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Files posted by inyriforge
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Male Head Pack by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"One of the most popular things to mod on this site is changing head selections. Most of the time authors make new skins and have them replace an existing default head. There are even times when two different authors make two different skins and both replace the same head. That's frustrating because you want both options installed in your override folder, yet it's not going to happen unless you know how to do some fancy editing.
Inyri Forge brings us a mod that gives you 10 new head selections that do not replace any of the current default heads in the first Knights of the Old Republic game. Most of the head skins are from past releases that replaced other heads. This is not the case being that this release will make all those new head skins available as separate heads. They even all have their own portraits.
There's a bonus head in this one that hasn't been released by the author. It's a Chiss head skin. The cool part about this head is that the Chiss will have blue arms and legs while in his underwear. The Darth Maul head will have black arms and legs to match the head color. The author's horn pack is included in this release since there is two Zabrak heads in this mod.
The TSL Patcher will install this mod since there are many .2da files that are involved to make this mod happen, the TSL Patcher will make it all compatible with any possible mods you�re using in your personal override folder that have .2da files involved. Enjoy the heads!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
This mod uses the TSLPatcher for installation. Run TSLPatcher.exe and follow the instructions provided.
Description:
This head pack contains 10 heads -- 9 I have previously released and 1 new head -- and adds all 10 heads to the head selection menu without overwriting any default heads. This pack also includes 3 non-human heads (2 Zabrak heads + horn masks and 1 Chiss head... because apparently everybody loves Chiss).
Comments:
This mod has, by far, the most complicated TSLPatcher setup I've ever done, and my fingers hurt from copy-pasting. But without the patcher this mod would've been grossly incompatible with so many others... so I still wub it. <3
The included horns are exactly the same as the ones released with my Darth Maul head. Since that head is included, as well as my other Zabrak head, I included the horns as well. Here are the stats for the stuff:
Horns:
+2 regeneration
Also the spawn names for the items are as follows:
HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4
You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about.
Bugs:
None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though.
5,112 downloads
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Recruitable Kay
By inyriforge in Mods
WARNING:
Recommended install order is:
recruitablekay_v1_0
recruitable_kay_patch_1_01
recruitable_kay_hotfix_1_01a
WARNING #2:
Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned!
Original Reviews on Filefront:
V1.0:
"I am proud to present the greatest recruitment mod to ever be made for the 2003 game of the year, Knights of the Old Republic. This mod is a year and half in the making and it�s finally here just in time for Christmas. So Merry Christmas everybody! Inyri Forge�s mod gets my vote as the best mod to ever be released in the year 2007. If there was a voting poll available, I would cast my ballot for this mod.
I�m betting a lot of people that have been waiting patiently are excited that it�s finally here and probably aren�t taking the time to read the review because they already have decided they want this mod after seeing a teaser trailer or two and are hitting the download button as soon as they click the link to the mod; of course that means there are others who still aren�t in on this recruitment mod and wonder why I�m calling it the best recruitment mod to ever be made and want to know if it�s worth downloading a 19.8 megabyte file. If you want to know why that is, just keep reading on and you�ll find out why it�s the best. I�m going to *WARN* you that spoilers will be mentioned in this review so if you haven�t had the chance to play Knights of the Old Republic all the way through and don�t want to be spoiled, then stop reading now or suffer the consequences!
Inyri Forge created a female character named Kay. She is a Jedi Sentinel that you find on the planet of Tatooine on a mission to investigate Czerka Corporation or at least that is what she will tell you. Remember the trio of Dark Jedi that confront you on Tatooine telling you that Lord Malak was most displeased that your PC left Taris alive? Right after that event you will see a female Jedi walking towards you with a golden lightsaber hilt (made by the author too) that will emit a yellow blade when activated. You will also notice her brown hair, blue eyes, and a red Jedi robe (assuming there isn�t a mod changing its look in your override folder) as shown in the screenshot. Go and talk to her so she�ll join your party in your quest to find the Star Forge.
There are many reasons why this character is special. She has audio dialogue which is provided by Inyri Forge herself. All the other recruitment mods have mute dialogue, so this part alone sets this recruitment mod leaps and bounds above any other recruitment mod out there. You can also have conversations with her as you level up and eventually you will trigger a side quest that starts on Tatooine. You will have to talk to Kay at least five times before her side quest starts. So talk to her as soon as she joins you and wait till you have to level up to talk to her again and do that five times and her quest will be ready to start. When the quest is ready to start, go back to Dantooine and talk to the Jedi near the Ebon Hawk. After you start the quest, you�ll have to go back to the Dantooine where the Mandalorian there will finally talk to you and eventually have to go to Manaan to get something, and back to Dantooine to return an item to complete the quest to the female Twi�lek Jedi in the training room. It is best to play your game when leaving Dantooine by going to Tatooine, then Kashyyyk, then Manaan, and Korriban last while finding the Star Maps in order to have time to complete Kay�s quest and pretty much get the most out of this mod because if you need to do it before you get captured by the Leviathan.
