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Files posted by inyriforge
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Recruitable Kay
By inyriforge in Mods
WARNING:
Recommended install order is:
recruitablekay_v1_0
recruitable_kay_patch_1_01
recruitable_kay_hotfix_1_01a
WARNING #2:
Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned!
Original Reviews on Filefront:
V1.0:
"I am proud to present the greatest recruitment mod to ever be made for the 2003 game of the year, Knights of the Old Republic. This mod is a year and half in the making and it�s finally here just in time for Christmas. So Merry Christmas everybody! Inyri Forge�s mod gets my vote as the best mod to ever be released in the year 2007. If there was a voting poll available, I would cast my ballot for this mod.
I�m betting a lot of people that have been waiting patiently are excited that it�s finally here and probably aren�t taking the time to read the review because they already have decided they want this mod after seeing a teaser trailer or two and are hitting the download button as soon as they click the link to the mod; of course that means there are others who still aren�t in on this recruitment mod and wonder why I�m calling it the best recruitment mod to ever be made and want to know if it�s worth downloading a 19.8 megabyte file. If you want to know why that is, just keep reading on and you�ll find out why it�s the best. I�m going to *WARN* you that spoilers will be mentioned in this review so if you haven�t had the chance to play Knights of the Old Republic all the way through and don�t want to be spoiled, then stop reading now or suffer the consequences!
Inyri Forge created a female character named Kay. She is a Jedi Sentinel that you find on the planet of Tatooine on a mission to investigate Czerka Corporation or at least that is what she will tell you. Remember the trio of Dark Jedi that confront you on Tatooine telling you that Lord Malak was most displeased that your PC left Taris alive? Right after that event you will see a female Jedi walking towards you with a golden lightsaber hilt (made by the author too) that will emit a yellow blade when activated. You will also notice her brown hair, blue eyes, and a red Jedi robe (assuming there isn�t a mod changing its look in your override folder) as shown in the screenshot. Go and talk to her so she�ll join your party in your quest to find the Star Forge.
There are many reasons why this character is special. She has audio dialogue which is provided by Inyri Forge herself. All the other recruitment mods have mute dialogue, so this part alone sets this recruitment mod leaps and bounds above any other recruitment mod out there. You can also have conversations with her as you level up and eventually you will trigger a side quest that starts on Tatooine. You will have to talk to Kay at least five times before her side quest starts. So talk to her as soon as she joins you and wait till you have to level up to talk to her again and do that five times and her quest will be ready to start. When the quest is ready to start, go back to Dantooine and talk to the Jedi near the Ebon Hawk. After you start the quest, you�ll have to go back to the Dantooine where the Mandalorian there will finally talk to you and eventually have to go to Manaan to get something, and back to Dantooine to return an item to complete the quest to the female Twi�lek Jedi in the training room. It is best to play your game when leaving Dantooine by going to Tatooine, then Kashyyyk, then Manaan, and Korriban last while finding the Star Maps in order to have time to complete Kay�s quest and pretty much get the most out of this mod because if you need to do it before you get captured by the Leviathan.
There are three other new characters with recorded audio just like Kay. One of the new voiced characters is a Jedi on Dantooine which you will see as you get off the Ebon Hawk. You can�t miss him. The other two are Mandalorians. One of the Mandalorians is on Tatooine and the other is on Manaan. The Mandalorian on Tatooine can be found near the exit out of Anchorhead on the far left side. He�ll be wearing the blue Mandalorian colored armor. The Mandalorian on Manaan that you will speak to wears red colored Mandalorian armor and can be found at the end of the module which is near where the Sith Shuttle is that can get you into the Sith Base.
For those who are familiar with how the game engine on Knights of the Old Republic works, you will know that if you add a recruit to your party, you will have to replace another party member. In the case of this recruitment mod the ousted party member is Juhani. Because Juhani is out and you never had the heart to kill her in your duel with her on Dantooine, or you wanted extra Jedi help from your party; now is the time to do it since she�s not going to be in your group. Well, that�s not entirely true since she will join your group still if you spare her and help will your PC out until you recruit Kay on Tatooine and that is when Kay will override Juhani and she�ll be out for the rest of the game.
There�s a specific reason why Juhani was chosen to be replaced. There are two party members you can complete the game with that aren�t necessary for the storyline and that is Juhani and HK-47. These two are optional party members while the rest of them will join you no matter what. It�s easy to pick Juhani because she is the less popular of the two party members and you�re replacing one female Jedi with another. It was also the easiest way to go for the author to do so that is why she was chosen.
Since it is Juhani that is replaced, the author did a lot of work in replacing situations where Juhani would chime in on certain events and has Kay speak instead. I believe this was the most time consuming part of constructing this mod. This adds a dimension that recruitment mods have never had before because recruitment mods in the past would have the party member you replace speak their dialogue instead of the new recruit and you get audio from Kay to make her seem alive which makes this really special.
Again since Juhani is replaced, Kay will go with Revan into the Rakatan Temple with Jolee. This means there is that confrontation on top of the temple with Bastila and Kay will have a role in it. Revan�s choice to stay on the light path or go to the dark side will have an effect on Kay�s fate. Kay also has a reaction to your PC being Revan so play with this mod to find out what she thinks of the whole thing.
