N-DReW25

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Posts posted by N-DReW25


  1. Will there be a kotor 2 port because to me the mask look cool in kotor but after seeing the mask overhaul images a kotor 2 port would be nice since some mods that remake HD models (Example weapon overhaul mod and weapon overhaul texture rework)that do a great Job at the mod but there isn't a fully committed kotor 2 version and it Just loks horrible when compared to kotor 1.

     

    Now not all mods do that for example blaster pistol enchantment has a kotor 1 and kotor 2 version and it would be great mod if it was avalible for both games,keep up the great work.


  2. It Crashes.zip

     

    Every time I attempt to do this I follow it word for word and it crashes even when I only replace n_sithappren001.uti it crashes.

     

    I am running a windows 8 computer and I'm modding the steam version of Kotor and it runs well unless your near smoke then it lags and the sith trooper texture isn't normal either.

     

    Firstly I open Erf edit and open end_m01aa.rim and extract the 3 files within it into a new folder and I close out of erf edit,then I do the same to end_m01aa_s.rim and extract them into the same folder and close out of erf edit,after that i get all my modified files and overwrite the ones within the new folder

     

    Then I open erf edit and select new and I set it to end_m01aa.mod then I click on add resources and I highlight everything within the new folder and then after there all in erf edit I save it and drop it into the modules folder and replace the previous one in their then I launch the game Create a new character to test the module and It crashes.

     

    I am at the point were I need screenshots to Guide me through this because this seems impossible.

     

     

     


  3. The G0-t0 overhaul was a mod back around 2014 that turned goto into one of general grievous' body guards.

     

    It used to be on deadlystream but now it isn't avalible

    http://deadlystream.com/forum/files/file/229-g0-t0-overhaul/

     

    Now you may not know what I'm talking about well thankfully xuul has a video on ithttps://m.youtube.com/watch?v=VvoJmAHL9Ww

     

    The reason why I am asking as to why the link is broken or why I want to know what happened to it is because this is oviously a must have plus you need the restoration mod making it a another reason to download

     

    If I am wrong and everyone can download it fine and the link Just hates me Just tell me


  4. So with the formats of the .mod and .rim being incorrect was that my fault because I think I need to know more abkut the .mod and .rim data changing and how to change it back.

     

    Also does closing by closing erf edit and re opening it resets it but do I have to save the .mod before hand


  5. So When I Did Try to Attach end_m01aa.mod I got "You aren't Permitted to upload this type of file" so do I Just Ignore that because I've Noticed 2 Things Darth Bandon is Invisible in the cut scene and when I tried to make tar_m02aa it Just sent me back to the main screen but I couldn't do anything at all.


  6. Okay got everything up to 10

     

    So I am in erf edit and I pressed new and made it a .mod extension but create a new file called end_m01aa I'm confused.

    Do I make the file in erf edit or do I exit erf edit and then you say add everything from the resource folder to erf edit so does 10,11 and 12 have anything do with this comment

     

    Sorry for this but I am as eager to play the mod without bugs


  7. So do I need to extract all NPC's,boxes,doors,triggers and scripts in erf edit

     

    Posted Today, 01:30 AM [EST}
    So I got around to trying it and I opened the rim module from erf edit and added my edited stuff into it overwritting the prevous things within it and then I saved as and I saved it as a .mod and it didn't work at all

     

    So am I doing this wrong if so please carefully explain what I'm screwing up on


  8. Taris might have alot of features including:

     

    Sith patrol in appartment will have an old head and will have a sith assult gun

    The duros who dies is a bith with a bith instrument which you could possibly use

    All merchants in game will have new items but unlike ehanced merhcants won't have OP stuff or things like 5 naga sadow sword in every merhcant

    Larrim is the same species as zuulan senatar (the thing with 3 eyes)

    Zelka and gunnery are wearing white but with the same heads

    Duelist will have proper items

    Lavins thugs look intimidating

    When bendak is killed ajuur will give you his armor

    The sith commander who drops armor is red and won't drop armor but thr over 2 will meaning both carth and yiu will have sith armor

    Sith armor has better stats

    The hidden beks don't look weak

    Possible vulkar and bek armor

    Exchange armor that matrik,holdan,the 4 exchange enforcers you meet,canderous and the guards in daviks estate will have this armror and it will replace the unused cinagar plate armor

    The bouncer is a gamorean

    The bounty hunters at zax's are more intimidating

    Selven might drop battle armor

    Republic mod armor might be reskinned and made better

    Turrents are battle droids

    Nearly every recruitable character has a good item unique to them

    Republic trooper in the under city is a republic trooper

    Glow rods are stun battons

    Massari staffs are on rukils father and grand fathers corpses

    Kandark ark and his friends are tougher

    Bastilas slave outift is an ingame item

    Brejik drops armor and his stuff is better

    Receptionist in the sith base has sith armor from kotor 2

    Sith Governor has sith war blade and dark jedi robe

    Bastila has a single saber

    Rakghoul serum in the sith base

    And maybe some more

     

    This is a big but kinda simple mod that is to make the game more engaging


  9. So extract all things or extract files from the .rim,.ifo and .are

     

    I honestly think its better to put 3 spikes and 3 parts into the box,remove the long sword and combat suit from the bix and add the kight combat suit and place it on the dead republic trooper thats neae the box at least that way it isn't annyoing when the bug turns up


  10. Ok so I assume I'm remaking the module exactly the same as before but with my edits and if something does go wrong I delete the .mod I've made and the .rim will still be their untouched

     

    So do I need to extract the .git ifo and .are for this or what


  11. The reason why I say tls oatcher is because I don't want 2da conflict galore because this now isn't 2da based but in later releases it could be

     

    (Also This mod is hopefully be compatible with the android port so people can play my mod on the go,nost tls patcher mods don't work on android some do but feat mods,some head mods,sith stalker,maybe brotherhood of shadow and maybe recruitable kay don't work on android so I'm testing my mods on both android and pc)