, Czerka employees on Korriban). 

     

    As far as K1R compatibility, there are a number of .dlg files that replace the same field (and I haven't checked to verify whether or not the values that are replaced are the same, or which should be overridden). The other (and bigger) issue is that there are a number of script files that both mods modify. I'm delaying going through and checking them with a hex editor (or other means) until I consider this mod in a complete state so that I only have to do it once (and I make sure to get everything when I do).

    Thanks for the link to that mod! Looking over it, although it does fix a few of the issues, it looks like there's a huge amount of changes made that I don't think fit in this patch. It will probably be easier for me to create the fixes on my own rather than cherry-pick them from that mod. However, when I get a chance I'll look over the mod and see how hard it would be to take what I need, and if it doesn't look too hard, I'll get in touch with the author about permission :) (Hard in terms of amount of work compared to doing it from scratch, not in terms of actual difficulty).

    • Thanks 1
  10. KOTOR 1 Community Patch

       235,094    289

    This is very nice job. Fixes are always welcome. I'm wondering how will it run with my mods, gonna check this out. In a case of some bugs, I'll let you know. 

    Thanks!

     

    This is most likely compatible with most mods. Just install this last and you should be good :) Definitely let me know though!

    • Like 1
  11. KOTOR 1 Community Patch

       235,094    289

    This looks great. Me and many other KOTOR vets thank you for your service. Will you plan on doing a KOTOR 2 version of this?

     

    Yes, after I take care of more of the "known bugs" list :)

    • Like 1
  12. Massage Choice

       1,068    6

    Thanks for the mod!

     

    Just a couple notes real quick:

     

    1. In the readme you don't mention the NM08AADAVS11008_.wav file. (You just mention the -015 and up).

     

    2. Is there any way you could make this a TSLPatcher mod? Or give me permission and I could do it for you. That would give it better compatibility with anything that modifies those .dlg files, as well as automatically performing a backup of the .wav files.

  13. KOTOR Bug Fix Attempt

       11,223    9

    I'll check this (Sorry for the late response).

    I've done a little digging and I've found that the issue (or at least one issue), is in "k_hjuh_dialog.dlg".

     

    In Entry 177:

     

    I have told you my life story already, what more could you possibly want to know? Well... there is one thing...

    This should use k_hjuh_h07 do determine availability. That script sets the G_JUNAHIH_STATE variable to 7 which is necessary to continue her dialog.

     

    As I said, there may be other issues, but that's definitely one that I found :)