I feel I should give you all a word of warning about this mod that you should know. Just because Kay is recruited on Tatooine doesn�t mean it�s best to find a saved game where you haven�t been to Tatooine yet. Yes, you can recruit her that way, but you will not be able to complete the side quest that comes with her character because two new Jedi need to spawn on Dantooine and in order for those Jedi to show up, you must have a saved game where you never have been on Dantooine before. This would mean you must have a saved game that is on Taris in order for you get the full effect of this mod. As mentioned earlier that one of the Jedi you can find on Dantooine can be seen as you exit the Ebon Hawk who is a voiced character. There is a female Twi�lek Jedi in the training room where the workbench is that uses the Huttese language that is provided by the BioWare.
So let�s do a short review about what you will get just in case I lost you:
- A new recruit who has audio dialogue
- She is an in depth character
- She has a side quest that spans three planets
- She has her own custom head
- She has her own custom lightsaber hilt
To prevent crying among the community, the author uses the TSL Patcher to install the mod. So just sit back and let the Patcher do its job and get ready to play your game. Enjoy this wonderful recruitment mod.
Here is the trailer to this mod in case that helps instead of reading through my lengthy review.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1:
"Recruitable Kay has been an instant success since it made its public debut on Christmas Eve 2007. The download counts keep climbing higher and higher at an incredible rate as each day passes. As like most large mods that have been released in the past, there are some bugs that come with it. To me it�s not about the amount of bugs your mod gets in a situation like this; it�s how the author of the mod responds to it. Inyri Forge is one of those people who care enough about her work and your enjoyment that she will fix anything that needs to be fixing. Some authors choose not to care about it, so props to Inyri for her diligence.
The biggest issue with this recruitment mod is that amount of dialogue files that will use Juhani�s audio; a game like Knights of the Old Republic has so many dialogue choices that it depends on someone�s playing style to encounter certain situations that other people wouldn�t think of. This mod mostly will patch up areas of where Juhani�s audio will speak instead of Kay.
There are other little fixes included in this mod as some of the broken dialogue files have been fixed that have stopped some of the plot quests to be completed. Inyri has also recorded new audio for Kay to add or help replace some of the dialogue replacements for Juhani.
The TSL Patcher will install this patch. Make sure you go over Inyri�s readme file or you�ll regret it. I�ve noticed that many people didn�t heed my warning from my last review and were complaining about things that wouldn�t have been an issue if they had just took the time to read the instructions. Let�s see who is patient and who isn�t. Enjoy the patch!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
V1.1a:
"It�s been a while since Inyri Forge�s Recruitable Kay hit the public, hasn�t it? That mod made it to the public on Christmas Eve last year and was a very successful mod. Unfortunately like every huge mod ever made in the history of Knights of the Old Republic modding, there were bugs that needed to be addressed that weren�t taken care of in the original release.
Inyri even released a patch on January 29, of this year that addressed many different issues. This is what she�s calling a �Hot Fix� in this release. It just fixes two bugs. One was the new female Twi�lek Jedi that was spawned on Dantooine and the other is with the female Czerka officer on Tatooine that gives you the hunting license so you can leave the city of Anchorhead; both of the fixes are dialogue files.
What specific parts these fixes do is beyond me since Inyri didn�t explain specifically what is fixed about the two new files and right now I don�t have the mod installed so I have no clue what the trouble was there. If you were experience trouble with those two parts, then download this fix; if not, then don�t worry about it.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Sound Patch:
"For the second time (or third depending on how you look at it) this week, Inyri Forge is back with a new mod. This one is actually a little bit of an update to her massively popular Recruitable Kay mod, which she released in 2007.
While this update doesn't add any new content to the mod, it does update the voice overs, using higher quality mp3's than the originals. This increased quality should be a very welcome to anyone who has already played the mod, pretty much giving them an excuse to play it again.
When installing this mod, you should let it overwrite ALL the mp3 files and use the NEW localization.mod file, else the lipsynching won't match up to the VO's, which will look a bit strange.
To use this file, you will also need the original mod, the patch and the hotfix, which can be found at the links below:
Fair Strides:
<Old filefront links removed; the files are in the download button.>
Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Marius"
5,626 downloads
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The Real Vibroblade by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have?
This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU.
Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.)
The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue
Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
-Emperor Devon"
Installation Instructions:
Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided.
Included Files:
-baseitems.2da
-iw_vbroshort_001.tga
-iw_vbroshort_002.tga
-iw_vbroshort_003.tga
-iw_vbroshort_004.tga
-vibroblade_if.txi
-vibroblade2_if.txi
-vibroblade3_if.txi
-vibroblade_if.tga
-vibroblade2_if.tga
-vibroblade3_if.tga
-w_Vbroshort_001.mdl
-w_Vbroshort_001.mdx
-w_Vbroshort_002.mdl
-w_Vbroshort_002.mdx
-w_Vbroshort_003.mdl
-w_Vbroshort_003.mdx
-w_Vbroshort_004.mdl
-w_Vbroshort_004.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models).
Bugs:
More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.
739 downloads
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Male Head Pack by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"One of the most popular things to mod on this site is changing head selections. Most of the time authors make new skins and have them replace an existing default head. There are even times when two different authors make two different skins and both replace the same head. That's frustrating because you want both options installed in your override folder, yet it's not going to happen unless you know how to do some fancy editing.
