N-DReW25

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Posts posted by N-DReW25


  1. 20 hours ago, Natural Law said:

    Multiple red and blue jim jam jump-suits?

    Yes, that's exactly it... and I just found a screenshot to confirm it!

    20230218140541_1.png.5c0bca55cad4d0e601d

     

    Though if you think about it the red and blue jumpsuit Dark Jedi looked no more unique then the grey goons you saw throughout the galaxy by that point. I could still remove the red and blue Dark Jedi so the red and blue unique Dark Jedi are found only on the Star Forge... as I said that might be better for the Dark Jedi Wear Robes mod.

    • Like 1

  2. On 7/10/2023 at 1:12 AM, Natural Law said:

    Do you mean the original Sith governor and all the other bald twonks who want to line up and be slaughtered by Revan? Can't remember any Sith masters in the Dark Side ending atop the temple that aren't 2D sprites!

    No, I'm referring to the ones on the Star Forge DP pictured above. 

     

    On 7/10/2023 at 2:07 AM, Natural Law said:

    Ah, cool... So instead of three variants of dark Jedi you'd get six by using these two mods in conjunction.

    Unless DP can confirm otherwise, that is absolutely not the case... DP's mod replaces the appearances of the 3 Sith Masters on the Star Forge though my mod uses them on Tatooine and Kashyyyk assuming you wouldn't use DPs mod.

     

    That means if you use Dark Jedi Wear Robes & NPC Diversity Pack you could get the exact same Dark Jedi you see in DP's above screenshot.

     

    If you don't mind that, then yes you can play both mods just fine assuming you install Dark Jedi Wear Robes after the NPC Diversity Pack, but if not I will say this: the use of the Star Forge Sith Masters on generic Dark Jedi does not have to be a permanent feature of the NPC Diversity Pack.

     

    The Czerka greeter on Tatooine who you pay to enter Tatooine and the Czerka Merchant on Korriban both use the Czerka Commander appearance, but that's not permanent as I intend to eventually make a Czerka themed mod to replace those guys & give them unique appearances... right now I'm developing the Mandalorian themed mod.

     

    Eventually, I'll make my own Dark Jedi themed mod which would do the same thing as Hearts of Beskar which would add new Dark Jedi variants to the game. I'm not sure if this mod would be compatible with DP's Dark Jedi Wear Robes as my mod would be very uniformed meaning, for example, Sith Assassins have a distinct look, Dark Jedi have a distinct look, Sith Lords have a distinct look... whereas Dark Jedi Wear Robes doesn't have anything like that, in-fact, it looks as if males have Sith Lord mask whilst females have a Sith Assassin mask. What I'm saying is, it might not look good alongside my highly uniformed work.

     

    But for now, if requested, I might consider replace the generic Dark Jedi who use Star Forge Master appearances to ensure compatibility between the two mods.

    • Like 2

  3. 13 hours ago, DeathScepter said:

    what i am saying that Mandalorians Enemy NPCs should be powerful enough to be a proper boss but not so powerful that they are undefeatable that they are consider to be Mary Sue

    Ok, now I understand... typically the word 'Mary Sue' is used to describe a poorly written protagonist, not an enemy type... the word 'overpowered' or OP for short would've gotten the message across much better.

     

    And yes, I've already taken this into account. You would've known this had you have read this following quote from my Dantooine leak.

     

    On 6/30/2023 at 12:14 AM, N-DReW25 said:

    As of right now, an energy immunity of 90% is the highest thus far and it belongs to Cassus Fett's Battle Armor though I assure you this mod shall be play tested with a vanilla build and weapons to ensure that they can be defeated. If need be the armors offered shall be nerfed, though do expect the strongest Mandalorian Armors to have a high energy immunity.

     

    So yes, they will be tested before release to ensure they can be defeated. It'd be considered a bug if they couldn't.

     

    12 hours ago, Natural Law said:

    Good to know. Sorry, one more question!

    How would

    and

    interact with your overhaul if installed afterwards? Though I'm leaning towards only the latter to finally erase the Sith pajama party.

    Jedi Diversity on the Star Forge should work fine when installed after the NPC Diversity Pack mod, though any future NPC mod I make which affects Jedi would have to be installed before Jedi Diversity on the Star Forge.

     

    Dark Jedi Wear Robes is different, however, the reason it's different is that the NPC Diversity Pack swaps some of the Dark Jedi trio encounters with the Dark Jedi Master appearances from the Dark Side ending. You can install Dark Jedi Wear Robes after the NPC Diversity Pack if you want, but the worst I can see happen is that some Dark Jedi might have DP's unique Dark Jedi Master appearances and this might not look very good considering one of them is literally Darth Malgus.

    • Thanks 1

  4. On 7/7/2023 at 3:12 PM, DeathScepter said:

    fun idea: Bonus Feats(force jump and lightsaber feats) to an mandolarian armor of your choice with JC's Dark Saber.

    Force Jump for Armor 

    Improved Force Jump for Upgrade

    Master Force Jump for the other Upgrade

    Same logic for Lightsaber as bonus feats. 

     

    Think of Canderous as a Mandolarian Jedi without the said Jedi Class with this armor.

    So... have an armor give the full tiers of Force Jump ability + Lightsaber Prerequsite.

     

    Whilst I highly doubt Snigaroo would add Hearts of Beskar to the Kotor Reddit Builds, I'm developing these mods as if they were anyway. If my mods can get by his standards, then chances are my mods will turn out good... and one thing I know Snigaroo despises is overpowered items. Whilst I can justify the Beskar giving large energy resistance bonuses, I can hardly justify giving Force Jump to non-Jedi party members in a Mandalorian theme mod (That is if Force Jump would even work with non-Jedi party members).

     

    But the Lightsaber Pre-Requisite for non-Jedi party members may be possible for a different mod, it would allow Canderous to use JC's Dark Saber!

     

    Quote

     Also Mandos should function as a boss type Character but Never Mary Sue Level

    What are you talking about?

     

    21 hours ago, Natural Law said:

    A question, N-DReW. If I play as PFHC02, will the Jedi leader on the Star Forge be the same model as in your screenshot?

    Or is it like the female Jedi on the Endar Spire, who switches to PFHC05 if you elect to play as PFHC01? (which is the usual character model stand-in I believe)

    This screenshot?

