Ah good to know. I'm trying to preserve that low-poly style from the vanilla games, but it's nice to know I can give my models a bit more oomph on the polycount. This one stands at a 2,000 polys, so it's actually kind of lightweight.
Finished the prequel-style belt, tried to keep a cohesive topology in the process. I added a pouch (just a small cube) to test out but didn't like how it looked so I'll keep it that way. Only have to texture it now.