
Jiiprah
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Content Count
40 -
Joined
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Last visited
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Days Won
5
Files posted by Jiiprah
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Relighting TSL - Early Release
I'm working on fixing/updating a few areas with lighting issues. This first one is the room that you first encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender.
The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas.
25 downloads
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Texture Conflict Checker
By Jiiprah in Modding Tools
Texture conflict checker for K1 and K2. Place in your game directory and open it. It will list all conflicting textures, in the override folder, and allow you to choose which version to keep. Unwanted textures are moved to a texture_duplicates folder and can be restored through the tool.
Source: https://github.com/J0-o/kotormods/tree/main/Texture Conflict Checker
9 downloads
0 comments
Updated
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bugfix Fog Fix & More - C3-FD Patcher
While you sleep in the medical room, C3-FD is patching your game.
Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only.
Included EXE Patches:
- Fog Fix
- Reflections Fix
- 4GB Patch
- Subtle Color Shift
- Music Volume During Dialogue Fix
- (Experimental) Borderless Window Mode
How to use:
Place C3-FD_patcher.exe into your kotor2 game directory and run. It will patch your game exe with the fixes listed above.
It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run.
It will also make a backup of your original swkotor2.exe.
How this was made:
- The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color.
- The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix.
Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters.
- The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked.
Bugs:
- This does not work with M478
Special Thanks:
HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist.
JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself.
Source: https://github.com/J0-o/kotormods/tree/main/C3-FD_patcher
178 downloads
- hex-editing
- aspyr
- (and 1 more)
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Glitched Lightsaber Hilt Fix - TSL Aspyr
By Jiiprah in Modder's Resources
In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles.
The fix is to simply change the model type from 'lightsaber' to 'effect'.
This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL.
Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.
106 downloads
- resource
- lightsaber hilt
- (and 1 more)
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Stutter Fix and Force Cage Update
There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.
107 downloads
0 comments
Updated
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loading screens Fullscreen Art Loading Screens - TSL
Fullscreen replacement loading screens for TSL.
All loading screens are included.
How these were created:
- Captured in-game screenshots with a low FOV
- Reshade effects were used for sudo-raytraced lighting and color correction
- Used GIMP to apply smoothing and anti aliasing
- Applied and blended 3 different "paint" filters, in GIMP
- added dark gradient at bottom of screen to make text more readable
54 downloads
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Fallen Jedi Floating Sabers
Modified Krea's floating lightsabers to match those of fallen Jedi. Gave each saber matching feats from Thematic Jedi Masters and altered their walking speeds. Sabers are also immune to stun, fear and paralysis.
3 Versions:
- Original saber owners colors (green, blue,purple)
- 3 purple sabers
- 3 red sabers
(all have the same speed and feat changes)
62 downloads
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Stretching Model Bug Fixes
Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version.
Currently Fixed:
- Valley of the Dark Lords
- Khoonda Plains
- Refugee Sector Girl
- Bastila's Head
- Khoonda Plains 2
- Khoonda Secret Room
137 downloads
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Crash Fix for Disable Vertex Buffer Objects
Using Disable Vertex Buffer Objects=1 (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.
93 downloads
0 comments
Updated