Stormie97

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Stormie97 last won the day on January 14 2023

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About Stormie97

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  1. High quality Rodian in-game test

     

    1. Show previous comments  1 more
    2. Stormie97

      Stormie97

      Thanks for the feedback, always appreciated.

      The antenna cups in the vanilla model are actually animated using dedicated bones. Since I went with the regular human rig with this one, I don't have that option available. I did apply your suggestion to make them danglymeshes (as well as the spikes) to give them a bit more life.

      The eye cubemap is indeed custom. It's my first time playing around with it and it's hard to gauge how it's going to look applied on a half-sphere. I've reduced the number of lights, it looks a bit more like the movies now.

      I don't see a shading issue on the lips, maybe it's the bump and specmap that leave that impression?

      542428168_StarWarsKnightsOfTheOldRepublicScreenshot2022_12.27-15_15_16_30.png.89690e2db6437d2cacfe6e9607686b5b.png

      1151608967_StarWarsKnightsOfTheOldRepublicScreenshot2022_12.27-15_15_33_41.png.50e38411bf5a51a96ce98869a33abc23.png

      1517869535_StarWarsKnightsOfTheOldRepublicScreenshot2022_12.27-15_15_56_02.png.d1d9aab06f3e2d2df575cbb28956c577.png

    3. DarthParametric

      DarthParametric

      Oh it is only the "hair" that uses danglymeshes on the vanilla? Been a while since I looked at it. I know some of the TSL aliens have a few more flappy bits using danglymeshes.

      As to the mouth, it' hard to say without seeing it firsthand in-game.

    4. LDR

      LDR

      Is it just me, or does the head look a little disproportionately small on those long shots?