Hunters Run

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Everything posted by Hunters Run

  1. Hunters Run

    blockade3

    From the album: Backhanded style

  2. Hunters Run

    blockade2

    From the album: Backhanded style

  3. Hunters Run

    blockade1

    From the album: Backhanded style

  4. Hunters Run

    blockade

    From the album: Backhanded style

    Untextured at he moment see my profile feed for info.
  5. I took a break from modeling the senate and modeled something else ( look in gallery for pictures). If you are interested in texturing it p.m. me and we'll work something out.

  6. Alright get your votes in now. I would like to know your opinions of player agency vs computer hardware. To elaborate should I keep the whole senate building or should I cut off the back to preserve polys. In option one, you get to run around the whole building but it may be more stressful for your hardware and the game. The other option is less stressful but you can't run around the building. Aaand . . . as I was typing, I checked and noticed that everything so far is only around 2,700 polys - hmm.. thought it was higher considering - making it a moot point so far. Still, I would like your opinions for future reference. Lastly, I am adding more things to it so the poly count is sure to go up.
  7. After careful consideration I have decided to join apeiron as a level designer. See below for screenshots.
  8. Ack! I just said Ack!.....I'll show myself out.

  9. Hunters Run

    senatedoors

    From the album: Backhanded style

    close up of door and texture on door.
  10. Hunters Run

    seante2a

    From the album: Backhanded style

    Remodeled after seeing other reference images of the senate.
  11. Not happy with your work? Remodel it. But doesn't that mean you have to retexture it? *sigh* Pics to come soon. At least the model looks better now.

  12. Progress updated. Just look in the gallery.

  13. Hunters Run

    senate3

    From the album: Backhanded style

    More progress. The only part I might change (assuming no one has any criticisms) are the windows.
  14. I am currently working on the senate tower. Unfortunately, I am having trouble linking the images from the deadly stream gallery. This may take some time. As stated texturing is a pain.I will do my best though.
  15. Hunters Run

    senate2

    From the album: Backhanded style

    Texturing now (real pain). Remodeled slightly.
  16. Yeah in hindsight, I probably should have at least shown a perspective user how to do this. My reasoning for not including a .uti was as follows: 1. Back then - I believe - most people knew how to make a .uti or there was always someone to help. 2. You aren't Revan in the second game. 3. As stated it was more a modder's resource *cough* ROR and assorted other mods maybe *cough*. While 1 may be a valid reason, I may have underestimated how many people use his robe ( no idea why but still). 3 still stands but is taking longer than I thought it would. (Although now that I think about it, you can't rush quality).
  17. Hunters Run

    senate

    From the album: Backhanded style

    Will most likely release as is.
  18. About that taris, I think you accidently put an old republic screenshot in there. j\k good job.
  19. I'm unclear on one point- did you import the old walkmesh? Kotor models don't import with their walkmeshes. You have to import them after you import the model. Apologies if you already did so.
  20. The problem with the camera is caused by what I believe to be an incorrect walkmesh. If you put in a custom walkmesh then you will have problems. if you use the old walkmesh you won't. At least that is what i figure because I think I had the same problem and it went away when I used one of obsidians walkmeshes.
  21. Out of curiosity what placeables needs new models?
  22. Try this: http://www.lucasforums.com/showthread.php?t=207929
  23. Hunters Run

    icon10

    From the album: Backhanded style

  24. Hunters Run

    icon9

    From the album: Backhanded style