Logan23

RoR Staff
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Everything posted by Logan23

  1. Posted a few pics, and now back to Modding =)

  2. Hey all! A Miraluka with start off eye cover.
  3. Mod crunch time =)

  4. Would a Jedi or sith be on the Show....Conana? Jay Leno..or David letterman's?..or just right to Saturday night Live?.

    1. Destin Folios

      Destin Folios

      Sith would def be Jay Leno, he's got a slightly dark look to him.

    2. Logan23

      Logan23

      ..and he removed Conan..betrayed him...yea that fits,lol

    3. Destin Folios

      Destin Folios

      Letterman is in the Gray, he's a great comedian but he hasn't really done anything spectacular other than make millions laugh every night. Conan is definitely a light sider, he chose to go to tbs and so far hasnt let anyone down : )

  5. Placing in the new edited Dlg files for the new build

  6. I do have a few more questions to record. I will see if i can those posted by the end of the week =)
  7. placing in the species script

    1. Working Class Hero

      Working Class Hero

      Cool! I'm surprised that you got it to work. Did you find a way to have it trigger after the selection screen or is there a dlg where the player says what species he is?

    2. Logan23

      Logan23

      Nope, there is a script that checks your species and will give you a feat/marker used for cond checks in dlg,..plus there will be option of having the PC's species affect Stats or not...your choice...

  8. Adding in more content....

  9. this is like twitter =)

  10. Hey, I looked through youtube and notice there are no videos where someone would give reviews on the Kotor1/2 mods. Just an idea if someone would like to do this....or see this done. This could be for old/already released and previews or just released reviews. Just food for thought...what do you think? Logan
  11. testing another RoR build

  12. That is a great idea. Have him send a VO sample and I will let you know what type of NPC would be good for him to Voice. Thanks
  13. np, I think i found it. I believe its the droid forman

  14. hey do you know the utc name of the droid that talks to you at the begining of the M4-78?

  15. From my thoughts,...i see a in game shot of han harr running toward the pc. Then right before han harr get to the pc it switches to a 3d max animation throughing the pc up from the PC's first person perspective so there is no issue with PC heads or clothes. then as you fly up seeing han har and hear the ships engines. You now jump to the normal bik movie of the ebon hawk escaping as usual. I hope that gives you a good visual of how it can be done. Let know and i will play around with later this month.
  16. Actually with the hann har throwing the PC up to the ship can be done with a combination of in game cut-scene, Blue screen the animation in 3d max and then have it run into the bik move with the ship leaving.
  17. Hey, I'm just stopping in to let you know about two things... First..I now have a Facebook Group page for Revenge of Revan http://www.facebook.com/#!/group.php...32026093489598 2nd is this game is also on the moddb.com site..check it out Here you can also vote it for the mod of the year. http://www.moddb.com/mods/revenge-of-revan MORE TO COME.... Logan
  18. hey PM me your e-mail so i can send the link

  19. uploading it now

  20. you should be getting a link tonight. Dealt with the scripting issue

  21. I'm surprise that it so hard to destroy the PC's inventory,lol

    I will be done with all the extra stuff tomorrow

  22. how do i destroy an item that is in a container

  23. looking at your script you sent ,

    GetFirstObjectInInventory(oPC); is not recognized by the compiler

  24. Trying to get this to work...

     

     

     

    void main() {

     

     

     

    object oPC = GetFirstPC();

    //object oInvent = GetFirstObjectInInventory(oPC);

    object oItem = GetFirstObjectInInventory(oPC);

     

     

    while(oItem != OBJECT_INVALID){

     

     

     

     

    //if (GetIsObjectValid(oItem)) {

     

     

    int iTypeR = GetBaseItemType(oItem);

     

     

     

     

    if ((iTypeR== BASE_ITEM_LIGHTSABER)

    || (iTypeR== BASE_ITEM_DOUBLE_BLADED_LIGHTSABER)

    || (iTypeR== BASE_ITEM_SHORT_LIGHTSABER)

    || (iTypeR== BASE_ITEM_LIGHTSABER)

    || (iTypeR== BASE_ITEM_DOUBLE_BLADED_LIGHTSABER)

    || (iTypeR== BASE_ITEM_SHORT_LIGHTSABER))

    {

     

     

    DestroyObject(oItem );

     

    }

     

    //oInvent = GetNextObjectInInventory(oPC);

    //object oItem = GetNextObjectInInventory(oPC);

    }

    }

  25. Trying to get this to work...

     

     

     

    void main() {

     

     

     

    object oPC = GetFirstPC();

    //object oInvent = GetFirstObjectInInventory(oPC);

    object oItem = GetFirstObjectInInventory(oPC);

     

     

    while(oItem != OBJECT_INVALID){

     

     

     

     

    //if (GetIsObjectValid(oItem)) {

     

     

    int iTypeR = GetBaseItemType(oItem);

     

     

     

     

    if ((iTypeR== BASE_ITEM_LIGHTSABER)

    || (iTypeR== BASE_ITEM_DOUBLE_BLADED_LIGHTSABER)

    || (iTypeR== BASE_ITEM_SHORT_LIGHTSABER)

    || (iTypeR== BASE_ITEM_LIGHTSABER)

    || (iTypeR== BASE_ITEM_DOUBLE_BLADED_LIGHTSABER)

    || (iTypeR== BASE_ITEM_SHORT_LIGHTSABER))

    {

     

     

    DestroyObject(oItem );

     

    }

     

    //oInvent = GetNextObjectInInventory(oPC);

    //object oItem = GetNextObjectInInventory(oPC);

    }

    }