bead-v

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Everything posted by bead-v

  1. According to Wookieepedia, the Battle of Malachor V took place in 3,960 BBY, and Revan and Malak returned in 3,959 BBY, a year later.. But everything with the mandalorians was probably not over when the Battle of Malachor ended, so you have to add some time to that, and the Jedi Council probably had a debate on what to do with the exile, so that could explain why there's a year of delay... But it surely was after Revan returned to known space, the Jedi on the Council speak of Revan and how they can't be vulnerable on two fronts.
  2. I didn't say it's better, or that what zbyl is doing isn't needed, or anything like that, just wanted to point out that Jinger got the two handed Kreia model to work.
  3. bead-v

    TSLRCM download

    TelosHKfix.rar - ImageHost.org Put these two files in the 232TEL.mod file, NOT the override folder and it should work and be compatible and everything.
  4. bead-v

    TSLRCM download

    Why not just change the Telos HK script name? That would eliminate the whole problem..
  5. Well, if you want to keep everything restored and make it more logical, you can add a node for asking Slusk to let him go... although from one perspective, if Slusk agrees to stop messing with the Ithorians, it can be assumed he'll let that Ithorian go, so you just remove him from the cage.. but it's your decision in the end, I guess.. But I really can't see the exile doing nothing about that Ithorian and leaving him there, even more so because he convinced Slusk to leave them alone (LS).
  6. It was rerecorded into a video from an in-game cutscene, and it does use the two handed model (that's the main point of the fix - check the pics again).
  7. Well, this guy managed to fix it (the kreia model): Fixed Kreia's Fall Movie Video Download, Knights of the Old Republic 2 Media Anyways, alright zbyl, if you've got it covered then great. I don't think it's impossible to sync the cutscene timing with the .bik movie, but if you've found a different solution I guess that's great. =)
  8. Here's what I can offer zbyl: Kreia_s_Fall.mp3 - ImageHost.org The timing here is identical to the .bik one, so if you can tune the dialog perfectly this should work alright... Anyways, if you decide to use it, tell me because I'm not completely happy with the recording yet (right after kreia is force pushed for example), and I don't know if the volume is alright.. EDIT: Also, the wrong Kreia model is used here - Kreia should have both hands, she currently has only the right one.
  9. I noticed it was a little different.. anyways, I still think it's possible, you just have to play around with it - I'd give it a try but I'm on vacation until wednesday.
  10. That's what I was thinking, zbyl. Record them, then try to paste them into the music file so the music overlaps perfectly.. I don't think it would be that hard with audacity, you'd just have to play around with it for some time.. On the other hand, you could record the whole .bik audio into a music file, but that would eliminate the possibility of using kreia's alternative line.. But I actually like the .bik more then the ingame cutscene... it's a bit darker and the low res makes it feel old and blurry which makes it more like a blurry memory.. But that's just me.. =P
  11. So you don't think recording them from the video and putting them in the music file would work? I don't know how tricky it would be but it could work, if you don't find the sound effects.
  12. Will do if we ever need anything.. currently we're fine.. Oh, also, we've got help from two more modders who will primarily help us filling up the empty 905 and 906, maybe help with the rest too.. They are newbiemodder and yat (yatsookey)..
  13. Well, it would have been cool to still have access to the old thread with all the ideas, just in case, but it's not that big of a deal, we'll get by without it.
  14. well we're trying to add as much VO as possible and keep it from feeling empty, but there's only so much we can do.. don't worry too much though, when I first played through the first few modules I noticed a new feeling, it isn't as empty and unexplained anymore.. so even with not much VO, it'll still be a great improvement..