N-DReW25

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Posts posted by N-DReW25


  1. Another area I know where theres a difference in Taris when the sith ambush your apartment

    May you please tell me what is different because if you know a difference it will most likely be added into the mod

     

     

    Thank you for showing me these but they appear to be missing features such as Roland Wan in reoublic uniform so this mod will still be developed with the info I do know though I will most likely miss a feature


  2. Remove Force Alignment Restriction


    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 9.7.2016
    1.1 Update Release Date: 1.8.2016

     

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

     

    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

     

    Description:
    During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to.

     

    The following items have been effected:
    Circlet of Saresh
    Star Forge Robes
    Darth Revan's Robes
    Qel Droma Robes
    Marka Ragnos Gaunlets
    Tulak Hord's Mask
    Solari Crystal

     

    (If I missed any, please let me know)

     


    Known Bugs:
    None but if there is, just PM me on Deadlystream.

     

    Incompatibilities:
    Will be incompatible with things that edit...

     

    g_a_jedirobe06.uti
    g_a_mstrrobe06.uti
    g_a_mstrrobe07.uti
    g_i_mask22.uti
    kor38a_gaunlet.uti
    kor38b_mask.uti
    g_w_lghtsbr01.uti
    g_w_lghtsbr02.uti
    g_w_lghtsbr03.uti
    g_w_lghtsbr04.uti
    g_w_lghtsbr05.uti
    g_w_lghtsbr06.uti
    g1_w_lghtsbr01.uti
    g1_w_lghtsbr02.uti
    g_w_shortsbr01.uti
    g_w_shortsbr02.uti
    g_w_shortsbr03.uti
    g_w_shortsbr04.uti
    g_w_shortsbr05.uti
    g_w_shortsbr06.uti
    g1_w_shortsbr01.uti
    g1_w_shortsbr02.uti
    g_w_dblsbr001.uti
    g_w_dblsbr002.uti
    g_w_dblsbr003.uti
    g_w_dblsbr004.uti
    g_w_dblsbr005.uti
    g_w_dblsbr006.uti
    g1_w_dblsbr001.uti
    g1_w_dblsbr002.uti

     

    Permissions:
    You are NOT allowed to claim this work to be your own

     

    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release

     

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      07/13/2016
    • Category
    • K1R Compatible
      No

     

    • Like 1

  3. I'm pretty sure there was a mod that did exactly what you suggest on filefront. I can't remember its name though but checking the archived filefront website as well as nexusmods might help you find it.

     

    Huh Well if that mod DID exist it would likely be buried deep in the vast libraries of Lost mods in an Archive or Nexusmods or it could be forever lost when Filefront and Gamefront went down forever.

     

    Though even if the mod did exist still it would likely be old, kinda buggy, could POSSIBLY contain a virus, maybe lacking, and may not even be complete (Though that's unlikely) PLUS it might not even be compatible with the newer mods like K1R PLUS the modder would of likely retired from modding long ago and never bothered to return here to leave the mod behind like Shem and Inyri Forge did.

     

    This is not supposed to stop you from making your own version, I just wanted to let you know that this already exists (I think).

     

     

     

    Well if you do know any differences between versions I am unaware of please let me know


  4. So if you played Kotor on the original XBOX back in the day you will notice that the PC and XBOX games aren't the same game for example some of the NPC's would have different heads for example Xor was a regular commoner.

     

    So I decided to make this mod because unlike me some people have played this game on the original XBOX back in the day and might want to feel some nostalgia without actually scraping their old XBOX or using a backwards compatibility Hack to get it to run on an XBOX 360 and without random low FPS drops, low resolution and weird glithces.

     

    So this mod aims to bring as much of the misplaced heads from the XBOX version into the PC version but there are currently one problem.

     

    I never played Kotor on the original XBOX or the 360 so I don't know every single difference between versions so the reason I made this thread is for users to list as many as they know.

