FF97

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Everything posted by FF97

  1. FF97

    Giz-KeBob

    The Gizka Centipede.
  2. Sorry for the late reply, but I managed to port the hilts of your mod into Kotor 2. Can I upload?
  3. I think an enclosed swoop would be much better, because of the pilot looks male (even if you play as a female) and is very low poly.
  4. The guy in the swoop is actually the same model as the yellow spacesuit guy in the Manaan cantina, just with different uv maps.
  5. FF97

    Ebon Hawk 4K

    Well, I would like to stay close to the original, just with a better resolution, so it's not very easy to find matching interior textures.
  6. FF97

    Darth Sion remake

    You must delete the DDS files first, since the game also reads them. (If you are using the Darth Sion 2K mod.)
  7. Is there a finished, or at least playable Sleheyron mod somewhere?
  8. Hi, I've just seen some screenshots of the Sleheyron mod and I noticed how similar they look compared to M4-78. The sky, the colors, the area, the layout... I even compared the leftover textures and they looked similar (some Sleheyron textures were going to be applied to Dxun, as seen in the early screenshots for TSL). I came up with the theory that M4-78 is in fact Sleheyron, just after it has been colonized by the Sith. Is there any official connection between these "two" planets?
  9. Not yet. I will add the Prologue part soon.
  10. File Name: Darth Sion remake File Submitter: FF97 File Submitted: 06 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Hello everyone! With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from. Click here to download this file
  11. File Name: Ebon Hawk 4K File Submitter: FF97 File Submitted: 06 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!) Click here to download this file
  12. FF97

    Darth Sion remake

    Version 1

    25,080 downloads

    Hello everyone! With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.
  13. FF97

    Ebon Hawk 4K

    Version beta

    1,231 downloads

    Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!)
  14. File Name: alternate Peragus mining Droids File Submitter: FF97 File Submitted: 17 Mar 2018 File Category: Mods TSLRCM Compatible: Yes The mod will replace the default Peragus mining Droids with their early versions, seen in some pre-release screenshots and improve their textures. Each version will have it's own texture (red version, blue version, grey/silver version). Click here to download this file
  15. 677 downloads

    The mod will replace the default Peragus mining Droids with their early versions, seen in some pre-release screenshots and improve their textures. Each version will have it's own texture (red version, blue version, grey/silver version).
  16. Can we alter the shaders? Kotor 2 feels very pale and grey-ish for some reason.
  17. While browsing stuff in Kotor tool, I came across the model and texture files for items we don't actually see ingame, such as the medpack, implants, belts, gauntlets, droid upgrades... you get the idea, I guess. I wonder if these models were once supposed to be visible, like armor or masks, or are they just existing because they could be scattered around some merchant's store, maybe as a plc_* decoration or something? Is there a way to make belts, implants, gauntlets and droid items visible? And another question: How are the honor medals in Kotor 1 attached to the characters?
  18. No, I'm not referring to any bug and I was referring to the lightsaber hilts, it doesn't look unnormal, just different. The difference is even visible in some official screenshots: Kotor 2: http://crimsonkeep.com/kotor2/albums/userpics/10011/Kreia%20Strikes%20Back.jpg https://biobreak.files.wordpress.com/2018/02/k4.jpg?w=636&h=407 Kotor 1: https://vignette.wikia.nocookie.net/starwars/images/b/b6/BandonsLastStandOnManaan-KOTOR.jpg/revision/latest?cb=20090925213325 https://lh5.ggpht.com/rla5SpRft7n6xOW2dmE49eUrncFytqh__VpHo08HV4N6SCXkyBoMQ4vTLsxLdC9zrD0=h900
  19. Why are textures using 'cm_baremetal' darker in kotor than their counterparts in tsl, even if they are using the same models and textures? For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl. Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.
  20. FF97

    bao dur retexture 4

    From the album: my stuff

    bao dur's arm retextured
  21. FF97

    my stuff

    my attempt at retexturing Nar Shaddaa
  22. FF97

    bao dur retexture 3

    From the album: my stuff

    bao dur's arm retextured
  23. FF97

    bao dur retexture 2

    From the album: my stuff

    bao dur's arm retextured
  24. FF97

    bao dur retexture 1

    From the album: my stuff

    bao dur's arm retextured
  25. Can you recommend me some good video capturing porgrams?