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Everything posted by bead-v
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Mods that lower the prestige class level requirement?
bead-v replied to Tricky's topic in General Discussion
Actually, I think 15 25 75 means that you get a jedi prestige class if your level is 15+ and alignment 75+, while you get a sith prestige class if your level is 15+ but alignment is 25-. 10 50 50 would then mean that if you're above 50=jedi, if below 50=sith. The same for 10 40 40. -
Mods that lower the prestige class level requirement?
bead-v replied to Tricky's topic in General Discussion
It's tk102's dialog editor, that can be found here, under 'dialog/sound editing': StarWarsKnights.com - Knights of the Old Republic - Kotor TSL - The Sith Lords Find the node that plays when kreia tells you about increasing your training, and you'll see under 'condition' or whatever: 'c_pc_prestige', then 15 25 75 0 0. This probably means that you can get the class if your level > 15 and your alignment > 75 or < 25. Changing the numbers to 10 50 50 should give you the dialog at level 10, no matter what alignment you have =P I hope I have interpreted hassat's post correctly.. -
TSL Canon Style - Apparances and Other......
bead-v replied to catagurin's topic in General Kotor/TSL Modding
There are two lines of Atris that exist in the conversation where Atris sends the Handmaiden to go with the Exile: "I need someone to watch the exile closely - and let me know if she contacts the Sith. " "Ah, but she does. Do not be fooled by the exterior - it is her nature that you must beware. She fell to the Dark Side once, she will do so again." But thing is, the disciple was supposed to be Atris' pawn at some point, and those lines could be left over from a conversation between him and Atris.. Anyways, this is all that I know of. -
Did you manage to find someone for the screens yesterday, or do you still need me for it?
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TSL Canon Style - Apparances and Other......
bead-v replied to catagurin's topic in General Kotor/TSL Modding
Mira's clothing: well, they're just clothes, they don't mean anything really.. But the grey jedi robe is very similar, you can use that =P This is what I always aim for (everyone has default clothing): Exile - cyan Kreia - green (preferably double-bladed, as it is in canon =P ) Atton - blue Bao-Dur - viridian (double-bladed) Mira - yellow Visas - red Handmaiden - purple (two lightsabers) Mical - no idea, either one of the colors that are left, silver or purple, or maybe green -
I was still able to so your message on team hssiss that you'll be back around 2 =P
Anyways, next time maybe use VMs for this? =P
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Yes we do plan on modifying the fight with Kreia, especially the last stage of the fight.. Again I'd rather not reveal too much, but I think everything will make sense the way we plan on doing it..
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Wow, the comparison is very rough, even more than I expected.. but it's better this way..
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Wow, that was REALLY optimistic =P My guess would be January/February, but I don't know how things will go now that there are four of us, and I have never worked on a big mod like this, so it still may well be this year..
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There is no proof of any "Atris as Traya" content in the game.. Until I see/hear some real proof (Obsidian or something), there's no reason for me not to doubt this was ever meant to be the case at all. The line can be made to make sense, it's CUT content right? About there being only the male version, maybe we can edit the VO, or in the worst case just leave it out for females... Oh, will you be fixing the 4 times written sentence?
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Actually, a function exists for such cases that allows switching the camera angles by script.. The script would be really easy to build, but I can do it if you don't want to... you'd just have to get me some details from the .dlg... As for the line, it was recorded for a reason, and since it mentions mines and self destruction, I think it's probably because they were meant to be there.
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Mod - attuning personal crystal without kreia
bead-v replied to Markus Ramikin's topic in General Discussion
Well you can always run a check to make sure their tag is not "Atton", "Handmaiden", "VisasMarr",... No other ideas.. -
How did you change it back to green? IIRC, the controls used to be in the bottom left corner, where are they now?
