Logan23

RoR Staff
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Everything posted by Logan23

  1. Version 1.0

    507 downloads

    ------------------------------------------------ Revenge of Revan Demo (Beta) ------------------------------------------------ AUTHOR: Thomas "Logan23" Monahan NAME: Revenge of Revan Demo (Beta) TYPE: Fix Patch VERSION: 1.0 SIZE: 48.2 KB (UNZIPPED) DATE RELEASED: 8/21/2011 WEBSITE: http://www.moddb.com/mods/revenge-of-revan ------------------------------------------------ DESCRIPTION ------------------------------------------------ Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords). ------------------------------------------------ Version 1.0 Changes ------------------------------------------------ - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module. - Tweak Boma to be a tad easier to fight - Tweak the Twilik Siths' utc to have more HP - Black Boxes now are datapads and have text that shows up when you discover one. - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber) Calming Plant has new icon and can not be worn as an item, - Personal Journal (Corellia) quest items with descriptions. ------------------------------------------------ INSTALLATION ------------------------------------------------ -Simply place the files into the Override folder -Allow the files to override the old ones if asked ----------------- NOTE ------------------ -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them. -For Boma and Sith fights you must use a saved game before you enter that module for the first time. -Best to start a new Game in order to see all these fixes. ------------------------------------------------ » DISTRIBUTION AND USAGE NOTES ------------------------------------------------ This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage. ------------------------------------------------ » LEGAL ------------------------------------------------ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Will be releasing a Quick Fix Patch today

  3. GBL- Don't know? Might see about re using some or splicing for small NPCs' one liners. There is very little of the original sountrack in RoR. I believe the Demo has maybe one original track that pops up. We plan to have RoR only use its own sound track. I don't know if you should delete default resources since have no idea if there will be any glitches from doing so. The kotor2 engine its self is a bit buggy at times. Logan
  4. Testing a small Fix Patch for RoR Demo =)

    1. Logan23

      Logan23

      Hey, just get the message. Yea ,saturday we can chat hiss if LF is still down. That would be great!

  5. Yeah, the GUI is one of those things that you are working in the dark since there is no tutorial on it. I'm going to see if I can get it back to the original color for the names over NPCs so its not hard on the eyes or get it to the orange as planned. This would be part of the Parch I'm working on for the Demo. Thank you
  6. Luckybag, please don't post spoilers from the demo. Just pm me the issue and I will answer the question. The blue scene is not a bug, it's the module to are placed in after the credits. The credits mark the end of the demo. Luckybag- your post was deleted due to spoiler info.
  7. Thanks, I am in the process of fixing the bug and the guy saying talk to Bao dur,..when your looking at him thinking,..dude he just ran past you?! These will be on my Wall of Polish (Stolen from ToR's Wall of Crazy)
  8. File Name: Revenge of Revan (Demo) File Submitter: Logan23 File Submitted: 15 Aug 2011 File Updated: 11 Sep 2011 File Category: Mods TSLRCM Compatible: No Revenge of Revan Demo (Beta) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years. An event on Corellia will set events in motion as you try to unravel this mystery before its too late. RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup. New Features: Well over 50 PC heads including aliens with the ability to wear head gear. Species optional based attributes setup. Around 2 hours of gameplay There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty. A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2. Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation. With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs. In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale. -------------------------------------- Note: This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later. Click here to download this file
  9. Version 1.0

    12,578 downloads

    Revenge of Revan Demo (Beta) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years. An event on Corellia will set events in motion as you try to unravel this mystery before its too late. RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup. New Features: Well over 50 PC heads including aliens with the ability to wear head gear. Species optional based attributes setup. Around 2 hours of gameplay There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty. A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2. Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation. With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs. In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale. -------------------------------------- Note: This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.
  10. I posted moddb.com's download link It is in the first post/ edited
  11. Updated the download link to moddb.com