    20230218141346_3.png.c72865bad7beb7751d0

     

    Yes, as DP has already said, if you play as her head it will switch to a different player head to prevent clones.

     

    On 7/6/2023 at 11:23 PM, N-DReW25 said:

    20230706221029_1.jpg.e0ed3909d5b82227a24ba44267a64d18.jpg

    I also wanted to clarify that Hearts of Beskar does NOT turn Kandon Ark orange, I have this installed alongside the NPC Diversity Pack mod which does that instead. Hearts of Beskar should be compatible with other mods which give Kandon Ark a unique head, such as Leilukin's Twi'lek Male NPC Diversity mod.

    • Like 1

  5. On 7/1/2023 at 1:35 PM, Malkior said:

    Fair enough.

    Ironically, that naming scheme is one of those rare moments where both Disney and Legends content agrees. I do hope you at least retain the few things Disney decided to add unaltered from the old Expanded Universe such as those created during the Republic Commando and Open Seasons era as I consider those the strongest times for Mandalorian content. 

    If I'm able too, I shall... though if I don't add a particular piece of Mandalorian content that you like there's a very high chance I might not know it exists. Should Hearts of Beskar release without certain Mandalorian content from Legends that you think would work in the Kotor game engine (aka no jetpacks etc.) feel free to suggest it here or on the future HOB mod page, I'll look into it and get back to you (or anyone else) as to whether or not I can add it.

     

    Today, I have a small leak for you all:

    20230706221029_1.jpg.e0ed3909d5b82227a24ba44267a64d18.jpg

     

    That's Kandon Ark wearing the Mandalorian Combat Suit item from the Hearts of Beskar mod. Why is he wearing it? Well, 7 years before the start of the game in the year 3963 BBY was a little event called the Taris Siege where Taris was invaded by the Mandalorians during the Mandalorian Wars. The Hidden Beks and the Black Vulkars fought the Mandalorians during this time, you can canonically consider Gadon Thek, Zaedra and Brejik as all being veterans of the Mandalorian Wars as they technically fought the Mandalorians as partisans. The Mandalorian occupation of Taris lasted for 2 to 3 years finally ending with the Liberation of Taris which saw Revan drive out both the Mandalorians and the Exchange (for a time) from the planet, it's during this event where Juhani was freed from slavery.

     

    With that established, consider these things: Mandalorians have a warrior culture, Mandalorians develop overpowered weapons to fulfil the obligations of their warrior culture (fighting), Mandalorians forge heavy protective armor to fulfil the obligations of their warrior culture (surviving) and the Mandalorians built what's called War Forges to mass produce said overpowered weapons and heavy protective armor on occupied worlds close to the battlefront with the only two confirmed War Forges being on Jebble and Tarnith... two of Taris' own resource planets.

     

    What am I getting at? With Mandalorian Soldiers being killed in combat there's no doubt the Taris Resistance, the Hidden Beks, the Black Vulkars and the Exchange would've taken Mandalorian equipment off their corpses to be used for their own purposes. By the time of Kotor, it's not unreasonable to assume that Mandalorian equipment is flowing through the black market.

     

    Now from a gameplay perspective, Taris is the starting planet... I cannot add overpowered modded items on Taris as it would both make enemies extremely difficult to kill and if the player gets these overpowered modded items it can ruin the balance of the game as normal enemies would either do no damage to the player if they're wearing modded armor or will die instantly if the player's using modded weapons.

     

    The Mandalorian Combat Suit is one of the few Mandalorian items which works on Taris as it's something one can believe is a black market item and it isn't overpowered. The Mandalorian Combat Suit only has 5 Defense Bonus and 5% immunity to melee damage, this makes it weaker than the Republic Mod Armor and the Echani Fiber Armor. The Mandalorian Combat Suit can also only be obtained by killing Kandon Ark, which is only possible if the player does the light side ending for the Prototype Swoop Engine quest... why is this important? If a player does the dark side ending, it ends with the player killing the entire Hidden Bek gang and gaining all of their items, credits and XP.

     

    With Hearts of Beskar, this mod adds a bit of weight to your decision on how you complete the Prototype Swoop Engine quest: If you go Dark Side you get a bunch of XP for killing the enemy Beks and their generic item loot you're bound to gain later (Light Battle Armor, Military Suits, Double Vibrosword etc.) which can be sold for credits... but if you go Light Side you obtain a decent piece of armor from Kandon which isn't overpowered yet might fair useful against future melee NPCs on Taris (Sith Governor, Marl etc.)

     

    Since Kandon doesn't drop a Military Suit anymore, that drop has been moved to Brejik who now drops his Military Suit and a Mandalorian Blaster which does 2-7 energy Damage (generic Blaster Pistol does 1-6 energy damage) and +1 Attack Bonus. In the vanilla game, the Mandalorian Blaster is obtained from loot from the Kashyyyk Mandalorians though by then you've already obtained stronger weapons that make the Mandalorian Blasters obsolete by default... by having Mandalorian Blasters drop earlier, like on Brejik, it gives the player a proper opportunity to use this otherwise useless weapon at a point when it was actually useful.

     

    I still haven't decided on other NPCs on Taris who'll use black market Mandalorian gear, I'm considering adding the Mandalorian Melee Shield as a drop for select Black Vulkar NPCs though suggestions are welcome as I don't want to make these drops too overpowered.

     

    And to conclude this post; I also fixed the bug with Inyri Forge's Female Mandalorian model which turned the male Mandalorians into Female Mandalorians if Female Mandalorians were present in the module, Female Mandalorians now work as intended and won't affect their male counterparts.

    • Like 1

  6. 18 hours ago, DeathScepter said:

    Looks great.  Side note: I am not good with TSLpatcher but i am half way decent with Kotor tool.  I can upload a class mod with a mandalorian commando for any NPC if you want.

    You're welcome to send that through for inspection.

     

    19 hours ago, JasonRyder said:

    Great update! Looking forward to downloading this once it's released. Oh and will this be compatible with https://deadlystream.com/files/file/693-sherruk-attacks-with-lightsabers/?

    I wouldn't be sure of that until my mod is released, however, even in the event that it isn't compatible with Sherruk attacks with Lightsabers I might just make it so that Sherruk is given Lightsabers in this mod.

