Markus Ramikin

TSLRCM Crew
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Posts posted by Markus Ramikin


  1. Could we perhaps add another forum the "Kotor Mods" section of the board? Maybe Other Mods or General Mods Discussion or something like that. For those of us who aren't VP or Logan. :) At the moment, there are two sections: "Kotor Modding" and "General", but for the rest of us there's nowhere to post mods in the correct section.

     

    The relevant threads could be moved there: the discussion of essential mods, my WCA mod, etc.

     

    That might also encourage people to post more of their stuff, since kotorfiles are so slow to accept new submissions...

     

    Just an idea, what do you think?


  2. *nod* what particularly makes me curious is the various reports of people's HK-47 doing low damage to enemies. This should not happen if you have

    - good weapons

    - good weapon upgrades.

     

    Regarding upgrades, what I like to do is use T3 as my crafting biatch. He can get a lot of skillpoints, especially if you improve his INT. Also, he can cross-class every skill, so you can get all his skills very high eventually, 25 and more. On top of that he can equip the various droid upgrades that affect skills. Thus he can create any upgrade in the game except the ones you create with Stealth or Treat Injury skills. I like to use Kreia for those two.

     

    Of course you have to make sure the guns you're using are upgradeable, especially regarding chamber and power cell (scope is nice too though). And two pistols are better than a rifle because you get to fire two shots rather than one, especially as a nonJedi character like HK who can't get Master Force Speed. Two fully upgraded Rippers or Disintegrators do a LOT of damage. But honestly, two Watchman's Blasters with good upgrades would do the job.

     

    I don't know what else to say :) maybe this will help someone. Probably not, but I tried.


  3. Either you guys really suck at developing HK-47 or you're playing with some hardcore difficulty-adjusting mods. I find the HK Factory level easy while playing at highest difficulty. After I find the Capacitator Armor, I find it very easy indeed.

     

    Here's what I make sure I have on HK:

    - Agrinium armor (until I find Capacitator)

    - Two good pistols: Mandalorian Rippers or ideally Disintegrators, if those dropped

    - all 3 two-handed combat feats, to use the pistols without penalty

    - for both pistols, best possible upgrades of the following line: Mandalorian Chamber, Rylith power cell, Accuracy scope

    - Master Sniper Shot (with rippers/disintegrators you can get a high % of critical hits)

    - A lot of Construction Kits for self-repair, and some points spent into Repair to make these more effective

    - equipment that increases Dex or Con.

     

    With all that, the Factory is a breeze. No point in activating shields in the middle of a fight, as the Agrinium armor means your own hitpoints absorb damage better than a shield would, so it's better to just self-repair as needed.

     

    Note that the above is not the only possible good setup. Also it's not even optimised for the factory, wher eyou only fight droids - I'm sure I could get better anti-droid damage if I used some ion upgrades. The setup I described is good all-around, against all sorts of targets.


  4. No idea about anything regarding language versions, I'll let someone else answer that. I'll answer just the things I know:

     

    1. The Sith Lords Restored Content Mod

     

    2. It's "complete" in the sense that versions intended as final have been released and 1.6 is perfectly playable; however 1.7 it's being worked on.

     

    3. As I understand it, everything was restored as long as it didn't require adding too much non-Obsidian content. For instance the HK factory level was restored.

     

    Some content was just too incomplete for a "restoration" mod to use it, because lots of things would have to be created by the modders to complete it. I believe the Genoharaddan plot and the Droid Planet are such content. I also believe these two are subjects of separate mods from TSLRCM, though I'm not interested in those so I can't tell you more about that.

     

    4. I don't know if you need it. I patched mine.

     

    5. Yeah.

     

    Note that I am just a player like yourself and I don't speak for the mod owners.


  5. Or just kill Kreia... The 3 Lightsabers will also be defeated and Kreia won't fight back.

    It is the lamest way ever to beat a game though, I'd like to see it changed in a new version of TSLRCM or in VP's Malachor VI mod (hint hint)...

     

    Why? Depending on your setup, Kreia might not be easier to beat. She has higher saves than her sabers, for instance. And a lot of hitpoints to last her while the sabers are cutting you up.

     

    Unless you first lead the sabers away and then abuse their pathfinding, you mean, so you can hack at her with impunity... then yeah that's cheap.


  6. And in some conversations that I start/are scripted, the NPCs dialogue are sped through with no sound like the other bug.

    I don't know about the other stuff, but this occasionally happens to me. What I do is I quit the game, restart it and try again, it always fixes it.

     

    It's a good thing to try with most bugs, restart the game and see if it's still happening...


  7. Meh, mines are cheap.

     

    Upgrade your weapons :P /is a stuck record.

     

    If you're a consular, use Force Horror, then Storm, then Horror again as needed. Kreia's lightsabers have low Wil saves.

     

    If you're a melee class, wear equipment that helps your attack bonus (Strength or Dexterity, depending on what weapon you're using and if you have appropriate Finesse). Use Master Speed to gain extra attacks. Run away to heal up and recast Speed as needed. Activate a Verpine shield if you really can't win otherwise.


  8. I'm not sure how good an idea it is, to lower this requirement. The non-prestige classes get certain bonuses too, for instance Jedi Guardian Master Force Jump requires a level 12 Guardian. I'm not sure if you'd be able to get that if you switched classes before getting it.

     

    The vanilla requirement is level 15, which is easy enough to get. I get it on my first planet after Telos.


  9. Were your weapons bad/unupgraded?

     

    Or did the bounty hunters get some silly constitution value set that made them get lots of hitpoints as they scale up to higher levels... I always do NS as my second planet so I have no idea what they'd be like later on.

    EDIT: yeah I just looked... they must be the only non-boss creatures in the game that have more than 10 CON. :P. I don't know how hard that scales up, I still suspect the original poster just didn't upgrade his weapons...


  10. My last playthrough left 117 (one hundred and seventeen) saves in my folder. I didn't have a big crashing problem. I think it happened maybe 4 times in the whole playthrough, I can't even remember. It wasn't an issue.

     

    Which is a huge improvement over TSLRCM 1.5 where I almost couldn't get past a certain point on Malachor because it crashed on me like 20 times in a row before it let me through. :P


  11. I suppose it's a good thing because it was a source of much confusion and misleading statements. Just consider how long it took Dashus to fess up that he wasn't really working on the mod any more... and then he still claimed that it would be finished. Me, I'm glad the situation is finally clear and people aren't being led on to believe something is going to happen.

     

    I was a great fan of Gizka myself while it was the only thing on the scene for years. I am greatly appreciative that it kept the subject matter alive all these years and inspired this mod. But eventually TSLRCM did the job and Gizka didn't, and that's what matters now.

     

    I don't think all their work was wasted, anyway. I'm not a member of either team, but from what I've read, while Zbyl and Stoney didn't take any content whatsoever from Gizka, they did benefit from the editing tools that were created in the process. Which perhaps helps explain why it took them so much less time to get the mod done compared to how long Gizka itself stalled...


  12. Don't worry, it will always upgrade to the "current" version. You can upgrade it every time you can, or forget about it for a few levels/alignment shifts, it doesn't matter. If you get it at 30 and fully lightside, it will upgrade straight to a level 30 fully lightside crystal.

     

    While we're on the subject, you might be interested in this mod... otherwise you won't be able to upgrade it past a certain point in the story, where Kreia becomes unavailable.