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Everything posted by Durendal
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Should people start compiling lists of what's no longer compatible with this new release, or could it be assumed that most things that worked with 1.8.3b work with 1.8.4?
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TSLRCM Compatibility Patch for jinger's Admiralty Mod
Durendal commented on Darth Hayze's file in Mods
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Bit of an odd request, but I couldn't think of anywhere else to ask - Does anyone have a good guide on scripting force powers? There's one over at Lucasforums, but it only covers buffing powers. Secondly, does anyone have a link to and tutorial for using TSLpatcher?
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For places to put schematics, how about giving one of them out whenever the player is given a lightsaber piece/lightsaber? Like for example when you defeat Visas on the Ebon Hawk, along with salvaging a part from her saber, or when you deal with the Exchange on Telos. It seems like it'd at least be consistent, since the Exile is already happening upon or being given the pieces.
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I'm afraid I wouldn't know where any of the files actually are, the most modding I've done is trying to change a few items. I could describe the scenes themselves but I'm not sure that would be of much help.
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Oh, alright. That clears things up quite a bit. If the Kreia confrontation can't be done without one of them standing around, then having them leave during the assault on Telos would be for the best, assuming that the character's sequences/cutscenes play out, like Disciple contacting the Republic and Handmaiden returning to the academy. If those play out, then it gives both characters a plausible reason to stay behind rather than simply dissapearing into the aether like Bao-Dur does.
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I'm not quite sure what you mean. If you mean the jealousy thing, that should be gender specific IE a female exile would only trigger the Atton/Disciple confrontation rather than the Handmaiden/Visas one, or both. Is the Traya confrontation a matter of dialog? I had thought you were already going through the conversations and editing them, or am I misinterpting that? In the end, if ditching one of them is all that can be done that'd still be okay,
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Played through this a few minutes ago, and it's really super good, to the point of feeling like part of the game, the voice acting was surprisingly really well done, and the VA sounds enough like Dustil did in the first game for me to not question it very much. Now, I'm not sure if this can really be called a bug, but apparently if the main character doesn't have a last name, it repeats the first one. I've never come across this before, so I can't really tell if it's a problem with the mod itself or just a little quirk that I've never seen before. As an aside, this mod is totally 100% compatible with Floating Lightsabers 2.0.
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- korriban
- knights of the old republic 2
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With TSLRCM restoring everything that It does, I got it into my head to try a "Worst Ending" run, but depending on the order of events what I want to do may not exactly be feasible. Actual question below hidden in the spoiler.