There are three other new characters with recorded audio just like Kay. One of the new voiced characters is a Jedi on Dantooine which you will see as you get off the Ebon Hawk. You can�t miss him. The other two are Mandalorians. One of the Mandalorians is on Tatooine and the other is on Manaan. The Mandalorian on Tatooine can be found near the exit out of Anchorhead on the far left side. He�ll be wearing the blue Mandalorian colored armor. The Mandalorian on Manaan that you will speak to wears red colored Mandalorian armor and can be found at the end of the module which is near where the Sith Shuttle is that can get you into the Sith Base.
For those who are familiar with how the game engine on Knights of the Old Republic works, you will know that if you add a recruit to your party, you will have to replace another party member. In the case of this recruitment mod the ousted party member is Juhani. Because Juhani is out and you never had the heart to kill her in your duel with her on Dantooine, or you wanted extra Jedi help from your party; now is the time to do it since she�s not going to be in your group. Well, that�s not entirely true since she will join your group still if you spare her and help will your PC out until you recruit Kay on Tatooine and that is when Kay will override Juhani and she�ll be out for the rest of the game.
There�s a specific reason why Juhani was chosen to be replaced. There are two party members you can complete the game with that aren�t necessary for the storyline and that is Juhani and HK-47. These two are optional party members while the rest of them will join you no matter what. It�s easy to pick Juhani because she is the less popular of the two party members and you�re replacing one female Jedi with another. It was also the easiest way to go for the author to do so that is why she was chosen.
Since it is Juhani that is replaced, the author did a lot of work in replacing situations where Juhani would chime in on certain events and has Kay speak instead. I believe this was the most time consuming part of constructing this mod. This adds a dimension that recruitment mods have never had before because recruitment mods in the past would have the party member you replace speak their dialogue instead of the new recruit and you get audio from Kay to make her seem alive which makes this really special.
Again since Juhani is replaced, Kay will go with Revan into the Rakatan Temple with Jolee. This means there is that confrontation on top of the temple with Bastila and Kay will have a role in it. Revan�s choice to stay on the light path or go to the dark side will have an effect on Kay�s fate. Kay also has a reaction to your PC being Revan so play with this mod to find out what she thinks of the whole thing.
I feel I should give you all a word of warning about this mod that you should know. Just because Kay is recruited on Tatooine doesn�t mean it�s best to find a saved game where you haven�t been to Tatooine yet. Yes, you can recruit her that way, but you will not be able to complete the side quest that comes with her character because two new Jedi need to spawn on Dantooine and in order for those Jedi to show up, you must have a saved game where you never have been on Dantooine before. This would mean you must have a saved game that is on Taris in order for you get the full effect of this mod. As mentioned earlier that one of the Jedi you can find on Dantooine can be seen as you exit the Ebon Hawk who is a voiced character. There is a female Twi�lek Jedi in the training room where the workbench is that uses the Huttese language that is provided by the BioWare.
So let�s do a short review about what you will get just in case I lost you:
- A new recruit who has audio dialogue
- She is an in depth character
- She has a side quest that spans three planets
- She has her own custom head
- She has her own custom lightsaber hilt
To prevent crying among the community, the author uses the TSL Patcher to install the mod. So just sit back and let the Patcher do its job and get ready to play your game. Enjoy this wonderful recruitment mod.
Here is the trailer to this mod in case that helps instead of reading through my lengthy review.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1:
"Recruitable Kay has been an instant success since it made its public debut on Christmas Eve 2007. The download counts keep climbing higher and higher at an incredible rate as each day passes. As like most large mods that have been released in the past, there are some bugs that come with it. To me it�s not about the amount of bugs your mod gets in a situation like this; it�s how the author of the mod responds to it. Inyri Forge is one of those people who care enough about her work and your enjoyment that she will fix anything that needs to be fixing. Some authors choose not to care about it, so props to Inyri for her diligence.
The biggest issue with this recruitment mod is that amount of dialogue files that will use Juhani�s audio; a game like Knights of the Old Republic has so many dialogue choices that it depends on someone�s playing style to encounter certain situations that other people wouldn�t think of. This mod mostly will patch up areas of where Juhani�s audio will speak instead of Kay.
There are other little fixes included in this mod as some of the broken dialogue files have been fixed that have stopped some of the plot quests to be completed. Inyri has also recorded new audio for Kay to add or help replace some of the dialogue replacements for Juhani.
The TSL Patcher will install this patch. Make sure you go over Inyri�s readme file or you�ll regret it. I�ve noticed that many people didn�t heed my warning from my last review and were complaining about things that wouldn�t have been an issue if they had just took the time to read the instructions. Let�s see who is patient and who isn�t. Enjoy the patch!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1a:
"It�s been a while since Inyri Forge�s Recruitable Kay hit the public, hasn�t it? That mod made it to the public on Christmas Eve last year and was a very successful mod. Unfortunately like every huge mod ever made in the history of Knights of the Old Republic modding, there were bugs that needed to be addressed that weren�t taken care of in the original release.
Inyri even released a patch on January 29, of this year that addressed many different issues. This is what she�s calling a �Hot Fix� in this release. It just fixes two bugs. One was the new female Twi�lek Jedi that was spawned on Dantooine and the other is with the female Czerka officer on Tatooine that gives you the hunting license so you can leave the city of Anchorhead; both of the fixes are dialogue files.