     

    17 hours ago, Malkior said:

    (BTW, as a minor aside, Beskar or "Beskar Gam" wasn't invented by Disney, but was an invention of Karen Traviss in her Republic Commando books and then backported into the Disney canon via Filoni. Humorously, her books had so many parts canonized that she should probably be credited at least partially with the show. )

    I'm aware of such, I'm mostly referring to Disney canon to appeal to a modern audience that might be more familiar with the on-going TV Show rather than books from the mid 2000s.

     

    Other than the callbacks to Disney canon in my promotional screenshots and posts here, very little Disney canon content from The Mandalorian will be taken into consideration for the actual mod... whereas Legends content will.

    • Like 1

  7. On 11/14/2022 at 9:58 PM, Marius Fett said:

    As for female Mando’s, I was under the impression that Inyri’s had provided blanket permission for its use.

    I would like to mention that I was mistaken about the Female Mandalorian mod last year, the blanket permission from Inryi does in-fact exist and it exists in the readme file in the mod itself rather than the Deadlstream mod page for the Female Mandalorian mods hence my previous confusion.


  8. On 6/25/2023 at 6:30 PM, JasonRyder said:

    Oh and I noticed that Jolan Aphett, the Pazaak player on Manaan, is now a Rodian instead of a Nikto. Is this a bug or feature? I know he uses the Rodian soundset by default, though. 

    Feature.

     

    On 6/25/2023 at 1:09 AM, DeathScepter said:

    Just curious, other than appearances, what other content are you planning for Heart of Beskar?

    Time for a leak for the Heart of Beskar mod!

     

    HOB.png

     

    Thus far, most of my NPC Overhaul mods have been "very basic" or "minimum effort".

     

    What do I mean by this? Well, the NPC Diversity Pack is made using only what is available to me in the vanilla game. I only use vanilla appearances on the vanilla appearance.2da file and I only use vanilla clothing/armor to make my unique NPCs, by only using the vanilla assets this mod is compatible with most other mods and thus is considered "very basic".

     

    Other mods in the NPC Overhaul Series are "minimum effort" such as Onderon Fashion or Smuggler's Deluxe which either take a vanilla body model like the smugglers jacket or ports a K2 body model like Onderon Clothing and makes new NPC variants out of those body models to create further outfit diversity in the game... I consider these mods "minimum effort" as they were somewhat easy to make (in my opinion) though they're not all compatible with other mods like the NPC Diversity Pack is. For example, the standard quality smuggler's jackets of Smuggler's Deluxe would look strange next to AI Upscale texture packs or the AI Upscaled Onderon Clothing by Effix in Onderon Fashion would look strange next to Dark Hope's texture packs.

     

    But this mod, Hearts of Beskar, is something I'd consider a "complex mod", a mod that was harder to make which might not be compatible with some mods, and I have a few complex mods in planning... though for now Heart of Beskar is the one we shall focus on today!

     

    Heart of Beskar requires Duros: Armed & Ready to be installed beforehand, and as with my other NPC Overhaul mods, this mod shall require the K1 Community Patch to work as well!

     

    This mod is a total NPC Overhaul of ALL Mandalorian NPCs in the game, you might notice how my other NPC Overhaul seemingly randomizes  NPC appearances to prevent the 'clone affect'... but since Mandalorians all wear identical armor you might ask "well how would you Overhaul the Mandalorians?" to which I answer: With New Mandalorian Ranks!

     

    1) The Mandalorian Recruit:

    Spoiler

    20230629214633_1.png.38e268834bffbc1f2f12c0c41eb455b3.png

     

    The Mandalorian Recruits are the lowest ranking Mandalorians in the game. After the Mandalorian Wars and the death of Mandalore the Ultimate, the unity of the Mandalorian people was diminished and Mandalorians who survived were left without purpose in a war torn galaxy.

     

    The Mandalorians are not a race, rather, they are a members of a group united by a common culture. This culture started when a Taung named Mandalore the First and his warriors conquered a planet which he would later name after himself, the planet of Mandalore, this led to the establishment of the Mandalorian Crusaders alongside the Mandalorian culture we know today.

     

    The culture of the Mandalorians shares similar aspects to religion as the Mandalorians allow other sentients to convert to the Mandalorian culture thus making those other sentients proper Mandalorians. In K2, the Mandalorian Kex was a convert who was formally a Hutt enforcer whilst the Mandalorian Kelborn was a Scout before he too converted to the Mandalorian culture.

     

    Mandalorian converts would earn their place in Mandalorian society by climbing the ranks through honorable achievements and battles well fought, these new converts are represented in the Hearts of Beskar mod as "Mandalorian Recruits".

     

    The Recruits are the weakest Mandalorian enemy you'll encounter, they'll wear a new armor called the "Mandalorian Combat Suit". This Combat Suit is inspired from the Mandalorian Combat Suit of K2, though the K2 version has a Defense Bonus of 3 whereas the default Combat Suit (the weakest armor in the game) has a Defense Bonus of 4... I won't yet reveal the stats of my own Mandalorian Combat Suit though do know that it's better than the K2 version.

     

    The skin you see in the screenshot is from the K2 Armor Nitpicks mod by @TK-664 with his permission! The K2 Mandalorian Combat Suit reuses the Massassi Ceremonial Armor texture so I couldn't repat that here.

     

    2) The Mandalorian Initiate:

    Spoiler

    20230629214620_1.png.9e0ed9ea9a7fe59e023ab616e401330b.png

     

    The Mandalorian Initiates is the rank between fresh Mandalorian Recruits and battle hardened Mandalorian Troopers, they wear an armor called a "Mandalorian Heavy Suit" which is again based off a K2 armor of the same name. Whilst the K2 Mandalorian Heavy Suit has a unique texture, it doesn't really look like it would belong to a Mandalorian... I'll probably reuse the K2 Mandalorian Heavy Suit skin for a different mod, though for this mod I instead decided to use K2 Ulic Qel Droma's Mesh Suit texture.

     

    Ulic Qel Droma's Mesh Suit already appears in K1 and it has its own unique texture thus making the new K2 skin unnecessary, as with the Mandalorian Combat Suit of the Mandalorian Recruits above the Mandalorian Heavy Suit will again feature new stats.

