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Everything posted by DarthRevan101
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Recruitable Maxis View File Recruitable Maxis Mod Description: This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod. Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out. You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game. Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest. Instructions (if you don't want to know what happens in his quest or what to do, don't read this): First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him. Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin. To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there. After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward. After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron. The Glysh Family: In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5. The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy. Installation: Just let the TSLPatcher do its thing. Compatibility: I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST. If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you. Bugs: Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it. If you come across any other bugs or miscellaneous problems please PM me! Uninstallation: Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override. Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist. Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan. Submitter DarthRevan101 Submitted 03/06/2016 Category Mods K1R Compatible
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Version 1.5
1,135 downloads
Recruitable Maxis Mod Description: This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod. Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out. You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game. Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest. Instructions (if you don't want to know what happens in his quest or what to do, don't read this): First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him. Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin. To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there. After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward. After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron. The Glysh Family: In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5. The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy. Installation: Just let the TSLPatcher do its thing. Compatibility: I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST. If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you. Bugs: Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it. If you come across any other bugs or miscellaneous problems please PM me! Uninstallation: Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override. Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist. Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan. -
Works perfectly now, thanks!
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To make sure it happens only on the one module, I followed more or less this tutorial: http://www.lucasforums.com/showthread.php?t=199447 Will that work okay or is injecting it in to a .mod file a better way of doing it?
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For a mod, during a certain part of a quest, a mob is supposed to appear on Tatooine when the player arrives. While that works, it appears at any time during the game and they'll appear again when you re-enter the module. I'm not great at the coding, but can someone tell me what this code should look like? void main() { object oEntering = GetEnteringObject(); object oCreature = GetObjectByTag("glysh"); if (GetIsPC(oEntering)) if (GetIsObjectValid(oCreature) == FALSE) if (GetGlobalNumber("MAX_QUEST") == 3) if ((IsNPCPartyMember(NPC_T3_M4) == TRUE)) CreateObject (OBJECT_TYPE_CREATURE, "test_trand", Location(Vector (7.32, -44.53, 0.0), 90.0)); CreateObject (OBJECT_TYPE_CREATURE, "glysh", Location(Vector (8.99, -43.21, 0.0), 90.00)); CreateObject (OBJECT_TYPE_CREATURE, "test_trand", Location(Vector (7.32, -44.68, 0.0), 90.0)); CreateObject (OBJECT_TYPE_CREATURE, "test_trand", Location(Vector (10.36, -44.41, 0.0), 90.0)); CreateObject (OBJECT_TYPE_CREATURE, "test_trand", Location(Vector (11.84, -43.19, 0.0), 90.0)); object oNPC=GetObjectByTag("glysh"); AssignCommand ((oNPC), ActionStartConversation(GetFirstPC(),"bad_glysh")); }
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How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Thanks so much for your help everyone, I've gotten him working finally. I haven't started on his default clothing yet, but here he is not wearing anything. He might be changed later on but I'm really happy to have gotten this far. -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Thanks for that, it's finally working properly. Well, mostly - his head is transparent. I'm not too sure but I think it's because I need a TXI file? If so, what should a Twi'lek's TXI file look like? For some reason, double-clicking on the twilek_m01.tpc file doesn't open a new window, so I can't see what's in it. -
Anything that's purely a reskin/retexture should be compatible with TSLRCM.
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How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
It's creepy, you talk to the legs of the body on top but you can still see it moving up there. I wish I'd gotten a screenshot of it attacking the PC; both bodies attack you separately. -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
This is for KotOR 1. -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
So I finally got that mess sorted, though I was considering keeping it like that. What exactly do I call the Twi'lek's head .tga file? The name of the entry of the head column is maxishead, but I've named it that with and without numbers. So would I call it maxishead01.tga? Because I've tried but it always ended up with the green head. -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
That second picture gets worse the longer I look at it... -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Oh God... Oh God why... I definitely didn't follow your instructions correctly... What's worse is when that abomination attacks you. Looks quite funny dead though... I'm going to assume that I extracted the model for the Twi'lek body and not the Twi'lek head... Well I'm off to try again... -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Thanks so much for your help, sorry if I don't get it right away. -
How to make a custom skin for an alien NPC
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Okay, I've copied the Twi'lek appearance to a new one. What exactly do I do from here? Do I edit every model, tex and texevil column to be exactly like the Player's? Also, what file do I extract to re-skin the Twi'lek head to be a custom colour, for example, and what column do I change in the appearance.2da to make it use this? -
Hello, nice to meet a new person.
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How to make a custom skin for an alien NPC
DarthRevan101 posted a topic in General Kotor/TSL Modding
I've got a Twi'lek npc that I'm making in to a party member, but I don't want him just to look like a standard green Twi'lek, so I'm wondering how I can reskin him without replacing every other Twi'lek. I know (or at least think) that I have to add a new line to appearance.2da but I don't know what files to edit or what to change on the line. -
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I'm not a fan of the pictures they released, doesn't give me the feel of the Endare Spire or Tatooine. Honestly I don't think many people are expecting this to be completed - even ignoring the legal issues (though they don't believe there are any). So many mods have promised to try and remaster KotOR/TSL and eventually failed (Like that Massive Enhancement Mod that haunts ModDB), so it's not worth anyone getting their hopes up. That's not to say there aren't dedicated modders out there (so many of them on this very site), just that most of them can spell correctly.
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Does anyone have the Merchant script?
DarthRevan101 replied to sheldonshotty's topic in General Kotor/TSL Modding
void main() { object oStore = GetObjectByTag("Tag Of Your Store"); if (!GetIsObjectValid(oStore)) oStore = CreateObject(OBJECT_TYPE_STORE, "ResRef Of Your Store", GetLocation(OBJECT_SELF)); if (GetIsObjectValid(oStore)) DelayCommand(0.5, OpenStore(oStore, GetPCSpeaker())); } Here ya go. -
I reloaded to a save just before I got to Telos' surface and it remained the same. Anyway, I've reinstalled it and the issue seems to have sorted itself out, but I've still got no idea what was causing it.
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Oh okay, thanks for telling me.
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There was a mod that did this: Although I can only find a picture of it, it seems it is possible to edit the main menu in such a way.
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Yeah I liked that too. Plus, I think in the original game you don't even get to play the game of Pazaak; it just fades out and back in.
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Is there any kind of mod that allows you to repeat some of Bao-Dur's conversations (but still be able to make him a Jedi)? I'm tired of just seeing "Nevermind" whenever I want to talk to him.