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Everything posted by Rece
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Thanks!!! If you have any recommendations for color hanges, feel free to shout them out! I'm working on several other color changes too
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Been afk for a little while, and this is possible a new part for that lightsaber mod I shared at the start of this thread: BTW I got this idea from DI's Qu Rahn lightsaber, and it just popped into my mind to make some of my own.
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Still not proof. Anyone can make that name on here, but alright
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Hmm, this is kind of suspicious how you'd randomly come here. Is there any proof that you're the real guy who made it?
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Yay for birthdays
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Okay, is 500+ downloads for a mod good? My brother says that it's not even a lot, but considering how dead the community is, I feel it's a huge accomplishment.
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No, it's just my brother says that 500 downloads is nothing. I don't care about my download size, the Ajunta Pall blades only has like 10, and it really doesn't matter. I was just trying to tell him that with this (sadly) dying community, that is a lot.
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Just say to your brother that it's all about providing value. That's the long and short of it.
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It's never going to happen, I guarantee you. The game is so broken, and idk if it'd even be possible to put TSLRCM in there. I would think they'd have to get persmission from Obsidian or something...
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I'm actually making a review for the mobile KOTOR
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Wanting to start modding, seeking help and advice.
Rece replied to Ninko's topic in General Kotor/TSL Modding
Check out my tutorials in the Tutorials section. I cover a lot there. Some of the stuff is intended for the Mac, but it all applies to PC as well. -
I made it so people would regret selling the swords haha. But hey, if you need the credits, there's a way. And thanks for downloading it!
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View File Ajunta Pall's Swords Revamped Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back! NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same) NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird. Submitter Rece Submitted 05/02/2015 Category Mods
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Version 1.0
38,795 downloads
Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back! NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same) NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird. -
That's a huge problem with Kotor 2 on most systems. There's a fix that seems to help tremendously on most systems of the game. I'll point you in the right direction on how to fix it Path: /Users/The_Parents/Desktop/Knights of the Old Republic II.app/Contents/Resources/drive_c/Program Files/Steam/steamapps/common/Knights of the Old Republic II In there will be a swkotor2.ini: Open that .ini and scroll down to Graphics options. Once there, go to the final option on the list there, whether it's fullscreen=1 or enablehardwaremouse=1 it differs (or it could be something else idk) Anyways, you're going to type this line EXACTLY under the last option in the Graphics Option there: Disable Vertex Buffer Objects=1
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Btw, if you ever want to see how the game runs along with mods, check out my channel The videos are going to make the game look laggy (Because I'm recording) but when I'm not recording, I can play the game on the highest graphics and it runs amazingly.
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BioWare Official TGA > DDS Converter Release thread
Rece replied to Darth_Sapiens's topic in Mod Releases
You commented 2 minutes after your first one, first of all I'd edit the comment, and second of all you didn't even give anyone time to reply -
Well, with my personal items mod hat I'm making, im already doing that his is just purple for xuul
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Hey guys! I'm back with another quick update on my mod that I'm working on for Xuul. This time, I've got two robes to show off. Although it's hard to see the pattern, they're there. I spent several days trying to create a PERFECT loop between several different images of things, and it got it down! So, the first robe is Jolee's. His robe has clouds moving by (made purple for Xuul of course) along with the pulsating X. The second robe is Juhani's, which has flowing magma through it (and again, purple for Xuul) along with the pulsating X. Well, I hope you guys enjoy these two vids, tell me what you think about them! The videos are somewhat blurry because I always have to increase the brightness due to my editing software making all videos dark for some reason... Jolee's: Juhani's: Also, if you guys would like me to make something like this for you, i can always do that because i love doing things for other people!
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Since when have you had a Mac?
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