     

    3) The Mandorian Trooper: The Mandalorian Trooper is the classic blue Mandalorian, there's nothing to show here.

     

    4) The Mandalorian Scout:

    Spoiler

    20230629214644_1.png.5e11f40158437aacc3771d0fc24ded24.png

     

    This is the exact same Mandalorian Scout that appeared in SIlverEdge9's Brotherhood of Shadow: Solomon's Revenge, a mod which SilverEdge9 gave blanket permission for all modders to use assets from.

     

    Unlike the Brotherhood of Shadow mod, the Mandalorian Scout shall now appear throughout the galaxy in places where Mandalorians may be found... and unlike Brotherhood of Shadow, the Mandalorian Scout Armor shall not be a disguise item: it shall instead be wearable just like Mandalorian Battle Armor for both male and female party members!

     

    5) The Mandalorian Marauder:

    Spoiler

    596776246_20230629215058_1(1).png.1feb3daa8e03e3f9ee4960756a66e204.png

     

    The Mandalorian Marauder are a Neo-Crusader Mandalorian variant who only ever appeared in a Star Wars Miniatures toy series. Brought to life from a texture lifted from the K1 Enhancement Pack modder's resource by SpaceAlex, the Mandalorian Marauders shall use melee weapons against the player!

     

    6) The Mandalorian Heavy Trooper:

    Spoiler

    20230629221529_1.png.39f0703e0f6ec95ed1cfe405494e002a.png

     

    If you're familiar with the Mandalorian armors of vanilla K1 and K2, you'll know that there are blue Mandalorian Neo-Crusader, red Mandalorian Rally Masters and yellow Mandalorian Field Marshals but the armor you can obtain and wear is a blue Mandalorian Armor that was cut, the blue Mandalorian Battle Armor that the Neo-Crusaders wear, yellow Mandalorian Heavy Armor that doesn't match the Field Marshals armor and an even stronger white Mandalorian Assault Armor that doesn't look like any Mandalorian NPC... and lets not forget Cassus Fett's pink armor when he wore yellow armor in the comics!

     

    This mod shall fix that inconsistency! First, the cut Mandalorian Armor has been renamed to "Echani Battle Armor" making it unique from the Mandalorian Armors, however, it's stats and description shall have ties to the Mandalorians in ways I shall reveal at a later date!

     

    The Mandalorian Heavy Trooper as shown above is a new Mandalorian variant that wears the vanilla Mandalorian Heavy Armor whilst the Rally Masters & Field Marshals shall get their own unique armor without replacing the vanilla Mandalorian Heavy Suit or Mandalorian Assault Armor.

     

    This skin is made by a long-time friend of mine @90SK back in the day for his "Armor Accurate Mandalorian" mod. In recent years, some might feel that 90SK's work has taken a dip in quality with his current unorthodox art techniques, though just like how I make mods as a passion... 90SK makes art as a passion, and just like how I make whatever I want/can, 90SK does the same with his unorthodox art techniques (he also makes art in general, not just Kotor textures btw).

     

    Though when I either make, or use someone else's (with permission), new textures I want these textures to fit in with the vanilla game to match that classic Kotor experience... and I think much of 90SK's old work really does fit with the experience I want to create! For Hearts of Beskar, I shall use both Armor Accurate Mandalorian skins for these new Mandalorian NPCs and I hope to use more of 90SK's old skins for future mods so that his work may be appreciated once again in the modern age for a new audience to enjoy!

     

    That's all for the Mandalorian ranks of the Dantooine Mandalorians, in my next leak of the Kashyyyk Mandalorians I shall reveal additional ranks that have yet to be implemented.

     

    The Heart of Beskar mod is not just limited to new Mandalorian ranks, however, it also adds the following:
     

    Helmetless Mandalorians for additional diversity:

    Spoiler

    20230629215006_1.png.8ab1ee8332ece5cd4d856cc47a3953fc.png

     

    Alien Mandalorians for additional varity:

    Spoiler

    20230629214800_1.png.fbe32aa7d9e46cf2a00522e4722be241.png

     

    The long awaited Female Mandalorian, who can appear with all the previously mentioned ranks (For example, a female Mandalorian Scout can be encountered!)

    Spoiler

    20230629214835_1.png.86ceb02afae9c06330afba123f9fe394.png

    This mod uses the models from Female Mandalorians by Inyri Forge, whilst the main page makes no mention of permission the readme in the downloaded mod does and it reads as follows:

    Quote

    4.    DISTRIBUTION AND USAGE

    This mod may not be distributed to another site without my express permission. The contents may also not be altered or redistributed (in whole or in part) without my express consent. If I become unreachable for whatever reason, you must make reasonable efforts to contact me before altering my work. This is the only case I will allow it to be altered/distributed without my consent.

     

    Inyri Forge has not been an active member of the community for a very long time, not posting since 2015. I once asked them permission years ago to use these same models for my now removed "N-DReW's K1 Gameplay Improvement" mod for the same thing I've done in Hearts of Beskar via email and they did in-fact give permission.

     

    Should my previously granted permission for the now removed K1GI not apply for Hearts of Beskar, I did in-fact make a reasonable effort to contact the author before altering their mod and Inyri is still an inactive user making them unreachable.

     

    As of right now, there seems to be a weird bug with Inyri's original female Mandalorian model. When a female Mandalorian is in the same module as a male Mandalorian the male Mandalorian shall instead use the female Mandalorian model instead of his default male model.

     

    This has created the cursed Sherruk with big titties bug!
    20230629221550_1.png.0579217e19bea132af554686c1f07407.png

     

    What other features shall Hearts of Beskar have?

    Well, this mod contains Mandalorian Iron... or Beskar if you're a fan of Disney's "The Mandalorian"!

     

    What does that mean? Well, most Mandalorian armors found in this mod shall contain Beskar in their metal chassis thus making it resistant to energy based damage. Now this mod won't turn every Mandalorian into DIn Djarin with his literal plot armor, but it will give the Mandalorians a buff against you when you fight them.