Inyri Forge brings us a mod that gives you 10 new head selections that do not replace any of the current default heads in the first Knights of the Old Republic game. Most of the head skins are from past releases that replaced other heads. This is not the case being that this release will make all those new head skins available as separate heads. They even all have their own portraits.
There's a bonus head in this one that hasn't been released by the author. It's a Chiss head skin. The cool part about this head is that the Chiss will have blue arms and legs while in his underwear. The Darth Maul head will have black arms and legs to match the head color. The author's horn pack is included in this release since there is two Zabrak heads in this mod.
The TSL Patcher will install this mod since there are many .2da files that are involved to make this mod happen, the TSL Patcher will make it all compatible with any possible mods you�re using in your personal override folder that have .2da files involved. Enjoy the heads!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
This mod uses the TSLPatcher for installation. Run TSLPatcher.exe and follow the instructions provided.
Description:
This head pack contains 10 heads -- 9 I have previously released and 1 new head -- and adds all 10 heads to the head selection menu without overwriting any default heads. This pack also includes 3 non-human heads (2 Zabrak heads + horn masks and 1 Chiss head... because apparently everybody loves Chiss).
Comments:
This mod has, by far, the most complicated TSLPatcher setup I've ever done, and my fingers hurt from copy-pasting. But without the patcher this mod would've been grossly incompatible with so many others... so I still wub it. <3
The included horns are exactly the same as the ones released with my Darth Maul head. Since that head is included, as well as my other Zabrak head, I included the horns as well. Here are the stats for the stuff:
Horns:
+2 regeneration
Also the spawn names for the items are as follows:
HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4
You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about.
Bugs:
None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though.
5,112 downloads
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Playable Yuthura Ban
By inyriforge in Mods
Original Review on Filefront:
"Did you ever just want to play as Yuthura Ban in Knights of the Old Republic II: The Sith Lords? If some of you forgotten who she is, she�s the Twi�lek Sith Apprentice at the Sith Academy on Korriban during the original Knights of the Old Republic game. Remember, she wanted to overthrow Uthar Wynn to become the new Sith Academy leader and she wanted your PC�s help to do it.
This goes back to my original question... Did you ever just want to play as Yuthura Ban? If you have, Inyri Forge has made it possible. She has made her a selectable head for TSL. As some of you modders out there have noticed... elements of the original game were left behind for the sequel, even though they were not used for the storyline. The author just took the element of Yuthura�s head and made it so you can use as a selectable head.
One of the elements of using Yuthura�s head is that you get to use her Sith clothing she was seen using in the original game, so the author thought why not add that element for using her head to better match her. Also the author used the Handmaiden�s underwear base for Yuthura�s underwear. The author did not give us any screenshots of the results of that, so if you want to see how that turned out, you�ll just have to download this mod, install it to find out.
This mod uses the TSL Patcher for easy installation and to make it compatible with other possible .2da files you may be using in your personal override folder. This mod also does not have any dark side transitions, however looking at Yuthura, she is a dark side transition. If anything, she needs a light side face to match her dark look. I would recommend this head being used for dark side lovers out there, but that shouldn�t stop you from using it if you love playing the light side. In fact in the original game, if you convert Yuthura to the light side she goes back to Dantooine (if you do Korriban before you get captured by the Leviathan) and even though she�s a servant of the light, she still looks dark, so use that as motivation if you want to use the head as a light sider. Enjoy the mod!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
948 downloads
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Female Mandalorians by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Mandalorians were an interesting type of people. They liked to wear full body armor and live for battle to gain honor in the eyes of their fellow brethren. What's interesting is if you're a female player character and some Mandalorian tells you that you would have been a good one too. What's funny is that you never saw female Mandalorians in Knights of the Old Republic. Enter Inyri Forge! stick out tongue
Inyri is back to give us what the first Knights of the Old Republic (and the second, but this isn't for that game) lacked and that is female Mandalorians. Hey, even the males need some loving; plus they need sons and daughters to carry out Mandalorian traditions. Inyri took the male model and made some changes to it to give you the female version.
The most noticeable feature right away is the breasts. I'm betting that is what most everybody will notice first when seeing the screenshots whether or not they choose to admit it. stick out tongue There are some other details you can notice is the more slender body and some female shaping traits that you really have to look to notice. Some masculine traits have been left behind, but as the author has stated herself that she did that on purpose because if a female had to wear that armor all the time, they're going to be very strong and have some good sized muscles.
The only place where you will see some female Mandalorians in the game from what I can see is Dantooine if you look at the names of the UTC files the author has edited. The author even customized a sound set for them so they will sound female when attacking you.
The TSL Patcher is used to install this mod to make some very necessary compatibility changes for your game. You will need a saved game before going out on the Dantooine plains for these changes to take effect. Make sure you read the instructions in the readme file. Enjoy the mod! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Introduction:
Mandalorians -- or neo-crusaders as they're popularly known as in this particular game -- are one of the staples of Star Wars lore. Whenever you want to find a 'cool' villain, it's always a Mandalorian... unless it's a dark Jedi, but that's another story. It's rarely pointed out that most of the non-human enemies/NPCs in the game -- Mandalorians, Bith, Ithorians, Rodians -- are all male! Only a few lucky groups get females, the Tusken Raiders and Wookiees first coming to mind. But of course we all know that if Mandalorians want their legacy to go on there must be women somewhere! So someone said "hey, how about a female Mandalorian?" So I did it.
