Juliandroid

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Juliandroid last won the day on January 23 2016

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About Juliandroid

  • Rank
    Jedi Apprentice
  • Birthday 11/05/1995

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  • Gender
    Female
  • Location
    United States
  • Interests
    Character design, creature design, video game design, interactive storytelling, Star Wars, science fiction, art and french toast.

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  1. Semester has started. The inevitable drop in activity begins.

  2. Here are my characters. All of them are on Ebon Hawk. All Character Selection screenshots, I'm afraid. I can't frame good in-game shots and have never been able to take a screenshot while in a conversation. Name: Hulat-Neran Legacy Name: Resonare Class: Sith Inquisitor Level: 65 Specialty: Sith Sorcerer (Lightning path) Legacy Founder. Almost all of my other characters have something to do with her. I dropped a lot of credits on her outfit, still not satisfied with it. Name: Xadatus Legacy Name: Resonare Class: Trooper Level: 15 Specialty: Commando Hulat's most trusted ally, supposed to be undercover on a mission to spread dissent in the republic's ranks. Supposed to be named Xadato, but the name was taken. Name: Pertinox Legacy Name: Resonare Class: Bounty Hunter Level: 11 Specialty: Powertech One of Hulat's many agents. Name: Kaynn Legacy Name: Resonare Class: Bounty Hunter Level: 29 Specialty: Marauder Hulat's herald and expected-to-be most powerful warrior. Name: Gareel Legacy Name: Resonare Class: Jedi Consular Level: 10 Specialty: Jedi Sage Typical contemplative consular. Victim of terrible, terrible revenge. I have one other character at the moment, but I'm not crazy about his design and expect his deletion soon.
  3. I haven't played through the entirety of what's available for KotFE as of yet (I just started Chapter 7), but I find myself wishing they'd skipped Rise of the Hutt Cartel and (most of) Shadow of Revan for it. This is a very interesting expansion. I haven't read any of the TOR novels, so going in, I didn't know much about the emperor whatsoever, and while I think the concept behind him is interesting, his presence in both vanilla* and Shadow of Revan felt fairly underwhelming. Seeing him in this expansion, however? I feel both his threat and insidiousness quite well. I feel an interesting echo of the exile's relationship with Kreia with Valkorion, but oddly, a bit more honest. That, and I'm very interested in what Senya has to say. * - (From what I hear, you get the most of him from Jedi Knight and Sith Warrior, neither of which I've gotten far in.) Mechanically speaking, though, I can only really compliment the TellTale-esque elements, and I haven't seen their endgame. I felt fairly annoyed with the aggressive peppering of skytroopers. Granted, for SWTOR, I'm much more about story and crafting than combat, but a lot of the encounters felt like a space filler.
  4. Those are all looking great, but I find myself most excited for that Mandalore mask. Keep it up!
  5. Update time, featuring Sion and someone else for once! A pass at a design on Sion's arm. The lord of hunger! Did you know all the space under his nose is assigned to a space on his texture just about 11x11 pixels large? I didn't and I'm mad about it.
  6. I apologize, I meant the on the right, not his right arm. For the glove, I figured I'd just mess with the materials on it and slap some weird stitching here and there. I've always wondered why Sion chooses to wear an arm-long glove, and only one of them, but questioning a force lich's fashion tastes sounds like a bad idea. Though, now that that great idea is there, I got to consider it.
  7. Sorry for the three month freeze, a semester and some tablet issues happened. So far, I've only had time to work on my sion retexture still, but I'd like to expand my WIPs over the break while I have my trial of 3D coat running. Seam fixes have never been so easy. This update includes a new piece of clothing, some overall smoothing, more staples, and a new screenshot venue. Because 3D coat handles some of the lighting oddly (and 3DsMax, for some reason, crunches up and reduces the collar colors in the .tga), there's an in-game screenshot included. Also, I, personally, have no idea what to do with the right arm. Any ideas? I would love to do this mod if/when I learn how to patch in a PC head without overwriting any existing ones. I'm sure I can find a tutorial on that, easy, but that's still a whole new field for me. His white eye does dart around in synchronization with the regular one, but there's no eyelid movement whatsoever. Since that could look, uh, off with a regular eye texture on it, I'd lean towards a cybernetic one for that. Something along these lines.