What specific parts these fixes do is beyond me since Inyri didn�t explain specifically what is fixed about the two new files and right now I don�t have the mod installed so I have no clue what the trouble was there. If you were experience trouble with those two parts, then download this fix; if not, then don�t worry about it.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Sound Patch:
"For the second time (or third depending on how you look at it) this week, Inyri Forge is back with a new mod. This one is actually a little bit of an update to her massively popular Recruitable Kay mod, which she released in 2007.
While this update doesn't add any new content to the mod, it does update the voice overs, using higher quality mp3's than the originals. This increased quality should be a very welcome to anyone who has already played the mod, pretty much giving them an excuse to play it again.
When installing this mod, you should let it overwrite ALL the mp3 files and use the NEW localization.mod file, else the lipsynching won't match up to the VO's, which will look a bit strange.
To use this file, you will also need the original mod, the patch and the hotfix, which can be found at the links below:
Fair Strides:
<Old filefront links removed; the files are in the download button.>
Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Marius"
5,626 downloads
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Kane's Lightsaber by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Description
Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
Installation Instructions
Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.
10,114 downloads
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Bearded PMHC01 Head Replacement
By inyriforge in Skins
Installation Instructions
First, select whether you plan to install the FULL BEARD or GOATEE. You can only install ONE of these mods. Once selected, copy the following folders into the override folder in your SWKOTOR directory.
PMHC01.tga
PMHC01d.tga
PMHC01d1.tga
PMHC01d2.tga
PMHC01d3.tga]
po_pmhc1.tga
po_pmhc1d.tga
po_pmhc1d1.tga
po_pmhc1d2.tga
po_pmhc1d3.tga
Each head option features normal KotOR dark side transitions with Sith Eyes (yellow with red rings). If you prefer dark side transitions that feature Sith Eyes only and no change to the skin tone copy the files from Alternate Darkside in your selected head and overwrite these files in your override folder.
To uninstall, remove the above files from your override folder.
Description
I almost always play with the first male caucasian head when I play Knights of the Old Republic however I prefer my gentleman a little scruffy. Years ago I created a similar reskin that became very popular and I decided it was time to rehash the same ol' same ol' with some more advanced texturing skills.
This mod will add either a goatee or a full beard to this particular head. The two versions are mutually exclusive so you can only select one at the moment. This mod will also be incompatible with any other mod that replaces the files above.
2,592 downloads
- PHMC01
- head reskin
- (and 3 more)
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Female Mandalorians by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Mandalorians were an interesting type of people. They liked to wear full body armor and live for battle to gain honor in the eyes of their fellow brethren. What's interesting is if you're a female player character and some Mandalorian tells you that you would have been a good one too. What's funny is that you never saw female Mandalorians in Knights of the Old Republic. Enter Inyri Forge! stick out tongue
Inyri is back to give us what the first Knights of the Old Republic (and the second, but this isn't for that game) lacked and that is female Mandalorians. Hey, even the males need some loving; plus they need sons and daughters to carry out Mandalorian traditions. Inyri took the male model and made some changes to it to give you the female version.
The most noticeable feature right away is the breasts. I'm betting that is what most everybody will notice first when seeing the screenshots whether or not they choose to admit it. stick out tongue There are some other details you can notice is the more slender body and some female shaping traits that you really have to look to notice. Some masculine traits have been left behind, but as the author has stated herself that she did that on purpose because if a female had to wear that armor all the time, they're going to be very strong and have some good sized muscles.
The only place where you will see some female Mandalorians in the game from what I can see is Dantooine if you look at the names of the UTC files the author has edited. The author even customized a sound set for them so they will sound female when attacking you.
The TSL Patcher is used to install this mod to make some very necessary compatibility changes for your game. You will need a saved game before going out on the Dantooine plains for these changes to take effect. Make sure you read the instructions in the readme file. Enjoy the mod! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Introduction:
Mandalorians -- or neo-crusaders as they're popularly known as in this particular game -- are one of the staples of Star Wars lore. Whenever you want to find a 'cool' villain, it's always a Mandalorian... unless it's a dark Jedi, but that's another story. It's rarely pointed out that most of the non-human enemies/NPCs in the game -- Mandalorians, Bith, Ithorians, Rodians -- are all male! Only a few lucky groups get females, the Tusken Raiders and Wookiees first coming to mind. But of course we all know that if Mandalorians want their legacy to go on there must be women somewhere! So someone said "hey, how about a female Mandalorian?" So I did it.
Description:
This mod, to be very straightforward, adds female Mandalorians to the game. This is an edit of the original Mandalorian model using Taina's Replacer, so I did my best to feminize the model. It still has a few masculine traits which I did not 'soften up' purposely (even female warriors would be tough as nails... plus Mandalorian gear is heavy armor!). On the whole the model is slimmer and less masculine, although obviously still fit and ready for a fight. It also uses a customized sound set (a mix of default soundsets with a filter over the audio to make it sound like the male Mandalorian).
For kicks I also changed a few of the UTCs on Dantooine to now display the female Mandalorian instead of the male, in case you wanted to see it without using the savegame editor. I'm hoping beyond hope that none of the ones I change ever have anything to say... In any case I've also included an unused UTC (n_mandalorianf.utc) kind of as a modder's resource in case someone wants to put these in a custom are for whatever reason.
Installation:
This mod uses the TSLPatcher for easy installation. Simply extract the contents of the compressed archive to anywhere on your hard drive, then double click "TSLPatcher.exe" to run the installation. Do not try to install by hand -- it won't work.