Description:
This mod, to be very straightforward, adds female Mandalorians to the game. This is an edit of the original Mandalorian model using Taina's Replacer, so I did my best to feminize the model. It still has a few masculine traits which I did not 'soften up' purposely (even female warriors would be tough as nails... plus Mandalorian gear is heavy armor!). On the whole the model is slimmer and less masculine, although obviously still fit and ready for a fight. It also uses a customized sound set (a mix of default soundsets with a filter over the audio to make it sound like the male Mandalorian).
For kicks I also changed a few of the UTCs on Dantooine to now display the female Mandalorian instead of the male, in case you wanted to see it without using the savegame editor. I'm hoping beyond hope that none of the ones I change ever have anything to say... In any case I've also included an unused UTC (n_mandalorianf.utc) kind of as a modder's resource in case someone wants to put these in a custom are for whatever reason.
Installation:
This mod uses the TSLPatcher for easy installation. Simply extract the contents of the compressed archive to anywhere on your hard drive, then double click "TSLPatcher.exe" to run the installation. Do not try to install by hand -- it won't work.
3,105 downloads
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N7 Valiant
By inyriforge in Mods
Installation Instructions
Copy the following folders into the override folder in your SWKOTOR directory.
iw_BlstrCrbn_002.tga
me3-valiant.tga
me3-valiant.txi
w_BlstrCrbn_002.mdl
w_BlstrCrbn_002.mdx
To uninstall, remove the above files from your override folder.
Description
This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer...
This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
612 downloads
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T-21 Light Repeating Blaster
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"One of the more common weapons in the Star Wars Universe would be the blaster. They come in all sorts of shapes and sizes. They also come in one-handed and two-handed forms. You will see guys like Han Solo carrying a single pistol, then there are guys like Jango Fett who use twin pistols, and then of course there are the Stormtroopers who use the big rifles.
Inyri Forge brings us another blaster model for us to play with. This one is a big repeating blaster. This means you need to have that heavy weapon feat to be able to use it. Guys like Carth Onasi and Canderous Ordo already come with those feats and your PC will have it if you start off as a soldier.
Just so you know that looks means something in this case. It's a big blaster so it's going to carry a lot of power. When you get it in your inventory it will start off with 3-20 energy damage; pretty powerful huh? Just wait until you upgrade it. When this big son of a gun is fully upgraded, you're going to have 8-40 energy damage. I'm betting HK-47 would love to carry such a weapon to wipe out the 'meatbags'. stick out tongue If you listen to the author's suggestion, she will tell you that Carth and Canderous will look sexy carrying this massive weapon. You single guys should be listening to such a suggestion if you're looking to score with the ladies.
Since the author couldn't think of a place to put the weapon in the game and to save time modding, she left it up to you to use the cheats to item place it. If you want to know how to use the cheats to get this weapon, read the readme file. Enjoy the new blaster!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
Description:
This is the T-21 light repeating blaster, also known as the T-21 rifle in Star Wars Galaxies (no worries, I didn't base it off of that). It was a large and very powerful blaster used by Stormtroopers (for which reason I did not place it in-game, so you'll have to use cheats: giveitem t21). It is fully upgradable.
Gun Stats:
3-20 damage
5 attack bonus (scope)
1d6 energy damage (improved energy cell)
1d6 energy damage (beam splitter)
1d6 energy damage (hair trigger)
1 attack bonus (hair trigger)
Bugs:
Some minor hand clipping due to the length of the weapon. Let's suspend our disbelief, though, when we realize this weapon is far to heavy to *ever* be held with one hand, so the clipping through the ground on the shorter models seems negligible. Plus it looks cool at this, the appropraite size, so I'm not about to make it less cool by making it smaller.
Comments:
I think this gun turned out pretty well. I hope you guys all agree too! It's very big and very powerful... and looks very sexy when wielded by either Carth or Canderous. <3
355 downloads
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M1A1 Thompson (1.0)
By inyriforge in Mods
Original Review on Filefront:
"This is a great model from Inyri Forge, but I am sad to say that there are no special sounds for it. This is still great though.
When I used the �giveitem� cheat to get it in my inventory I equipped the weapon (you need heavy weapons to use it) and started firing at everything I could find. The first thing I noticed was the muzzle flash which was a nice touch, the second thing was that the weapon is an instant kill. While this is realistic, I thought it made the game unbalanced, and too easy.
The model of the weapon was great, and combined with the textures it fitted in (better than I expected) with the rest of the weapons in the game. I seriously can�t find anything wrong with the model or it�s textures.
In my overall opinion I suggest a download. The model is practically perfect. The textures are practically perfect, and the way the weapon acts in game is god, if slightly unbalanced.
- Enterprise2002"
166 downloads
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Bearded PMHC01 Head Replacement
By inyriforge in Skins
Installation Instructions
First, select whether you plan to install the FULL BEARD or GOATEE. You can only install ONE of these mods. Once selected, copy the following folders into the override folder in your SWKOTOR directory.
