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Dark Hope

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Everything posted by Dark Hope

  1. My goal was to highlight this. I reworked most of these textures by hand. And I know that a model can convey a lot of detail in a texture. And using a 2048 resolution is justified. That's my perfectionist side talking. The seams don't bother me as much as the texture of leather on metal. Leather creates unnecessary noise. AI can make the texture cleaner and smoother.
  2. PFBH05.tga
  3. "It's a shame the AI recognized the metal on the armor as leather." This applies to all armor.
  4. Cloudy texture. PLC_SubDroid.tga C_DrdSpyder01.tga
  5. This is not necessary. I'm glad to be of assistance.)
  6. I fixed the seam. Reduced the resolution to match the quality. 256 pixels is enough. Added an alpha channel. Maybe you'll find it useful. PLC_EqupPack.rar I fixed the seam. fx_flame.tga Fixed "-" and "+". plc_pazaak.tga
  7. It's a shame the AI recognized the metal on the armor as leather. I was pleasantly impressed by the PMBF01 and its 2048 resolution.
  8. I've written about this before. Most of the hawk textures are generated in multiple variations. It's worth choosing one, copying it, and renaming it depending on the planet.
  9. For example: LTS_floor.rar
  10. I tried testing the normal map on one of your textures:
  11. Oh, as soon as I see screenshots like these, the soundtrack immediately plays in my head)
  12. The latest changes on https://www.nexusmods.com/ are the merged files or did you add something else?
  13. I raised this issue once, and I was happy with the outcome.
  14. NVIDIA GeForce GTX 1060 6 ГБ
  15. 000002 - Game134234 (25).rar
  16. I got shovel eyelashes. The transparent area shines):
  17. I got an idea to create an animation from 2 frames and convert it to DS)
  18. Don't be upset. It's a lot of work) From my experience I know that each texture requires an individual approach.
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