3,105 downloads
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DARTH MAUL AS PC HEAD
By inyriforge in Skins
DO YOU WANT TO PLAY THE DARTH MAUL IN TSL?
THANKS FOR INYRI FORGE I WAS BE ABLE TO MAKE EXILE TO DARTH MAUL.
INSTALATION: JUST PUT ALL THE FILES (NOT 'DARTH MAUL HORN BY INYRI FORGE AND 'DARTH MAUL SKIN' FOLDER. THE FILES WHICH IS IN THAT FOLDERS !!)
YOU CAN CHOOSE THE BLACK GUY(PC HEAD) AS THE DARTH MAUL AND CHEAT 'GIVEITEM ZHORNS' TO GET THE DARTH MAUL'S HORNS.
ANOTHER MODS WILL COMEOUT VERY SOON JUST WAIT FOR FUN !
1,714 downloads
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Sith Special Forces Armor
By inyriforge in Mods
Original Review on Filefront:
"Inyri Forge is on a roll. She continues to send us her brilliant mods that she works hard at making. This time she has made a new soldier uniform skin as a separate piece of clothing. Yes, it�s restricted to soldiers for those who are bummed out that it isn�t for Scoundrels and Scouts. But to make more sense of it, this mod only has full affect with the soldier class since it will only change the look of the soldier class. If you were going to wear this with anybody else (like Carth, and Canderous who are soldiers), the appearance would go to their default clothing look. I must say this is a much, much better looking soldier uniform skin than the default. I�m very impressed and will be using this skin myself.
The stats and instructions to use this mod are in the readme. Trust me this is well worth the download. Keep on modding for us, Inyri Forge.
-Shem"
916 downloads
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Playable Yuthura Ban
By inyriforge in Mods
Original Review on Filefront:
"Did you ever just want to play as Yuthura Ban in Knights of the Old Republic II: The Sith Lords? If some of you forgotten who she is, she�s the Twi�lek Sith Apprentice at the Sith Academy on Korriban during the original Knights of the Old Republic game. Remember, she wanted to overthrow Uthar Wynn to become the new Sith Academy leader and she wanted your PC�s help to do it.
This goes back to my original question... Did you ever just want to play as Yuthura Ban? If you have, Inyri Forge has made it possible. She has made her a selectable head for TSL. As some of you modders out there have noticed... elements of the original game were left behind for the sequel, even though they were not used for the storyline. The author just took the element of Yuthura�s head and made it so you can use as a selectable head.
One of the elements of using Yuthura�s head is that you get to use her Sith clothing she was seen using in the original game, so the author thought why not add that element for using her head to better match her. Also the author used the Handmaiden�s underwear base for Yuthura�s underwear. The author did not give us any screenshots of the results of that, so if you want to see how that turned out, you�ll just have to download this mod, install it to find out.
This mod uses the TSL Patcher for easy installation and to make it compatible with other possible .2da files you may be using in your personal override folder. This mod also does not have any dark side transitions, however looking at Yuthura, she is a dark side transition. If anything, she needs a light side face to match her dark look. I would recommend this head being used for dark side lovers out there, but that shouldn�t stop you from using it if you love playing the light side. In fact in the original game, if you convert Yuthura to the light side she goes back to Dantooine (if you do Korriban before you get captured by the Leviathan) and even though she�s a servant of the light, she still looks dark, so use that as motivation if you want to use the head as a light sider. Enjoy the mod!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
948 downloads
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PMHC01 Head Replacement
By inyriforge in Mods
Original Review on Filefront:
"Inyri Forge has brought us a new skin for us to play with for Knights of the Old Republic II: The Sith Lords. This new skin places the first male Caucasian head skin option. The model of the head is based off the first Caucasian head skin option in the original Knights of the Old Republic game, and the fact that it has that goatee patch by default. Also like in the original KOTOR game, the author made a full goatee version for this head option.
This was one of those times again according to my personal taste need just a simple change to the head to make all the difference in the world for this head option in its look. I love this head model, but I was too bothered by that chin goatee patch to want to use it. That kind of look was just too annoying for my taste. I saw right away if this head option had a full goatee version, this head option would look so cool. I told the author about what I was thinking and she went and did it and good job at that. Also the author made her own dark side transitions; included Sith eyes for this head option all of us devoted dark side players out there. Enjoy this new head everybody!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
695 downloads
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Purgatory Saber Hilt
By inyriforge in Mods
Original Review on Filefront:
"Today marks a special day in the modding future of our site at FileFront. It also marks a specific debut of our fellow admin, Inyri Forge. This debut is her first lightsaber hilt model and she made it for the original Knights of the Old Republic game. It's basically a test hilt to learn how to make hilts work in the KOTOR games. To top it off, it's a fine looking hilt.
This particular design is made for Sith Lords from my point of view. The author calls it the Purgatory hilt. Naturally since it is a Sith design hilt, the author made the blade color red. Since it's a Sith style hilt, the author made it available through game place by being able to get it at the Tomb of Naga Sadow. This particular tomb is where you go and complete your Sith Trials which leads to saber duels with either Yuthura Ban or Uthar Wynn, or both. Most recall when you get the Star Map, there is a Sith Lightsaber in the statue. With the author's mod, you get her new Sith style hilt there too for now a grand total of two lightsabers during that quest, one being the author's new hilt.