     

    The ones I know are:

     

    *Vrook and Dorak wore Blue Robes

     

    *Jedi in the Jedi enclave are different

     

    *All of Davik's guards are Rodians wearing yellow flight suits

     

    *Roland Wann wears regular Republic Uniform

     

    *Igear's head is an asian head

     

    *Xor is a Human

     

    *Solaa the Pazaak merhcant on Dantooine has a Green head

     

    *Bolok has a green head

     

    *Rickard lusof has no beard

     

    and those are all I can remeber so if anyone did play or does know the XBOX version of Kotor and knows any other differences please leave comment all you know down bellow


  5. So I Think I found two bugs on Dantooine

     

    * The first one is there are 5 Hostile Iriaz near the area where you first encoubter Kath Hounds and there hostile (And I didn't install the iriaz part)

     

    *The second one is if I lure a Kath hound into the enclave it doesn't attack any of the NPC's nor do they attack it, but it certainley likes to eat the Repiblic Security force and even worse they Just let it happen they don't even fight back and when they die they drop clothing variant 2 and a blaster now (I know that isn't restored content thats a bug)

     

    1) During the game, when did the problem begin to occur? When you first enter the Dantooine Courtyard

     

    2) Did you install the latest version of the mod? (1.2) Yes
    3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam
    4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A
    5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? No
    6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) None
    7) Can you be more specific about the error? At what point did it happen? The first one is there are 5 Hostile Iriaz near the area where you first encoubter Kath Hounds and there hostile (And I didn't install the iriaz part), The second one is if I lure a Kath hound into the enclave it doesn't attack any of the NPC's nor do they attack it, but it certainley likes to eat the Repiblic Security force and even worse they Just let it happen they don't even fight back and when they die they drop clothing variant 2 and a blaster now (I know that isn't restored content thats a bug)

    8) Have you tried re-downloading/re-installing the mod? No

    9) Have you tried using a different save game? Yes
    10) Have you tried starting a new game? Yes
    11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10
    12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game? N/A


  6. Well TOR is undoubtedly a Kotor 3 since it does answer questions (Most of them) about what happened after TSL but I would honestly like a fresh reboot of the Kotor, TSL and TOR universe in a Movie series similar to Rogue One (That didn't need to exist but it does) or as a Cartoon series like clone wars and rebels or as another video game but with the graphic quality of Battlefront 3 WITH using the canon stuff as the canon.

    • Like 1

  7. When did I say default blasters are better? I was merely pointing out that the reskin won't cause a conflict

     

     

    Well that's why i'd recommend you play this mod and the future versions with reskins because this mod will just add to the feel of playing a "Fresh" Kotor game

     

     I'll still give this a shot when I have time

     

    I recommend you back up your swkotor folder and use one backup for K1R and the other for K1I Demo because in the Next version that covers Taris this mod should be more attractive to download

     

     

     

    And it's clear that you haven't really played much of K1R or appreciated what's been restored. They haven't even gotten to the update which will fix a majority of the game's typos and a few other bugs

     

     

    Well can you list some restorations that are worth having because in my eyes you can live without the restored vulkar sub level

     

     

    For the record, Mandalorian Heavy Pistols (dropped by Calo on some planets) are the second best guns in the game. So they're hardly useless once you get them

     

    I never said Mandalorian Heavy Pistol I said Mandalorian Blaster Pistol there dropped by the Mandalorians on Kashyyyk and are no where near as good as the Heavy Pistol variant (Mandalorian Heavy Pistols do 6-13 in damage while the Mandalorian Blaster Pistol does 2-7 in damage, Massive difference) (If this makes you download future versions of this mod in my mod you're going to get Mandalorian Heavy Blasters every single planet Calo dies on)

     

    Though please consider the fact that I don't develop K1R so what makes you think I know every bit of restored content and how to make it compatible with this plus if your a modder you would likely use ERF EDIT to make your .mod files but for me ERF EDIT doesn't work on none of my Computers so I used the Kotor Tool Mod Builder which is half of what ERF EDIT can do but it works so even if I did know what I was doing I would likely not be able to do it anyway and on top of that I still need to learn how to change the skills, attributes, feats and appearance 2da files though when the  full mod is done I could attempt it

    • Like 1

  8. Reskins don't really affect anything in terms of gameplay

     

    So you think the default blaster models are better than the High-Quality Blaster mod if Yes than click this link- 

     

     

    So compatibility with those vs. compatibility with a mass restoration/fix mod is a bit of a different ballgame

