todevuch

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Files posted by todevuch

  1. Todevuch's Sith Officer Fix K 1

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    KNIGHTS OF THE OLD REPUBLIC
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    Todevuch's Sith Officer Fix K 1 1.3
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    Author: Todevuch (todevuch)
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    Description:
    This modification is a partial fix for certain Sith NPCs:
    1) Twilek at Tarisian base.
    Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base.
    Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing.
    I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way;
    2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there).
    I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!;
    3) A Sith Captain at the Manaan Base.
    In this case, the captain had the wrong voice for Sith soldiers, which has been fixed;
    4) As a dessert - the true vestments of Admiral Varco!
    Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship".
    The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case.
    This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings.
    Instruction:
    Just launch TSLPatcher and point to the correct path to your game.
    Compatibility with other modifications:
    The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification.
    Credits:
    LucasArts Entertainment: Original files.
    Distribution restrictions:
    The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author.
    The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated.
    Special Thanks:
    1. @Darth_Sapiens for the KOTOR TOOL;
    2. @TK102 for the K-GFF GFF Editor;
    3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor;
    4. @bead-v for the MDLedit;
    5. @ndix UR for the tga2tpc;
    Recommended modifications for installation:
    JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426;
    Male Sith Archaeologist Restoration. Author: @N-DReW25;
    Diversified Jedi Captives on the Star Forge. Author: @DarthParametric.
     
    Video clips:
    №1:
    №1 (alternative):
    №2:
    №3:
    №4:
     

    650 downloads

       (1 review)

    6 comments

    Updated

  2. Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL

    Instruction:
     Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
     
    Description:
    This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries.  New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
     
    * Version 1.2.0 *
    Added Echani. Now some commanders of mercenaries will be representatives of this race.  
    The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
    Now these commanders correspond to their heavy armor Echani.
    I displayed everything in the screenshots.
    In the future, it is possible to add additional heads to different NPCs.
    I removed all restrictions, now the mod is free to use, more about this in the credits.
     
    * Version 1.1.0 *
     1. Added installer;
     2. Fixed Berun and Zherron files;
     3. Added modified files for Zherron and Azkul;
     4. Changed the armor commanders of mercenaries:
     4.1. in the crystal cave on Dantooine;
     4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
     5. Added armor to one of the wanted TSF hired assassins.  In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
     6. Screenshots are updated in accordance with the changes.
     
    Features:
    1. Khoonda Militia Armor:
    1) Old armor, which will periodically appear on the NPC.  She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
     2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
     3) Khoonda Militia Resistance Armor.  The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
    2. In addition, I added armor for Azkul.  Now he is equipped in it and, accordingly, his indicators are increased.
    3. I also added a thousand credits to his inventory.  After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money?  It is not clear, now it is fixed.
    4. In fact, you can get all three Khoonda Militia armor by being on either side of the force.  They are sold at Adum at the lowest prices, as he himself says.  The price is shown in the screenshots.
    5. The properties of all the armor are shown in the screenshots.  Armor is available for both male and female characters.
    6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries.  The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
    7. The mod is compatible with all mods;  with a modification of 90SK's SUPER Content Mod - partially compatible.
     
    Credits:
    90SK texture and icon of Khoonda Militia Heavy Armor;
    Silveredge9 texture and icon Azkul armor;
    redrob41: Echani heads.
    The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
     Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future  me in the credits section or special thanks.
     
     Special Thanks
    1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
    2. TK102 for the K-GFF GFF Editor;
    3. Fair Strides for the KotOR SaveGame Editor.
     
    Screenshots:
    A shop selling armor;  old armor;  Berun:
    Khoonda Militia Heavy Armor:
    Khoonda Militia Resistance Armor:
    Equanimity Armor:
    Zherron:
    Azkul:
    Mercenary Commanders:
    Hired assassins:
    Echani:
     

    411 downloads

       (0 reviews)

    2 comments

    Updated

  3. Restored equipment for T3-M4 / HK-47 from TSL – KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR.
     
     Features:
     1. Separate parts of T3-M4 are adapted to the first part of the game.  For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game.
     2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots.
     3. Parts for the T3-M4 can be found in the droid shop on Taris;
     parts for the HK-47 are in the droid shop on Tatooine.
     4. New prices for items: in order to simplify their receipt, some prices are reduced.
     5. Skills needed to get parts are reduced.
     6. Parts of droids are very useful for both T3-M4 and HK-47.  Now one of them can use regeneration, and the other can get a powerful weapon in their hands.
     7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid.
     8. The number of purchases is not limited, but, as you understand, it will be expensive.
     9. Other features that you can find for yourself in the screenshots.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     Thanks
     1. Darth_Sapiens for Kotor Tool
     2. TK102 for the K-GFF GFF Editor
     3. Fair Strides for the KotOR SaveGame Editor
     4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR
     
    Also similar modification:
    Screenshots:
    Droid rifle
     
     

    790 downloads

       (1 review)

    2 comments

    Updated

  4. Wookiee Warblade and Hanharr fix for TSL

    Instruction:
     Copy the g_w_warblade001.uti file and select the files:
     p_hanharr.utc
     p_hanharr001.utc
     p_hanharr002.utc
     from the proposed options
     in the override folder.
     
