N-DReW's K1 Gameplay Improvement BETA 1.0

   (6 reviews)

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About This File

N-DReW's K1 Gameplay Improvement Beta
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Demo 1.0 Release Date: 03.7.2016
Beta 1.0 Release Date: 1.11.2020

Installation:
1) Make sure you install my mod first before any other

2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder

5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

This is not necessary though if you want the any optional modules simply open the "Optional" folder and copy ALL the files within your desired folder and place them in your override folder

Description:
N-DReW's Gameplay Improvement is a total overhaul mod which reworks a lot of features in the game. Whilst the original lore, textures and game style are in-tact almost every other aspect 
of the game has been reworked and overhauled, from the game feats, player stats and skills, difficulty, loot drops, way items work, new items, a complex NPC Overhaul, ported aspects
from Kotor 2, reworked dialogue, new NPCs, restored content, new content and much, much more.

From the Endar Spire to the Star Forge, you can relive Kotor 1 in a new and immersive way which you have never seen before. 
* The mod retains its vanilla style meaning you won't see any 4K textures beside Low Res textures here
* Relive the nostalgia glory days of the early 2000 mods as many have been repurposed for the K1GI, mods such as the famous Brotherhood of Shadow have been used throughout the game with permission to create a more diverse range of NPCs and Items
* This mod also utilizes modders resources and defunct mod projects with permissions to add more flavour to the Kotor 1 Game, with the NPC Overhaul provided by the defunct K1 Enhancement Pack and the many heads avaliable in the also defunct Revenge of Revan Demo the K1GI provides player with a revolutionary array of NPCs to fill the Galaxt of clones
* Inspired by the Blasters Reloaded mod, the Blaster attack feats have been removed from the levle up menu and are given for free using specific blasters. A Sniper Rifle can give Sniper Attack, a Heavy Repeater can give Rapid Shot and a Pistol can give Power Blast. This new system allows for players to be more creative with their player build allowing for players to focus on a melee build and be able to switch to a Blaster with no worries 
* Similar to blasters, the Blaster Focus, Specialization and Sneak Attack feats have also been removed and can be given for free via a mask item allowing for a freer hand in character builds
* Feats in general have been reworked: Scoundrels get Scoundrels luck and Medium Armor, Scouts get Uncanny Dodge and Light Armor and Soldiers get Toughness and Heavy Armor. Restored the Simple Weapons feat which non-Vibro melee weapons need in order to be wielded
* Certain Party Members have new feats, skills, attributes classes and powers
* HK-47 can now equipt an upgrade to enable him to wield any type of Melee Weapon
* New items from Shields, Sunglasses, Laser Swords and more have been added allowing for more worth while loot drops and merchant gear
* The Tutorial has now been removed and Trask Ulgo the 4th wall destroyer has been replaced by a lore friendly Jedi Commander
* Movie style dark side transitions and effects
* Various cameos from Kotor 2 including Darth Sion and Kaah Ohtok

1.0
Added an optional 'Overhauled Mission Vao' from Efix's K2 mod
Added an optional Kotor Weapon Model Overhaul
Added Effix's underwear mod as human dancer skins
Droid items like flame throwers are no longer infinite, most droid items now have their Kotor 2 names and have been reworked
Reworked all the Baragwin items and added new Baragwin gear including the Electromesh and Plasmamesh robe and mask by Effix and Baragwin Ice Armor by MasterWaffle
When Admiral Dodonna is informed of the victory against the Star Forge the sound of cheering can now be heard in the background
Modified Star Forge NPCs
Alongside the vanilla red Star Forge Assault Droids, other classes of red droids will attack the player such as red Sentinel Droids, Assault Droid Mark 4s and Spider Droids
The Sith Master who informs Malak on the Star Forge has been replaced by an Admiral in a black uniform, this same admiral now spawns in the Star Forge Robe room as an enemy
Numerous cameos to Kotor Trilogy's "The Circle of Fate" during the Star Forge sequence
Restored Jedi, Zaalbar and Dark Side Bastila lines in the Hangar of the Star Forge
Carth's main dialogue has been reworked
Carth's alignment will become neutral if the player kills Dustil
You can now kill the Jedi strike team in the Hangar if you are Dark Side
The 3 Dark Jedi in the Dark Side ending now have unique appearances, with the leader being a cameo to Darth Varkor's Return of the Exile
Temporarily disabled the option to create Star Forge robes, in future updates the robes shall be fixed and overhauled
Removed the option to disable the turrets, to unlock the door to deck 3 you need to slay the turrets outside the elevator
Master Vrook, Master Atris (With Effix reskin) and Master Kae have been added to the final Light Side scene
The Jedi Librarian robes worn by Master Dorak have been replaced with Effix's Lore Keeper robes 

For previous updates please check the update log


Incompatibilities:
If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

Permissions:
You can NOT edit, upload to other websites or claim as your own without permission from me. You cannot use assets from other modders included in this project without their permission.

