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Everything posted by bead-v
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Maybe in a few cutscenes, but generally only one would be present.
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Hmm, how about you get the option of choosing who you want to be selectable in the party selection screen when you leave the Hawk, before the party selection screen pops up?
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Yep, that's true, they wouldn't level up by themselves, but we could add the missed experience to them when they are added back into the party, either by comparing levels, or by somehow storing the amount of experience gained. (Using global numbers, one for every digit could maybe work, if we cannot store the entire number into one global?)
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I like the idea. I don't think I could be the one doing this though.
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How about if we make an invisible placeable on the Hawk where you get to set which of the two (Disciple or Handmaiden) is in your party? You could switch between them whenever you like. The one that technically isn't in your party would just remain on the Hawk, of course. No idea about an in-universe explanation for that though.
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Well, you can set it so every assassin drops his saber. That would probably be too many sabers then, so I guess you'd have to modify the treasure generation scripts to make it work, as I don't think such a script exists for dropping lightsabers. (Or can anyone think of an instance when someone in the game drops a random lightsaber?)
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Interesting.. the first question that comes to my mind is who trained the Exile on Dantooine? That is true for some of it, but MVI still won't be canon for the same reason TSLRCM isn't, it changes content, in canon the party never attacks Kreia, in fact they probably never leave the Hawk...
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The wookieepedia article says the source is The Complete Star Wars Encyclopedia. If anybody has that, they can check. But also, the rest of the MVI content isn't canon anyway, so it wouldn't be so bad if we didn't stick to it in this case too. I don't know, we'll see once we get there...
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Yes, but why Dantooine? This is the first time I've heard of this too.. As for the problem, we will sort it out once we get there. The traveling to the unknown regions is really just an idea for now, we haven't figured out the details yet.
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Are we supposed to be unable to reply in the tutorial threads?
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Okay, thanks doc!
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Is it possible to make the site send us notifications when comments are made to the mods we uploaded? By comments I mean the "user reviews" on the file's page.
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Now let's add the time factor in, let's look at the situation after two years for example. If you pay for an MMO you paid for it 24 times. As for the game that's on your shelf, you paid nothing more for it. I think these fees are crap, I don't think I'll ever buy a game where I have to pay to keep playing when I have already bought the game.
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Okay, SH, I think that was totally unnecessary. I'm sure there isn't a single idiot on this forum that wouldn't get the joke.. Glad you guys like it. Too many pillars perhaps? I know there are more than originally in 903, but I was gonna put some more into 903 so it appears more balanced. Would you rather I take some out of 906 and 905? As for the circular rooms, I actually have no idea what to put in them. Aside from just putting in some crates, I can't think of a functionality for them. Does anyone have any better ideas?
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Interesting, I do not have this problem.. When I click an external link it always opens it in a new tab, regardless if I clicked 'open in a new tab' or not, but it never opens it in the current tab. I have firefox too, by the way...
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LOL, what a comment: "Lord Give Us Michael Jackson Back! We will give you Justin Bieber!"
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Lol, Pazaak, if I tell you everything how are you gonna have fun playing it? We have thought about everything you mentioned so it all works and doesn't seem weird. As for what exactly happens, you'll have to wait for the mod's release for that. =P
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Lol, we'll think of something. Exactly. And it will happen if influence(Visas or Disciple) > influence(Handmaiden or Atton). Yep. That's okay, just keep the party members out of it, they have been taken care of already. Yeah, some big cons.. still it's a nice idea. You will talk to him, but he'll stay with the ship, yes. And here are the screenshots of the Proving Grounds: https://sites.google.com/site/anendingmod/proving-grounds-tour
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Well it isn't necessary, we can have an option to use stealth to open the cages so the storm beasts escape and attack the Sith. There are a lot of options here.. Lol, that's precisely what I wouldn't do, I would have them know who the Exile is.. =P Yep, VO.. there will be VO for some NPCs in the academy, can't say how many though.. As for the dialog, I'm sure we'll get it together right somehow, if not we will seek out help, if it's really needed. Actually I wouldn't like to create this scene because everyone pictures this scene in their own way, I wouldn't want to define such an important event, so let's keep it arbitrary. =) But hearing VO when walking around the surface, that works with me. =P I liked this I idea, I wish it were possible. Is there anything similar we could try? Yeah, it's hard to believe one would survive such a fall without a scratch.. still, I try to think that she rolled down the cliffs instead of falling directly onto the ground, which increases her chances at least. Anyways, personally I would like to keep it as it is, but it may be better to do something similar to what you're suggesting. We're getting back to that part at a later point, we'll decide what to do with Mira then.. What does everyone else think about this, though? What makes you think we are doing the party rescue the same way the TSLRCM crew did it? =P We can't do that, but we have done much to improve that cutscene. It's definitely better than before. We're currently in 905 (we are working pretty much chronologically), and we're gathering ideas for 906, as you can see. =P So people, post if you have any more ideas, but also if you have suggestions on how to improve ideas that have already been mentioned. That will help us to pick the right things, and the more people think about it, the more ideas there are, and the better the final product will be. =)
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I would really like to pull this off in a very creepy way, what do you guys think about it? Yes it was, and it was restored in TSLRCM. Do you guys think it would be weird fighting yourself again? Though maybe this time you could face an exact copy instead of a darker version of yourself. We could maybe do that in combination with the training hall idea. I'm realizing now that everyone is thinking of Trayus as some sort of tomb, or at least with an ambiance of one. When decorating it I tried to bring it closer to what it should be according to the name - an academy. I imagine it as being newly decorated by the Sith, bringing in new modern stuff. And of course in an academy, even if it is currently a center of operations for the Sith, I didn't feel like there should be any defenses like turrets or traps. Anyways, for you to get a feel for it, I was thinking if I should make a short screenshot tour through the proving ground, which would help everyone with getting ideas. ( Of course only if VP agrees. =P )
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Ja, wenn der Schüler tatsächlich verliert kann man seine Leiche auch finden, aber nicht auf dieser Seite von Trayus. Und was den dazukommenden Schüler angeht, wie ich schon gesagt habe, er sitzt zur Zeit im Gefängnis auf der anderen Seite von Trayus, und kann nicht hier her kommen weil nach dem Kampf mit Kreia die ganze Gruppe gefangen genommen ist.
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One such patch already exists, though it has a bad reputation because the author put mods in it that he wasn't given the permission to use. It's called something along the lines of "xenon 1.0c patch". I don't know the exact name. As for this being a great site, I agree. =P