    Well K1R isn't like TSLRCM that changed the view of the game or fixed annoying bugs the only thing it really did was fix really minor yet noticeable bugs and added in a Vulkar Sub Level ,Female Dark Side Ending, Pazaak Tournament

     and iriaz the other features are kinda redundant like party on sea floor, Insanity difficulty and removing Jolee and Juhani's Robes. Now if you actually played the mod you'll notice how your getting things like Double-bladed swords and Mandalorian Blasters that's because in the default game you will certainly never use Mandalorian Blasters because there useless by the time you actually get them but on the Endar Spire there useful and are worth money that's one reason to download the mod plus the NPC's are more individual so no more really low-resolution faceless people and no more of the Attack of the Clones Virus that has infected K1 and TSL for years.

     

    Plus I will try to make it compatible when it actual NEEDS to be compatible the only restoration on the Endar Spire is Trask's Soundset 

     

    Doesn't change the fact that since it only affects the Endar Spire, it should be compatible with everything else in K1R.

     

    Well by the time the next update comes out anything within Taris won't be compatible either sadly

    • Like 1

  9. Sounds VERY nice, but honestly I'd rather use K1R to get the most out of the game

     

    Is there any plan to make it compatible at some point?

     

    When it's out of the Demo i'l attempt it but no promises since this will be a mod that spans through the whole game.

     

    My guess is that it actually is compatible with K1R, except for any content K1R might have on the Endar Spire.

     

    Well it could be compatible with K1R right now since there arn't very many Endar Spire tweaks but this mod is intended to be played with mods such as Endar Spire overhaul and High-Quality Blasters and other reskins so the game feels "Fresh" and "New" 

    • Like 2

  10. N-DReW's K1 Gameplay Improvement BETA


    N-DReW's K1 Gameplay Improvement Beta
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Demo 1.0 Release Date: 03.7.2016
    Beta 1.0 Release Date: 1.11.2020

    Installation:
    1) Make sure you install my mod first before any other

    2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

    3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

    4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder

    5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

    This is not necessary though if you want the any optional modules simply open the "Optional" folder and copy ALL the files within your desired folder and place them in your override folder

    Description:
    N-DReW's Gameplay Improvement is a total overhaul mod which reworks a lot of features in the game. Whilst the original lore, textures and game style are in-tact almost every other aspect 
    of the game has been reworked and overhauled, from the game feats, player stats and skills, difficulty, loot drops, way items work, new items, a complex NPC Overhaul, ported aspects
    from Kotor 2, reworked dialogue, new NPCs, restored content, new content and much, much more.

    From the Endar Spire to the Star Forge, you can relive Kotor 1 in a new and immersive way which you have never seen before. 
    * The mod retains its vanilla style meaning you won't see any 4K textures beside Low Res textures here
    * Relive the nostalgia glory days of the early 2000 mods as many have been repurposed for the K1GI, mods such as the famous Brotherhood of Shadow have been used throughout the game with permission to create a more diverse range of NPCs and Items
    * This mod also utilizes modders resources and defunct mod projects with permissions to add more flavour to the Kotor 1 Game, with the NPC Overhaul provided by the defunct K1 Enhancement Pack and the many heads avaliable in the also defunct Revenge of Revan Demo the K1GI provides player with a revolutionary array of NPCs to fill the Galaxt of clones
    * Inspired by the Blasters Reloaded mod, the Blaster attack feats have been removed from the levle up menu and are given for free using specific blasters. A Sniper Rifle can give Sniper Attack, a Heavy Repeater can give Rapid Shot and a Pistol can give Power Blast. This new system allows for players to be more creative with their player build allowing for players to focus on a melee build and be able to switch to a Blaster with no worries 
    * Similar to blasters, the Blaster Focus, Specialization and Sneak Attack feats have also been removed and can be given for free via a mask item allowing for a freer hand in character builds
    * Feats in general have been reworked: Scoundrels get Scoundrels luck and Medium Armor, Scouts get Uncanny Dodge and Light Armor and Soldiers get Toughness and Heavy Armor. Restored the Simple Weapons feat which non-Vibro melee weapons need in order to be wielded
    * Certain Party Members have new feats, skills, attributes classes and powers
    * HK-47 can now equipt an upgrade to enable him to wield any type of Melee Weapon
    * New items from Shields, Sunglasses, Laser Swords and more have been added allowing for more worth while loot drops and merchant gear
    * The Tutorial has now been removed and Trask Ulgo the 4th wall destroyer has been replaced by a lore friendly Jedi Commander
    * Movie style dark side transitions and effects
    * Various cameos from Kotor 2 including Darth Sion and Kaah Ohtok