PMHC01.tga
PMHC01d.tga
PMHC01d1.tga
PMHC01d2.tga
PMHC01d3.tga]
po_pmhc1.tga
po_pmhc1d.tga
po_pmhc1d1.tga
po_pmhc1d2.tga
po_pmhc1d3.tga
Each head option features normal KotOR dark side transitions with Sith Eyes (yellow with red rings). If you prefer dark side transitions that feature Sith Eyes only and no change to the skin tone copy the files from Alternate Darkside in your selected head and overwrite these files in your override folder.
To uninstall, remove the above files from your override folder.
Description
I almost always play with the first male caucasian head when I play Knights of the Old Republic however I prefer my gentleman a little scruffy. Years ago I created a similar reskin that became very popular and I decided it was time to rehash the same ol' same ol' with some more advanced texturing skills.
This mod will add either a goatee or a full beard to this particular head. The two versions are mutually exclusive so you can only select one at the moment. This mod will also be incompatible with any other mod that replaces the files above.
2,592 downloads
- PHMC01
- head reskin
- (and 3 more)
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Kane's Lightsaber by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Description
Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
Installation Instructions
Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.
10,114 downloads
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Purgatory Saber Hilt
By inyriforge in Mods
Original Review on Filefront:
"Today marks a special day in the modding future of our site at FileFront. It also marks a specific debut of our fellow admin, Inyri Forge. This debut is her first lightsaber hilt model and she made it for the original Knights of the Old Republic game. It's basically a test hilt to learn how to make hilts work in the KOTOR games. To top it off, it's a fine looking hilt.
This particular design is made for Sith Lords from my point of view. The author calls it the Purgatory hilt. Naturally since it is a Sith design hilt, the author made the blade color red. Since it's a Sith style hilt, the author made it available through game place by being able to get it at the Tomb of Naga Sadow. This particular tomb is where you go and complete your Sith Trials which leads to saber duels with either Yuthura Ban or Uthar Wynn, or both. Most recall when you get the Star Map, there is a Sith Lightsaber in the statue. With the author's mod, you get her new Sith style hilt there too for now a grand total of two lightsabers during that quest, one being the author's new hilt.
If you are dying to get that hilt earlier in the game, just have your cheats activated and type giveitem g_w_lghtsbr78. Enjoy the new hilt. Since this is a test lightsaber hilt to see if it can work, the mod style is simple which means it's not upgradeable, but it does have nice bonuses. It gives you all the two-handed weapon feats so your PC will be a master with using two weapons at the same time, +5 to blaster bolt deflection, 1-6 energy damage, and a chance to paralyze your opponent for three rounds of combat. Enjoy the new hilt.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
831 downloads
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KotOR Repulsor Shields
By inyriforge in Mods
Original Review on Filefront:
"My my my, this is a unique mod we have today. Inyri gets definite kudos for thinking outside the box with it.
In a time period where swords were brought back, why aren't there any shields? Pretty much every Sith or Republic trooper you runs into has a vibroblade on him, one would definitely come in handy.
Well, now there are, and you'll get to use three different kinds of them. Stat-wise they're all useful, providing 15% resistance against melee damage and a +3 to defense. There's also some various attribute and Force-related bonuses that differ depending on the shield, but overall they're all about equally powerful so you can choose which one to use over simply aesthetics if you'd like.
These items can also be found in-game on various planets, so now you won't have an excuse to cheat these onto your character while you're still on the Endar Spire. Remember to run the TSLPatcher once you've downloaded this, and enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Emperor Devon"
543 downloads
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Sith Special Forces Armor
By inyriforge in Mods
Original Review on Filefront:
"Inyri Forge is on a roll. She continues to send us her brilliant mods that she works hard at making. This time she has made a new soldier uniform skin as a separate piece of clothing. Yes, it�s restricted to soldiers for those who are bummed out that it isn�t for Scoundrels and Scouts. But to make more sense of it, this mod only has full affect with the soldier class since it will only change the look of the soldier class. If you were going to wear this with anybody else (like Carth, and Canderous who are soldiers), the appearance would go to their default clothing look. I must say this is a much, much better looking soldier uniform skin than the default. I�m very impressed and will be using this skin myself.
The stats and instructions to use this mod are in the readme. Trust me this is well worth the download. Keep on modding for us, Inyri Forge.
-Shem"
916 downloads
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M-98 Widow Replacement
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri's run of Mass Effect 2 weapon replicas for the KotOR games continues with a duplicate of the M-98 Widow weapon. The model replaces that of the "Sith Snipe Rifle" in the game, which can be bought from Kebla Yurt, in the Upper City, on Taris. The mod is a straightforward model replacement, and as such should be compatible with most mods, with the exception of those that affect the "Sith sniper rifle" weapon model.
The mod is produced with Inyri's usual, high level of polish and execution, with both model an texture of exemplary quality. As can be seen in the screenshots, this mod replicates the appearence of the original weapon with a high degree of accuracy. The ease of acquiring the weapon in the game is similarly welcome. In all, this is a masterclass in mod-making, as well as a remarkably fine piece of modelling and texturing. Ultimately, whether or not to download is a matter of taste, but it's hard to deny that this weapon looks fantastic.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Included files:
-widow-if.tga
-window-if.txi
-iw_blstrrfl_002.tga
-w_blstrrfl_002.mdl
-w_blstrrfl_002.mdx
-This Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the m-98 Widow sniper rifle as seen in the game Mass Effect 2 (this is the sniper rifle that Legion upgrades to, although an infiltrator Shepard can use it as well). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_002 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally. It is specifically designed to overwrite the Sith Sniper Rifle (g_w_blstrrfl002.uti) which I felt was particularly appropriate.