     Description:
     This modification returns the Wookieblade blade from the first part of the game.  In the original, it is rather weak, and besides it cannot be modified.  I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
     To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
     I also added the following to his inventory:
     1. 3000 credits.  Did it seem to you that this Wookiee is too poor for a bounty hunter?  After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible.  We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss.  Now Mira will have the motivation to eliminate this Wookiee.
     2. War sword wookiee.
     3. Sword of Freyyr.  It is not clear how Wookiee got it.  But the developers put this original sword for a reason, it makes sense.  Now it can be found much faster.  For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift.  If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
     4. Ryyk blade.  It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory.  Now it is fixed.
     5.Bowcaster.  What kind of Wookiee travels without this rifle?  That's right, just crazy.  And yet this is not the end.  Now Wookiee will own his native weapon.
     6.D-Package.  It is strange why it is not available to us, because if we are on the dark side, then we get it.
     
     For supporters of the dark side, it’s enough to take Hanharr as companions.  He will have the same inventory as if he were killed, not only mines and 3000 credits.
     
     I added two options for carrying a Hanharr weapon -
     1. NOT EQUIPPED, is in inventory.  Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
     2. Equipped with a Wookiee sword (blades in inventory).  Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
     
     The characteristics of a Wookiee sword are average compared to other weapons.  Characteristic is in the screenshots.  But if you upgrade it, you can turn this sword into a formidable weapon!
     
     Credits:
     Do not use this modification in any form without my permission.
     

    271 downloads

       (1 review)

    0 comments

    Updated

  5. Restored equipment for HK-47 / GO-TO - TSL

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL.
     
     Old content:
     This modification returns the HK-47 stuff to the game.  Can be found in the first droid assassin on Peragus.  I put the armor on the droid assassin in the polar zone of Telos.  The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin.
     What's new:
    1. Deleted unnecessary files;
    2. Added the ability to get the rest of the droid GO-TO;
    3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly);
    4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful;
    5. I increased the price of individual parts for T3-M4 and 1000 credits.
    Characteristics of the parts of the droids are presented in the screenshots.
     The screenshots are not visible, but the HK rifle will fall from each of the three droids.  This way, you can fully pay back one of the parts from Tienn.  It depends on you only how rich you are or from personal desire.
     The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid;  the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin.  Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     

    807 downloads

       (0 reviews)

    6 comments

    Updated

  6. Wookiee Warblade and Freyyr / Chuundar fix for KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
     Description:
     This modification adds the Freyyr sword to the game.  It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can?  This mod solves this problem.  I borrowed the original sword from TSL, slightly lower its parameters.
     Now this formidable weapon can be acquired in the only way - to kill its master.  This sword is one of the most powerful weapons in the game.  Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it?
     
     The characteristics of the sword are given in the screenshots.  The price of a sword, if you decide to sell, is 2000 credits.
     The sword can not be improved, because it is clear that such a power is already higher above just a scam.
     
     I corrected the moment.  when Freyyr comes to the hall of Chuundar with some other sword, but not with his own.  In the original, he has a standard Wookiee sword, which he replaced with a less powerful one.
     Now in all scenes, Freyyr will have his sword.
     
     Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword.
     In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer.
     
     Now the sword can be improved in the workshop!  The sword has a medium strength, not quite a scam.  In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course!
     Now the sword will cost not 20 credits, but 1000 monetary units.
     Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk.  I also added 1000 credits to the Wookiee’s inventory.  What a leader.  who sold his people to the invaders in slavery goes without money?  That's right - a complete fool, our leader will be smarter.
     
     Credits:
     Do not use this modification in any form without my permission.
     
     

    459 downloads

       (0 reviews)

    1 comment

    Updated

  7. Ordo's Repeating Blaster for kotor TSL

    This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore.
    The idea of this modification belongs to RevanFanMan, thank you for it!
    Information about weapons.  It is slightly weaker than the Mandalorian repeating blaster.
     Required skills: blaster rifle
     Damage, energy 3-17
     Small Arms 38m
     Critical threat: 20-20, x2
     Properties:
     Modifiable, small arms.
    The language of the modification is the same as that of your kotor TSL
     

    450 downloads

       (0 reviews)

    1 comment

    Updated

  8. Visas Marr's Robe fix

    This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it.
    I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas.  It also made the original Visas clothes unhealthy.  Now, this model can be seen only if you wear ordinary clothes.  I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
     
     

    967 downloads

       (0 reviews)

    7 comments

    Updated