     

    For example, the armor of the Mandalorian Trooper was Mandalorian Battle Armor which had a Defense Bonus of 11 with 25 resistance to electricty damage. In Hearts of Beskar, the Mandalorian Battle Armor shall be renamed to "Mandalorian Light Armor" and shall instead have a Defense Bonus of 9 with 5% immunity to energy damage. This 5% immunity is caused by the Beskar, a material which is highly resistant to blaster bolts and lightsaber blades. The extremely rare "pure beskar" would make a wearer impervious to oncoming blaster shots and lightsaber strikes, Din Djarin of the Mandalorian wears (plot) armor forged from pure beskar.

     

    So Din Djarin can get shot and not take any damage because of pure Beskar, so why do other Mandalorian NPCs die in one hit like Storm Troopers? That is because those Mandalorians are wearing armor made from "Beskar Alloy", since Beskar is a rare material the mass production of Mandalorian armor is done via mixing what little pure beskar they can muster with other metals like Durasteel thus turning small amounts of pure Beskar into large amounts of weaker Beskar Alloy which can be used to forge the armor of the Mandalorian army.

     

    The Mandalorian Light Armor I used as an example is forged with Beskar Alloy, thus the 5% Immunity... though the next rank after Mandalorian Trooper, the Mandalorian Heavy Trooper, has a Defense Bonus of 10, immunity to mind-affecting, 10% immunity to energy damage and 5% immunity to fire damage. It's a pattern, with each rank that goes higher so too does the Beskar alloy become purer thus making the armor stronger and the Mandalorian NPC harder to defeat.

     

    An energy immunity of 100%, like Din Djarin, would make the Mandalorian wearing that overpowered armor almost invincible to all incoming damage. Even if the party can kill that Mandalorian with other damage types, I'm certain unsuspecting players would get their butts kicked trying to take him or her down.

     

    As of right now, an energy immunity of 90% is the highest thus far and it belongs to Cassus Fett's Battle Armor though I assure you this mod shall be play tested with a vanilla build and weapons to ensure that they can be defeated. If need be the armors offered shall be nerfed, though do expect the strongest Mandalorian Armors to have a high energy immunity.

     

    The new Mandalorian armors shall be scattered throughout the game as either loot dropped by enemies, loot found in objects or items to be bought from merchants. I do want to note that I really don't want Cassus Fett's Battle Armor, the strongest armor, sold on Dantooine by Adum Larp. I'm thinking of moving that armor to Mika Dorin on Korriban, a merchant restricted to post-Leviathan part of the game, or from the loot of the Mandalorian leader of Lehon as an end game reward.

     

    Thus far, that's what Hearts of Beskar has to offer on Dantooine! Stay tuned for future leaks regarding Kashyyyk, Lehon and any of your suggestions I may implement... and before you ask, this mod shall contain new Mandalorian items and weapons though those shall come in an update after the first release containing new Mandalorian ranks and armor.

     

    Feel free to leave feedback, suggestions, criticisms and recommendations!

     

    "This is the way!"

    • Like 5

  9. 12 hours ago, DeathScepter said:

    good to know. I do enjoy your content, N-Drew.  Just curious, other than appearances, what other content are you planning for Heart of Beskar?

    Just know that Dantooine is almost done, and once Dantooine is done I shall leak some screenshots of the finished work right here! ;)

     

    9 hours ago, JasonRyder said:

    Your mention of the KOTOR comics reminded me of something. I noticed in your Vrook and Zhar fix mod(and in the K1CP), you switch Vrook and Zhar's robe colors, but they wear red and blue robes, respectively, in the KOTOR comics. The same color robes they wear in the un-modded game. I know you did it to correct an inconsistency with an endgame cutscene, but now it contradicts the KOTOR comics. 

    That's because the vanilla game is the default source material for the Legends timeline. Vrook and Zhar wear red and blue even though they wear blue and read in the cutscene, Gana Lavin is canonically a brunette white female even though she's a black haired asian female in her encounter outside the cantina, Bolook is canonically orange even though Rickard calls him a "green skinned Nerf Herder!", Handon is canonically average build even though the player refers to him as being "fat", Iriaz are canon only because their head appears on Davik's wall and Bolook mentions them, Handon vaguely references Shuma the Hutt in his dialogue but since Shuma is cut content this Hutt Handon references is treated as a new character.

     

    Cut content and bug fixes aren't considered canon as the restorations/fixes weren't done by Lucas Games approved companies. Even TSLRCM isn't canon, the only part of TSLRCM that is canon is the HK-47 ambushing Goto on Malachor V... but that's only because that scene was referenced in a Star Wars information book that's considered canon to the Legends timeline. The planet M4-78 is canon because it's mentioned in passing in a Legends comic book. 

     

    All mods, whether it's K1R, TSLRCM, K1CP, GenoHaradan Legacy... they're all non-canon to the Legends timeline.

     

    However, I will tell you why I think the Vrook & Zhar robe fix isn't contradictory to the Kotor comics.

     

    1265725014_Screenshot2023-06-25142904.png.468b8b830c706a4c590cfa2b5c4b0ad4.png

     

    As we can see in this screenshot from the Kotor comics, you can see Atris as she appears in Kotor 2, we can see Vrook wearing his red robes from Kotor 1 and we can see Kavar and Zez-Kai Ell wearing their K2 cloaked robes. Obsidian developed the K2 cloaked robes to replace the K1 robes for their game, but this comic confirms that both the K2 cloaked robes and the K1 robes existed together in the Legends timeline.

     

    1463312980_Screenshot2023-06-25142837.png.b7d6e0ad73624933da9ad3e49545bf87.png

     

    This here is a young Master Vrook wearing the blue robes, that is consistent with the Vrook & Zhar fix patch.

     

    1566062356_Screenshot2023-06-25142849.png.a5558c0600ce8b2492180175a38c30c1.png

     

    Here's a screenshot from the TOR history cinematics that show Vrook & Zhar wearing some sort of hybrid between K2 cloaked robes and the colored K1 Robes, these look very similar to JCarters cloaked robes!

     

    sw_kotor_2__jedi_master_vrook_lamar_by_s

     

    Above we see Vrook wearing the K2 Cloaked Robes during the Exile's hologram cutscene, this takes place after the Mandalorian Wars and before the Jedi Civil War.