  12. It is on a FTP site so that's why. The mod is to large for the usual system. I don't know where it is on the process.
  13. Hey everyone! It has been uploaded to deadlystreams but still needs to reviewed. Thanks to Doc to helping me get it onto Deadlysteams since this mod is really big and can not go through usual channels due to the 1.08 gig Rar file. I'm glad you enjoyed it zbyl2, it is always great to get feed back from a modder with your skill. The intro movie from crawler and blue screened conversation scene are roughs. The final one will be in Act 1. The Chancellor scene will be tweaked so it can be shorted if the dlg does not help with the flow. The reason for it not being in game is that there is no module, it was shot in blue screen like you find in movies which forced it to be a bink movie. I will look over and see which ones don't have lines. I do remember some soldiers in the merchant square did not have a dlg but the rest should have dlgs. Could you PM which module and i will take a look. thanks Dialogue is constantly being updated and I know some scenes will get some heavy polishing. One of the reasons for the limit of VOs were due to this re working of dialogue and the VOice actor we used will need to be around for another year or so which leads to a wait on those lines being voiced. The VO quality in the area of mics will simply be some will be better then others due to the mics people are using are not the same as a game studio. We are trying to get the best from them but its a limitation we can not control due to the number of total VOs you will find in the final game. The light saber kept turning off was an issue related to to a script which is being fired to keep the assassin from losing all his HP, its a glitch we will be resolving and that scene its self will be getting more polish so that will not be found in the next release. Unskippable conversations are found in a few points mainly since I found if you do a blitz on clicking the mouse to jump through the dlg you might get a bug like shutting the door on the assassin is in the room. Its on our wall of polish to get it to run so we can remove the unskippable block in the dlg. I tried a few times to get the council to sit but once they had a talking line they would stand up so I felt it was better to just have them standing. The Bink videos which most of them are over 2 years old are all getting re worked which will then include the new music from the RoR's soundtrack. The NPC in the Sith uniform was a fun character to write and conceive. We are looking to add more content as you visit Corellia again and have more conversations with the Droid merchant. =) I'm actually building a Doc of items to be Polished so these feedbacks will find their way into the content here being tweaked for when you play RoR these issues will be resolved. =) Thanks for the info Sith Holocron Thanks you!
  14. The opening chancellor scene is done using Blue screen...like in the movies.... Those NPCs are not in that module... That module does not exist. I am looking over how the scene can be tweaked to keep the same information but cut the time in half. VO tests will also let me know if editing will simply fix it. Blue screening is a tool we are using in the game to create a scene that could not be done or shown due to in game limitations. More advance usage of blue screen will be used later in the game. Logan
  15. Player feedback will be great just don't mention spoilers. Anything related to spoilers PM the feedback Thanks
  16. Released a link in forum till the mod is reviewed here

    1. Logan23

      Logan23

      Deadlystreams and moddb.com's links will be up soon.

    2. Sith Holocron

      Sith Holocron

      I'm on Yahoo right now. I'd like to ask you something.

    3. Logan23

      Logan23

      I'm on yahoo too

    4. Show next comments  21 more
  17. Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years. An event on Corellia will set events in motion as you try to unravel this mystery before its too late. RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup. New Features: Well over 50 PC heads including aliens with the ability to wear head gear. Species optional based attributes setup. Around 2 hours of gameplay There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty. A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2. Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation. With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs. In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale. -------------------------------------- Note: This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later. This is a link for now till its reviewed and up at moddb.com and deadlystreams. Enjoy! MAKE SURE YOU READ THE INSTALL DOC. Moddb.com's link http://www.moddb.com/mods/revenge-of-revan/downloads/revenge-of-revan-demo-beta Video/audio install direction is coming soon. Logan23 (Tom)
  18. Its uploaded here but still needs to be reviewed before the link is given here. Once its reviewed you will have it here. I'm working on getting a link out before the end of tonight. Uploading a 1.08 gig zip file (actual size 2.99 gig) makes it hard to find places to even upload a file this size. It will be up soon. Logan
  19. Yup its RoR Day, working on the uploading to sites, so you guys will findout the links, locations once they are uploaded

  20. Yes, you are correct, I will be looking at the book and how I can use it as reference material to help merge the game with book. =)
  21. Hey, I like the progress and work your putting into this keep it up. Just one thing..the movie in youtube is a kotor1 movie. If this is a kotor2 mod then you can't port/ use kotor1 movie or assets. Just wanted to give you the heads up.
  22. The Demo will be released Saturday Aug 13th 2011

    1. zbyl2

      zbyl2

      Looking forward to it!

    2. Sith Holocron

      Sith Holocron

      Congratulations!

  23. Today is mockup the finals for the character, locations and features webpages

  24. Working on the Web page =)

  25. You said you are a writer?

    What is the forum you were mentioning?

    Thnaks