If you are dying to get that hilt earlier in the game, just have your cheats activated and type giveitem g_w_lghtsbr78. Enjoy the new hilt. Since this is a test lightsaber hilt to see if it can work, the mod style is simple which means it's not upgradeable, but it does have nice bonuses. It gives you all the two-handed weapon feats so your PC will be a master with using two weapons at the same time, +5 to blaster bolt deflection, 1-6 energy damage, and a chance to paralyze your opponent for three rounds of combat. Enjoy the new hilt.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
831 downloads
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N7 Valiant
By inyriforge in Mods
Installation Instructions
Copy the following folders into the override folder in your SWKOTOR directory.
iw_BlstrCrbn_002.tga
me3-valiant.tga
me3-valiant.txi
w_BlstrCrbn_002.mdl
w_BlstrCrbn_002.mdx
To uninstall, remove the above files from your override folder.
Description
This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer...
This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
612 downloads
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The Real Vibroblade by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have?
This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU.
Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.)
The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
-Emperor Devon"
Installation Instructions:
Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided.
Included Files:
-baseitems.2da
-iw_vbroshort_001.tga
-iw_vbroshort_002.tga
-iw_vbroshort_003.tga
-iw_vbroshort_004.tga
-vibroblade_if.txi
-vibroblade2_if.txi
-vibroblade3_if.txi
-vibroblade_if.tga
-vibroblade2_if.tga
-vibroblade3_if.tga
-w_Vbroshort_001.mdl
-w_Vbroshort_001.mdx
-w_Vbroshort_002.mdl
-w_Vbroshort_002.mdx
-w_Vbroshort_003.mdl
-w_Vbroshort_003.mdx
-w_Vbroshort_004.mdl
-w_Vbroshort_004.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models).
Bugs:
More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.
739 downloads
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Darth Malak's Jawpiece for KOTOR & TSL (1.1)
By inyriforge in Mods
Original Review on Filefront:
"Inyri Forge has brought us an updated version of Darth Malak�s jaw piece. As I stated in my previous review of this mod (just in case you don�t feel like clicking the outdated one to read about this), Darth Malak lost his mouth in a lightsaber duel. The rumor was it was Master Kavar that did the deed. Just a reminder if that it is only a rumor, nothing is factual about this rumor. The rumor started when you read the dialogue exchange between the Exile and Kavar in the Iziz cantina and it was based off of Mandalore�s comments that the speculation it was Master Kavar who chopped off Darth Malak�s jaw.
What is different about this updated version is that the mesh of the model has been modified to help avoid ear clipping. This works best with Don Kain�s playable Malak�s head (link to this mod in the readme). The textures have been modified to increase blending to it. The model name has been modified to avoid conflicts with the author�s Mabari Armorweave mod. This mask is meant for male characters, however you can put them on females, just don�t except breath taking results.
To get this jaw piece of Malak, you will have to use the KSE or the cheats to get it. The name file is different from the original release. To give it, type... giveitem malakmask
This mod is meant for both Knights of the Old Republic, and Knights of the Old Republic II: The Sith Lords. The TSL version has a story behind it that if was taken after Malak�s death in KOTOR. The author said you�ll have to make up your own story for the K1 version. This item is restricted to the dark side of the Force. Also check out the bonus stats you'll get in the readme. The stats from the original release have upped a little to give your PC a little more of a boost. Enjoy it!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
794 downloads
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Mabari Armorweave
By inyriforge in Mods
Original Review on Filefront:
"This is a mod that gives a new skin/armor that looks like Zam Wessel's from AotC and her helmet as a new model. The armor looks like how I remember it, and the metal even has a shine to it! The helmet is modeled and used like a mask, which inheritinaly has clipping problems, yet Inyri has managed to make it so it's not too noticable unless you have really big hair. Personally, I think this is a good reskin/new model, and should make Zam fans happy. To use in-game, type in giveitem mabari for the armor and giveitem mabari_helmet into the console. One last note: The helmet does work with KotOR I, so if you don't have II yet, you can use that part of the mod. Just don't use the armor as the skin needs a specific model in II, so the armor makes I crash.
-IfritZero"
194 downloads
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Inyri's Birthday Surprise!
By inyriforge in Mods
Inyri's Birthday Surprise!
This is my birthday present to you!
This mod is a surprise. If you're downloading it and installing it, for some reason you trust me when I say it's worth downloading and installing. In reality, this mod has no practical purpose. You are installing it for no reason. Except your curiosity. Which is a good reason, in my opinion. Anyway, go ahead and follow the installation instructions. And don't look at the files. No seriously, don't. Just spawn your item and talk to Carth. Trust me! Oh, but you probably will want to do it in a large area. When you're not being shot at.
To use this mod:
Either with the console or with the KotOR Save Game Editor (KSE) give yourself the item that comes with this mod (giveitem inyri_gift). Once you have my birthday gift you can talk to Carth.
WARNING!
Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned!