400 downloads
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WESTAR-34 Blaster Pistol by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Earlier today the WESTAR-34 Blaster Pistol was uploaded to this site for the first Knights of the Old Republic game. This blaster model was designed for Jango Fett in Star Wars: Attack of the Clones, who used it to attack Obi-Wan Kenobi on Kamino, blasted Master Coleman Trebor, and tried to gun down Mace Windu that lead to his beheading on Geonosis.
Of course the users here that were downloading were screaming for this model to be released in Knights of the Old Republic II: The Sith Lords. Inyri Forge heard their cries and decided to give in and convert this for TSL. The only problem was she couldn't test it since she currently doesn't have TSL installed, which means don't expect any other TSL mods from her anytime soon. Because of setback in converting, she needed my help with testing the mod and getting screenshots for it.
This blaster will have all the bonuses that were implied in the K1 release. These bonuses are 2-6 ion damage, 3-3 cold damage, on hit properties attribute damage DC 22, and 3-3 fire damage. The bonuses you got from upgrading the blaster are already in the blaster once you get it. This was done because of the different upgrading system TSL has and you can apply those additional upgrades with this blaster.
To get this blaster in your inventory, you will need to use the cheat console. The author explains why she didn't put in game play in her readme as well as how to spawn it. Enjoy the TSL version of WESTAR-34 Blaster!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Move all files into your KotOR2 override directory.
Description:
I'm not a big fan of the prequel films, but Jango Fett has a special place in my heart. I also really like the design of his blasters, which is one reason I modeled them (typically I don't like making guns). Just keep in mind that these are high-quality pistols. You'll have to be some kind of pistoleer to use them (rough translation: you need Weapon Focus for pistols).
Comments:
Obviously since these blaster pistols wouldn't have existed in the Old Republic era I have not placed them in-game anywhere. You can get them by using 'giveitem westarpistol' in the console.
Bugs:
None, I hope.
602 downloads
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Darth Malak's Jawpiece for KOTOR & TSL (1.1)
By inyriforge in Mods
Original Review on Filefront:
"Inyri Forge has brought us an updated version of Darth Malak�s jaw piece. As I stated in my previous review of this mod (just in case you don�t feel like clicking the outdated one to read about this), Darth Malak lost his mouth in a lightsaber duel. The rumor was it was Master Kavar that did the deed. Just a reminder if that it is only a rumor, nothing is factual about this rumor. The rumor started when you read the dialogue exchange between the Exile and Kavar in the Iziz cantina and it was based off of Mandalore�s comments that the speculation it was Master Kavar who chopped off Darth Malak�s jaw.
What is different about this updated version is that the mesh of the model has been modified to help avoid ear clipping. This works best with Don Kain�s playable Malak�s head (link to this mod in the readme). The textures have been modified to increase blending to it. The model name has been modified to avoid conflicts with the author�s Mabari Armorweave mod. This mask is meant for male characters, however you can put them on females, just don�t except breath taking results.
To get this jaw piece of Malak, you will have to use the KSE or the cheats to get it. The name file is different from the original release. To give it, type... giveitem malakmask
This mod is meant for both Knights of the Old Republic, and Knights of the Old Republic II: The Sith Lords. The TSL version has a story behind it that if was taken after Malak�s death in KOTOR. The author said you�ll have to make up your own story for the K1 version. This item is restricted to the dark side of the Force. Also check out the bonus stats you'll get in the readme. The stats from the original release have upped a little to give your PC a little more of a boost. Enjoy it!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
794 downloads
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Sunglasses (1.0)
By inyriforge in Mods
Original Review on Filefront:
"A VERY nice pair of sunglasses. Yep, Inyri Forge has done it again. This model is top of the line. Nice brand as well . These sunglasses work with Kotor 1 and Kotor 2 and come in a variety of colors! Great model by a great modeler. If you want your guy to look real cool then this is a must download.
MODEL SPECS:
-KOTOR 1 and 2 Compatable
-Comes in a variety of Colors
-Custom icon
~Gsccc"
208 downloads
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Inyri's Birthday Surprise!
By inyriforge in Mods
Inyri's Birthday Surprise!
This is my birthday present to you!
This mod is a surprise. If you're downloading it and installing it, for some reason you trust me when I say it's worth downloading and installing. In reality, this mod has no practical purpose. You are installing it for no reason. Except your curiosity. Which is a good reason, in my opinion. Anyway, go ahead and follow the installation instructions. And don't look at the files. No seriously, don't. Just spawn your item and talk to Carth. Trust me! Oh, but you probably will want to do it in a large area. When you're not being shot at.
To use this mod:
Either with the console or with the KotOR Save Game Editor (KSE) give yourself the item that comes with this mod (giveitem inyri_gift). Once you have my birthday gift you can talk to Carth.
WARNING!
Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned!
289 downloads
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Bryar Pistol and Bryar Rifle by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Let's go back in time to 1997 when a hit game came out for our PC called Jedi Knight: Dark Forces II. Sound familiar? Maybe the game was before your time, but there was this character named Kyle Katarn who learned the ways of the Force and became a Jedi and ended up defeating seven different Dark Jedi to help protect the Valley of the Jedi from falling into Jerec�s hands. Well, during that game you can see Kyle use a specific blaster called the Bryar Pistol.