     

    So here's what we can assume: young Vrook wore blue robes, Vrook during the Mandalorian Wars wore red robes, Vrook after the Mandalorian Wars wore a cloaked robes, Vrook during the Jedi Civil War wore red robes and Vrook during Kotor 2 wore cloaked robes.

     

    With this in mind, it isn't necessarily a contradiction for Vrook to wear blue robes in Kotor 1... though that's just my opinion.

     

    9 hours ago, JasonRyder said:

    Also, do any of your mods or the K1CP restore Sharina Fizark's appearance on Dantooine if you buy the wraid plate from her? 

    As DarthParametric already done you, the K1CP is NOT a restoration mod.

     

    Sure, by restoring Sharina to Dantooine we get to explore her content further... but in the vanilla game her absence from Dantooine doesn't break the game in anyway and it's still a satisfactory conclusion for her to just leave Tatooine leaving it up to the players imagination what became of her.

     

    And as I said earlier, I'll try to restore cut content to the best of my ability when the time is right... but if I alone cannot restore Sharina Fizark on Dantooine than it won't come (because I might not know how to), no matter how much you ask of me.

    • Like 1

  10. Brejik's New Repulsor Arm


    Brejik's New Repulsor Arm
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 24.06.2023


    Installation:
    Please install the K1 Community Patch before this mod!

    Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.


    Description:
    One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?

    After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.

    But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!

    This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.

    If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.


    Known Bugs:
    This mod shouldn't have bugs, but feel free to report any bugs you might find!


    Incompatibilities:
    Please report any incompatibilities!


    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.


    Thanks to:
    Bioware: For such an amazing game!
    Obsidian Entertainment: For Bao-Dur's assets!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!


    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      06/24/2023
    • Category
    • K1R Compatible
      No

     

    • Like 1

  11. 12 hours ago, DeathScepter said:

    just curious would it have any of the special effects of Bao-Dur's arm

    Shield breaker? I'm afraid not, this is simply a aesthetic feature.

     

    10 hours ago, JasonRyder said:

    I always thought Bao-Dur's arm was a unique design of his own invention. But Brejik having a cybernetic arm does make sense. He might've killed a Hidden Bek who severed his arm, further bolstering his tough, ruthless, and 'a little bit insane' reputation.

    That's the idea behind it!

     

    Many NPC Overhaul type mods change Brejik and Gadon by swapping their Armor, but these two characters both appeared in the old Kotor comics wearing their vanilla armor with their Kotor appearances. I feel by giving Brejik a cybernetic arm would work as it'd both make Brejik unique from all the other antagonists in the game and it would be consistent with the Legends timeline... Brejik's last appearance in the comics was 3962 BBY, we can assume he lost his arm between then and 3956 BBY when Kotor takes place.

     

    Though if players agree with the idea that the Repulsor Arm is indeed Bao-Dur's own invention, players are more than welcomed to skip over this mod.

     

    10 hours ago, JasonRyder said:

    Another NPC that could wear Bao-Dur's arm is Kandon Ark, Brejik's lieutenant. 

    And there's where a mod-conflict would arise, Kandon Ark is modified in Leilukin's KotOR 1 Twi'lek Male NPC Diversity mod.

     

    As I said in the post above, I'm very limited by assets available to me and NPCs that won't conflict with other popular mods... hence why only Brejik has the arm.

    • Like 2

  12. Now I know I just leaked the "Heart of Beskar" mod, though that mod is still in active development... the mod I'm about to leak now is almost ready!

    brejlogo.png.f1c77e7d5d743cc3f0bbb94a137b9c98.png

     

    Here's a bit of backstory on how this mod came to be!

     

    So one night I was brain storming ways I can create unique NPCs for future mods for this series, I then dug through TSLs game files to see what assets I could use... then I saw Bao-Dur's files and a lightbulb activated in my head!

    "YES!" I said out loud... I'm going to port Bao-Dur's Repulsor Arm to K1, but then it hit me, I only have Bao-Dur's clothing, the combat suit, heavy combat suit, military suit and light battle armor models with the Repulsor Arm and since Bao-Dur is a male that means no females with Repulsor Arms. Even if DarthParametrics DarthParametrics Bao-Dur arm modder's resource I'm still very, VERY limited to what NPCs I can give Repulsor Arms to.

     

    I have to be consistent with the lore of Kotor and I have to avoid mod conflicts, so I can't pick an NPC like Gerlon Two-Fingers as NPCs refer to him having a paralyzed hand... not a cybernetic hand. I can't give Davik a Repulsor Arm, in the vanilla game I could as he only wears his pink battle suit... though in my own NPC Diversity Pack he wears civillian clothing in his first appearance and in Onderon Fashion he instead wears Onderon robes, I don't have the knowledge to add the Repulsor Arm to those NPC models and this problem would only get worse for other peoples mods who add unique appearances to the game.

     

    In the end, I was left with 4 canidates: Deadeye Duncan, J'ane Khan, Gadon and Brejik.

     

    Deadeye Duncan: At first, this seemed like a good idea... then I realized all the Taris citizens who mock Duncan for his inflated ego and his clumsy combat skills will now instead be mocking an elderly disabled person who clearly isn't fit to participate in the arena... and Ajuur has set this disabled person for 54 duels, that he lost 54 times, and the other duelist happily kicked his ass every single time.

     

    And then I remembered you met Duncan on Manaan in cut content and since he wears commoner clothing, this makes his Repulsor Arm impossible (for me at least).

     

    J'ane Khan: He's the GenoHaradan Assassin in the Durasteel Battle Armor who fights alongside Hulas on Tatooine. He's simply a background character who you fight, the problem with J'ane is that if I, or any other modder, decide to change his appearance that would quickly make this mod incompatible with those other mods.

     

    Gadon: Gadon already had his eyes blown out in an off-screen swoop crash, it'd be cruel for this mod to also slice his arm off!

     

    Brejik: In the end, it turns out Brejik was the PERFECT NPC to give a Repulsor Arm to... and so "Brejik's New Repulsor Arm" was born!

     

    When can I download this mod?

     

    You can download the mod from the following link once an admin approves it!- https://deadlystream.com/files/file/2322-brejiks-new-repulsor-arm/

     

     

    Stay tuned!

