
LiliArch
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Content Count
538 -
Joined
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Last visited
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Days Won
10
Status Updates posted by LiliArch
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If my theory is correct, I'll soon be able to modify mdls in binary format.
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Me and FS are working on some modding magic. Run while you can.
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I wonder where that lightmapping tutorial on my hard drive came from. I can't remember downloading it.
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So it seems that a module's lighting is built with three completely separate pieces. Am I right?
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So, if I want to make a planet-adding mod compatible with other planet-adding mods, do I need permission from all of those mod-makers, as I need a piece of script from all of them?
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The fun of KotOR modding: using half a day trying to find out why a script doesn't work, just to realize that the utc it's attached to is not used by the game at all.
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Got my graduation papers at last. Party time!
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Can't decide if I should crash my TSL or fix it, after all.
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I actually was going to fix it anyway, but only after I've first seen how far I can get... but now I can't even start all of the added quests, as several mods overwrite modules from each other. Guess I have to dump them together and see what hilarious results I can get (well, except crashing my graphics card).
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Installed way too many mods with TSLRCM. If I won't get any serious compatibility issues, I'll be veeery disappointed.
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Succesfully hex-added a missing GoggleHook to a head model. Man, I feel pro.
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Time for some serious modding! Now where to start...
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Getting inspired by Doctor Who, Mass Effect and Tron. Combined with my personal SW AU, this can't promise any good.
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That's magic, I made cube maps work on a 10-year-old laptop. Just needed to scale them to be 2^n x 2^n, and abracadabra. Not all of the area models seem to show them, though, and I can't see any difference with bumpmap attached or not, but still - my game looks much better now.
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Odyssey engine is confusing.
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I'm totally confused here. KAurora works fine now, except the little fact that walkmesh render window is perfectly empty.
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I'd really love to know why TSL has started to crash my graphics card instead of the game itself.
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Half a dozen cutscenes manuscripted, and now I realize I can't use them. That's smart.
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The moment when you watch Mira at Malachor and find yourself wondering what is Fair Strides doing in your game...
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It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?
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Ohh crap, now I want to design signs.