Recently Inyri Forge and I were having one of our chats on MSN and she asked for an idea of what blaster she should model for the first Knights of the Old Republic game. I suggested the Bryar Pistol because I remembered her love for the Dark Forces II game and the character Kyle Katarn played in it and I had this feeling this was a blaster she wouldn�t have been able to resist making.
As Inyri went to get references to help model the blaster, she learned some interesting information about it. The Bryar Pistol was a sawed off blaster rifle by Morgan Katarn to give to his son before entering the academy. Because of this discovery, the author decided to not only make the pistol, but the rifle too; so this mod comes with two weapons.
Information about how what types of damage these blasters do and how to get your hands on them is in the readme file. The TSL Patcher does install this mod for easy installation. Enjoy the new blasters! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
Description:
Those who have played Dark Forces 2: Jedi Knight should recognize this weapon. The bryar pistol, which originated from the bryar rifle, was Kyle Katarn's side arm of choice, which he used even after becoming a Jedi Knight. It featured increased accuracy with a light weight, making it both usable and popular. Both the pistol and the rifle have the same stats, which are listed below:
Gun Stats:
5-15 damage
3 attack bonus
2d6 energy damage to droids (scope)
DC 22 stun, 50% 2 rounds (scope)
2d6 electrical damage (improved energy cell)
1d6 energy damage (beam splitter)
2 attack bonus (beam splitter)
2d6 sonic damage (hair trigger)
Locations:
Both can be purchased from Kebla Yurt on Taris for 1000 credits each.
Bugs:
Some minor hand clipping due to the bulkiness of the weapon. Mostly unnoticeable.
Comments:
If you're either too poor to purchase them early in the game, or want two of the pistol, or whatever, you can use the following cheats to spawn the weapons in your inventory:
giveitem bryarpistol
giveitem bryarrifle
618 downloads
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M-8 Assault Rifle Blaster Replacement by Inyri Forge
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri, a modder who needs no introduction, returns with a model replicating the M-8 Assault Rifle from Mass Effect 2. This model replaces the default blaster rifle model for KotOR 1. As such, it has the same item stats as the default blaster rifle. The screenshot below shows the weapon far better than any description could.
This is, it must be said, a beautiful weapon, but also a rather tricky shape to model. Inyri's model and texture more than do the original justice; the texture exceeds even the standard that Inyri has in the past shown us, while the model is a superbly accurate rendering of the original. To be blunt, this may be the best weapon-model KotORFiles has seen since Inyri's last upload with us.
Indeed, it's hard to think of anywhere that the author might improve on this. The use of an animated texture for the three bars behind the "lower" gun-barrel might have allowed for the use of a light metallic shine over the rest of the model, which might be said to look a little flat at present, but this would be a lot of work for very little gain, and is really more of a matter of taste. In all, this is a really excellent-looking weapon. And what more could you ask for from a weapon model?
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions: Copy the contents of the archive to your SWKOTOR Override directory.
Included files:
-barrel-if.tga
-barrel-if.txi
-barrel-if-2.tga
-barrel-if-2.txi
-iw_blstrrfl_001.tga
-rifle-if.tga
-rifle-if.txi
-rifle-if-2.tga
-rifle-if-2.txi
-w_blstrrfl_001.mdl
-w_blstrrfl_001.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_001 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
407 downloads
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Tatooine Spice Dealer
By inyriforge in Mods
Uploaded by permission of the author.
Original KotORFiles review:
"Aren't drug mods popular of late. This time InyriForge makes her first KotOR debut in a while by turning Tatooine's worst pazaak player into a dealer of them. Gotta give him Kudos for finding another way to make credits. (Oh look, I made a pun )
The drug/spice effects are amusingly realistic (reminds me of how anorexia was included in Dungeons & Dragons). After taking them your PC will have his/her high and receive a bonus to their stats according to the drug, but not without a price. After that high s/he'll crash and burn in the form of taking those bonuses as penalties for a short while, so be sure not to snort any of these drugs before every fight.
Since this mod uses the TSLPatcher, remember to run the installer instead of putting the files into override. Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
- Emperor Devon"
Installation Instructions:
Run Install.exe from the Spice_IF folder (you can copy this folder anywhere on your hard drive). If you have a clean override folder and do not want to mess with the installer, just copy all contents of the tslpatchdata folder into your override folder. Using the installer is only necessary if you have an existing spells.2da file which needs to be patched. Please do not patch this file by hand! If you patch spells.2da by hand and do not update the UTI files, the mod will not work!
Description:
Spice has always been an integral part of the criminal society of the galaxy. Where would the big-name criminals be now if they hadn't dabbled in a little spice trade to get them started? Well, Kudos, our friendly neighborhood Tatooine pazaak player is also aiming for the big leagues. If you dare to ask him, he'll dare to sell you a bit of spice... for a nominal fee. The better the spice, the more expensive it is! And remember, if a bargain seems too good to be true... it probably is.
Spice Information:
Drugs are not free, nor are they good for you. They provide a temporary high... but in the end, they'll do you more harm than good. This mod includes 17 varieties of spice, each with varying prices based on their stat benefits. Each lasts from 3 to 5 minutes, but eventually results in a 20 to 40 second 'downer' where your stat benefits are transformed into penalties.