    • Like 2

  13. 10 hours ago, SaberLord2245 said:

    The hair colour is all wrong. I want her default head, not an altered head and not with the hood, along with the cut Darth Traya body without any alterations to the colours. Basically, you just have to replace Evil Atris' (the original Darth Traya who was cut) head with Evil Kreia's (the final Darth Traya in the game).

    If you had the files, it's possible to replace all the modified textures with the vanilla textures.

     

    Personally, I'm unable to help because I don't know how I would make the mod to your specifications. It's a neat mod idea though, and I really like how you photoshopped the Evil Atris X Traya mashup as a preview... not many requesters go through such an effort.

     

    10 hours ago, SaberLord2245 said:

    Also, this mod uses the TSL Patcher for installation, and I'm not very fond of using it.

    May I ask why? Is it because of technical limitations like a Mac or something? 

     

    The TSLPatcher is used to merge mod files with your files in the Override, without the Patcher certain mods simply cannot be installed.


  14. 10 hours ago, SaberLord2245 said:

    Forgive me if I sound a little stupid - I'm new to modding and to this site, but why would porting music from another game be breaking the rules?

    The same reason using that same music in a YouTube video will get your video demonetized at best or taken down at worse... that reason is copyright.

     

    Think of it like this, if this Jeremy Soule music mod is made and is uploaded to Deadlystream... what's to stop a lawyer from pointing at the mod and claiming we're hosting pirated content because the mod contains MP3 files of music that Bioware & Obsidian hold the rights to. And since this website is a Star Wars website, who would want to risk Deadlystream being forcibly taken offline over music that isn't even Star Wars... I wouldn't want to die on that hill.

    • Light Side Points 1

  15. 2 hours ago, ShayOrdo said:

    Well, I installed the mod a few days ago and during that time the soundset had a feminine voice, hell, it's kinda similar to one Handmaiden from TSL has, which is weird... Cause I can 100% tell that the voice was feminine. 

    Send me your tar_m02ae.mod file from your Modules folder.

     

    Using this file I will be able to see what soundset your Marl has been set to.


  16. On 6/11/2023 at 7:43 PM, Shay Ordo said:

    Marl from Arena on Upper Taris for some reason has now a female voice during combat (in terms of shouting and reacting to damage)

    I just checked, Marl has the "Jedi_Council_Male" soundset... an unused soundset. Maybe you thought it was female as you've probably never heard it before.


  17. Duros: Armed & Ready!


    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023


    Installation:
    Please install the K1 Community Patch FIRST before this mod!

    Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.


    Description:
    In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.

    The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.

    Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!

    In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.

    This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".

    The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!

    The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.

    Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!

    Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.


    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.

    It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.

    When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.


    Incompatibilities:
    Please report any incompatibilities!

    Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.

    The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).

    Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!


    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    The Duros head models themselves are free for any modder to use!


    Thanks to:

    JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
    Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!


    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     


    • Submitter
    • Submitted
      06/17/2023
    • Category
    • K1R Compatible
      No

     


  18. A new mod has been made for the series called "Duros: Armed & Ready!"

    You may refer to the below screenshot to get an idea of what this mod does!

    DurLog.png.f8655712f6ea2dd2a4c51676614f7

     

    Similar to the Sith Governor mod I released a while back, this mod was originally part of a much bigger mod that was released early as a standalone feature. Once the mod has been approved by Admins, you can download Duros: Armed & Ready! from this link here:

     

    Why did I release this mod? And what is the 'much bigger mod' it was originally apart of? Well, I released this mod to get the Duros feature out of the main mod... this way if you don't like the main mod you can still have the Duros feature without it.

     

    And what is this "main mod" I keep referencing? Well, let's just say if you install Duros: Armed & Ready! before the "main mod" you will greatly enhance the Mandalorian Duros on Dantooine... alongside all the other Mandalorians in the game!

     

    I present to you, the name of the "main mod"... further details of this mod shall be released when development progresses!

    Spoiler

    HOB.png.3d5d19e0abb1298d363a5c51ccc51bbe.png

     

    • Like 1

  19. 16 hours ago, Shay Ordo said:

    Sorry , tbh I'm a bit of a dumb person with all that modding stuff and how to work around all that stuff and forgot how the whole pinging works here...my bad...

    Don't worry, I've dealt with dumber users. Your post might not've been the most convenient but it was only a few rough edges to an otherwise acceptable post!

     

    14 hours ago, JasonRyder said:

    @ShayOrdo , I use KSR 2022 myself with the NPC Diversity Pack and you say it causes Bolook's quest to not work? 

    We all need to get the idea firmly placed in our heads that the NPC Diversity Pack changes NPCs only, just NPCs and only NPCs.

     

    If the Bolook sidequest, or any sidequest, is broken, it is very unlikely to be a result of the NPC Diversity Pack. The only bug I can foresee with the NPC Diversity Pack and the Bolook quest is a glitch with the Bolook NPC itself, and the worst I imagine with this glitch is that Bolook will wear default commoner clothing when he isn't supposed to.

    • Like 1

  20. Evil Sith Flags


    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023


    Installation:
    There are two versions of this mod to pick from!

    DarthVarkor Inspired Version: This flag is the default 128x128 resolution, the same as the vanilla flag. This flag closely resembles the Sith flag seen in DarthVarkor's fan film "Star Wars: KOTOR - Heart of Darkness".

    HD Version: This flag is 512x512 in resolution, an upgrade from the DarthVarkor Inspired Version.

    Pick which flag you want, open the "For Override" folder in your selected version and copy PLC_SithFlag.tga to your Override folder.

    This mod works for Kotor 2 as this same flag appears in the Secret Tomb on Korriban.


    Description:
    One of the main inspirations for the Galactic Empire back when "Star Wars: A New Hope" was being developed was real life N*zi Germany. Ever since the release of the Original Trilogy, the writers of the Star Wars Expanded Universe (nowadays called "Legends") and even the writers of modern day Disney Canon draw upon the imagery of the F*scist regimes of old to create their own authoritarian factions that exist in the Galaxy far, far away.

    The flag of N*zi Germany is commonly parodied in Star Wars as authors often replace the Sw*stika with the Imperial Crest alongside some minor detail edits to make the parody look less obvious. Whilst Bioware's 2011 Star Wars: The Old Republic MMO did this with Vitiate's Sith Empire, Bioware's 2003 Star Wars: Knights of the Republic RPG did not do this with Revan's Sith Empire. 