289 downloads
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Choose Your Destiny Launcher
By inyriforge in Mods
Original Review on Filefront:
"One of the basic, yet most important aspects in my opinion about Star Wars is how distinguished good and evil is. It�s so clearly defined. This new mod will add to our growing collection of launchers, however the TSL side is really dominating with the amount of launchers compared to the K1 section, so it�s nice to add to the K1 side to help compete with the TSL side.
I also love to see talented modders continue to contribute to the Knights of the Old Republic section. It gives me great pleasure to review their mods. In the case of this launcher, it�s Inyri Forge who graces us. Anything she makes, she makes it with great quality and this mod is no exception to the kind of work she releases.
Since we�re talking about how distinguished good and evil is, this launcher is based off of that and the choice you have to go to either the good side of things, or the dark side. My favorite part about this mod is the new sounds. When the launcher is opened, Master Vrook talks about how the lure of the dark side is not easy to resist with dark themed music playing in the background and when you click the buttons, Master Zhar will tell you that you cannot deny who you are.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
359 downloads
0 comments
Submitted
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Sion: Unwounded
By inyriforge in Mods
Original Review on Filefront:
"Ok when I first saw this skin in a recent post of the day , I was wondering where I could download it...I actually searched for it but alas nothing. Then there it was sitting in the inbox waiting to be grabbed. I don't think this has been done by anyone so I commend the author for that. Even though the mod is mainly photosourced it's still pretty well done. Some things don't look right, mainly the face, but it's good non-the less. Have a download and enjoy
-JediKilla"
197 downloads
0 comments
Submitted
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Melee Pack by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"In all of my time modding I have never seen a weapon pack quite like this one. This item pack was made by InyriForge our resident Network Admin and I have to say that she has done an awesome job with these. This pack will add 8 new melee weapons into the game of which two you might already have. These swords include some of the coolest melee weapons I have ever seen in kotor; perfectly model, hard hitting, and above all deadly weapons that can take down even the biggest of foes. Now personally I usually don't use melee weapons in the game unless I have to because I love using lightsabers but I can make an exception for this because they just look so awesome and are infact awesome!
The two main weapons that you will definatly want and that you will definatly noticed in the game are the "Sword of War" and "Sword of Justice" which are actually a stand alone mod but I would much rather more weapons then just one or two. I really do have to say that these are some really cool weapons and you will be able to notice that throughout your experince with them. Great job Inyri I think these are awesome and you have my download! Now to all you people who are reading this review...Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan"
Installation Instructions:
Place all included files in your KotOR1 override folder.
Uninstall Instructions:
Remove files from your override folder.
Description:
Model of the (somewhat) well-known Kit Rae swords "Sword of War" and "Sword of Justice" from the ancients series. I have given them my own Star Wars spin, linking one to the Light Side and the other to the Dark Side. They are not upgradable, but they do have some decent stats. The Sword of Justice is probably more useful, as it has bonus damage to dark siders.
Sword of Justice is light side only.
Sword of War is dark side only.
All other weapons are upgradable.
How To Spawn:
Press ~ (`) and type in, without the quotes:
For shortsword: "giveitem shortsword_if"
For executioner's axe: "giveitem execaxe"
For mace: "giveitem mace_if"
For Sword of War: "giveitem sow"
For Sword of Justice: "giveitem soj"
For Sword of Vaelan: "giveitem sov"
For Sword of Neverwinter: "giveitem son"
For Katana: "giveitem katana"
Notes:
Two of these swords are from a previous mod of mine (Swords of War and Justice) and have been included unaltered, for convenience. If you are prompted to overwrite, you can go ahead (the icons are cleaned up slightly, if that counts as a change). The Katana included is from another mod submitted over one year ago. It can be considered a V2 as it has been fixed slightly.
360 downloads
0 comments
Submitted
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Ryyk Blade (1.1)
By inyriforge in Mods
Original Review on Filefront:
"Wookiees have been a favorite among species in the Star Wars universe ever since Chewbacca was introduced in 1977. Zaalbar; who also is a Wookiee is a main party member in the first Knights of the Old Republic game. Once you learn more about Zaalbar and his family history, you learn that he has a brother who is Chieftain on the planet of Kashyyyk.
Inyri Forge is back with an update to use Ryyk blade mod. What this mod does is give both Zaalbar and Chuundar Ryyk blades to fight with. Zaalbar�s is in a footlocker just outside of where you rescue him in the Taris Sewers, while Chuundar has his and he doesn�t plan on giving it up, so you�ll just have to do things the hard way if you want his blade. Of course you can cheat to get these blades by using the cheat console.
giveitem g_w_cryyk (Chuundar�s)
giveitem g_w_zryyk (Zaalbar�s)
This mod uses the TSL Patcher for easy installation and file merging with the baseitems.2da file. This file is the same as the original, but just has an installer update. For those who had problems with that in the past from the original release, this will fix that for you. Enjoy the update!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
434 downloads
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KotOR Repulsor Shields
By inyriforge in Mods
Original Review on Filefront:
"My my my, this is a unique mod we have today. Inyri gets definite kudos for thinking outside the box with it.
In a time period where swords were brought back, why aren't there any shields? Pretty much every Sith or Republic trooper you runs into has a vibroblade on him, one would definitely come in handy.
Well, now there are, and you'll get to use three different kinds of them. Stat-wise they're all useful, providing 15% resistance against melee damage and a +3 to defense. There's also some various attribute and Force-related bonuses that differ depending on the shield, but overall they're all about equally powerful so you can choose which one to use over simply aesthetics if you'd like.
