Stormie97

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Everything posted by Stormie97

  1. The textures are almost complete. Here are a few screens of the finished product. I still have to draw her necklace though. I've also been tweaking the head a bit more. I've also added some geometry to the eyelids objects to give her some eyelashes. The eye texture was also modified a bit to look a bit more human-like. And I've created her extra-long lightsaber from the concept. So pretty good progress overall. Off to skinning now and putting everything in game nicely.
  2. Juhani Appearance Overhaul - coming soon to your Override folders.

    441270938_Juhanihead1.thumb.png.2a1893e99b2ab614ca224592eb9dfba3.png

    1. ebmar

      ebmar

      It looks promising! :cheers:

  3. Good to know. It is just a trimesh though. The head still follows the exact same structure as the original.
  4. Wonderful, thank you. I managed to get it to look good. I'll tweak it further when I get to the skinning of the head.
  5. That's not an issue. Basically my workflow is: modelling and texturing in Blender -> export in .fbx -> skinning in 3DS Max. I did check that tool out yesterday very quickly. But what made me scratch my head is the "Edit constraints" button (original Juhani head): I assume those yellow boxes outline the constraints for the dangling of the ponytail. However, how are they generated? By simply setting up a Flex modifier (let's say I set up one that is identical to the original ponytail for the modified one) or are there additional steps?
  6. Thank you! I appreciate it. Actually, everything below the waist are textures that haven't been worked on yet. So the pants, skirt and boots are just solid colors that I set ealry on to have a general feel of the end result. I'm working my way down from the top, getting the armor-y part of it right was crucial. I very much plan on adding the necklace, based on your feedback I'll try drawing it around the seam of her neck. Yep, I took a look at a few female heads that feature ponytails. Haven't figured out how to parameter the Flex modifier to get the same result quite yet though.
  7. Good idea. I'll look into that once I'm done with the textures. Speaking of which, I finally managed to paint some textures that ressemble Kotor's art style: Once I finished painting it, a quick pixellisation filter on Photoshop should give it a nice final retro game touch. Also, I'll sprinkle it with just a bit of noise. I have been quite busy these past couple days. I started working on a new project that I had in mind for almost a year since I stumbled on this incredible piece of art by Corbin Hunter. I've contacted the author via Reddit and got his permission to bring his art to game. Here's what I've been toying with: I've finished the basic modelling. The upper torso has been ripped from Juhani's underwear model and painted over in order to remove the underwear textures (the result is very convincing). I've also started texturing the new outfit. The torso/abdomen part is quite detailed so that's gonna take a while to get to look right, but I'm optimistic. You may notice the head is quite a bit different as well: It's crazy the difference a couple eyebrows can make. And a decent haircut, because I don't know what Bioware was thinking when they made.. whatever this is. Feedback is welcome. I'm afraid she might look too angry, so I might lift her eyebrows a bit to make her look more friendlier.
  8. Does anyone have any tutorials or recommended software (other than PS) for creating textures with the same style the Kotor games have? I'm creating textures for a new robes model but I struggle to get the same look as the existing in-game models.

  9. Ah I didn’t see those, thanks. So yeah, I’ll try to copy the way the crystal is handled by Kreia over to T3. In my case, 5 robes levels would bring it to 25 UTIs. I’ll also take a moment to look the stats of the crystals in details in order to ensure the player won’t end up being OP but while still making it worthwhile to wear the robes other than just the looks. I want to keep it somewhat realistic as well, i.e. giving them a strength would be goofy. They are robes, not an exosuit or whatnot.
  10. That’s exactly it. I found this handy article that details each single crystal and their buffs (section VI). The crystal can be take on 9 levels and there are also 5 alignment levels that determine its stats, making a grand total of 45 different crystals. I took a look at the items in Kotor tool but there were only 5 <FullName>’s Crystal, one for each alignment level. I assume this means the crystal’s level is handled via a script.
  11. Well for one thing, I don't wish to make the player end up being too overpowered. I mean the crystal alone gives crazy buffs once levelled enough, so combined with the robes it would be even worse. Placing it inside the Exile's container in the Harbinger is too early in my opinion. At the beginning of the game, Kreia observes that the Exile looks like a Jedi, to which your answers basically are that you're a Jedi no more, or even at all. The Exile accepts that it is his/her destiny to use the Force and be a Jedi or a Sith - or whatever Kreia tries to teach the player - later into the game. That's where in my opinion it would make sense to acquire the robes. As for the evolution of the crystal, it is in my intention to mirror the way the crystal works. From what I've found, the crystal can have 9 "levels". Those levels are determined by a simple formula: (Player LVL - 9)/3. So you'll get a level 9 crystal once you reach level 36 which is close to impossible. So I was thinking to dial it down a bit by giving the robes about 5 levels. For example I might look for a dialogue the player has around level 10 that matches the criteria above and determine the robes level by the following: (Player LVL - 5)/5 which would grant you a level 5 robes by player level 30. Just to give you an idea but nothing is set in stone, yet.
  12. Yeah I thought of T3 for that. I don't know much about scripting so I'll take a look at how the game handles the levelling up of the Exile's Crystal through Kreia and try to imitate it. For the time being, I'll concentrate on getting the texture to look right: I try to stay as close as possible to Kotor's old school borderline cartoony look when it comes to clothing textures but it is though to do by hand. The wrinkles in the fabric are especially hard to nail.
  13. Sure. I just wanted to give you an idea of the work that would be involved. Thank you, I can hardly take any credit for the original model and texture, which were made by DT85 and Toshi over at JKHub. The female model is the result of some heavy editing on my part though. Now that the cloaked version has been released, here's a sneak peek at what I'm working on next: This is a brand new model that I've created from scratch by using the female underwear model as a reference for the shape and proportions. The basic design is heavily inspired by this artwork by Jan-Wah Li. The idea I had for this mod was to create a set of simple robes that the Jedi Exile would wear once his/her training with Kreia begins and that would evolve with the player just like the way the Exile's Crystal works: the higher the light side (or dark side) stat of the player, the better the buffs. The outfit will also get a new color scheme as the player evolves: as the player tends to the dark side, the robes will get closer to black. Inversely, for light side players the robe will get a more colorful texture. I'm not decided on the colors yet but I might include a few versions as an option to chose from during installation (I'm open to suggestions). All of that will of course involve a bunch of scripting which is really not my thing, but that's a problem for later.
  14. Stormie97

