-
Content Count
148 -
Joined
-
Last visited
-
Days Won
22
Single Status Update
-
- Show previous comments 1 more
-
Ah I see. Well the point of the high poly sculpt here is to bake all those details into the diffuse texture of the low-poly in-game model, using Substance Painter's Baked Lighting Filter (pretty awesome stuff). It worked quite well for the head so I don't expect too much ugly stuff for the body.