Included spices:
Booster Blue
+4 to Dexterity
240 second high
36 second downer
Crash n' Burn
+4 to Intelligence
+4 to Wisdom
20% movement speed reduction
240 second high
36 second downer
Death Sticks
+4 constitution
160 second high
24 second downer
Giggledust
+4 charisma
+4 constitution
240 second high
36 second downer
Glitterstim
+12 wisdom
320 second high
48 second downer
Grey Gabaki
+4 intelligence
200 second high
30 second downer
Gunjack
+4 strength
20% movement speed reduction
240 second high
36 second downer
Muon Gold
+4 intelligence
+4 wisdom
240 second high
36 second downer
Neutron Pixie
+8 constitution
+4 strength
50% movement speed bonus
320 second high
48 second downer
Pyrepenol
+8 strength
20% movement speed reduction
240 second high
36 second downer
Scramjet
+4 strength
280 second high
42 second downer
Sedative H4b
+8 constitution
+4 wisdom
240 second high
36 second downer
Shadowpaw
+4 strength
60% movement speed bonus
240 second high
36 second downer
Sweetblossom
+8 constitution
20% movement speed reduction
240 second high
36 second downer
Thruster Head
+4 intelligence
160 second high
24 second downer
Yarrock
+4 intelligence
+4 wisdom
240 second high
36 second downer
Zypolene Droid Lubricant
+8 constitution
+4 strength
240 second high
36 second downer
Dealer Location:
Tatooine, as they always say, is a hive of scum and villainy. If you didn't expect to find spice here, you must not be a Star Wars fan! A spice dealer in the cantina would be quite the cliche, so our resident Tatooine spice dealer is located in the hunter's club. Remember Kudos, the Rodian pazaak player? Being so bad at the game, he has to do something to keep the credits coming in...
Bugs:
Occasionally the downers seem not to take effect. Consider this a gift from God if it happens. You can also not stack two of the same kind of spice on top of each other. You can stack two different spices, however.
Comments:
Don't get addicted. Spices are bad for you, mmkay? And be careful when you take the spice... I'd hate to think you got slaughtered in battle because you hit your downer just when you were most vulnerable!
327 downloads
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Katana
By inyriforge in Mods
Original Review on Filefront:
"Katanas. I've always like katanas. To me, they were always sleeker and better-looking than those huge, heavy european broadswords. They were a more elegant weapon for a more ... Anyway, Inyri shows us her modeling talent with this weapon, her version of the Japanese katana. The proportiions are correct and the blade looks spot-on. The only problem I noticed with the model is that if you look at it in first-person view, it looks like the blade clips with the handle a bit. It's not really noticable, though, during normal play. The skin for the handle seems a little odd to me. It doesn't seem really detailed and is a bit blurry. However, the blade looks pretty good and the shader for it works perfectly. Overall, I like this model and I'll keep it in my override folder, though compared to Inyri's other models, it feels a little bit rushed. Recommended download, though.
- IfritZero"
471 downloads
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Mabari Armorweave
By inyriforge in Mods
Original Review on Filefront:
"This is a mod that gives a new skin/armor that looks like Zam Wessel's from AotC and her helmet as a new model. The armor looks like how I remember it, and the metal even has a shine to it! The helmet is modeled and used like a mask, which inheritinaly has clipping problems, yet Inyri has managed to make it so it's not too noticable unless you have really big hair. Personally, I think this is a good reskin/new model, and should make Zam fans happy. To use in-game, type in giveitem mabari for the armor and giveitem mabari_helmet into the console. One last note: The helmet does work with KotOR I, so if you don't have II yet, you can use that part of the mod. Just don't use the armor as the skin needs a specific model in II, so the armor makes I crash.
-IfritZero"
194 downloads
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M-8 Assault Rifle Blaster - Alternate Textures in Aurabesh
By inyriforge in Skins
As requested by Zerimar Nyliram over at LucasForums, these textures change the original mod's textures English characters to Aurebesh. Inyri was happy to comply with the request and now, you can use it too!
This mod is compatible with both the KotOR version of the M-8 Assault Rifle Blaster Replacement and also the TSL version of the same mod.
Installation: Move the TGA files with the same name out of the the Overridfe folder and empty the contents of this RAR into your Override.
Uninstall: Delete the new textures and replace the old ones.
221 downloads
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DARTH MAUL AS PC HEAD
By inyriforge in Skins
DO YOU WANT TO PLAY THE DARTH MAUL IN TSL?
THANKS FOR INYRI FORGE I WAS BE ABLE TO MAKE EXILE TO DARTH MAUL.
INSTALATION: JUST PUT ALL THE FILES (NOT 'DARTH MAUL HORN BY INYRI FORGE AND 'DARTH MAUL SKIN' FOLDER. THE FILES WHICH IS IN THAT FOLDERS !!)
YOU CAN CHOOSE THE BLACK GUY(PC HEAD) AS THE DARTH MAUL AND CHEAT 'GIVEITEM ZHORNS' TO GET THE DARTH MAUL'S HORNS.
ANOTHER MODS WILL COMEOUT VERY SOON JUST WAIT FOR FUN !
1,714 downloads