    Togruta Mod

    Yeah that makes more sense.
  15. Stormie97

    Togruta Mod

    Hypothetically speaking, could this be done by modifying the existing Twilek head model (or any head model for that matter) to make a Togruta head out of it?
  16. View File Cloaked Journeyman Robes DESCRIPTION Who said only Sith lords get to wear capes? In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being. You'll find two downloadable files: a standalone and an upgrade version. The first contains the new model with the cloak and all other necessary files. The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version. The robes come in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models. INSTALLATION First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/ Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder. If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version. For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder). For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files. IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to Hunter Run for his flowing cape animations making this mod possible The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool PERMISSIONS Please DO NOT reupload this anywhere else than Deadlystream without my permission. Submitter Stormie97 Submitted 10/19/2019 Category Mods TSLRCM Compatible Yes
  17. Well there is a couple problems with this: On K1, the supermodel for the flowing cape model is a bit different than the one on TSL meaning I'd have to redo a part of the skinning which is a tedious process. The cape is especially difficult to get right since it is much broader than the one on Revan's armor. Also, the Qel-Droma robes share the same model than any type of jedi robes. Player models like that are limited, if I'd have to replace the Qel-Droma with this model, it would also replace all other jedi robes. That would be weird. The alternative would be to replace the Revan Armor model so it stays unique. So it wouldn't replace the Qel-Droma robes per se but it would add a new item. I'd have to play around with the textures a bit first to see if I can make it look good with the color scheme you mentionned. The thing is, I've moved on to new projects so it might be a while until I look into it. It's also possible that I release it with the same textures as before and leave it to others to create their own retextures.
  18. Stormie97

    Togruta Mod

    I read the whole post he had made. He was actually porting a mod from JKA without permission from the original author so as far as I can tell, it's never been finished. I doubt he continued working on it since he didn't get the help he asked for here on DS due to the permission issue.
  19. I've read a bit on those leaks too. Turns out, some parts of the latest trailer seem to confirm the plot revealed by the leaks. A couple of pictures leaked shortly after the trailer as well (still have them on my phone) and they look pretty legit. The leaks suggest the plot is.. pretty bad. But I remember there was a huge leak of the plot of Avengers Endgame and most poeple thought it was bad. Turns out, the big lines are a bit silly but on screen the final result was really good. So I'd say wait and see.
  20. Does it look like this? (from this Steam thread) If yes, it's a bug with the updated Steam version of the game, nothing you can do about it (assuming you have the game on Steam).
  21. Thank you for your comment. I'm glad you enjoy the mod. I just tried training Bao-Dur while wearing those robes myself. My game didn't crash but my character was became invisible during the cutscene. I'll try to investigate what causes this when I have some time. Meanwhile, I'll update the description and list this as a known issue.
  22. Generally modding tools are the same for K1 and TSL. What kind of mod are we talking about? A bit more detail will make it easier to figure what’s wrong
  23. Kimd of unethical but just so you know, you can get a temporarily (couple of years I think) 3DS Max license if you create a student account. They don’t ask any proof that you are a student as far as I know. That’s how I got my mine (I AM a student, just.. ehm.. not in 3D design or anything remotely related to that).
  24. Stormie97

    Renders

    I like to mess around with 3DS Max to render cool picture using KoTOR player models
  25. Stormie97

    Render2.jpg

    From the album: Renders