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Everything posted by Dark Hope
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It's so good that I borrowed some of the facial features for my own texture for personal use.
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The texture is good, but I would remove the teeth on the lips.
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Robes and armor 1024. PFBI01.tga PFBI03.tga PFBI04.tga PFBG06.tga PMBD08.tga PMBE01.tga pmbj01.tga PFBJ02.tga Aliens 1024 N_Duros01.tga N_Duros03.tga
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Does the environment map work in .tga format?
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Kebla Yurt store.
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The numbers should be removed. It might look something like this: PLC_locker.tga
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This looks very respectable. The difference between the versions is colossal. You've done a tremendous amount of work. All the heads are worthy of 1024. And all the clothes, animals, and aliens deserve at least 2048 resolution. The AI is doing a great job of this. It's visually noticeable.
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Looking for this female character
Dark Hope replied to WhiteSaber's topic in General Kotor/TSL Modding
I checked. Nothing has changed. This killed ReShade) -
It would be great if you could do this. I haven't figured out the interface for this process yet. But I pulled out the old_w_m model. old_w_m.rar
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With the Hutts, this is justified. I haven't personally tested the N_oldCMH01 model. But from what I understand, it should have a corresponding change. Maybe that's what it all boils down to.
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The detail of the map itself is important.
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I created a new map. It might come in handy. C_Hutt01b.tga C_Hutt01b.tpc
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I looked. It doesn't work properly. I noticed the effect isn't there on the new Hutt textures. It may be there, but it is not visually noticeable.
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Hutt is a little shocked by his tail)
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The seams have disappeared)
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I think the 1024 NPC textures are a failure. They're low quality and a waste of performance. I'm posting another AI's work as an example. I think your neural network can do better.
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Cool. I saw this thread. I've been wanting to apply a normal map to the female Twi'leks' heads for a while. Another note: The map must be square in resolution.