    Across various digital signs throughout the game, such as the Sith Base on Taris to the Sith Embassy on Manaan, the Crest of the Sith Empire is dark blue in color with a light blue background. Additionally, at the end of the Dark Side ending, players can spot an odd yellow and green colored flag with the Sith Crest on it in the end cutscene.

    This mod will change those flags at the very end of the game to appear more like the flags of the TOR Sith Empire and the Galactic Empire with their F*scist influences.

    This mod was greatly influenced by DarthVarkor's Heart of Darkness Kotor fan film, his film also modified the Sith flag and edited it to look more like the flag found in this mod. Whilst the flag seen in Heart of Darkness is modded, the flag seen in that film is NOT the one found in this mod as I, N-DReW25, saw that film on YouTube and then made the flag found in this mod from scratch!

    This mod will not modify the before mentioned Sith signs found throughout the Sith Bases as other mods do a far superior job at editing those signs than I ever could.


    Known Bugs:
    Please report any bugs to me on Deadlystream!


    Incompatibilities:
    Incompatible with any mods that edit "PLC_SithFlag.tga" or "PLC_SithFlag.tpc"


    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.


    Thanks to:
    DarthVarkor: For showing the original flag in his fan film "Star Wars: KOTOR - Heart of Darkness"!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!


    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      06/16/2023
    • Category
    • K1R Compatible
      Yes

     


  21. @ShayOrdo When you paste a Deadlystream link here on Deadlystream, the link will appear as a proper link for several seconds before expanding to display the mod's image. For a few seconds after this, you should see a message appear at the bottom of the text box that says "Your link has been automatically embedded.   Display as a link instead"

     

    Click "Display as link instead" and it will restore the expanded link into a proper link, the comment you posted above could be 5 times smaller if you have done this earlier.

     

    https://deadlystream.com/topic/9818-modnpc-diversity-pack-betak1/page/2/?tab=comments#comment-89516 (An example of a link done using the above mentioned process).

     

    Also, don't @ mod authors of the mods you're using. You've directed this question at me and by @ing people you send them a notification drawing them to your post. The modder Dark Hope is a graphics artist with no knowledge of the sort of NPC mods I do so it's a waste of her time to come here.

     

    I also need everyone to understand this: if you send me a wall of text to respond to, if I respond to walls of texts I won't have time to actually develop these mods. So for you I'll point out the mods I personally wouldn't use from your list!

     

    TOR Ports: Handon's Enhanced Waistline- This mod might break Bolook due to a previous incompatibility that I discovered a few days ago involving his clothing, I'm in the process of developing a patch for this specific problem!

     

    Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)- The NPC Diversity Pack modifies the Dark Jedi NPCs throughout the game and it might cause a few NPCs from the Dark Jedi wear Robes mod to have the wrong appearances. I'd say they're incompatible.

     

    Medium Armor Pack and Battle Armor Pack- These mods both have the exact same problem, they're both ancient mods from almost 15 years ago that might not have the most up to date installation methods. These old mods and their odd installers might inherently corrupt the game in some way, these two mods you've listed might not necessarily be bad but I'd stay away from them.

     

    Masked Revan Star Forge Robes Mod- Whilst you could get away with using the gamefront mods, do NOT use this mod! I wouldn't trust anything that comes from a non-English foreign website, literally there are similar mods that add Revan style Star Forge robes from more reliable English websites that are safer. Even if you can't find it, it's better to go without than risk downloading that!

     

    18 hours ago, JasonRyder said:

    Is brents742's Recruit HK-47 on Taris mod here compatible with this one?

    Yes.


  22. On 6/13/2023 at 4:34 PM, JasonRyder said:

    If you ever do something like this for K2, please don't fix the 'bug' where Zuka types on the female Exile's chest! That's not a bug! That's a hilarious feature! 

    First of all... Bruh!

     

    And second of all... if all the NPC Diversity Pack mod does is swap NPC appearances, gives some NPCs armor and swaps soundsets around... what makes you think a K2 version of the NPC Diversity Pack would contain bug fixes?


  23. On 6/11/2023 at 7:43 PM, Shay Ordo said:

    Marl from Arena on Upper Taris for some reason has now a female voice during combat (in terms of shouting and reacting to damage)

    Yes, that is indeed a bug with the Soundset aspect of the mod.

     

    This shall be fixed in the next update, please continue to report any further "odd" NPC Soundsets!


  24. 1 hour ago, ColbyJames43 said:

    Can A KOTOR II head be transferred to KOTOR I - The Richard Roundtree PC Head to Revan or a possible creation. 

    Hi it's been ages since I posted anything but I have a simple suggestion I like to think about for KOTOR I for a PC head one I quite like the most reminds me of a real life actor Richard Roundtree and it's a request. 

    Is their a way to promptly port any KOTOR II heads to KOTOR I for any suggestions may I ask and suggest specially for like the PC Player Revan in KOTOR I, 

    And can it actually be done may I ask with the Meetra Surik Male PC head of Richard Roundtree to Revan Male PC head for KOTOR I. 

    It's a suggestion I have in mind because this Portable Head is one of my favourites reminding me of Richard Roundtree and I wish the real life actor was a Star Wars actor but what I am posting in this group is can the PC head be transferred over to KOTOR I and can it be done as a mod for all to enjoy... 

    I know it's been ages since I posted anything mainly I have too much to do in life but some advise would be helpful since I know I don't mod I am curious is as to can it be done actually. 

    That's a lot of words to say you just want the PMHB09 head ported to K1, it can be done.

     

    1 hour ago, ColbyJames43 said:

    Can Richard Roundtree's PC head be useful for a Recruitable Character in KOTOR I or could it be done???

    That's a lot of words for a question that can be answered with: "That's entirely up to you, you are the one writing this character... do you want your fan fiction character to look like Richard Roundtree?"

     

    1 hour ago, ColbyJames43 said:

    Question 2 is Richard Roundtree's PC head be useful for a Revan PC Head while playing as Revan???

    Again, this is your mod request. I personally wouldn't use a TSL head in K1 and I'm sure many would agree with me, but if you want to play with a TSL head in K1 why should my opinion stop you?

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