    1.0
    Added an optional 'Overhauled Mission Vao' from Efix's K2 mod
    Added an optional Kotor Weapon Model Overhaul
    Added Effix's underwear mod as human dancer skins
    Droid items like flame throwers are no longer infinite, most droid items now have their Kotor 2 names and have been reworked
    Reworked all the Baragwin items and added new Baragwin gear including the Electromesh and Plasmamesh robe and mask by Effix and Baragwin Ice Armor by MasterWaffle
    When Admiral Dodonna is informed of the victory against the Star Forge the sound of cheering can now be heard in the background
    Modified Star Forge NPCs
    Alongside the vanilla red Star Forge Assault Droids, other classes of red droids will attack the player such as red Sentinel Droids, Assault Droid Mark 4s and Spider Droids
    The Sith Master who informs Malak on the Star Forge has been replaced by an Admiral in a black uniform, this same admiral now spawns in the Star Forge Robe room as an enemy
    Numerous cameos to Kotor Trilogy's "The Circle of Fate" during the Star Forge sequence
    Restored Jedi, Zaalbar and Dark Side Bastila lines in the Hangar of the Star Forge
    Carth's main dialogue has been reworked
    Carth's alignment will become neutral if the player kills Dustil
    You can now kill the Jedi strike team in the Hangar if you are Dark Side
    The 3 Dark Jedi in the Dark Side ending now have unique appearances, with the leader being a cameo to Darth Varkor's Return of the Exile
    Temporarily disabled the option to create Star Forge robes, in future updates the robes shall be fixed and overhauled
    Removed the option to disable the turrets, to unlock the door to deck 3 you need to slay the turrets outside the elevator
    Master Vrook, Master Atris (With Effix reskin) and Master Kae have been added to the final Light Side scene
    The Jedi Librarian robes worn by Master Dorak have been replaced with Effix's Lore Keeper robes 

    For previous updates please check the update log


    Incompatibilities:
    If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

    If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

    Permissions:
    You can NOT edit, upload to other websites or claim as your own without permission from me. You cannot use assets from other modders included in this project without their permission.

    Thanks:
    Bioware for such an amazing game
    Obsidian for the second game and its assests
    Fred Tetra for Kotor Tool
    FairStrides for trying to help me with ERF Edit

    VO Talent:
    Zhaboka- Kaah Ohtok

    Credits:
    Bith Musician items/HK Melee Mod- Khrizby 
    Dark Side Reimagined Mod- darksidebirdie
    Jedi from the Start scripts- darthbdaman 
    M200 Intervention Sniper model- Skateordie808
    Realistic Visual Effects Mod, Jedi Robe Skins- Shem 
    Various textures- 90SK
    K1 Enchantment Pack assests- SpaceAlex
    Wookiee, Echani, Combat Suit skins- redrob41
    Dark Jedi Robe texture- Ankh
    MedHypo mod- Rtas Vadum
    Sith Commander/Manaan Sith Soldier Skins- Dak Drexl
    Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
    Force Fashion 2- jonathan7
    Sungladdes, Shields, Female Mandalorians- Inyri Forge
    Saber Pikes, Laser Swords- DeadMan
    Brotherhood of Shadow Assests- Silveredge9
    Female republic soldier skin and the HD republic soldier skins- Dark Hope
    Republic Helmet- SithSpector 
    Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert
    Various Textures- Whyp
    JC2, TheRealDarthRevan- Scripting aid
    Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
    JC's Heads Modders Resource- JCarter426
    Saeikan's Armors of the Old Republic Textures- Saeikan
    Leviathan Differentiated Dialogue- Revanator
    K1 Better Twi'lek Heads- Ashton Scorpius
    Robes for Korriban Sith Students assests- Shem
    JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426
    WOTOR weapons- T7Nowhere
    Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA
    Drinking Animation- Darth Parametric and Alvar007
    Mission skin, Electro/Plasmamesh robe- Effix
    Baragwin Ice Armor- MasterWaffle

    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

     


    • Submitter
    • Submitted
      07/04/2016
    • Category
    • K1R Compatible
      No

     

    • Like 2

  11. Davik's Upgradable Armor Mod

    View File

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 05.7.2016

     

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

     

    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

     

    Description:
    Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and
    collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod
    should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor.

