Dark Hope

Members
  • Content Count

    895
  • Joined

  • Last visited

  • Days Won

    259

Everything posted by Dark Hope

  1. A good model. The only drawback is the seam at the neck of the underwear.
  2. Only n_darthmalak.mdl and n_darthmalak.mdx are responsible for this.
  3. You can do it the simple way, but unfortunately, it won't work. What are these files responsible for?
  4. You should correct the defect.
  5. From experience, I can tell you that the relief map is unlikely to work for you. Read this thread. https://deadlystream.com/topic/11908-invalid-bump-map/?tab=comments#comment-98929
  6. It's so good that I borrowed some of the facial features for my own texture for personal use.
  7. The texture is good, but I would remove the teeth on the lips.
  8. Hello. This would make sense if I didn't use models and fixes from other mods. But I have nothing against people creating builds with my mods. Such builds exist. The question is how often they are updated.
  9. Robes and armor 1024. PFBI01.tga PFBI03.tga PFBI04.tga PFBG06.tga PMBD08.tga PMBE01.tga pmbj01.tga PFBJ02.tga Aliens 1024 N_Duros01.tga N_Duros03.tga
  10. Does the environment map work in .tga format?
  11. The numbers should be removed. It might look something like this: PLC_locker.tga
  12. This looks very respectable. The difference between the versions is colossal. You've done a tremendous amount of work. All the heads are worthy of 1024. And all the clothes, animals, and aliens deserve at least 2048 resolution. The AI is doing a great job of this. It's visually noticeable.
  13. I checked. Nothing has changed. This killed ReShade)
  14. It would be great if you could do this. I haven't figured out the interface for this process yet. But I pulled out the old_w_m model. old_w_m.rar
  15. With the Hutts, this is justified. I haven't personally tested the N_oldCMH01 model. But from what I understand, it should have a corresponding change. Maybe that's what it all boils down to.
  16. The detail of the map itself is important.
  17. I created a new map. It might come in handy. C_Hutt01b.tga C_Hutt01b.tpc
  18. I looked. It doesn't work properly. I noticed the effect isn't there on the new Hutt textures. It may be there, but it is not visually noticeable.
  19. Hutt is a little shocked by his tail)
  20. The seams have disappeared)
  21. I think the 1024 NPC textures are a failure. They're low quality and a waste of performance. I'm posting another AI's work as an example. I think your neural network can do better.
  22. Cool. I saw this thread. I've been wanting to apply a normal map to the female Twi'leks' heads for a while. Another note: The map must be square in resolution.