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Posts posted by Markus Ramikin
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"A copy of a World of Warcraft video"
- Wrong.
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Sounds like you guys just want to replace him with someone different.
Hm, I do agree exploring his work as a spy more might be interesting.
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It wouldn't.
There are different bits of dialogue when you jedify someone in a "dark" way rather than the normal, lightside way.. for instance if you're doing a dark Bao-Dur jedification, he'll decide hatred is the one constant in his life he can depend on, rather than that he's finally calming his anger. Minor stuff like that. Other than that, someone's alignment is just a different pose on the character screen, and different spell costs, that's abouti t.
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Hm... I'd like to be useful, but I don't mind him as he is at all.
What sort of re-shaping would you have him undergo? can't change the VO's... and he has a role to play in the story...
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Better than anything that has 'star wars' or 'kotor' in it (that makes it sound lame, in my opinion), but deadly stream is still better. That's what I think. =)Yeah, it's a simple rule. Take an obscure name and make it recognizeable = cool. Take a name intended to be cool from the start = people groan. (Think of every time you see a new member/player/chatter who uses the handle lukeskywalker or some such).
Deadly Stream has been made cool and meaningful to all of us who've been interested in the TSL restoration. AND it presents no problems if you ever want to expand the forum's scope, precisely because it doesn't define any scope. It doesn't imply the forum's purpose in its name, and that's a cool thing too.
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How about deadlystream.com ?I like this one. Like Bead-V said, it's cool.
And like I said, it's got history, we all recognize it. Leave it!
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I imagine you'll just completely miss the HK part of Goto vs Remote, and Goto wins by default.
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I was unable to reprogram the HK-51s, when I pressed the "[core console] upload HK-47 protocols" or whatever in the HK-51 terminal, all it said was something like "Error: unable to contact with receiver".You have to do that first, before charging the stations.
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If anyone cares about my two credits, I like DeadlyStream. For the longest time I had nfc what that stood for, but the name has history now, I'm for sticking with it.
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How do you shut down the factory first? You have to terminate the production lines of the HK-50 and HK-51 to shut down the factory.You can still do that even when HK-51s are active, go to the terminals and shut down the lines, then go back to the main room and shut down the factory. (Yes, I agree it's weird).
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For some reason in 1.7 you have to shut down the factory first.
Or... you can walk up all the way to the exit, and it will trigger too, in a buggy way. (Weeeird camera stuff happens then).
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Is it just me, or is it impossible to see the current rating without first rating the file yourself?
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Kill the Ithorian 1.1
http://www.deadlystream.com/forum/downloads.php?do=file&id=13
Compatible. (It makes the terminal work differently than what TSLRCM did, but it works fine and causes no conflicts anywhere).
BTW...
Or just have them be neutral until the convo is over, like most battles in the game, instead of already having them hostile, apparently triggering the AI-mod, but not the regular AI.Has this already been done in 1.7 or something? I can't seem to reproduce the problem at all any more, which is weird 'cause I thought you only spoke of it after the release.
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Yeah. Though VP's Peragus mod would IMO be great to integrate, since it merely restores (unimplemented weapons) and fixes (miners' skins). Now if a version of the Malachor mod existed which limited itself to a similar scope, that would be a great addition, too.
MrPhil: that "option" is a lousy one given that old versions have more bugs than new versions.
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I have a concern to voice and I think this would be a good point to do this. In short: Please don't make TSLCRM too much of a package deal.
A. Restoration = good.
B. Fix = good.
C. Change, rewrite = bad, or at least suspect (this may conflict with A)
D. Player-created content = also bad (except what is necessary to make a restoration work).
Integrating mods that change the original game rather than just enhance/add to it, is a bad thing because some of us may like the way something was done in the original game better. And it's possible for a mod to make the game "better" - and yet for that same mod to have no place in a restoration project. For instance my WCA, I think it's a great idea, but I would never think to propose its integration (hypothetically). It is far better to instead just make those extra mods compatible with TSLRCM (when possible) and give people a choice whether to install them or not.
I am saying this because from what I keep hearing - please correct me if I'm wrong - GenoHaradan and especially the Droid Planet are severely lacking in content that would make them restoreable, and so would require considerable amounts of new content to make them work. Additionally, they would change the game a lot, not just add to it but change it: the plot of Nar Shaddaa and how it plays out, for instance. So it's the sort of thing that should really give you pause.
I think a good example of a borderline case is the Suulru quest, which changed the plot and removed content (Jorran's part of the quest) and which has player-created content (Kaevee's voice acting, right?). To me, this is still sort of acceptable, but I hope if you are drawing a line somewhere, it's not far from things like that.
I say all this with good will, with all respect and appreciation for the mod, and I hope it will be received as constructive input that it is intended to be.
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A bit demanding, aren't we...
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Oh, I like that idea. More fun than landmines, definitely.
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Hm, not that I know of.
The guides for vanilla work, and if you plan it well then just the vanilla hits are good enough to get everyone Jedified. But there are also a few hits added. For instance you can get a negative hit with HK-47 if you refuse his help with fixing the airspeeder, that didn't used to be possible.