These items can also be found in-game on various planets, so now you won't have an excuse to cheat these onto your character while you're still on the Endar Spire. Remember to run the TSLPatcher once you've downloaded this, and enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Emperor Devon"
543 downloads
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M-98 Widow Replacement
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri's run of Mass Effect 2 weapon replicas for the KotOR games continues with a duplicate of the M-98 Widow weapon. The model replaces that of the "Sith Snipe Rifle" in the game, which can be bought from Kebla Yurt, in the Upper City, on Taris. The mod is a straightforward model replacement, and as such should be compatible with most mods, with the exception of those that affect the "Sith sniper rifle" weapon model.
The mod is produced with Inyri's usual, high level of polish and execution, with both model an texture of exemplary quality. As can be seen in the screenshots, this mod replicates the appearence of the original weapon with a high degree of accuracy. The ease of acquiring the weapon in the game is similarly welcome. In all, this is a masterclass in mod-making, as well as a remarkably fine piece of modelling and texturing. Ultimately, whether or not to download is a matter of taste, but it's hard to deny that this weapon looks fantastic.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Included files:
-widow-if.tga
-window-if.txi
-iw_blstrrfl_002.tga
-w_blstrrfl_002.mdl
-w_blstrrfl_002.mdx
-This Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the m-98 Widow sniper rifle as seen in the game Mass Effect 2 (this is the sniper rifle that Legion upgrades to, although an infiltrator Shepard can use it as well). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_002 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally. It is specifically designed to overwrite the Sith Sniper Rifle (g_w_blstrrfl002.uti) which I felt was particularly appropriate.
400 downloads
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Arik Saito's Armor
By inyriforge in Mods
Original Review on Filefront:
"First off, sorry for the delay in uploading this skin.
Here we have a reskin of the Calo Nord Armour ingame. Bright shiny and gold. Too me it looks badass, I can totally see myself running around killing everything in site wearing this (but thats just the sadistic side of me ) All in all very simple skin job, but done very well. I would expect nothing less Further note: this mod works for Kotor and Kotor2.
- JediKilla"
256 downloads
0 comments
Submitted
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Tatooine Spice Dealer
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Aren't drug mods popular of late. This time InyriForge makes her first KotOR debut in a while by turning Tatooine's worst pazaak player into a dealer of them. Gotta give him Kudos for finding another way to make credits. (Oh look, I made a pun )
The drug/spice effects are amusingly realistic (reminds me of how anorexia was included in Dungeons & Dragons). After taking them your PC will have his/her high and receive a bonus to their stats according to the drug, but not without a price. After that high s/he'll crash and burn in the form of taking those bonuses as penalties for a short while, so be sure not to snort any of these drugs before every fight.
Since this mod uses the TSLPatcher, remember to run the installer instead of putting the files into override. Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
- Emperor Devon"
Installation Instructions:
Run Install.exe from the Spice_IF folder (you can copy this folder anywhere on your hard drive). If you have a clean override folder and do not want to mess with the installer, just copy all contents of the tslpatchdata folder into your override folder. Using the installer is only necessary if you have an existing spells.2da file which needs to be patched. Please do not patch this file by hand! If you patch spells.2da by hand and do not update the UTI files, the mod will not work!
Description:
Spice has always been an integral part of the criminal society of the galaxy. Where would the big-name criminals be now if they hadn't dabbled in a little spice trade to get them started? Well, Kudos, our friendly neighborhood Tatooine pazaak player is also aiming for the big leagues. If you dare to ask him, he'll dare to sell you a bit of spice... for a nominal fee. The better the spice, the more expensive it is! And remember, if a bargain seems too good to be true... it probably is.
Spice Information:
Drugs are not free, nor are they good for you. They provide a temporary high... but in the end, they'll do you more harm than good. This mod includes 17 varieties of spice, each with varying prices based on their stat benefits. Each lasts from 3 to 5 minutes, but eventually results in a 20 to 40 second 'downer' where your stat benefits are transformed into penalties.
Included spices:
Booster Blue
+4 to Dexterity
240 second high
36 second downer
Crash n' Burn
+4 to Intelligence
+4 to Wisdom
20% movement speed reduction
240 second high
36 second downer
Death Sticks
+4 constitution
160 second high
24 second downer
Giggledust
+4 charisma
+4 constitution
240 second high
36 second downer
Glitterstim
+12 wisdom
320 second high
48 second downer
Grey Gabaki
+4 intelligence
200 second high
30 second downer
Gunjack
+4 strength
20% movement speed reduction
240 second high
36 second downer
Muon Gold
+4 intelligence
+4 wisdom
240 second high
36 second downer
Neutron Pixie
+8 constitution
+4 strength
50% movement speed bonus
320 second high
48 second downer
Pyrepenol
+8 strength
20% movement speed reduction
240 second high
36 second downer
Scramjet
+4 strength
280 second high
42 second downer
Sedative H4b
+8 constitution
+4 wisdom
240 second high
36 second downer
Shadowpaw
+4 strength
60% movement speed bonus
240 second high
36 second downer
Sweetblossom
+8 constitution
20% movement speed reduction
240 second high
36 second downer
Thruster Head
+4 intelligence
160 second high
24 second downer
Yarrock
+4 intelligence
+4 wisdom
240 second high
36 second downer
Zypolene Droid Lubricant
+8 constitution
+4 strength
240 second high
36 second downer
Dealer Location:
Tatooine, as they always say, is a hive of scum and villainy. If you didn't expect to find spice here, you must not be a Star Wars fan! A spice dealer in the cantina would be quite the cliche, so our resident Tatooine spice dealer is located in the hunter's club. Remember Kudos, the Rodian pazaak player? Being so bad at the game, he has to do something to keep the credits coming in...