Thanks:
Bioware for such an amazing game
Obsidian for the second game and its assests
Fred Tetra for Kotor Tool
FairStrides for trying to help me with ERF Edit

VO Talent:
Zhaboka- Kaah Ohtok

Credits:
Bith Musician items/HK Melee Mod- Khrizby 
Dark Side Reimagined Mod- darksidebirdie
Jedi from the Start scripts- darthbdaman 
M200 Intervention Sniper model- Skateordie808
Realistic Visual Effects Mod, Jedi Robe Skins- Shem 
Various textures- 90SK
K1 Enchantment Pack assests- SpaceAlex
Wookiee, Echani, Combat Suit skins- redrob41
Dark Jedi Robe texture- Ankh
MedHypo mod- Rtas Vadum
Sith Commander/Manaan Sith Soldier Skins- Dak Drexl
Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
Force Fashion 2- jonathan7
Sungladdes, Shields, Female Mandalorians- Inyri Forge
Saber Pikes, Laser Swords- DeadMan
Brotherhood of Shadow Assests- Silveredge9
Female republic soldier skin and the HD republic soldier skins- Dark Hope
Republic Helmet- SithSpector 
Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert
Various Textures- Whyp
JC2, TheRealDarthRevan- Scripting aid
Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
JC's Heads Modders Resource- JCarter426
Saeikan's Armors of the Old Republic Textures- Saeikan
Leviathan Differentiated Dialogue- Revanator
K1 Better Twi'lek Heads- Ashton Scorpius
Robes for Korriban Sith Students assests- Shem
JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426
WOTOR weapons- T7Nowhere
Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA
Drinking Animation- Darth Parametric and Alvar007
Mission skin, Electro/Plasmamesh robe- Effix
Baragwin Ice Armor- MasterWaffle

This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version 1.0   See changelog

Released

Spoiler

1.0

Added an optional 'Overhauled Mission Vao' from Efix's K2 mod
Added Effix's underwear mod as human dancer skins
Droid items like flame throwers are no longer infinite, most droid items now have their Kotor 2 names and have been reworked
Reworked all the Baragwin items and added new Baragwin gear including the Electromesh and Plasmamesh robe and mask by Effix and Baragwin Ice Armor by MasterWaffle
When Admiral Dodonna is informed of the victory against the Star Forge the sound of cheering can now be heard in the background
Modified Star Forge NPCs
Alongside the vanilla red Star Forge Assault Droids, other classes of red droids will attack the player such as red Sentinel Droids, Assault Droid Mark 4s and Spider Droids
The Sith Master who informs Malak on the Star Forge has been replaced by an Admiral in a black uniform, this same admiral now spawns in the Star Forge Robe room as an enemy
Numerous cameos to Kotor Trilogy's "The Circle of Fate" during the Star Forge sequence
Restored Jedi, Zaalbar and Dark Side Bastila lines in the Hangar of the Star Forge
Carth's main dialogue has been reworked
Carth's alignment will become neutral if the player kills Dustil
You can now kill the Jedi strike team in the Hangar if you are Dark Side
The 3 Dark Jedi in the Dark Side ending now have unique appearances, with the leader being a cameo to Darth Varkor's Return of the Exile
Temporarily disabled the option to create Star Forge robes, in future updates the robes shall be fixed and overhauled (I didn't want to delay this release until 2021)
Removed the option to disable the turrets, to unlock the door to deck 3 you need to fight the turrets outside the elevator
 

 

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djh269

   3 of 3 members found this review helpful 3 / 3 members

I'm currently on a playthrough with this mod and it's excellent, I love the visual changes of various NPCs!

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diegodb

   1 of 1 member found this review helpful 1 / 1 member

Great content

 

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Elhokagefriki2

  

the mod is great but one question. for some reason I am blocked in the bad end of the game when entering the star forge and the game is turned off and when I enter again. Is it game or mod error? Could you tell me how to solve it if you know the answer? thanks and I look forward to the full version as this mod is brutal. may the force be with you.

Response from the author:

×the mod is great but one question. for some reason I am blocked in the bad end of the game when entering the star forge and the game is turned off and when I enter again. Is it game or mod error? Could you tell me how to solve it if you know the answer? thanks and I look forward to the full version as this mod is brutal. may the force be with you.

 

I haven't actually touched the Star Forge yet, I will most likely be posting the Star Forge update next which will hopefully fix the bug. Also, there's a high chance the next update will be the last Demo update which means the mod enters 'Beta' stage and the full mod will technically be done.

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Bigbosslatino

  
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N-DReW25

  

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Korolevskyz

  
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