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See all updates by Mephiles550
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The more I played M478 recently and looked over some of it's criticisms over the years, I've come to think that the planet might have been an excellent fit for Kotor 1, but it does not fit well in TSL. It's an excellent mod and I liked it regardless.
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It was good, it just needed a final pass, a while back I spent a week or two straightening up placeables, npc's and doors because they were all slightly out of line or at weird rotations that didn't fit, it's not much but it's something.
As for getting it across to KotOR1, it's easy enough to do and I wrote a tutorial on porting levels if anyone feels up to doing it, or they might already be available amongst the cluttered early mess I made when I also ported everything from K2 to K1 : https://www.moddb.com/mods/expanded-galaxy-project-kotor-12/downloads
But in all honesty, it's probably easier and more practical to do it from scratch so as to know exactly what is necessary.
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