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What mods do you think are essential to TSL ( besides TSLRCM :) )
bead-v replied to a topic in General Kotor/TSL Modding
VP Modules Tweak Pack 1 Mod Download, Knights of the Old Republic 2 Mods Read all about VP's mod there.. As for the improved dialog.tlk, it's safe to install most mods without a conflict, just make sure that the mod you're installing doesn't override your dialog.tlk. Most mods won't, especially those that have little or nothing to do with dialog editing. As for the must-have mods, I'd say the Admirality and Battle of Telos mods, but I don't know if they're compatible with TSLRCM. -
I'm sure these and other things will get fixed or updated soon. I think it won't be that bad in the end, when all of the issues and colors are sorted out.. Well apart from the white on white you mentioned, I don't think it's that bad right now either, it's just a simple plain site, not really ugly.. Though there is one weird thing that was already happening before these new blue forums showed up: whenever I click my username in the top right corner (where all the other options are), it opens up the user page of 'Alexander V'. What the heck?
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The wookieepedia article on Jana Lorso says: "Lorso was also planned to be killed near the end of the game. During the Battle of Telos IV, she would tell the Exile that she had lost all of her bodyguards and mercenaries to the Sith. She would then panic and flee at the Sith troopers only to be killed by a Sith turret. Time constraints forced Obsidian to cut this from the game. " I have found no content left in the game that would support this. Does anybody else know anything about this, especially what the source of this information is?
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If this really is so, I'd like to know where you got this from. At any rate, 0 content of that is left in the games, and the game must have been preety different at the time this was planned. It's preety much like that devaronian Dvakvar or whatever he was. They did want to kill her, but she survived, although she was cut off from the force in the proces, which is why she isn't a super strong force user when she joins your party. Anyways, the closest idea to what happened to Kreia is exile, that's why the word is used. But I do think she told this to the exile to make him/her think they aren't so different.
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Well the Sith at that point were killing all the Jedi right? At one point the Exile was pointed out as the last of the Jedi to the Sith by Atris.. And the Exile is special to Kreia, as we all know, so she would not allow the others to kill her. Sion and Nihilus probably saw that as weakness and exiled her... And yes, there was no scene intended to show the dispute, this cutscene can be unlocked early in the game and therefore couldn't reveal too much information.. that's why they cut the other line too, I think, it would have given away too much too soon. Oh and one small note to finally correct this big misconception: Atris being the final boss was never intended, it's a misconception due to Atris speaking some of Kreia's lines on Malachor, but that was probably because of a confusion at Obsidian, since both voice actresses played the character 'Darth Traya'.
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The problem is that nothing is left in the game files about them so we don't really know how they were supposed to work..
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Wow, great find.. I never noticed that.
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Influence won't work, since the fight only happens if influence with Disciple is greater than the influence with Atton.
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While this is true, the same doesn't go for Handmaiden vs Visas. Yeah, but what if the actual player's intention was to kill off that annoying Disciple? He'd have to fight to lose to achieve that.
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Maybe one thing to note is that when the exile actually enters Trayus, there will have already been 4 or 5 sequences of non-exile gameplay.. (remote, Atton, Mira, HK, other partymembers) I don't want that we end up having too much player controlled. I won't comment on the rest because I'm against two of the options and completely for one of them.
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The influence needed to jedify Bao-Dur can be gained in just two scenes. The first is the scene when the exile frees the party members in Atris' academy, respond with: "There is nothing to apologize for. Are you sure you're okay?" "Are you well enough to travel?" "Come with me, then. I could use your help." The second is on Nar Shaddaa, that Rutum guy near Geeda the rodian's shop.. have Kreia and Bao-Dur with you and convince the Exchange thugs to leave, then let Rutum leave, you'll get enough influence to train him as a jedi. Other than that, he has at least two Bao-Dur only influence gain opportunities - one is when discovering the atmospheric sensors inside the cave and letting him crack them, or cracking them yourself, while the other is repairing that airspeeder (like Atton, but for a different airspeeder part).
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Are you gonna post an updated 232TEL.mod, so others can have the issue fixed?