I had it all figured out for vanilla, and now do more or less the same thing, and manage to Jedify everyone no problem. Also with the added negative HK hit, I can unlock HK's dialogue as a light Jedi fairly easily, by going for low rather than high influence. In fact most of the "random" influence hits from being kind to people I use on HK-47, since Atton and Bao-Dur have some early stuff that's specific to them so they don't need it. (well 'early' for me since I like to go to Dantooine first).
My only problem is Mandalore. I cant seem to to unlock him (not jedification since he has none, but the extra content) through lightside deeds and/or if siding with Talia.
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1.7 didn't do it for me.
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Oh, I see, I misread.
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Oh yeah, good point. Basically in Polar Academy, the best order to do things is IMHO this:
1. Ask one of the Sisters about your companions, so you can learn about Atton's abilities
2. Free your companions (may want to question Atton)
3. Have Kreia with you, talk to the Handmaiden (do not talk to her before then).
4. When freeing T3, have Atton+Bao or Atton+Kreia. Given 3. above, you'll probably have Atton+Kreia though...
Hassat: thanks, I missed that Bao Dur bit with T3's convo.
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1. Party selection problem caused by Improved AI mod - gone?
I couldn't reproduce it this time. Has the solution Hassat proposed been already implemented? I thought it was only proposed after the release of 1.7.
If it's fixed, good work! If not, damn, we not only have an issue but also a problem with reproducibility...
2. * Made some Visquis' lines skippable (edit: fix proposal submitted)
Good work! But there's room for more. Could we have (at least some of) the lines skippable after Mira tries to escape, please? It's the monologue where Visquis starts by inquiring about the alarm and finishes by saying that he no longer cares if the Jedi lives or dies.
Skippable = not annoying = the way it should be.
3. Typo in Mira's line (edit: I am told it's getting fixed):
"}Uh-oh, we've got insects. Looks like the Gand colony is in full force."
Just like in 1.6, it has the } character at the start.
4. The three Zhugs after disabling Goto's ship's cloaking
Maybe it's just me, but I have to say I'm not impressed with that dialogue, it seems out of place and unnecessary:
"The Zhug family will scour the galaxy for this Jedi... and then we will bring him here, to Goto."
"If we were not here before Goto, I would drill holes through your body like a nest of hungry sviro-worms."
Both these lines sound like they were meant for that earlier scene, between Goto's hologram and all the bounty hunters, at the start of Nar Shaddaa. I mean how are they "here before Goto"? When the Exile drops the yacht's shields, Goto is nowhere to be seen, and is in fact evacuating.
I would not be unhappy to just see this removed.
5. Adana bug (edit: submitted a fix):
As in 1.5 and 1.6. Rescuing Adana by talking to Saquesh, without killing him, failed to spawn Adana next to her mother.
6. HK-50s on Goto's ship being removed when HK-47 is present (fix proposal submitted)
This was sort of fixed, but in a kludgy way. You can still see them for a moment, then they fade.
7. Vogga's dialogue (fix proposal submitted)
He has obsolete lines after Goto's yacht. Also, this dialogue:
- I'd like to talk to you about the fuel on Sleheyron.
- There's nothing to be said about the fuel of Sleheyron, other than it is going nowhere, not with the loss of so many of my freighters.
etc.
...was only available after you've got Vogga to agree to send fuel to Telos. Which is illogical and is obsolete at that point. I think a more appropriate place for it would be after you've told Vogga that you're interested in the fuel he has, but before reporting about Goto and getting Vogga's agreement to send fuel.
8. Tienn's obsolete line (fix proposal submitted)
After Goto's yacht, asking him about transponder codes makes no sense.
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There's a lot of camerapoints in the game which you can view things from, but if you go to the viewed room, there isn't an actual camera there. I somehow doubt anyone wants to go over all of the modules and add them...
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Once I've learnt French, I'll be sure to examine them.
Until then, I'll have to be content with Scorchy's analysis:
http://lparchive.org/LetsPlay/KOTOR%202/Update%2058/index.html
I'm pretty sure it's correct. But ultimately it's a theory. Chris dodged the question, maybe because he wanted it to remain uncertain, or maybe because he doesn't want to admit he never intended that. Authors like to do that, if you find some deeper meaning in their work than they originally intended, they'll modestly let you keep believing it
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HK-51 Programming
in TSLRCM
Posted
OK, here's the step by step solution.
1. In the upper level, restart the HK-51 project.
2. Go down to the main room, get dialogue, clear the room of HK-50s.
3. Go right, to the HK-51 console. Pick up the Core Console on the way.
4. Upload the 47 template to 51s FIRST.
5. SECOND, charge all stations.
6. Go to the HK-50 terminal and shut down their line/blow it up.
You'll get dialogue and HK-51s walk in friendly to you.
7. Shut down both production lines and the factory.
You get the final dialogue with a lot of 51s in the main room.