Bugs:
Occasionally the downers seem not to take effect. Consider this a gift from God if it happens. You can also not stack two of the same kind of spice on top of each other. You can stack two different spices, however.
Comments:
Don't get addicted. Spices are bad for you, mmkay? And be careful when you take the spice... I'd hate to think you got slaughtered in battle because you hit your downer just when you were most vulnerable!
327 downloads
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Bryar Pistol and Bryar Rifle by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Let's go back in time to 1997 when a hit game came out for our PC called Jedi Knight: Dark Forces II. Sound familiar? Maybe the game was before your time, but there was this character named Kyle Katarn who learned the ways of the Force and became a Jedi and ended up defeating seven different Dark Jedi to help protect the Valley of the Jedi from falling into Jerec�s hands. Well, during that game you can see Kyle use a specific blaster called the Bryar Pistol.
Recently Inyri Forge and I were having one of our chats on MSN and she asked for an idea of what blaster she should model for the first Knights of the Old Republic game. I suggested the Bryar Pistol because I remembered her love for the Dark Forces II game and the character Kyle Katarn played in it and I had this feeling this was a blaster she wouldn�t have been able to resist making.
As Inyri went to get references to help model the blaster, she learned some interesting information about it. The Bryar Pistol was a sawed off blaster rifle by Morgan Katarn to give to his son before entering the academy. Because of this discovery, the author decided to not only make the pistol, but the rifle too; so this mod comes with two weapons.
Information about how what types of damage these blasters do and how to get your hands on them is in the readme file. The TSL Patcher does install this mod for easy installation. Enjoy the new blasters! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
Description:
Those who have played Dark Forces 2: Jedi Knight should recognize this weapon. The bryar pistol, which originated from the bryar rifle, was Kyle Katarn's side arm of choice, which he used even after becoming a Jedi Knight. It featured increased accuracy with a light weight, making it both usable and popular. Both the pistol and the rifle have the same stats, which are listed below:
Gun Stats:
5-15 damage
3 attack bonus
2d6 energy damage to droids (scope)
DC 22 stun, 50% 2 rounds (scope)
2d6 electrical damage (improved energy cell)
1d6 energy damage (beam splitter)
2 attack bonus (beam splitter)
2d6 sonic damage (hair trigger)
Locations:
Both can be purchased from Kebla Yurt on Taris for 1000 credits each.
Bugs:
Some minor hand clipping due to the bulkiness of the weapon. Mostly unnoticeable.
Comments:
If you're either too poor to purchase them early in the game, or want two of the pistol, or whatever, you can use the following cheats to spawn the weapons in your inventory:
giveitem bryarpistol
giveitem bryarrifle
618 downloads
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WESTAR-34 Blaster Pistol by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"When Jango Fett was introduced in Star Wars: Attack of the Clones, we were able to learn more of the origins of the Fett family. The biggest news was that Boba Fett was a clone of Jango. The neat thing about Jango is his armor was a lot newer and cooler looking than Boba's was. One of Jango's most popular weapons that really looks cool was his WESTAR-34 Blaster Pistol.
Inyri Forge, a fan of Jango Fett and his blaster decided to release the weapon model for all of us to use in the first Knights of the Old Republic game. Not only do you get the awesome model to play with, but the blaster itself will be a powerful weapon to use. The energy damage will be 3-12, with a dexterity bonus of +2 and an attack bonus of +3.
More power (I can hear Tim 'The Tool Man' Taylor echoing those words) can be added to the blaster with the upgrades you can add to it. When fully upgraded, you get 2-6 ion damage, 3-3 cold damage, on hit properties attribute damage DC 22, and 3-3 fire damage. There is a catch and that is whoever you want to use this pistol and that is you must select the weapon focus blaster pistol feat in order to be able to use it. Carth Onasi comes with the feat.
Since Jango's weapon isn't really part of game play, the author didn't feel you can just add the weapon at any given point so you will have to use the cheats to get this pistol. Since it's a one handed weapon, why not spawn two and use them as dual blasters for double the trouble for your enemies. stick out tongue Information how to spawn them is in the readme file. Enjoy the blasters!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Move all files into your KotOR override directory.
Description:
I'm not a big fan of the prequel films, but Jango Fett has a special place in my heart. I also really like the design of his blasters, which is one reason I modeled them (typically I don't like making guns). Just keep in mind that these are high-quality pistols. You'll have to be some kind of pistoleer to use them (rough translation: you need Weapon Focus for pistols).
Comments:
Obviously since these blaster pistols wouldn't have existed in the Old Republic era I have not placed them in-game anywhere. You can get them by using 'giveitem westarpistol' in the console.
Bugs:
None, I hope.
595 downloads