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Everything posted by FF97
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Jedi Academy's KotOR Lightsabers to be put into KotOR
FF97 replied to Rooxon's topic in General Kotor/TSL Modding
Sorry for the late reply, but I managed to port the hilts of your mod into Kotor 2. Can I upload? -
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Is there a finished, or at least playable Sleheyron mod somewhere?
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Hi, I've just seen some screenshots of the Sleheyron mod and I noticed how similar they look compared to M4-78. The sky, the colors, the area, the layout... I even compared the leftover textures and they looked similar (some Sleheyron textures were going to be applied to Dxun, as seen in the early screenshots for TSL). I came up with the theory that M4-78 is in fact Sleheyron, just after it has been colonized by the Sith. Is there any official connection between these "two" planets?
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File Name: Darth Sion remake File Submitter: FF97 File Submitted: 06 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Hello everyone! With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from. Click here to download this file
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File Name: Ebon Hawk 4K File Submitter: FF97 File Submitted: 06 Apr 2018 File Category: Skins TSLRCM Compatible: Yes Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!) Click here to download this file
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Version 1
25,080 downloads
Hello everyone! With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from. -
Version beta
1,231 downloads
Hello everyone! This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!) -
File Name: alternate Peragus mining Droids File Submitter: FF97 File Submitted: 17 Mar 2018 File Category: Mods TSLRCM Compatible: Yes The mod will replace the default Peragus mining Droids with their early versions, seen in some pre-release screenshots and improve their textures. Each version will have it's own texture (red version, blue version, grey/silver version). Click here to download this file
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While browsing stuff in Kotor tool, I came across the model and texture files for items we don't actually see ingame, such as the medpack, implants, belts, gauntlets, droid upgrades... you get the idea, I guess. I wonder if these models were once supposed to be visible, like armor or masks, or are they just existing because they could be scattered around some merchant's store, maybe as a plc_* decoration or something? Is there a way to make belts, implants, gauntlets and droid items visible? And another question: How are the honor medals in Kotor 1 attached to the characters?
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No, I'm not referring to any bug and I was referring to the lightsaber hilts, it doesn't look unnormal, just different. The difference is even visible in some official screenshots: Kotor 2: http://crimsonkeep.com/kotor2/albums/userpics/10011/Kreia%20Strikes%20Back.jpg https://biobreak.files.wordpress.com/2018/02/k4.jpg?w=636&h=407 Kotor 1: https://vignette.wikia.nocookie.net/starwars/images/b/b6/BandonsLastStandOnManaan-KOTOR.jpg/revision/latest?cb=20090925213325 https://lh5.ggpht.com/rla5SpRft7n6xOW2dmE49eUrncFytqh__VpHo08HV4N6SCXkyBoMQ4vTLsxLdC9zrD0=h900
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Why are textures using 'cm_baremetal' darker in kotor than their counterparts in tsl, even if they are using the same models and textures? For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl. Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.
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From the album: my stuff
bao dur's arm retextured -
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From the album: my stuff
bao dur's arm retextured -
From the album: my stuff
bao dur's arm retextured -
From the album: my stuff
bao dur's arm retextured -
Can you recommend me some good video capturing porgrams?