     

    g_a_class6007
    g_a_class6008
    g_a_class6009

     

    The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut
    due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing.

     

    So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game.

     

    Stats:
    Armor reinforcement: 2 Defence Bonus
    Mesh Underlay: Damage resistance: Cold 20%
    Damage resistance: Fire 20%
    Immunity: Mind Effecting

     

    Known Bugs:
    None that I know of but if their is Just PM me on Deadlystream.

     

    Incompatibilities:
    Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect)

     

    Permissions:
    If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes)

     

    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.

     

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      07/05/2016
    • Category
    • K1R Compatible

     


  12. The reason that Fair Strides (and I for that matter) are somewhat upset with your comment was that you said, "Do you even have sidequest and story related stuff planned for this mod yet?" as if we'd been going about this for 2 years without considering the need for a plot.  :rolleyes:

    Well every added content mod has a plot i was Just asking do you guys know how you will get to and obtain the star map personally I hope you add a bounty system to the game like Zax's bounty office but on sleheyron.

     

    I'd like to emphasize that our lack of updates in this thread does not mean that I have nothing to show. Actually, there are a number of areas that we haven't disclosed to the public because we want you to have a brand new experience similar to the other planets. I'd love to show them to you, but I don't want to take away some of the magic that's associated with seeing new places and things.

    Well can you show progress screenshots please like don't spoil it like show off for example populated area's, new models and maybe even the star map itself (Silverledge9 did that back when Brotherhood of shadow was in development, no spoilers just progress)

     

    They used to say that animating Revan's cape was impossible too. I showed them. Thanks for your vote of confidence though.

    Well it's kinda true people probably once said no one could restore TSL to a working state, same goes for M4-78, and K1R.

     

    The reason I say near impossible because you and fair strides (Probably two of the best modders of Kotor that still mods) are the only ones with the potential of doing for example someone like me this would never see the light of day.

     

    In my opinion the Tatooine temple is more easier to restore than this and the fact that you guys have started is amazing :)


  13. (Note: I'm interpreting the comment in a negative light, mostly because of the word "even")

     

    I did not mean to say go faster i'm just saying if this mod does include a star map than that would mean you need a story to go through for example on Korriban you collect sith rellics to get to the star map. here you'd likely get the attention of the hutts and you work for them and when you do enough work they give you the star map which is locked up in their trophy room.

     

    Now I 100% understand this isn't easy and you have lives but this seems near impossible since you will need to edit the Levinithan encounter, edit Calo nord and Darth bandon to go their, make certain NPC's spawn for example when Carths friend tells you about dustil spawn their, have random encounters like the GenoHaradan messanger appear, make choices on certain worlds effect Sleheyron like the wookie rebellion and the destruction of kolto so even if you have spare time to burn I bet it still won't be near finished.


  14. Dark Jedi Robes Icon Fix


    Dark Jedi Robe Icon Fix
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 29.5.2016

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

    Description:
    The Robes in Kotor comes in three tiers the Jedi robe, The Jedi Knight robe and the Jedi Master Robe, Though each class of robe is stronger
    than the last they all share the same look but it looked like Bioware wanted to make the robes look different than their last tier.
    When you look at the icon for the Dark Jedi Robe, Dark Jedi Knight Robe and the Dark Jedi Master Robe each portrait is different and only the
    Dark Jedi Robe icon looks like the robe you wear so this mod is here to fix that by making all three tier of robes have the one icon.

    Known Bugs:
    Though this is my First Mod this mod shouldn't have bugs but if their is Just PM me on Deadlystream.

    Incompatibilities:
    Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe icons and will not be useful for anyhting that changes the default robes models.

    Permissions:
    You may use this mod any way you like since this mod was Just a simple extract and renaming.

    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      05/29/2016
    • Category
    • K1R Compatible